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Searched refs:gfUseCreatureMusic (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DMusic_Control.cc297 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()
302 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()
307 if (gfUseCreatureMusic) { in StartMusicBasedOnMode()
318 if( gfUseCreatureMusic && !gbWorldSectorZ ) { in StartMusicBasedOnMode()
320 gfUseCreatureMusic = FALSE; in StartMusicBasedOnMode()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DCreature_Spreading.cc97 BOOLEAN gfUseCreatureMusic = FALSE; variable
824 gfUseCreatureMusic = LightGetColor()->b != 0; in PrepareCreaturesForBattle()
837 gfUseCreatureMusic = TRUE; //creatures are here, so play creature music in PrepareCreaturesForBattle()
843 gfUseCreatureMusic = TRUE; in PrepareCreaturesForBattle()
1015 FileWrite(hFile, &gfUseCreatureMusic, 1); in SaveCreatureDirectives()
1025 FileRead(hFile, &gfUseCreatureMusic, 1); in LoadCreatureDirectives()
H A DCreature_Spreading.h21 extern BOOLEAN gfUseCreatureMusic;