Searched refs:gfx_shadow (Results 1 – 4 of 4) sorted by relevance
/dports/games/maxr/maxr-0.2.9/src/ |
H A D | main.h | 131 AutoSurface gfx_shadow; variable
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H A D | loaddata.cpp | 1998 …GraphicsData.gfx_shadow = AutoSurface (SDL_CreateRGBSurface (0, Video.getResolutionX(), Video.getR… in createShadowGfx() 2001 …SDL_FillRect (GraphicsData.gfx_shadow.get(), nullptr, SDL_MapRGBA (GraphicsData.gfx_shadow->format… in createShadowGfx()
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H A D | video.cpp | 417 SDL_BlitSurface (GraphicsData.gfx_shadow.get(), &src, &destination, &dest); in applyShadow()
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/dports/games/maxr/maxr-0.2.9/ |
H A D | SDL2c.patch | 968 - GraphicsData.gfx_shadow = SDL_CreateRGBSurface (Video.getSurfaceType(), Video.getResolutionX(), 970 + GraphicsData.gfx_shadow = SDL_CreateRGBSurface (0, Video.getResolutionX(), Video.getResolutionY(), 972 SDL_FillRect (GraphicsData.gfx_shadow, NULL, 0x0); 973 - SDL_SetAlpha (GraphicsData.gfx_shadow, SDL_SRCALPHA, 50); 976 + SDL_SetSurfaceAlphaMod (GraphicsData.gfx_shadow, 50); 1828 …nstance().isAlphaEffects() && firstDraw) SDL_BlitSurface (GraphicsData.gfx_shadow, NULL, buffer, N… 1830 + SDL_BlitSurface (GraphicsData.gfx_shadow, NULL, buffer, NULL);
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