Searched refs:gfInTalkPanel (Results 1 – 9 of 9) sorted by relevance
267 if ( gfInTalkPanel ) in InternalInitiateConversation()497 gfInTalkPanel = TRUE; in InternalInitTalkingMenu()519 if ( !gfInTalkPanel ) in DeleteTalkingMenu()567 gfInTalkPanel = FALSE; in DeleteTalkingMenu()935 if ( !gfInTalkPanel ) in HandleTalkingMenu()962 return gfInTalkPanel && in ProfileCurrentlyTalkingInDialoguePanel()972 if ( !gfInTalkPanel ) in HandleTalkingMenuEscape()1027 if ( !gfInTalkPanel ) in HandleTalkingMenuBackspace()1322 if ( gfInTalkPanel ) in HandleNPCTriggerNPC()1376 if ( gfInTalkPanel ) in HandleNPCTrigger()[all …]
497 if (gfInTalkPanel) RenderTalkingMenu(); in RenderTopmostTacticalInterface()588 … gfInMovementMenu || gfInOpenDoorMenu || gfInItemPickupMenu || gfInSectorExitMenu || gfInTalkPanel; in AreWeInAUIMenu()
354 extern BOOLEAN gfInTalkPanel;
577 if (gfInTalkPanel) DeleteTalkingMenu(); in ChangeSoldierTeam()
336 !gfInTalkPanel && // Are we in here because of the dialogue system up? in HandleDialogue()
2159 if ( gfInTalkPanel ) in GetKeyboardInput()
568 gfInTalkPanel || gfWaitingForTriggerTimer ) in CheckHostileOrSayQuoteList()
1691 …if (gTacticalStatus.ubCurrentTeam == OUR_TEAM && !gfInTalkPanel && !gfInMeanwhile && !gfPreBattleI… in DoDeadIsDeadSave()
291 …oldier->ubProfile == JOE) && (gTacticalStatus.uiFlags & INCOMBAT) && (gfInTalkPanel || gfWaitingFo… in HandleSoldierAI()