/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | warp.cpp | 135 pSprite->z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in warpInit() 209 z2 = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink() 222 z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink() 270 z2 = getceilzofslope(*nSector, *x, *y); in CheckLink() 282 z1 = getceilzofslope(*nSector, *x, *y); in CheckLink()
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H A D | nnexts.cpp | 1026 int cz = getceilzofslope(nSector, pDebris->x, pDebris->y); in nnExtProcessSuperSprites() 1307 int cz = getceilzofslope(nSector, pSprite->x, pSprite->y); in debrisMove() 5113 z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in sprite2sectorSlope() 5191 … else if (getceilzofslope(objIndex, sprite[i].x, sprite[i].y) + kSlopeDist >= sprite[i].z) { in useSlopeChanger() 5245 …if (getceilzofslope(pSpr->sectnum, pSpr->x, pSpr->y) + kSlopeDist >= pSpr->z) sprite2sectorSlope(p… in useSlopeChanger()
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H A D | ai.cpp | 159 int UNUSED(ceilZ) = getceilzofslope(nSector, x, y); in CanMove()
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H A D | view.cpp | 649 if (getceilzofslope(nSector, predict.at50, predict.at54) > predict.at38) in fakePlayerProcess() 762 int cz = getceilzofslope(nSector, predict.at50, predict.at54); in fakeMoveDude()
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H A D | player.cpp | 1804 if (getceilzofslope(nSector, pSprite->x, pSprite->y) > pPlayer->zView) in playerProcess()
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H A D | triggers.cpp | 1934 alignceilslope(nSector, x, y, getceilzofslope(nNextSector, x, y)); in AlignSlopes()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 1588 int z1 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_NoSlope() 1638 int z1 = getceilzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope() 1641 int z4 = getceilzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope() 1688 int z1 = getceilzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope() 1689 int z2 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope() 1690 int z3 = getceilzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope() 1691 int z4 = getceilzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope() 1829 int z1 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope() 1832 int z4 = getceilzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope() 2646 int z3 = getceilzofslope(w.nextsector, wx1, wy1); in RT_DrawMaskWall() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 657 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 673 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 771 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 787 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3422 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3435 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3607 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor() 5453 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors() 6558 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls() [all …]
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H A D | ENGINE.C | 5069 daz = getceilzofslope((short)dasect,dax,day); in clipmove() 5070 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove() 5282 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove() 5458 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove() 5459 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove() 7892 getceilzofslope(short sectnum, long dax, long day) in getceilzofslope() function 8205 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 657 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 673 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 771 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 787 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3422 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3435 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3607 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor() 5453 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors() 6558 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls() [all …]
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H A D | ENGINE.C | 5109 daz = getceilzofslope((short)dasect,dax,day); in clipmove() 5110 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove() 5322 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove() 5498 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove() 5499 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove() 7910 getceilzofslope(short sectnum, long dax, long day) in getceilzofslope() function 8223 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | player5.c | 248 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 394 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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H A D | actors5.c | 342 x = getceilzofslope(sect,s->x,s->y); in moveexplosions()
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H A D | game8.c | 794 cz = getceilzofslope(psect,myx,myy); in fakedomovethings()
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H A D | gamedef2.c | 392 hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); in move() 404 l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); in move()
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H A D | game4.c | 319 sp->z = getceilzofslope(SECT,SX,SY)+(16<<8); in spawn()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 883 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 899 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 948 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput() 997 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 1013 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3702 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3715 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor() 3887 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor() 5910 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors() 7105 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls() [all …]
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H A D | engine.c | 2063 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan() 8890 daz = getceilzofslope((short)dasect,dax,day); in clipmove() 8891 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove() 9103 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove() 9233 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove() 9234 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove() 10190 int getceilzofslope(short sectnum, int dax, int day) in getceilzofslope() function
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 685 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 834 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 446 int getceilzofslope(short sectnum, int dax, int day);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jplayer.cpp | 684 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 833 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 884 daz = getceilzofslope(dasect, pos.x, pos.y); in cliptestsector() 885 daz2 = getceilzofslope(nextsect, pos.x, pos.y); in cliptestsector() 1634 tempint2 = getceilzofslope(j, pos->x, pos->y) - pos->z; in clipmove() 2215 int const daz = getceilzofslope(j, closest.x, closest.y); in getzrange()
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H A D | engine.cpp | 3437 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in fgrouscan() 3744 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan() 4380 … && umost[searchx] <= searchy && getceilzofslope(sectnum, globalposx, globalposy) <= globalposz in classicDrawBunches() 4427 if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches() 4476 else if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches() 4504 else if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches() 12375 if (z >= getceilzofslope(next, x, y)) in updatesectorz() 12487 if (z >= getceilzofslope(next, x, y)) in updatesectorneighborz()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1357 static FORCE_INLINE int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day) in getceilzofslope() function
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.cpp | 669 return getceilzofslope(nsect, vect.x, vect.y); in VM_GetCeilZOfSlope() 672 return getceilzofslope(sectnum, vect.x, vect.y); in VM_GetCeilZOfSlope()
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