Searched refs:giTimeCompressMode (Results 1 – 6 of 6) sorted by relevance
72 INT32 giTimeCompressMode = TIME_COMPRESS_X0; variable335 if ( giTimeCompressMode <= TIME_COMPRESS_X1 ) in StartTimeCompression()375 if( giTimeCompressMode < TIME_COMPRESS_60MINS ) in IncreaseGameTimeCompressionRate()386 giTimeCompressMode++; in IncreaseGameTimeCompressionRate()391 giTimeCompressMode++; in IncreaseGameTimeCompressionRate()402 if( giTimeCompressMode > TIME_COMPRESS_X0 ) in DecreaseGameTimeCompressionRate()412 giTimeCompressMode--; in DecreaseGameTimeCompressionRate()417 giTimeCompressMode--; in DecreaseGameTimeCompressionRate()457 giTimeCompressMode = uiCompressionRate; in SetGameTimeCompressionLevel()844 if( giTimeCompressMode == TIME_COMPRESS_X0 ) in HandlePlayerPauseUnPauseOfGame()[all …]
57 if( giTimeCompressMode == NOT_USING_TIME_COMPRESSION ) in HandleStrategicTurn()79 if( giTimeCompressSpeeds[ giTimeCompressMode ] > 0 ) in HandleStrategicTurn()81 …uiCheckTime = NUM_REAL_SEC_PER_TACTICAL_TURN / ( giTimeCompressSpeeds[ giTimeCompressMode ] * RT_C… in HandleStrategicTurn()
571 if( giTimeCompressMode != NOT_USING_TIME_COMPRESSION ) in DisplayCompressMode()573 Time = sTimeStrings[IsTimeBeingCompressed() ? giTimeCompressMode : 0]; in DisplayCompressMode()593 if (giTimeCompressMode != 0 && !GamePaused()) in DisplayCompressMode()796 …ottomTimeButtons[MAP_TIME_COMPRESS_LESS], IsTimeCompressionOn() && giTimeCompressMode != TIME_COMP… in EnableDisableTimeCompressButtons()800 …ttomTimeButtons[MAP_TIME_COMPRESS_MORE], !IsTimeCompressionOn() || giTimeCompressMode != TIME_COMP… in EnableDisableTimeCompressButtons()
107 extern INT32 giTimeCompressMode;
1426 …if ( ( giTimeCompressMode >= TIME_COMPRESS_5MINS ) && ( giTimeCompressMode <= TIME_COMPRESS_60MINS… in MapScreenHandle()
227 switch( giTimeCompressMode ) in DecayBloodAndSmells()