Searched refs:gfUseCreatureMusic (Results 1 – 3 of 3) sorted by relevance
297 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()302 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()307 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()318 if( gfUseCreatureMusic && !gbWorldSectorZ ) { in StartMusicBasedOnMode()320 gfUseCreatureMusic = FALSE; in StartMusicBasedOnMode()
97 BOOLEAN gfUseCreatureMusic = FALSE; variable824 gfUseCreatureMusic = LightGetColor()->b != 0; in PrepareCreaturesForBattle()837 gfUseCreatureMusic = TRUE; //creatures are here, so play creature music in PrepareCreaturesForBattle()843 gfUseCreatureMusic = TRUE; in PrepareCreaturesForBattle()1015 FileWrite(hFile, &gfUseCreatureMusic, 1); in SaveCreatureDirectives()1025 FileRead(hFile, &gfUseCreatureMusic, 1); in LoadCreatureDirectives()
21 extern BOOLEAN gfUseCreatureMusic;