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Searched refs:getzsofslope (Results 1 – 25 of 50) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dgib.cpp268 getzsofslope(nSector, a2, a3, &ceilZ, &floorZ); in gibCalcWallArea()
270 getzsofslope(pWall->nextsector, a2, a3, &ceilZ2, &floorZ2); in gibCalcWallArea()
301 getzsofslope(nSector, gPos.x, gPos.y, &ceilZ, &floorZ); in GibFX()
388 getzsofslope(nSector, x, y, &ceilZ, &floorZ); in GibThing()
492 getzsofslope(nSector, cx, cy, &ceilZ, &floorZ); in GibWall()
494 getzsofslope(pWall->nextsector, cx, cy, &ceilZ2, &floorZ2); in GibWall()
H A Dgameutil.cpp80 getzsofslope(*nSector, nX, nY, &nZCeil, &nZFloor); in FindSector()
92 getzsofslope(nOSector, nX, nY, &nZCeil, &nZFloor); in FindSector()
104 getzsofslope(i, nX, nY, &nZCeil, &nZFloor); in FindSector()
427getzsofslope(wall[gHitInfo.hitwall].nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor); in HitScan()
543 getzsofslope(pWall->nextsector, gHitInfo.hitx, gHitInfo.hity, &nZCeil, &nZFloor); in VectorScan()
H A Dfx.cpp249 getzsofslope(nSector, pSprite->x, pSprite->y, &ceilZ, &floorZ); in fxProcess()
H A Dmirrors.cpp260 getzsofslope(nSector, pSprite->x, pSprite->y, &zCeil, &zFloor); in sub_557C4()
/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c247 getzsofslope(*hitsect, *hitx, *hity, &hiz, &loz); in FAFhitscan()
331 getzsofslope(hitsect, hitx, hity, &hiz, &loz); in FAFcansee()
727 getzsofslope(*sectnum, x, y, &cz, &fz);
743 getzsofslope(i, x, y, &cz, &fz);
762 getzsofslope(i, x, y, &cz, &fz);
H A Dzilla.c690 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla()
699 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla()
785 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoZillaDeathMelt()
H A Dspike.c326 getzsofslope(sectnum, sp->x, sp->y, &cz, &fz); in MoveSpritesWithSpike()
H A Dsprite.c1756 getzsofslope(ds->sectnum, ds->x, ds->y, &cz, &fz); in SpriteSetupPost()
1806 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in SpriteSetup()
4749 getzsofslope(sectnum, x, y, ceilz, florz); in getzrangepoint()
7494 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile()
7512 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile()
7525 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
7551 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
H A Dactor.c416 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoActorDebris()
H A Djweapon.c398 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in DoBloodSpray()
506 getzsofslope(wall[wallnum].nextsector, sp->x, sp->y, &u->sy, &u->sz); in DoBloodSpray()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drooms.cpp239 getzsofslope(hitinfo->sect, hitinfo->pos.x, hitinfo->pos.y, &hiz, &loz); in FAFhitscan()
318 getzsofslope(hitinfo.sect, hitinfo.pos.x, hitinfo.pos.y, &hiz, &loz); in FAFcansee()
709 getzsofslope(*sectnum, x, y, &cz, &fz);
725 getzsofslope(i, x, y, &cz, &fz);
744 getzsofslope(i, x, y, &cz, &fz);
H A Dzilla.cpp692 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla()
701 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in NullZilla()
784 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoZillaDeathMelt()
H A Dspike.cpp313 getzsofslope(sectnum, sp->x, sp->y, &cz, &fz); in MoveSpritesWithSpike()
H A Dsprite.cpp1755 getzsofslope(ds->sectnum, ds->x, ds->y, &cz, &fz); in SpriteSetupPost()
1807 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in SpriteSetup()
4727 getzsofslope(sectnum, x, y, ceilz, florz); in getzrangepoint()
7476 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile()
7494 getzsofslope(dasectnum, sp->x, sp->y, &new_hiz, &new_loz); in move_ground_missile()
7507 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
7533 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in move_ground_missile()
H A Dactor.cpp415 getzsofslope(sp->sectnum, sp->x, sp->y, &u->hiz, &u->loz); in DoActorDebris()
H A Djweapon.cpp398 getzsofslope(sp->sectnum, sp->x, sp->y, &cz, &fz); in DoBloodSpray()
500 getzsofslope(wall[wallnum].nextsector, sp->x, sp->y, &u->sy, &u->sz); in DoBloodSpray()
H A Dplayer.cpp2654 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in PlayerSectorBound()
2893 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerSectorUpdatePostMove()
6007 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerBeginOperate()
6094 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in DoPlayerBeginRemoteOperate()
8387 getzsofslope(pp->cursectnum, pp->posx, pp->posy, &cz, &fz); in PlayerSpawnPosition()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame3.c373 getzsofslope(*sectnum,x,y,&cz,&fz); in updatesectorz()
386 getzsofslope(i,x,y,&cz,&fz); in updatesectorz()
397 getzsofslope(i,x,y,&cz,&fz); in updatesectorz()
957 getzsofslope(sect,cposx,cposy,&cz,&fz); in displayrooms()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1855 getzsofslope(sectnum,closest.x,closest.y,ceilz,florz); in getzrange()
1913 getzsofslope(k,closest.x,closest.y,&daz,&daz2); in getzrange()
1919 getzsofslope(sectq[clipinfo[curidx].qend],closest.x,closest.y,&cz,&fz); in getzrange()
2013 getzsofslope(k, closest.x,closest.y, &daz,&daz2); in getzrange()
2023 getzsofslope(sectq[clipinfo[curidx].qend],closest.x,closest.y,&cz,&fz); in getzrange()
2585 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan()
2603 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan()
2604 getzsofslope(sectq[clipinfo[curidx].qend],intx,inty,&cz,&fz); in hitscan()
H A Dengine.cpp1278 getzsofslope(sectnum, x1,y1, &cz[0],&fz[0]); in checksectorpointer()
1279 getzsofslope(sectnum, x2,y2, &cz[1],&fz[1]); in checksectorpointer()
1280 getzsofslope(j, x1,y1, &cz[2],&fz[2]); in checksectorpointer()
1281 getzsofslope(j, x2,y2, &cz[3],&fz[3]); in checksectorpointer()
11761 getzsofslope(dasectnum, x1,y1, &cfz1[0], &cfz1[1]); in cansee()
11762 getzsofslope(dasectnum, x2,y2, &cfz2[0], &cfz2[1]); in cansee()
11830 getzsofslope(dasectnum, x,y, &cfz[0],&cfz[1]); in cansee()
11867 getzsofslope(nexts, x,y, &cfz[0],&cfz[1]); in cansee()
12195 getzsofslope(sectnum, x, y, &cz, &fz); in inside_z_p()
12367 getzsofslope(*sectnum, x, y, &cz, &fz); in updatesectorz()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h448 void getzsofslope(short sectnum, int dax, int day, int *ceilz, int *florz);
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dpolymost.c2051 getzsofslope(sectnum,(int)nx0,(int)ny0,&cz,&fz); in polymost_drawalls()
2054 getzsofslope(sectnum,(int)nx1,(int)ny1,&cz,&fz); in polymost_drawalls()
2772 getzsofslope(nextsectnum,(int)nx0,(int)ny0,&cz,&fz); in polymost_drawalls()
2775 getzsofslope(nextsectnum,(int)nx1,(int)ny1,&cz,&fz); in polymost_drawalls()
3147 getzsofslope(wall[hitwall].nextsector,hitx,hity,&cz,&fz); in polymost_drawrooms()
3161 getzsofslope(hitsect,hitx,hity,&cz,&fz); in polymost_drawrooms()
3282getzsofslope(sectnum,(int)((wal2->x-wal->x)*t0+wal->x),(int)((wal2->y-wal->y)*t0+wal->y),&cz[0],&f… in polymost_drawmaskwall()
3283getzsofslope(wal->nextsector,(int)((wal2->x-wal->x)*t0+wal->x),(int)((wal2->y-wal->y)*t0+wal->y),&… in polymost_drawmaskwall()
3284getzsofslope(sectnum,(int)((wal2->x-wal->x)*t1+wal->x),(int)((wal2->y-wal->y)*t1+wal->y),&cz[2],&f… in polymost_drawmaskwall()
3285getzsofslope(wal->nextsector,(int)((wal2->x-wal->x)*t1+wal->x),(int)((wal2->y-wal->y)*t1+wal->y),&… in polymost_drawmaskwall()
H A Dengine.c2445 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls()
2447 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls()
5605 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms()
8317 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee()
8319 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee()
8460 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan()
9313 getzsofslope(*sectnum, x, y, &cz, &fz); in updatesectorz()
9326 getzsofslope(i, x, y, &cz, &fz); in updatesectorz()
9337 getzsofslope(i, x, y, &cz, &fz); in updatesectorz()
9412 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C511 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms()
827 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls()
828 getzsofslope((short)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]); in drawalls()
829 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls()
831 getzsofslope((short)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]); in drawalls()
4469 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee()
4471 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee()
4608 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan()
6188 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange()
6240 getzsofslope((short)k,x,y,&daz,&daz2); in getzrange()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C517 getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz); in drawrooms()
866 getzsofslope((short)sectnum,wal->x,wal->y,&cz[0],&fz[0]); in drawalls()
867 getzsofslope((short)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]); in drawalls()
868 getzsofslope((short)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]); in drawalls()
870 getzsofslope((short)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]); in drawalls()
4509 getzsofslope((short)dasectnum,x,y,&cz,&fz); in cansee()
4511 getzsofslope((short)nexts,x,y,&cz,&fz); in cansee()
4648 getzsofslope(nextsector,intx,inty,&daz,&daz2); in hitscan()
6228 getzsofslope(sectnum,x,y,ceilz,florz); in getzrange()
6280 getzsofslope((short)k,x,y,&daz,&daz2); in getzrange()
[all …]

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