/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | thisactor_getzrange.con | 3 // actor[].floorz for the current actor (THISACTOR), using getzrange() with the 41 getzrange tagz_x tagz_y tagz_z tagz_sectnum
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H A D | animatesprites.con | 71 getzrange sprite[pi].x sprite[pi].y sprite[pi].z player[THISACTOR].cursectnum
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | dynsymlist_editor.lds | 64 getzrange;
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H A D | dynsymlist_game.lds | 64 getzrange;
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H A D | defs_common.lua | 561 ffiC.getzrange(ipos, sectnum, zret+0, zret+1, zret+2, zret+3,
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H A D | lunacon.lua | 2307 getzrange = function(...) function 2879 getzrange = cmd(R,R,R,R,W,W,W,W,R,R) 2880 / handle.getzrange,
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 530 getzrange(x, y, z, sectnum, hiz, ceilhit, loz, florhit, clipdist, clipmask); in FAFgetzrange() 536 getzrange(x, y, z, sectnum, hiz, ceilhit, loz, florhit, clipdist, clipmask); in FAFgetzrange() 557 getzrange(x, y, newz, uppersect, hiz, ceilhit, &foo1, &foo2, clipdist, clipmask); in FAFgetzrange() 581 getzrange(x, y, newz, lowersect, &foo1, &foo2, loz, florhit, clipdist, clipmask); in FAFgetzrange()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekspr.cpp | 61 …getzrange(&pos,spr->sectnum,&globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,dclip… in kenmovesprite() 174 getzrange(&pos,spr->sectnum, in movesprite() 245 …getzrange(&pos, spr->sectnum, &globhiz, &globhihit, &globloz, &globlohit, ((int)spr->clipdist) << … in flymovesprite()
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H A D | tekstat.cpp | 2491 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode() 2530 …getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode()
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H A D | tekgame.cpp | 1027 getzrange(&pos,cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | gamedef1.c | 247 …getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,… in getglobalz() 305 …getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,… in makeitfall()
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H A D | game8.c | 763 getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in fakedomovethings()
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H A D | player4.c | 661 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in processinput() 666 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,4L,CLIPMASK0); in processinput()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 429 void getzrange(int x, int y, int z, short sectnum, int *ceilz, int *ceilhit, int *florz, int *flo…
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 311 …getzrange(&pos, pSprite->sectnum, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) +… in G_DrawOverheadMap()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1270 void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *flo… 1723 getzrange(&vector, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype); in getzrange_old()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | input.cpp | 605 getzrange(&pos, plr->sector, &hiz, &hihit, &loz, &lohit, 128L, CLIPMASK0); in processinput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | net.cpp | 690 getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0); in Net_DoPrediction() 692 getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 1, CLIPMASK0); in Net_DoPrediction()
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H A D | m32exec.cpp | 1888 … getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()
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H A D | player.cpp | 8027 …getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPM… in P_ProcessInput() 8029 …getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 4, CLIPMAS… in P_ProcessInput() 9496 …getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPM… in P_DHProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 1892 … getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 2964 …getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi… in processinput() 4074 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings() 5914 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum, in movesprite()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 2965 …getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi… in processinput() 4075 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings() 5915 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum, in movesprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 3236 …getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi… 4332 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); 6163 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum,
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 1892 … getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()
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