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Searched refs:getshaderparamname (Results 1 – 24 of 24) sorted by relevance

/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dshader.cpp444 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs()
551 name = getshaderparamname(name); in setglsluniformformat()
755 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs()
769 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs()
770 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs()
1184 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader()
1230 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function
1239 if(name) name = getshaderparamname(name); in addslotparam()
H A Dtexture.h892 extern const char *getshaderparamname(const char *name, bool insert = true);
H A Dworldio.cpp456 p.name = getshaderparamname(name); in loadvslot()
H A Doctaedit.cpp2637 … SlotShaderParam p = { getshaderparamname(name), -1, 0, *palette, *palindex, {*x, *y, *z, *w} }; in vshaderparam()
H A Dtexture.cpp2242 … SlotShaderParam p = { name[0] ? getshaderparamname(name) : NULL, -1, 0, 0, 0, { 0, 0, 0, 0 } }; in unpackvslot()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp315 name = getshaderparamname(name); in setglsluniformformat()
558 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs()
572 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs()
573 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs()
1201 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader()
1234 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function
1243 if(name) name = getshaderparamname(name); in addslotparam()
H A Dtexture.h858 extern const char *getshaderparamname(const char *name, bool insert = true);
H A Dworldio.cpp708 p.name = getshaderparamname(name); in loadvslot()
H A Doctaedit.cpp2388 … ds.params.add(SlotShaderParam(getshaderparamname(name), *palette, *palindex, *x, *y, *z, *w)); in vshaderparam()
H A Dtexture.cpp1960 p.name = name[0] ? getshaderparamname(name) : NULL; in unpackvslot()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dshader.cpp436 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs()
535 name = getshaderparamname(name); in setglsluniformformat()
699 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs()
713 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs()
714 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs()
1280 const char *getshaderparamname(const char *name) in getshaderparamname() function
1289 if(name) name = getshaderparamname(name); in addslotparam()
H A Dtexture.h826 extern const char *getshaderparamname(const char *name);
H A Dworldio.cpp503 p.name = getshaderparamname(name); in loadvslot()
H A Doctaedit.cpp2071 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
/dports/games/tesseract/tesseract/src/engine/
H A Dshader.cpp436 s.fragdatalocs.add(FragDataLoc(getshaderparamname(name), loc, format, index)); in findfragdatalocs()
535 name = getshaderparamname(name); in setglsluniformformat()
699 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs()
713 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs()
714 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs()
1280 const char *getshaderparamname(const char *name) in getshaderparamname() function
1289 if(name) name = getshaderparamname(name); in addslotparam()
H A Dtexture.h826 extern const char *getshaderparamname(const char *name);
H A Dworldio.cpp503 p.name = getshaderparamname(name); in loadvslot()
H A Doctaedit.cpp2071 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshader.cpp316 name = getshaderparamname(name); in setglsluniformformat()
557 s.attriblocs.add(AttribLoc(getshaderparamname(name), loc)); in genattriblocs()
571 …if(numargs >= 3) s.uniformlocs.add(UniformLoc(getshaderparamname(name), getshaderparamname(blockna… in genuniformlocs()
572 else if(numargs >= 1) s.uniformlocs.add(UniformLoc(getshaderparamname(name))); in genuniformlocs()
1200 static const char *paramname = getshaderparamname("glowcolor"); in linkvslotshader()
1234 const char *getshaderparamname(const char *name, bool insert) in getshaderparamname() function
1243 if(name) name = getshaderparamname(name); in addslotparam()
H A Dtexture.h747 extern const char *getshaderparamname(const char *name, bool insert = true);
H A Dworldio.cpp824 p.name = getshaderparamname(name); in loadvslot()
H A Doctaedit.cpp2333 SlotShaderParam p = { getshaderparamname(name), -1, {*x, *y, *z, *w} }; in vshaderparam()
H A Dtexture.cpp1963 … SlotShaderParam p = { name[0] ? getshaderparamname(name) : NULL, -1, { 0, 0, 0, 0 } }; in unpackvslot()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dshader.cpp1394 const char *getshaderparamname(const char *name) in getshaderparamname() function
1410 if(name) name = getshaderparamname(name); in addshaderparam()