Searched refs:gfToAngle (Results 1 – 1 of 1) sorted by relevance
3026 static float gfFromAngle=(float)0.0, gfToAngle=(float)0.0; variable3089 h = (int)(fFraction*gfToAngle*((double)2.0) + gfToStart);3123 h = (int)(fFraction*gfToAngle*((double)2.0) + gfToStart);3205 gfToAngle = (float)dVal; in ChangeHue()3206 gfToStart = ((double)gnToHue)-gfToAngle; in ChangeHue()3207 gfToEnd = ((double)gnToHue)+gfToAngle; in ChangeHue()