Searched refs:gfDisplayPhysicsUI (Results 1 – 1 of 1) sorted by relevance
2104 static BOOLEAN gfDisplayPhysicsUI = FALSE; variable2111 gfDisplayPhysicsUI = TRUE; in BeginPhysicsTrajectoryUI()2119 gfDisplayPhysicsUI = FALSE; in EndPhysicsTrajectoryUI()2125 if ( gfDisplayPhysicsUI && gfUIHandlePhysicsTrajectory ) in SetupPhysicsTrajectoryUI()2145 if ( gfDisplayPhysicsUI ) in ResetPhysicsTrajectoryUI()