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Searched refs:getnumber_autocomplete (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Deditor.h289 extern int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags…
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp9407 int32_t getnumber_autocomplete(const char *namestart, char ch, int32_t *danum, int32_t flags) in getnumber_autocomplete() function
9526 (n=getnumber_autocomplete(ournamestart, ch, &danum, flags&(1+2)))) in _getnumber16()
9613 getnumber_autocomplete(ournamestart, ch, &danum, flags&(1+2))) in _getnumber256()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp3773 getnumber_autocomplete(namestart, ch, &danum, flags)) in getnumberptr256()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp3834 getnumber_autocomplete(namestart, ch, &danum, flags)) in getnumberptr256()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp5857 getnumber_autocomplete(namestart, ch, &danum, flags)) in getnumberptr256()