/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | shader.cpp | 444 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs() 551 name = getshaderparamname(name); in setglsluniformformat() 755 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs() 769 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs() 770 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs() 1184 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader() 1230 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function 1239 if(name) name = getshaderparamname(name); in addslotparam()
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H A D | texture.h | 892 extern const char *getshaderparamname(const char *name, bool insert = true);
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H A D | worldio.cpp | 456 p.name = getshaderparamname(name); in loadvslot()
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H A D | octaedit.cpp | 2637 … SlotShaderParam p = { getshaderparamname(name), -1, 0, *palette, *palindex, {*x, *y, *z, *w} }; in vshaderparam()
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H A D | texture.cpp | 2242 … SlotShaderParam p = { name[0] ? getshaderparamname(name) : NULL, -1, 0, 0, 0, { 0, 0, 0, 0 } }; in unpackvslot()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 315 name = getshaderparamname(name); in setglsluniformformat() 558 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs() 572 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs() 573 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs() 1201 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader() 1234 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function 1243 if(name) name = getshaderparamname(name); in addslotparam()
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H A D | texture.h | 858 extern const char *getshaderparamname(const char *name, bool insert = true);
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H A D | worldio.cpp | 708 p.name = getshaderparamname(name); in loadvslot()
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H A D | octaedit.cpp | 2388 … ds.params.add(SlotShaderParam(getshaderparamname(name), *palette, *palindex, *x, *y, *z, *w)); in vshaderparam()
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H A D | texture.cpp | 1960 p.name = name[0] ? getshaderparamname(name) : NULL; in unpackvslot()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | shader.cpp | 436 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs() 535 name = getshaderparamname(name); in setglsluniformformat() 699 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs() 713 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs() 714 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs() 1280 const char *getshaderparamname(const char *name) in getshaderparamname() function 1289 if(name) name = getshaderparamname(name); in addslotparam()
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H A D | texture.h | 826 extern const char *getshaderparamname(const char *name);
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H A D | worldio.cpp | 503 p.name = getshaderparamname(name); in loadvslot()
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H A D | octaedit.cpp | 2071 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | shader.cpp | 436 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs() 535 name = getshaderparamname(name); in setglsluniformformat() 699 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs() 713 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs() 714 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs() 1280 const char *getshaderparamname(const char *name) in getshaderparamname() function 1289 if(name) name = getshaderparamname(name); in addslotparam()
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H A D | texture.h | 826 extern const char *getshaderparamname(const char *name);
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H A D | worldio.cpp | 503 p.name = getshaderparamname(name); in loadvslot()
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H A D | octaedit.cpp | 2071 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shader.cpp | 316 name = getshaderparamname(name); in setglsluniformformat() 557 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs() 571 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs() 572 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs() 1200 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader() 1234 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function 1243 if(name) name = getshaderparamname(name); in addslotparam()
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H A D | texture.h | 747 extern const char *getshaderparamname(const char *name, bool insert = true);
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H A D | worldio.cpp | 824 p.name = getshaderparamname(name); in loadvslot()
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H A D | octaedit.cpp | 2333 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
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H A D | texture.cpp | 1963 … SlotShaderParam p = { name[0] ? getshaderparamname(name) : NULL, -1, { 0, 0, 0, 0 } }; in unpackvslot()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | shader.cpp | 1394 const char *getshaderparamname(const char *name) in getshaderparamname() function 1410 if(name) name = getshaderparamname(name); in addshaderparam()
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