/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | gib.cpp | 268 getzsofslope(nSector, a2, a3, &ceilZ, &floorZ); in gibCalcWallArea() 270 getzsofslope(pWall->nextsector, a2, a3, &ceilZ2, &floorZ2); in gibCalcWallArea() 301 getzsofslope(nSector, gPos.x, gPos.y, &ceilZ, &floorZ); in GibFX() 388 getzsofslope(nSector, x, y, &ceilZ, &floorZ); in GibThing() 492 getzsofslope(nSector, cx, cy, &ceilZ, &floorZ); in GibWall() 494 getzsofslope(pWall->nextsector, cx, cy, &ceilZ2, &floorZ2); in GibWall()
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H A D | gameutil.cpp | 80 getzsofslope(*nSector, nX, nY, &nZCeil, &nZFloor); in FindSector() 92 getzsofslope(nOSector, nX, nY, &nZCeil, &nZFloor); in FindSector() 104 getzsofslope(i, nX, nY, &nZCeil, &nZFloor); in FindSector() 427 … getzsofslope(wall[gHitInfo.hitwall].nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor); in HitScan() 543 getzsofslope(pWall->nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor); in VectorScan()
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H A D | fx.cpp | 249 getzsofslope(nSector, pSprite->x, pSprite->y, &ceilZ, &floorZ); in fxProcess()
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H A D | mirrors.cpp | 260 getzsofslope(nSector, pSprite->x, pSprite->y, &zCeil, &zFloor); in sub_557C4()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 247 getzsofslope(*hitsect, *hitx, *hity, &hiz, &loz); in FAFhitscan() 331 getzsofslope(hitsect, hitx, hity, &hiz, &loz); in FAFcansee() 727 getzsofslope(*sectnum, x, y, &cz, &fz); 743 getzsofslope(i, x, y, &cz, &fz); 762 getzsofslope(i, x, y, &cz, &fz);
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H A D | zilla.c | 690 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla() 699 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla() 785 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoZillaDeathMelt()
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H A D | spike.c | 326 getzsofslope(sectnum, sp->x, sp->y, &cz, &fz); in MoveSpritesWithSpike()
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H A D | sprite.c | 1756 getzsofslope(ds->sectnum, ds->x, ds->y, &cz, &fz); in SpriteSetupPost() 1806 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in SpriteSetup() 4749 getzsofslope(sectnum, x, y, ceilz, florz); in getzrangepoint() 7494 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile() 7512 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile() 7525 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile() 7551 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
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H A D | actor.c | 416 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoActorDebris()
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H A D | jweapon.c | 398 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in DoBloodSpray() 506 getzsofslope(wall[wallnum].nextsector, sp->x, sp->y, &u->sy, &u->sz); in DoBloodSpray()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rooms.cpp | 239 getzsofslope(hitinfo->sect, hitinfo->pos.x, hitinfo->pos.y, &hiz, &loz); in FAFhitscan() 318 getzsofslope(hitinfo.sect, hitinfo.pos.x, hitinfo.pos.y, &hiz, &loz); in FAFcansee() 709 getzsofslope(*sectnum, x, y, &cz, &fz); 725 getzsofslope(i, x, y, &cz, &fz); 744 getzsofslope(i, x, y, &cz, &fz);
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H A D | zilla.cpp | 692 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla() 701 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla() 784 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoZillaDeathMelt()
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H A D | spike.cpp | 313 getzsofslope(sectnum, sp->x, sp->y, &cz, &fz); in MoveSpritesWithSpike()
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H A D | sprite.cpp | 1755 getzsofslope(ds->sectnum, ds->x, ds->y, &cz, &fz); in SpriteSetupPost() 1807 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in SpriteSetup() 4727 getzsofslope(sectnum, x, y, ceilz, florz); in getzrangepoint() 7476 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile() 7494 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile() 7507 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile() 7533 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
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H A D | actor.cpp | 415 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoActorDebris()
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H A D | jweapon.cpp | 398 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in DoBloodSpray() 500 getzsofslope(wall[wallnum].nextsector, sp->x, sp->y, &u->sy, &u->sz); in DoBloodSpray()
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H A D | player.cpp | 2654 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in PlayerSectorBound() 2893 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerSectorUpdatePostMove() 6007 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerBeginOperate() 6094 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerBeginRemoteOperate() 8387 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in PlayerSpawnPosition()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game3.c | 373 getzsofslope(*sectnum,x,y,&cz,&fz); in updatesectorz() 386 getzsofslope(i,x,y,&cz,&fz); in updatesectorz() 397 getzsofslope(i,x,y,&cz,&fz); in updatesectorz() 957 getzsofslope(sect,cposx,cposy,&cz,&fz); in displayrooms()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1855 getzsofslope(sectnum,closest.x,closest.y,ceilz,florz); in getzrange() 1913 getzsofslope(k,closest.x,closest.y,&daz,&daz2); in getzrange() 1919 getzsofslope(sectq[clipinfo[curidx].qend],closest.x,closest.y,&cz,&fz); in getzrange() 2013 getzsofslope(k, closest.x,closest.y, &daz,&daz2); in getzrange() 2023 getzsofslope(sectq[clipinfo[curidx].qend],closest.x,closest.y,&cz,&fz); in getzrange() 2585 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan() 2603 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan() 2604 getzsofslope(sectq[clipinfo[curidx].qend],intx,inty,&cz,&fz); in hitscan()
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H A D | engine.cpp | 1278 getzsofslope(sectnum, x1,y1, &cz[0],&fz[0]); in checksectorpointer() 1279 getzsofslope(sectnum, x2,y2, &cz[1],&fz[1]); in checksectorpointer() 1280 getzsofslope(j, x1,y1, &cz[2],&fz[2]); in checksectorpointer() 1281 getzsofslope(j, x2,y2, &cz[3],&fz[3]); in checksectorpointer() 11761 getzsofslope(dasectnum, x1,y1, &cfz1[0], &cfz1[1]); in cansee() 11762 getzsofslope(dasectnum, x2,y2, &cfz2[0], &cfz2[1]); in cansee() 11830 getzsofslope(dasectnum, x,y, &cfz[0],&cfz[1]); in cansee() 11867 getzsofslope(nexts, x,y, &cfz[0],&cfz[1]); in cansee() 12195 getzsofslope(sectnum, x, y, &cz, &fz); in inside_z_p() 12367 getzsofslope(*sectnum, x, y, &cz, &fz); in updatesectorz() [all …]
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 448 void getzsofslope(short sectnum, int dax, int day, int *ceilz, int *florz);
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | polymost.c | 2051 getzsofslope(sectnum,(int)nx0,(int)ny0,&cz,&fz); in polymost_drawalls() 2054 getzsofslope(sectnum,(int)nx1,(int)ny1,&cz,&fz); in polymost_drawalls() 2772 getzsofslope(nextsectnum,(int)nx0,(int)ny0,&cz,&fz); in polymost_drawalls() 2775 getzsofslope(nextsectnum,(int)nx1,(int)ny1,&cz,&fz); in polymost_drawalls() 3147 getzsofslope(wall[hitwall].nextsector,hitx,hity,&cz,&fz); in polymost_drawrooms() 3161 getzsofslope(hitsect,hitx,hity,&cz,&fz); in polymost_drawrooms() 3282 …getzsofslope(sectnum,(int)((wal2->x-wal->x)*t0+wal->x),(int)((wal2->y-wal->y)*t0+wal->y),&cz[0],&f… in polymost_drawmaskwall() 3283 …getzsofslope(wal->nextsector,(int)((wal2->x-wal->x)*t0+wal->x),(int)((wal2->y-wal->y)*t0+wal->y),&… in polymost_drawmaskwall() 3284 …getzsofslope(sectnum,(int)((wal2->x-wal->x)*t1+wal->x),(int)((wal2->y-wal->y)*t1+wal->y),&cz[2],&f… in polymost_drawmaskwall() 3285 …getzsofslope(wal->nextsector,(int)((wal2->x-wal->x)*t1+wal->x),(int)((wal2->y-wal->y)*t1+wal->y),&… in polymost_drawmaskwall()
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H A D | engine.c | 2445 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls() 2447 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls() 5605 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 8317 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee() 8319 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee() 8460 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan() 9313 getzsofslope(*sectnum, x, y, &cz, &fz); in updatesectorz() 9326 getzsofslope(i, x, y, &cz, &fz); in updatesectorz() 9337 getzsofslope(i, x, y, &cz, &fz); in updatesectorz() 9412 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 511 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 827 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls() 828 getzsofslope((short)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]); in drawalls() 829 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls() 831 getzsofslope((short)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]); in drawalls() 4469 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee() 4471 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee() 4608 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan() 6188 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange() 6240 getzsofslope((short)k,x,y,&daz,&daz2); in getzrange() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 517 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms() 866 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls() 867 getzsofslope((short)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]); in drawalls() 868 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls() 870 getzsofslope((short)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]); in drawalls() 4509 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee() 4511 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee() 4648 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan() 6228 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange() 6280 getzsofslope((short)k,x,y,&daz,&daz2); in getzrange() [all …]
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