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Searched refs:getzrange (Results 1 – 25 of 40) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dthisactor_getzrange.con3 // actor[].floorz for the current actor (THISACTOR), using getzrange() with the
41 getzrange tagz_x tagz_y tagz_z tagz_sectnum
H A Danimatesprites.con71 getzrange sprite[pi].x sprite[pi].y sprite[pi].z player[THISACTOR].cursectnum
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_editor.lds64 getzrange;
H A Ddynsymlist_game.lds64 getzrange;
H A Ddefs_common.lua561 ffiC.getzrange(ipos, sectnum, zret+0, zret+1, zret+2, zret+3,
H A Dlunacon.lua2307 getzrange = function(...) function
2879 getzrange = cmd(R,R,R,R,W,W,W,W,R,R)
2880 / handle.getzrange,
/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c530 getzrange(x, y, z, sectnum, hiz, ceilhit, loz, florhit, clipdist, clipmask); in FAFgetzrange()
536 getzrange(x, y, z, sectnum, hiz, ceilhit, loz, florhit, clipdist, clipmask); in FAFgetzrange()
557 getzrange(x, y, newz, uppersect, hiz, ceilhit, &foo1, &foo2, clipdist, clipmask); in FAFgetzrange()
581 getzrange(x, y, newz, lowersect, &foo1, &foo2, loz, florhit, clipdist, clipmask); in FAFgetzrange()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekspr.cpp61getzrange(&pos,spr->sectnum,&globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,dclip… in kenmovesprite()
174 getzrange(&pos,spr->sectnum, in movesprite()
245getzrange(&pos, spr->sectnum, &globhiz, &globhihit, &globloz, &globlohit, ((int)spr->clipdist) << … in flymovesprite()
H A Dtekstat.cpp2491getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode()
2530getzrange(&pos,spr->sectnum, &globhiz,&globhihit,&globloz,&globlohit, ((int)spr->clipdist)<<2,CLIP… in statuslistcode()
H A Dtekgame.cpp1027 getzrange(&pos,cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in processinput()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgamedef1.c247getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,… in getglobalz()
305getzrange(s->x,s->y,s->z-(FOURSLEIGHT),s->sectnum,&hittype[i].ceilingz,&hz,&hittype[i].floorz,&lz,… in makeitfall()
H A Dgame8.c763 getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in fakedomovethings()
H A Dplayer4.c661 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0); in processinput()
666 getzrange(p->posx,p->posy,p->posz,psect,&cz,&hz,&fz,&lz,4L,CLIPMASK0); in processinput()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h429 void getzrange(int x, int y, int z, short sectnum, int *ceilz, int *ceilhit, int *florz, int *flo…
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dmap.cpp311getzrange(&pos, pSprite->sectnum, &ceilZ, &ceilHit, &floorZ, &floorHit, (pSprite->clipdist << 2) +… in G_DrawOverheadMap()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1270 void getzrange(const vec3_t *pos, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *flo…
1723 getzrange(&vector, sectnum, ceilz, ceilhit, florz, florhit, walldist, cliptype); in getzrange_old()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dinput.cpp605 getzrange(&pos, plr->sector, &hiz, &hihit, &loz, &lohit, 128L, CLIPMASK0); in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp690 getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPMASK0); in Net_DoPrediction()
692 getzrange(&mypos, mycursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 1, CLIPMASK0); in Net_DoPrediction()
H A Dm32exec.cpp1888getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()
H A Dplayer.cpp8027getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPM… in P_ProcessInput()
8029getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 4, CLIPMAS… in P_ProcessInput()
9496getzrange((vec3_t *)pPlayer, pPlayer->cursectnum, &ceilZ, &highZhit, &floorZ, &lowZhit, 163, CLIPM… in P_DHProcessInput()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32exec.cpp1892getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C2964getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi… in processinput()
4074 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings()
5914 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum, in movesprite()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C2965getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi… in processinput()
4075 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0); in fakedomovethings()
5915 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum, in movesprite()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c3236getzrange(posx[snum],posy[snum],posz[snum],cursectnum[snum],&globhiz,&globhihit,&globloz,&globlohi…
4332 getzrange(myx,myy,myz,mycursectnum,&globhiz,&globhihit,&globloz,&globlohit,128L,CLIPMASK0);
6163 getzrange(spr->x,spr->y,spr->z-1,spr->sectnum,
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32exec.cpp1892getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); in VM_Execute()

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