Home
last modified time | relevance | path

Searched refs:ghsound_pmadesound (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Drrdh.h37 int ghsound_pmadesound(spritetype* a1, short a2);
H A Drrdh.cpp337 int ghsound_pmadesound(spritetype *a1, short a2) in ghsound_pmadesound() function
H A Dgameexec.cpp2522 … || ((moveFlags & ponsteroids) && (DEER ? ghsound_pmadesound(vm.pSprite, vm.playerNum) : in VM_Execute()