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Searched refs:getflorzofslope (Results 1 – 25 of 63) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dwarp.cpp127 pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in warpInit()
195 z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink()
236 z2 = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in CheckLink()
256 z1 = getflorzofslope(*nSector, *x, *y); in CheckLink()
296 z2 = getflorzofslope(*nSector, *x, *y); in CheckLink()
H A Dfx.cpp229 if (getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y) <= pSprite->z) in fxProcess()
H A Dview.cpp540 int z1 = getflorzofslope(nSector, predict.at50, predict.at54); in fakeProcessInput()
547 int z2 = getflorzofslope(nSector2, x2, y2); in fakeProcessInput()
770 int fz = getflorzofslope(nSector, predict.at50, predict.at54); in fakeMoveDude()
915 if (getflorzofslope(nSector, predict.at50, predict.at54) < bottom) in fakeActProcessSprites()
2256 pNSprite->z = getflorzofslope(pTSprite->sectnum, pNSprite->x, pNSprite->y); in viewAddEffect()
2469 if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) > bottom) in viewProcessSprites()
2767 if (getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) >= cZ) in viewProcessSprites()
2801 …if ((pTSprite->flags & kPhysMove) && getflorzofslope(pTSprite->sectnum, pTSprite->x, pTSprite->y) … in viewProcessSprites()
H A Daigilbst.cpp294 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
H A Daicaleb.cpp307 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
H A Dmapedit.cpp677 v1.z = getflorzofslope(m_nSector, v1.x, v1.y); in Draw()
687 v1.z = getflorzofslope(sectorofwall(m_nWall), v1.x, v1.y); in Draw()
733 v2.z = getflorzofslope(sectorofwall(i), v2.x, v2.y); in Draw()
749 v2.z = getflorzofslope(i, v2.x, v2.y); in Draw()
762 v1.z = getflorzofslope(m_nSector, v1.x, v1.y); in Draw()
772 v1.z = getflorzofslope(sectorofwall(m_nWall), v1.x, v1.y); in Draw()
818 v2.z = getflorzofslope(sectorofwall(i), v2.x, v2.y); in Draw()
834 v2.z = getflorzofslope(i, v2.x, v2.y); in Draw()
9713 z = getflorzofslope(i, x, y); in Keys2d()
9720 z = getflorzofslope(sectorofwall(i), x, y); in Keys2d()
[all …]
H A Daibat.cpp304 int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkChase()
H A Daibeast.cpp440 int UNUSED(floorZ) = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkSwimChase()
H A Daighost.cpp392 int floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); in thinkChase()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors5.c230 hittype[i].floorz = s->z = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions()
256 l = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions()
341 l = getflorzofslope(sect,s->x,s->y); in moveexplosions()
394 l = getflorzofslope(s->sectnum,s->x,s->y); in moveexplosions()
H A Dplayer5.c248 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
250 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput()
393 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
H A Dgame8.c765 j = getflorzofslope(psect,myx,myy); in fakedomovethings()
778 k = getflorzofslope(psect,x,y); in fakedomovethings()
781 else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8)) in fakedomovethings()
H A Dactors1.c817 floorz = getflorzofslope(s->sectnum,s->x,s->y); in guts()
869 floorz = getflorzofslope(s->sectnum,s->x,s->y); in gutsdir()
H A Dplayer4.c662 j = getflorzofslope(psect,p->posx,p->posy); in processinput()
667 j = getflorzofslope(psect,p->posx,p->posy); in processinput()
691 k = getflorzofslope(psect,x,y); in processinput()
694 else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8)) in processinput()
H A Dgame4.c323 sp->z = getflorzofslope(SECT,SX,SY); in spawn()
895 x = getflorzofslope(sp->sectnum,sp->x,sp->y); in spawn()
/dports/games/jfsw/jfsw-c434002/src/
H A Djplayer.c685 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
687 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput()
833 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djplayer.cpp684 …if ((getceilzofslope(j,dx,dy) > getflorzofslope(j,dx,dy)-(28<<8)) && ((sector[j].lotag < 15) || (s… in computergetinput()
686 if (getflorzofslope(j,dx,dy) < getflorzofslope(searchsect[splc],dx,dy)-(72<<8)) in computergetinput()
832 … if (getflorzofslope(wall[i&(MAXWALLS-1)].nextsector,p->posx,p->posy) <= p->posz+(24<<8)) j |= 1; in computergetinput()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp1589 int z2 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_NoSlope()
1639 int z2 = getflorzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope()
1640 int z3 = getflorzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope()
1746 int z1 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope()
1747 int z2 = getflorzofslope(sectnum, wx1, wy1); in RT_WallCalc_Slope()
1748 int z3 = getflorzofslope(sectnum, wx2, wy2); in RT_WallCalc_Slope()
1749 int z4 = getflorzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope()
1830 int z2 = getflorzofslope(nextsectnum, wx1, wy1); in RT_WallCalc_Slope()
1831 int z3 = getflorzofslope(nextsectnum, wx2, wy2); in RT_WallCalc_Slope()
2665 int z7 = getflorzofslope(w.nextsector, wx1, wy1); in RT_DrawMaskWall()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A D2d.cpp703 v.z = getflorzofslope(sect, v.x, v.y); in editorGet2dSideViewDistance()
751 yofs = getscreenvdisp(getflorzofslope(cursectnum, posxe, posye)-posze, zoome); in editorDraw2dGrid()
961 fz = getflorzofslope(sect, wal->x, wal->y); in editorDraw2dWall()
962 int32_t fz2 = getflorzofslope(sect, wall[p2].x, wall[p2].y); in editorDraw2dWall()
972 fzn = getflorzofslope(wal->nextsector, wal->x, wal->y); in editorDraw2dWall()
983 fz2 = getflorzofslope(sectorofwall(nw), wall[nw].x, wall[nw].y); in editorDraw2dWall()
H A Dbuild.cpp1670 … wall[i].y += getscreenvdisp(getflorzofslope(sectnum,wall[oi].x,wall[oi].y)-pos->z, zoom); in inside_editor()
3817 …ffer, editorcolors[0], editorcolors[7], editorcolors[7] - 3, dax, day, getflorzofslope(i,dax,day)); in overheadeditor()
4772 tempz = getflorzofslope(i, wall[j].x, wall[j].y); in overheadeditor()
5311getflorzofslope(sectorofwall(i), wall[i].x,wall[i].y)-pos.z, zoom); in overheadeditor()
5678 … ty += getscreenvdisp(getflorzofslope(i, wall[j].x,wall[j].y)-pos.z, zoom); in overheadeditor()
5886 dz = getflorzofslope(sectorofwall(pointhighlight), in overheadeditor()
6039 day = getscreenvdisp(getflorzofslope(i, pos.x, pos.y)-pos.z, zoom); in overheadeditor()
6356 pos.z = getflorzofslope(sectorofwall(wal0-(uwalltype *)wall), pos.x, pos.y); in overheadeditor()
7010 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor()
8810 day += getscreenvdisp(getflorzofslope(i, wall[j].x,wall[j].y)-pos.z, zoom); in getpointhighlight()
[all …]
H A Dclip.cpp879 int32_t daz = getflorzofslope(dasect, pos.x, pos.y); in cliptestsector()
880 int32_t daz2 = getflorzofslope(nextsect, pos.x, pos.y); in cliptestsector()
1648 tempint2 = pos->z - getflorzofslope(j, pos->x, pos->y); in clipmove()
2271 int const daz = getflorzofslope(j, closest.x,closest.y); in getzrange()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C691 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
706 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
805 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
820 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3423 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3436 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3608 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor()
3829 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor()
5454 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors()
6562 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C691 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
706 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
805 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
820 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3423 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3436 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3608 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor()
3829 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor()
5454 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors()
6562 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c917 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
932 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
1031 templong = getflorzofslope(searchsector,sprite[i].x,sprite[i].y); in editinput()
1046 templong = getflorzofslope(highlightsector[j],sprite[i].x,sprite[i].y); in editinput()
3703 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3716 sprite[j].z = min(sprite[j].z,getflorzofslope(sprite[j].sectnum,sprite[j].x,sprite[j].y)); in overheadeditor()
3888 if (sprite[pointhighlight&16383].z-daz <= getflorzofslope(i,dax,day)) in overheadeditor()
4109 sprite[i].z = getflorzofslope(sucksect,dax,day); in overheadeditor()
5911 if (sprite[i].z-daz <= getflorzofslope(j,dax,day)) in fixspritesectors()
7109 if (getflorzofslope((short)nSector,wall[nWall1].x,wall[nWall1].y) > in AutoAlignWalls()
[all …]
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h447 int getflorzofslope(short sectnum, int dax, int day);

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