Searched refs:ghostedBuildings (Results 1 – 6 of 6) sorted by relevance
77 bool ghostedBuildings; variable
112 , ghostedBuildings(true) in CGameSetup()486 file.GetDef(ghostedBuildings, "1", "GAME\\ModOptions\\GhostedBuildings"); in Init()
61 LuaPushNamedBool(L, "ghostedBuildings", gameSetup->ghostedBuildings); in PushEntries()
1669 if (gameSetup->ghostedBuildings && unit->unitDef->IsImmobileUnit()) { in UpdateUnitIconState()1983 if ((dynamic_cast<CBuilding*>(u) != NULL) && gameSetup->ghostedBuildings && in RenderUnitDestroyed()2042 if (gameSetup->ghostedBuildings && unit->unitDef->IsImmobileUnit()) { in RenderUnitLOSChanged()2050 if (gameSetup->ghostedBuildings && unit->unitDef->IsImmobileUnit()) { in RenderUnitLOSChanged()
468 …if (gameSetup->ghostedBuildings && (decalOwnerUnit->losStatus[gu->myAllyTeam] & LOS_PREVLOS) != 0)… in GatherDecalsForType()
558 …if (gameSetup->ghostedBuildings && (losStatus[allyteam] & LOS_PREVLOS) && unitDef->IsImmobileUnit(… in GetErrorVector()