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Searched refs:gf_vec_equal (Results 1 – 14 of 14) sorted by relevance

/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/
H A Dmpeg4_sound.c219 if (!gf_vec_equal(usr, st->last_pos)) { in TraverseSound()
H A Dmesh.c957 …if (!move_to && do_close && !gf_vec_equal(mesh->vertices[first_idx].pos, mesh->vertices[last_idx].… in mesh_new_ils()
1001 if (do_close && !gf_vec_equal(mesh->vertices[first_idx].pos, mesh->vertices[last_idx].pos) ) { in mesh_new_ils()
1772 if (gf_vec_equal(thespine->vals[0], thespine->vals[thespine->count-1])) spine_closed = 1; in mesh_extrude_path_intern()
1849 if (gf_vec_equal(SCPi[nb_scp-1].pt, spine[i])) { in mesh_extrude_path_intern()
H A Dmpeg4_geometry_3d.c497 if (gf_vec_equal(v1, v2)) return 0; in NLD_GetMatrix()
H A Dvisual_manager_3d.c1040 if (gf_vec_equal(tr_state->camera->position, tr_state->camera->last_pos)) { in visual_3d_check_collisions()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/
H A Dmpeg4_sound.c219 if (!gf_vec_equal(usr, st->last_pos)) { in TraverseSound()
H A Dmesh.c957 …if (!move_to && do_close && !gf_vec_equal(mesh->vertices[first_idx].pos, mesh->vertices[last_idx].… in mesh_new_ils()
1001 if (do_close && !gf_vec_equal(mesh->vertices[first_idx].pos, mesh->vertices[last_idx].pos) ) { in mesh_new_ils()
1772 if (gf_vec_equal(thespine->vals[0], thespine->vals[thespine->count-1])) spine_closed = 1; in mesh_extrude_path_intern()
1849 if (gf_vec_equal(SCPi[nb_scp-1].pt, spine[i])) { in mesh_extrude_path_intern()
H A Dmpeg4_geometry_3d.c497 if (gf_vec_equal(v1, v2)) return 0; in NLD_GetMatrix()
H A Dvisual_manager_3d.c1040 if (gf_vec_equal(tr_state->camera->position, tr_state->camera->last_pos)) { in visual_3d_check_collisions()
/dports/multimedia/ccextractor/ccextractor-0.85/src/gpacmp4/gpac/
H A Dmath.h520 #define gf_vec_equal(v1, v2) (((v1).x == (v2).x) && ((v1).y == (v2).y) && ((v1).z == (v2).z)) macro
/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/
H A Dmaths.h529 #define gf_vec_equal(v1, v2) (((v1).x == (v2).x) && ((v1).y == (v2).y) && ((v1).z == (v2).z)) macro
/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/
H A Dmaths.h529 #define gf_vec_equal(v1, v2) (((v1).x == (v2).x) && ((v1).y == (v2).y) && ((v1).z == (v2).z)) macro
/dports/multimedia/ccextractor/ccextractor-0.85/src/gpacmp4/
H A Dmath.c2513 return (gf_vec_equal(b1->min_edge, b2->min_edge) && gf_vec_equal(b1->max_edge, b2->max_edge)); in gf_bbox_equal()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/utils/
H A Dmath.c2610 return (gf_vec_equal(b1->min_edge, b2->min_edge) && gf_vec_equal(b1->max_edge, b2->max_edge)); in gf_bbox_equal()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/utils/
H A Dmath.c2610 return (gf_vec_equal(b1->min_edge, b2->min_edge) && gf_vec_equal(b1->max_edge, b2->max_edge)); in gf_bbox_equal()