Searched refs:getrendermode (Results 1 – 12 of 12) sorted by relevance
475 int getrendermode(void);476 # define POLYMOST_RENDERMODE_CLASSIC() (getrendermode() == 0)477 # define POLYMOST_RENDERMODE_POLYMOST() (getrendermode() > 0)478 # define POLYMOST_RENDERMODE_POLYGL() (getrendermode() == 3)
263 tmprenderer = getrendermode(); in writesetup()
41 buildprintf("Rendering method changed to %s\n", modestrs[ getrendermode() ] ); in osdfunc_setrendermode()
11449 int getrendermode(void) in getrendermode() function
302 tmprenderer = getrendermode(); in writesetup()
4956 if (getrendermode() >= 3) return; in FadeIn()5018 if (getrendermode() >= 3) return; in FadeOut()5136 if (getrendermode() >= 3) in SetFadeAmt()5241 if (getrendermode() >= 3) in SetFadeAmt()5273 if (getrendermode() >= 3) in DoPaletteFlash()5318 if (getrendermode() >= 3) in DoPaletteFlash()5361 if (getrendermode() >= 3) in DoPaletteFlash()5384 if (getrendermode() >= 3) in ResetPalette()
633 if (getrendermode() >= 3) in DoPlayerNightVisionPalette()
2334 if (getrendermode() >= 3) in PlayerGameReset()2444 if (getrendermode() >= 3) in InitPlayerSprite()
1087 if (getrendermode() == 3 && md_tilehasmodel(tspr->picnum) >= 0 && usemodels) return; in JAnalyzeSprites()
5090 if (getrendermode() >= 3) in DoPlayerDivePalette()6969 if (getrendermode() >= 3) in DoPlayerDeathCheckKeys()
4259 if (getrendermode() < 3) in SinglePlayInput()
4163 if (getrendermode() < 3) in SinglePlayInput()