/dports/devel/efl/efl-1.25.1/src/lib/ector/gl/ |
H A D | ector_gl_shader.c | 114 GL.glBindAttribLocation(prg, SHAD_VERTEX, "vertex"); in _ector_gl_shader_glsl_link() 115 GL.glBindAttribLocation(prg, SHAD_COLOR, "color"); in _ector_gl_shader_glsl_link() 116 GL.glBindAttribLocation(prg, SHAD_TEXUV, "tex_coord"); in _ector_gl_shader_glsl_link() 117 GL.glBindAttribLocation(prg, SHAD_TEXUV2, "tex_coord2"); in _ector_gl_shader_glsl_link() 118 GL.glBindAttribLocation(prg, SHAD_TEXUV3, "tex_coord3"); in _ector_gl_shader_glsl_link() 119 GL.glBindAttribLocation(prg, SHAD_TEXA, "tex_coorda"); in _ector_gl_shader_glsl_link() 120 GL.glBindAttribLocation(prg, SHAD_TEXSAM, "tex_sample"); in _ector_gl_shader_glsl_link() 121 GL.glBindAttribLocation(prg, SHAD_MASK, "mask_coord"); in _ector_gl_shader_glsl_link() 122 GL.glBindAttribLocation(prg, SHAD_MASKSAM, "tex_masksample"); in _ector_gl_shader_glsl_link()
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H A D | ector_gl_surface.c | 233 GL.glBindAttribLocation(prg, SHAD_VERTEX, "vertex"); in _ector_gl_shader_load() 234 GL.glBindAttribLocation(prg, SHAD_COLOR, "color"); in _ector_gl_shader_load() 235 GL.glBindAttribLocation(prg, SHAD_TEXUV, "tex_coord"); in _ector_gl_shader_load() 236 GL.glBindAttribLocation(prg, SHAD_TEXUV2, "tex_coord2"); in _ector_gl_shader_load() 237 GL.glBindAttribLocation(prg, SHAD_TEXUV3, "tex_coord3"); in _ector_gl_shader_load() 238 GL.glBindAttribLocation(prg, SHAD_TEXA, "tex_coorda"); in _ector_gl_shader_load() 239 GL.glBindAttribLocation(prg, SHAD_TEXSAM, "tex_sample"); in _ector_gl_shader_load() 240 GL.glBindAttribLocation(prg, SHAD_MASK, "mask_coord"); in _ector_gl_shader_load() 241 GL.glBindAttribLocation(prg, SHAD_MASKSAM, "tex_masksample"); in _ector_gl_shader_load()
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/dports/math/asymptote/asymptote-2.67/ |
H A D | shaders.cc | 31 glBindAttribLocation(shader,positionAttrib,"position"); in compileAndLinkShader() 32 glBindAttribLocation(shader,normalAttrib,"normal"); in compileAndLinkShader() 33 glBindAttribLocation(shader,materialAttrib,"material"); in compileAndLinkShader() 34 glBindAttribLocation(shader,colorAttrib,"color"); in compileAndLinkShader() 35 glBindAttribLocation(shader,widthAttrib,"width"); in compileAndLinkShader()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_vertex_attrib_64bit/execution/ |
H A D | overlapping-locations.c | 129 glBindAttribLocation(prog, 0, "vertex"); in compile_shader() 130 glBindAttribLocation(prog, 1, "color0"); in compile_shader() 131 glBindAttribLocation(prog, 1, "color1"); in compile_shader() 132 glBindAttribLocation(prog, 1, "color2"); in compile_shader()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_explicit_attrib_location/ |
H A D | overlapping-locations-input-attribs.c | 118 glBindAttribLocation(prog, 0, "vertex"); in compile_shader() 119 glBindAttribLocation(prog, 1, "color0"); in compile_shader() 120 glBindAttribLocation(prog, 1, "color1"); in compile_shader() 121 glBindAttribLocation(prog, 1, "color2"); in compile_shader()
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | Program.cpp | 260 glBindAttribLocation(m_program, 0, "a_vertex"); in LoadShaders() 261 glBindAttribLocation(m_program, 1, "a_normal"); in LoadShaders() 262 glBindAttribLocation(m_program, 2, "a_color"); in LoadShaders() 263 glBindAttribLocation(m_program, 3, "a_uv0"); in LoadShaders() 264 glBindAttribLocation(m_program, 4, "a_uv1"); in LoadShaders() 265 glBindAttribLocation(m_program, 5, "a_tangent"); in LoadShaders() 266 glBindAttribLocation(m_program, 6, "a_transform"); in LoadShaders()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/full_screen_effects/ |
H A D | unsharp_masking.cpp | 137 glBindAttribLocation(unsharp_masking_program_, 0, "vertex_in"); in initialize() 138 glBindAttribLocation(unsharp_masking_program_, 1, "tex_coord_in"); in initialize() 160 glBindAttribLocation(blur_program_, 0, "vertex_in"); in initialize() 161 glBindAttribLocation(blur_program_, 1, "tex_coord_in"); in initialize()
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H A D | ambient_occlusion.cpp | 176 glBindAttribLocation(SSAO_program_, 0, "vertex_in"); in initialize() 177 glBindAttribLocation(SSAO_program_, 1, "tex_coord_in"); in initialize() 214 glBindAttribLocation(blur_program_, 0, "vertex_in"); in initialize() 215 glBindAttribLocation(blur_program_, 1, "tex_coord_in"); in initialize()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/ |
H A D | GSH_OpenGL_Shader.cpp | 67 glBindAttribLocation(*result, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::POSITION), "a_position"); in GenerateShader() 68 glBindAttribLocation(*result, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::DEPTH), "a_depth"); in GenerateShader() 69 glBindAttribLocation(*result, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::COLOR), "a_color"); in GenerateShader() 70 glBindAttribLocation(*result, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::TEXCOORD), "a_texCoord"); in GenerateShader() 71 glBindAttribLocation(*result, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::FOG), "a_fog"); in GenerateShader() 486 glBindAttribLocation(*program, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::POSITION), "a_position"); in GeneratePresentProgram() 487 glBindAttribLocation(*program, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::TEXCOORD), "a_texCoord"); in GeneratePresentProgram() 543 glBindAttribLocation(*program, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::POSITION), "a_position"); in GenerateCopyToFbProgram() 544 glBindAttribLocation(*program, static_cast<GLuint>(PRIM_VERTEX_ATTRIB::TEXCOORD), "a_texCoord"); in GenerateCopyToFbProgram()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/util/ |
H A D | piglit-test-pattern.cpp | 102 glBindAttribLocation(prog, 0, "pos_within_tri"); in compile() 218 glBindAttribLocation(prog, 0, "pos_within_tri"); in compile() 219 glBindAttribLocation(prog, 1, "in_barycentric_coords"); in compile() 336 glBindAttribLocation(prog, 0, "pos_line"); in compile() 432 glBindAttribLocation(prog, 0, "pos_point"); in compile() 596 glBindAttribLocation(prog, 0, "pos_within_tri"); in compile() 597 glBindAttribLocation(prog, 1, "in_barycentric_coords"); in compile() 791 glBindAttribLocation(prog, 0, "pos"); in compile() 881 glBindAttribLocation(prog, 0, "pos"); in compile()
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H A D | piglit-shader.c | 285 glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_vertex"); in piglit_link_simple_program() 286 glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_texcoord"); in piglit_link_simple_program() 379 glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_vertex"); in piglit_link_simple_program_multiple_shaders() 380 glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_texcoord"); in piglit_link_simple_program_multiple_shaders() 479 glBindAttribLocation(prog, PIGLIT_ATTRIB_POS, "piglit_vertex"); in piglit_build_simple_program_multiple_shaders() 480 glBindAttribLocation(prog, PIGLIT_ATTRIB_TEX, "piglit_texcoord"); in piglit_build_simple_program_multiple_shaders()
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/dports/graphics/kmscube/kmscube-485b38/ |
H A D | cube-video.c | 344 glBindAttribLocation(gl.blit_program, 0, "in_position"); in init_cube_video() 345 glBindAttribLocation(gl.blit_program, 1, "in_TexCoord"); in init_cube_video() 359 glBindAttribLocation(gl.program, 0, "in_position"); in init_cube_video() 360 glBindAttribLocation(gl.program, 1, "in_TexCoord"); in init_cube_video() 361 glBindAttribLocation(gl.program, 2, "in_normal"); in init_cube_video()
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H A D | cube-smooth.c | 237 glBindAttribLocation(gl.program, 0, "in_position"); in init_cube_smooth() 238 glBindAttribLocation(gl.program, 1, "in_normal"); in init_cube_smooth() 239 glBindAttribLocation(gl.program, 2, "in_color"); in init_cube_smooth()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gles-3.0/ |
H A D | attribute-aliasing.c | 77 glBindAttribLocation(prog, 0, "a"); in piglit_init() 78 glBindAttribLocation(prog, 0, "b"); in piglit_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/perf_tests/ |
H A D | DrawCallPerf.cpp | 182 glBindAttribLocation(mProgram1, 1, "v0"); in initializeBenchmark() 183 glBindAttribLocation(mProgram1, 2, "v1"); in initializeBenchmark() 184 glBindAttribLocation(mProgram1, 3, "v2"); in initializeBenchmark() 185 glBindAttribLocation(mProgram1, 4, "v3"); in initializeBenchmark() 209 glBindAttribLocation(mProgram1, 0, "vPosition"); in initializeBenchmark() 215 glBindAttribLocation(mProgram2, 0, "vPosition"); in initializeBenchmark()
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/gles2rice/src/ |
H A D | OGLES2FragmentShaders.cpp | 243 glBindAttribLocation(copyProgram,VS_TEXCOORD0,"aTexCoord0"); in COGL_FragmentProgramCombiner() 244 glBindAttribLocation(copyProgram,VS_POSITION,"aPosition"); in COGL_FragmentProgramCombiner() 275 glBindAttribLocation(fillProgram,VS_POSITION,"aPosition"); in COGL_FragmentProgramCombiner() 558 glBindAttribLocation(res.programID,VS_COLOR,"aColor"); in ParseDecodedMux() 559 glBindAttribLocation(res.programID,VS_TEXCOORD0,"aTexCoord0"); in ParseDecodedMux() 560 glBindAttribLocation(res.programID,VS_TEXCOORD1,"aTexCoord1"); in ParseDecodedMux() 561 glBindAttribLocation(res.programID,VS_POSITION,"aPosition"); in ParseDecodedMux() 562 glBindAttribLocation(res.programID,VS_FOG,"aFogCoord"); in ParseDecodedMux()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-dlist-getattriblocation.c | 74 glBindAttribLocation(prog, 1, "attrib"); in piglit_display() 86 glBindAttribLocation(prog, 2, "attrib"); in piglit_display()
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H A D | glsl-max-varyings.c | 197 glBindAttribLocation(prog, 0, "vertex"); in draw() 198 glBindAttribLocation(prog, 1, "green"); in draw() 199 glBindAttribLocation(prog, 2, "red"); in draw()
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H A D | glsl-fs-color-matrix.c | 140 glBindAttribLocation(prog, 0, "vertex"); in piglit_init() 141 glBindAttribLocation(prog, 1, "textureCoord"); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_vertex_type_10f_11f_11f_rev/ |
H A D | draw-vertices.c | 124 glBindAttribLocation(prog, 0, "p"); in piglit_init() 125 glBindAttribLocation(prog, 1, "c"); in piglit_init()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/VideoBackends/OGL/ |
H A D | ProgramShaderCache.cpp | 136 glBindAttribLocation(glprogid, SHADER_POSITION_ATTRIB, "rawpos"); in SetProgramBindings() 138 glBindAttribLocation(glprogid, SHADER_POSMTX_ATTRIB, "posmtx"); in SetProgramBindings() 140 glBindAttribLocation(glprogid, SHADER_COLOR0_ATTRIB, "rawcolor0"); in SetProgramBindings() 141 glBindAttribLocation(glprogid, SHADER_COLOR1_ATTRIB, "rawcolor1"); in SetProgramBindings() 143 glBindAttribLocation(glprogid, SHADER_NORM0_ATTRIB, "rawnorm0"); in SetProgramBindings() 144 glBindAttribLocation(glprogid, SHADER_NORM1_ATTRIB, "rawnorm1"); in SetProgramBindings() 145 glBindAttribLocation(glprogid, SHADER_NORM2_ATTRIB, "rawnorm2"); in SetProgramBindings() 151 glBindAttribLocation(glprogid, SHADER_TEXTURE0_ATTRIB + i, attrib_name.c_str()); in SetProgramBindings()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_transform_feedback/ |
H A D | immediate-reuse.c | 93 glBindAttribLocation(prog, 0, "in_position"); in piglit_init() 94 glBindAttribLocation(prog, 1, "in_color"); in piglit_init()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | webgl2_draw_packed_triangle.c | 42 glBindAttribLocation(program, 0, "apos"); in create_program() 43 glBindAttribLocation(program, 1, "acolor"); in create_program()
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H A D | webgl_draw_triangle.c | 41 glBindAttribLocation(program, 0, "apos"); in create_program() 42 glBindAttribLocation(program, 1, "acolor"); in create_program()
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H A D | webgl_draw_triangle_with_uniform_color.c | 41 glBindAttribLocation(program, 0, "apos"); in create_program() 42 glBindAttribLocation(program, 1, "acolor"); in create_program()
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