Searched refs:gfx_exterior (Results 1 – 5 of 5) sorted by relevance
/dports/games/naev/naev-0.7.0/src/ |
H A D | land.c | 95 static glTexture *gfx_exterior = NULL; /**< Exterior graphic of the landed planet. */ variable 872 if (gfx_exterior != NULL) { in land_cleanupWindow() 873 gl_freeTexture( gfx_exterior ); in land_cleanupWindow() 874 gfx_exterior = NULL; in land_cleanupWindow() 1107 gfx_exterior = gl_newImage( p->gfx_exterior, 0 ); in land() 1159 window_addImage( wid, 20, -40, 0, 0, "imgPlanet", gfx_exterior, 1 ); in land_createMainTab() 1429 if (gfx_exterior != NULL) in land_cleanup() 1430 gl_freeTexture( gfx_exterior ); in land_cleanup() 1431 gfx_exterior = NULL; in land_cleanup()
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H A D | space.h | 101 char *gfx_exterior; /**< Don't actually load the texture */ member
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H A D | nlua_planet.c | 715 lua_pushtex( L, gl_newImage( p->gfx_exterior, 0 ) ); in planetL_gfxExterior()
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H A D | dev_sysedit.c | 376 p->gfx_exterior = strdup( b->gfx_exterior ); in sysedit_btnNew() 1988 p->gfx_exterior = strdup( buf ); in sysedit_btnGFXApply()
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H A D | space.c | 1822 planet->gfx_exterior = strdup(str); in planet_parse() 1954 planet->gfx_exterior==NULL,"GFX exterior"); in planet_parse() 3493 if (pnt->gfx_exterior != NULL) { in space_exit() 3494 free(pnt->gfx_exterior); in space_exit()
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