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Searched refs:gfx_shadow (Results 1 – 4 of 4) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/
H A Dmain.h131 AutoSurface gfx_shadow; variable
H A Dloaddata.cpp1998 …GraphicsData.gfx_shadow = AutoSurface (SDL_CreateRGBSurface (0, Video.getResolutionX(), Video.getR… in createShadowGfx()
2001 …SDL_FillRect (GraphicsData.gfx_shadow.get(), nullptr, SDL_MapRGBA (GraphicsData.gfx_shadow->format… in createShadowGfx()
H A Dvideo.cpp417 SDL_BlitSurface (GraphicsData.gfx_shadow.get(), &src, &destination, &dest); in applyShadow()
/dports/games/maxr/maxr-0.2.9/
H A DSDL2c.patch968 - GraphicsData.gfx_shadow = SDL_CreateRGBSurface (Video.getSurfaceType(), Video.getResolutionX(),
970 + GraphicsData.gfx_shadow = SDL_CreateRGBSurface (0, Video.getResolutionX(), Video.getResolutionY(),
972 SDL_FillRect (GraphicsData.gfx_shadow, NULL, 0x0);
973 - SDL_SetAlpha (GraphicsData.gfx_shadow, SDL_SRCALPHA, 50);
976 + SDL_SetSurfaceAlphaMod (GraphicsData.gfx_shadow, 50);
1828 …nstance().isAlphaEffects() && firstDraw) SDL_BlitSurface (GraphicsData.gfx_shadow, NULL, buffer, N…
1830 + SDL_BlitSurface (GraphicsData.gfx_shadow, NULL, buffer, NULL);