Searched refs:gfFromAngle (Results 1 – 1 of 1) sorted by relevance
3026 static float gfFromAngle=(float)0.0, gfToAngle=(float)0.0; variable3086 if (fabs(gfFromAngle) > INT_TOL) {3087 fFraction = (((double)h)-gfFromStart)/(gfFromAngle*((double)2.0));3120 if (fabs(gfFromAngle) > INT_TOL) {3121 fFraction = (((double)h)-gfFromStart)/(gfFromAngle*((double)2.0));3193 gfFromAngle = (float)dVal; in ChangeHue()3194 gfFromStart = ((double)gnFromHue)-gfFromAngle; in ChangeHue()3195 gfFromEnd = ((double)gnFromHue)+gfFromAngle; in ChangeHue()