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Searched refs:gfInTalkPanel (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Dialogue.cc267 if ( gfInTalkPanel ) in InternalInitiateConversation()
497 gfInTalkPanel = TRUE; in InternalInitTalkingMenu()
519 if ( !gfInTalkPanel ) in DeleteTalkingMenu()
567 gfInTalkPanel = FALSE; in DeleteTalkingMenu()
935 if ( !gfInTalkPanel ) in HandleTalkingMenu()
962 return gfInTalkPanel && in ProfileCurrentlyTalkingInDialoguePanel()
972 if ( !gfInTalkPanel ) in HandleTalkingMenuEscape()
1027 if ( !gfInTalkPanel ) in HandleTalkingMenuBackspace()
1322 if ( gfInTalkPanel ) in HandleNPCTriggerNPC()
1376 if ( gfInTalkPanel ) in HandleNPCTrigger()
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H A DInterface_Control.cc497 if (gfInTalkPanel) RenderTalkingMenu(); in RenderTopmostTacticalInterface()
588 … gfInMovementMenu || gfInOpenDoorMenu || gfInItemPickupMenu || gfInSectorExitMenu || gfInTalkPanel; in AreWeInAUIMenu()
H A DInterface_Dialogue.h354 extern BOOLEAN gfInTalkPanel;
H A DSoldier_Profile.cc577 if (gfInTalkPanel) DeleteTalkingMenu(); in ChangeSoldierTeam()
H A DDialogue_Control.cc336 !gfInTalkPanel && // Are we in here because of the dialogue system up? in HandleDialogue()
H A DTurn_Based_Input.cc2159 if ( gfInTalkPanel ) in GetKeyboardInput()
H A DOppList.cc568 gfInTalkPanel || gfWaitingForTriggerTimer ) in CheckHostileOrSayQuoteList()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DSaveLoadScreen.cc1691 …if (gTacticalStatus.ubCurrentTeam == OUR_TEAM && !gfInTalkPanel && !gfInMeanwhile && !gfPreBattleI… in DoDeadIsDeadSave()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc291 …oldier->ubProfile == JOE) && (gTacticalStatus.uiFlags & INCOMBAT) && (gfInTalkPanel || gfWaitingFo… in HandleSoldierAI()