/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | warp.cpp | 127 pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in warpInit() 195 z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink() 236 z2 = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink() 256 z1 = getflorzofslope(*nSector, *x, *y); in CheckLink() 296 z2 = getflorzofslope(*nSector, *x, *y); in CheckLink()
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H A D | fx.cpp | 229 if (getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y) <= pSprite->z) in fxProcess()
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H A D | view.cpp | 540 int z1 = getflorzofslope(nSector, predict.at50, predict.at54); in fakeProcessInput() 547 int z2 = getflorzofslope(nSector2, x2, y2); in fakeProcessInput() 770 int fz = getflorzofslope(nSector, predict.at50, predict.at54); in fakeMoveDude() 915 if (getflorzofslope(nSector, predict.at50, predict.at54) < bottom) in fakeActProcessSprites() 2256 pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y); in viewAddEffect() 2469 if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) > bottom) in viewProcessSprites() 2767 if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ) in viewProcessSprites() 2801 …if ((pTSprite->flags & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) … in viewProcessSprites()
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H A D | aigilbst.cpp | 294 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
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H A D | aicaleb.cpp | 307 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
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H A D | mapedit.cpp | 677 v1.z = getflorzofslope(m_nSector, v1.x, v1.y); in Draw() 687 v1.z = getflorzofslope(sectorofwall(m_nWall), v1.x, v1.y); in Draw() 733 v2.z = getflorzofslope(sectorofwall(i), v2.x, v2.y); in Draw() 749 v2.z = getflorzofslope(i, v2.x, v2.y); in Draw() 762 v1.z = getflorzofslope(m_nSector, v1.x, v1.y); in Draw() 772 v1.z = getflorzofslope(sectorofwall(m_nWall), v1.x, v1.y); in Draw() 818 v2.z = getflorzofslope(sectorofwall(i), v2.x, v2.y); in Draw() 834 v2.z = getflorzofslope(i, v2.x, v2.y); in Draw() 9713 z = getflorzofslope(i, x, y); in Keys2d() 9720 z = getflorzofslope(sectorofwall(i), x, y); in Keys2d() [all …]
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H A D | aibat.cpp | 304 int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkChase()
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H A D | aibeast.cpp | 440 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
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H A D | aighost.cpp | 392 int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkChase()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors5.c | 230 hittype[i].floorz = s->z = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions() 256 l = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions() 341 l = getflorzofslope(sect,s->x,s->y); in moveexplosions() 394 l = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions()
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H A D | player5.c | 248 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 250 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput() 393 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
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H A D | game8.c | 765 j = getflorzofslope(psect,myx,myy); in fakedomovethings() 778 k = getflorzofslope(psect,x,y); in fakedomovethings() 781 else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8)) in fakedomovethings()
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H A D | actors1.c | 817 floorz = getflorzofslope(s->sectnum,s->x,s->y); in guts() 869 floorz = getflorzofslope(s->sectnum,s->x,s->y); in gutsdir()
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H A D | player4.c | 662 j = getflorzofslope(psect,p->posx,p->posy); in processinput() 667 j = getflorzofslope(psect,p->posx,p->posy); in processinput() 691 k = getflorzofslope(psect,x,y); in processinput() 694 else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8)) in processinput()
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H A D | game4.c | 323 sp->z = getflorzofslope(SECT,SX,SY); in spawn() 895 x = getflorzofslope(sp->sectnum,sp->x,sp->y); in spawn()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | jplayer.c | 685 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 687 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput() 833 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jplayer.cpp | 684 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput() 686 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput() 832 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_render.cpp | 1589 int z2 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_NoSlope() 1639 int z2 = getflorzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope() 1640 int z3 = getflorzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope() 1746 int z1 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope() 1747 int z2 = getflorzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope() 1748 int z3 = getflorzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope() 1749 int z4 = getflorzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope() 1830 int z2 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope() 1831 int z3 = getflorzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope() 2665 int z7 = getflorzofslope(w.nextsector, wx1, wy1); in RT_DrawMaskWall() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | 2d.cpp | 703 v.z = getflorzofslope(sect, v.x, v.y); in editorGet2dSideViewDistance() 751 yofs = getscreenvdisp(getflorzofslope(cursectnum, posxe, posye)-posze, zoome); in editorDraw2dGrid() 961 fz = getflorzofslope(sect, wal->x, wal->y); in editorDraw2dWall() 962 int32_t fz2 = getflorzofslope(sect, wall[p2].x, wall[p2].y); in editorDraw2dWall() 972 fzn = getflorzofslope(wal->nextsector, wal->x, wal->y); in editorDraw2dWall() 983 fz2 = getflorzofslope(sectorofwall(nw), wall[nw].x, wall[nw].y); in editorDraw2dWall()
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H A D | build.cpp | 1670 … wall[i].y += getscreenvdisp(getflorzofslope(sectnum,wall[oi].x,wall[oi].y)-pos->z, zoom); in inside_editor() 3817 …ffer, editorcolors[0], editorcolors[7], editorcolors[7] - 3, dax, day, getflorzofslope(i,dax,day)); in overheadeditor() 4772 tempz = getflorzofslope(i, wall[j].x, wall[j].y); in overheadeditor() 5311 … getflorzofslope(sectorofwall(i), wall[i].x,wall[i].y)-pos.z, zoom); in overheadeditor() 5678 … ty += getscreenvdisp(getflorzofslope(i, wall[j].x,wall[j].y)-pos.z, zoom); in overheadeditor() 5886 dz = getflorzofslope(sectorofwall(pointhighlight), in overheadeditor() 6039 day = getscreenvdisp(getflorzofslope(i, pos.x, pos.y)-pos.z, zoom); in overheadeditor() 6356 pos.z = getflorzofslope(sectorofwall(wal0-(uwalltype *)wall), pos.x, pos.y); in overheadeditor() 7010 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor() 8810 day += getscreenvdisp(getflorzofslope(i, wall[j].x,wall[j].y)-pos.z, zoom); in getpointhighlight() [all …]
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H A D | clip.cpp | 879 int32_t daz = getflorzofslope(dasect, pos.x, pos.y); in cliptestsector() 880 int32_t daz2 = getflorzofslope(nextsect, pos.x, pos.y); in cliptestsector() 1648 tempint2 = pos->z - getflorzofslope(j, pos->x, pos->y); in clipmove() 2271 int const daz = getflorzofslope(j, closest.x,closest.y); in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 691 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 706 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 805 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 820 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3423 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3436 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3608 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor() 3829 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor() 5454 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors() 6562 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 691 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 706 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 805 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 820 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3423 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3436 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3608 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor() 3829 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor() 5454 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors() 6562 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 917 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 932 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 1031 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput() 1046 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput() 3703 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3716 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor() 3888 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor() 4109 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor() 5911 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors() 7109 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 447 int getflorzofslope(short sectnum, int dax, int day);
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