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Searched refs:gfPlotPathToExitGrid (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Tile.cc490 gfPlotPathToExitGrid = TRUE; in HandleNextTileWaiting()
494 gfPlotPathToExitGrid = FALSE; in HandleNextTileWaiting()
510 gfPlotPathToExitGrid = TRUE; in HandleNextTileWaiting()
515 gfPlotPathToExitGrid = FALSE; in HandleNextTileWaiting()
540 gfPlotPathToExitGrid = TRUE; in HandleNextTileWaiting()
550 gfPlotPathToExitGrid = FALSE; in HandleNextTileWaiting()
H A DPathAI.h38 extern BOOLEAN gfPlotPathToExitGrid;
H A DPathAI.cc58 BOOLEAN gfPlotPathToExitGrid = FALSE; variable
1066 if (gfPlotPathToExitGrid) in FindBestPath()
H A DOverhead.cc3047 if (gfPlotPathToExitGrid) return false; in IsDestinationBlocked()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DExit_Grids.cc221 gfPlotPathToExitGrid = TRUE; in FindGridNoFromSweetSpotCloseToExitGrid()
311 gfPlotPathToExitGrid = FALSE; in FindGridNoFromSweetSpotCloseToExitGrid()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategicMap.cc1579 gfPlotPathToExitGrid = TRUE; in JumpIntoAdjacentSector()
1581 gfPlotPathToExitGrid = FALSE; in JumpIntoAdjacentSector()