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Searched refs:getceilzofslope (Results 1 – 25 of 40) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dwarp.cpp135 pSprite->z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in warpInit()
209 z2 = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink()
222 z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink()
270 z2 = getceilzofslope(*nSector, *x, *y); in CheckLink()
282 z1 = getceilzofslope(*nSector, *x, *y); in CheckLink()
H A Dnnexts.cpp1026 int cz = getceilzofslope(nSector, pDebris->x, pDebris->y); in nnExtProcessSuperSprites()
1307 int cz = getceilzofslope(nSector, pSprite->x, pSprite->y); in debrisMove()
5113 z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in sprite2sectorSlope()
5191 … else if (getceilzofslope(objIndex, sprite[i].x, sprite[i].y) + kSlopeDist >= sprite[i].z) { in useSlopeChanger()
5245 …if (getceilzofslope(pSpr->sectnum, pSpr->x, pSpr->y) + kSlopeDist >= pSpr->z) sprite2sectorSlope(p… in useSlopeChanger()
H A Dai.cpp159 int UNUSED(ceilZ) = getceilzofslope(nSector, x, y); in CanMove()
H A Dview.cpp649 if (getceilzofslope(nSector, predict.at50, predict.at54) > predict.at38) in fakePlayerProcess()
762 int cz = getceilzofslope(nSector, predict.at50, predict.at54); in fakeMoveDude()
H A Dplayer.cpp1804 if (getceilzofslope(nSector, pSprite->x, pSprite->y) > pPlayer->zView) in playerProcess()
H A Dtriggers.cpp1934 alignceilslope(nSector, x, y, getceilzofslope(nNextSector, x, y)); in AlignSlopes()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp1588 int z1 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_NoSlope()
1638 int z1 = getceilzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope()
1641 int z4 = getceilzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope()
1688 int z1 = getceilzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope()
1689 int z2 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope()
1690 int z3 = getceilzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope()
1691 int z4 = getceilzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope()
1829 int z1 = getceilzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope()
1832 int z4 = getceilzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope()
2646 int z3 = getceilzofslope(w.nextsector, wx1, wy1); in RT_DrawMaskWall()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C657 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
673 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
771 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
787 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3422 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3435 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3607 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor()
5453 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors()
6558 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls()
[all …]
H A DENGINE.C5069 daz = getceilzofslope((short)dasect,dax,day); in clipmove()
5070 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove()
5282 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove()
5458 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove()
5459 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove()
7892 getceilzofslope(short sectnum, long dax, long day) in getceilzofslope() function
8205 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C657 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
673 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
722 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
771 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
787 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3422 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3435 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3607 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor()
5453 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors()
6558 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls()
[all …]
H A DENGINE.C5109 daz = getceilzofslope((short)dasect,dax,day); in clipmove()
5110 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove()
5322 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove()
5498 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove()
5499 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove()
7910 getceilzofslope(short sectnum, long dax, long day) in getceilzofslope() function
8223 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dplayer5.c248 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
394 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
H A Dactors5.c342 x = getceilzofslope(sect,s->x,s->y); in moveexplosions()
H A Dgame8.c794 cz = getceilzofslope(psect,myx,myy); in fakedomovethings()
H A Dgamedef2.c392 hittype[g_i].ceilingz = l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); in move()
404 l = getceilzofslope(g_sp->sectnum,g_sp->x,g_sp->y); in move()
H A Dgame4.c319 sp->z = getceilzofslope(SECT,SX,SY)+(16<<8); in spawn()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c883 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
899 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
948 sprite[searchwall].z = getceilzofslope(searchsector,sprite[searchwall].x,sprite[searchwall].y); in editinput()
997 templong = getceilzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
1013 templong = getceilzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3702 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3715 …sprite[j].z = max(sprite[j].z,getceilzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)+templong); in overheadeditor()
3887 if (sprite[pointhighlight&16383].z >= getceilzofslope(i,dax,day)) in overheadeditor()
5910 if (sprite[i].z >= getceilzofslope(j,dax,day)) in fixspritesectors()
7105 if (getceilzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) < in AutoAlignWalls()
[all …]
H A Dengine.c2063 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
8890 daz = getceilzofslope((short)dasect,dax,day); in clipmove()
8891 daz2 = getceilzofslope(wal->nextsector,dax,day); in clipmove()
9103 templong2 = (getceilzofslope((short)j,*x,*y)-(*z)); in clipmove()
9233 daz = getceilzofslope(clipsectorlist[clipsectcnt],dax,day); in pushmove()
9234 daz2 = getceilzofslope(wal->nextsector,dax,day); in pushmove()
10190 int getceilzofslope(short sectnum, int dax, int day) in getceilzofslope() function
/dports/games/jfsw/jfsw-c434002/src/
H A Djplayer.c685 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
834 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h446 int getceilzofslope(short sectnum, int dax, int day);
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djplayer.cpp684 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
833 … if (getceilzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) >= p->posz-(24<<8)) j |= 2; in computergetinput()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp884 daz = getceilzofslope(dasect, pos.x, pos.y); in cliptestsector()
885 daz2 = getceilzofslope(nextsect, pos.x, pos.y); in cliptestsector()
1634 tempint2 = getceilzofslope(j, pos->x, pos->y) - pos->z; in clipmove()
2215 int const daz = getceilzofslope(j, closest.x, closest.y); in getzrange()
H A Dengine.cpp3437 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in fgrouscan()
3744 if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy)) in grouscan()
4380 … && umost[searchx] <= searchy && getceilzofslope(sectnum, globalposx, globalposy) <= globalposz in classicDrawBunches()
4427 if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches()
4476 else if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches()
4504 else if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz) in classicDrawBunches()
12375 if (z >= getceilzofslope(next, x, y)) in updatesectorz()
12487 if (z >= getceilzofslope(next, x, y)) in updatesectorneighborz()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1357 static FORCE_INLINE int32_t getceilzofslope(int16_t sectnum, int32_t dax, int32_t day) in getceilzofslope() function
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.cpp669 return getceilzofslope(nsect, vect.x, vect.y); in VM_GetCeilZOfSlope()
672 return getceilzofslope(sectnum, vect.x, vect.y); in VM_GetCeilZOfSlope()

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