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Searched refs:glBindTexture (Results 1 – 25 of 3371) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_stencil8/
H A Dstencil-texture.c56 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexImage()
62 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexImage()
70 glBindTexture(GL_TEXTURE_3D, tex[2]); in try_TexImage()
108 glBindTexture(GL_TEXTURE_1D, 0); in try_TexImage()
109 glBindTexture(GL_TEXTURE_2D, 0); in try_TexImage()
110 glBindTexture(GL_TEXTURE_3D, 0); in try_TexImage()
135 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexStorage()
139 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexStorage()
167 glBindTexture(GL_TEXTURE_1D, 0); in try_TexStorage()
168 glBindTexture(GL_TEXTURE_2D, 0); in try_TexStorage()
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/boxes/
H A Dglbuffers.cpp75 glBindTexture(GL_TEXTURE_2D, m_texture); in GLTexture2D()
85 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D()
122 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D()
130 glBindTexture(GL_TEXTURE_2D, 0); in load()
141 glBindTexture(GL_TEXTURE_2D, 0); in unbind()
165 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D()
175 glBindTexture(GL_TEXTURE_3D, 0); in load()
186 glBindTexture(GL_TEXTURE_3D, 0); in unbind()
209 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube()
257 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/graphicsview/boxes/
H A Dglbuffers.cpp82 glBindTexture(GL_TEXTURE_2D, m_texture); in GLTexture2D()
92 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D()
129 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D()
137 glBindTexture(GL_TEXTURE_2D, 0); in load()
148 glBindTexture(GL_TEXTURE_2D, 0); in unbind()
172 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D()
182 glBindTexture(GL_TEXTURE_3D, 0); in load()
193 glBindTexture(GL_TEXTURE_3D, 0); in unbind()
216 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube()
264 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in SetUp()
94 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
118 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
153 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
157 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
316 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
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H A DCopyCompressedTextureTest.cpp135 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
144 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
154 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
213 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
240 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
248 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
268 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
277 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
337 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DStateChangeTest.cpp91 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
99 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
122 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
130 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
151 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
173 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
190 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
207 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
225 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
245 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DTextureTest.cpp115 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
123 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture()
1189 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
1212 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
1235 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
1261 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
1284 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P()
1404 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
1452 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
1609 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DTexture.cpp26 glBindTexture( GL_TEXTURE_2D, m_Id ); in Create()
45 glBindTexture( GL_TEXTURE_2D, m_Id ); in Create()
132 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap()
157 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap()
179 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap()
204 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load()
228 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load()
249 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load()
270 glBindTexture( GL_TEXTURE_2D, m_Id ); in Bind()
279 glBindTexture( GL_TEXTURE_2D, m_Id ); in Bind()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_packed_depth_stencil/
H A Ddepth-stencil-texture.c255 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexImage()
262 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexImage()
283 glBindTexture(GL_TEXTURE_3D, tex[2]); in try_TexImage()
314 glBindTexture(GL_TEXTURE_1D, 0); in try_TexImage()
316 glBindTexture(GL_TEXTURE_2D, 0); in try_TexImage()
318 glBindTexture(GL_TEXTURE_3D, 0); in try_TexImage()
369 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexStorage()
374 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexStorage()
397 glBindTexture(GL_TEXTURE_1D, 0); in try_TexStorage()
399 glBindTexture(GL_TEXTURE_2D, 0); in try_TexStorage()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DCopyTextureTest.cpp32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp()
81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues()
415 glBindTexture(target, mTextures[0]); in initializeSourceTexture()
599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P()
842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P()
1017 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
1191 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P()
2288 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
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H A DTextureRectangleTest.cpp54 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
99 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
193 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
242 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
263 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
289 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
322 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
357 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
380 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
401 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P()
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H A DWEBGLVideoTextureTest.cpp73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P()
188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P()
205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P()
249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
H A DCopyCompressedTextureTest.cpp118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P()
325 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P()
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H A DFramebufferTest.cpp80 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat()
569 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
634 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
669 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
735 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
739 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P()
965 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
981 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P()
2365 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2463 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P()
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H A DCopyTexImageTest.cpp96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest()
331 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
346 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
625 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P()
693 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
947 glBindTexture(GL_TEXTURE_2D, 0);
948 glBindTexture(GL_TEXTURE_3D, 0);
994 glBindTexture(GL_TEXTURE_2D, 0);
995 glBindTexture(GL_TEXTURE_3D, 0);
1038 glBindTexture(GL_TEXTURE_2D, 0);
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H A DTextureTest.cpp168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer()
1783 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2268 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2275 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2282 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
2289 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
3863 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
3920 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
3966 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
4005 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/
H A Dparams.c73 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param()
98 glBindTexture(GL_TEXTURE_2D, tex[1]); in invalid_texture_param()
105 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param()
113 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param()
145 glBindTexture(target, tex[0]); in invalid_layer_param()
183 glBindTexture(GL_TEXTURE_1D, tex[0]); in invalid_level_param()
213 glBindTexture(GL_TEXTURE_1D, tex[0]); in levels_clamping()
223 glBindTexture(GL_TEXTURE_1D_ARRAY, tex[1]); in levels_clamping()
241 glBindTexture(GL_TEXTURE_1D, tex[0]); in levels_clamping()
267 glBindTexture(GL_TEXTURE_1D_ARRAY, tex[0]); in layers_clamping()
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H A Dqueries.c56 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]); in query_default_state()
59 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]); in query_default_state()
149 glBindTexture(GL_TEXTURE_2D, tex[0]); in query_levels_test()
154 glBindTexture(GL_TEXTURE_2D, tex[1]); in query_levels_test()
170 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]); in query_levels_test()
175 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]); in query_levels_test()
187 glBindTexture(GL_TEXTURE_CUBE_MAP, viewtex); in query_levels_test()
251 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[0]); in query_layers_state()
259 glBindTexture(GL_TEXTURE_2D_ARRAY, viewtex); in query_layers_state()
/dports/games/crack-attack/crack-attack-1.1.14/src/
H A DDrawExternalCandy.cxx157 glBindTexture(GL_TEXTURE_2D, losebar_texture); in drawExternalCandy()
290 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
308 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
323 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
334 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
340 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
347 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
367 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
373 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
388 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dtrinity-fp1.c65 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in DoFrame()
69 glBindTexture(GL_TEXTURE_2D, TexNormal); in DoFrame()
73 glBindTexture(GL_TEXTURE_2D, TexSpecular); in DoFrame()
77 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
81 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
85 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame()
261 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in piglit_init()
276 glBindTexture(GL_TEXTURE_2D, TexNormal); in piglit_init()
291 glBindTexture(GL_TEXTURE_2D, TexSpecular); in piglit_init()
306 glBindTexture(GL_TEXTURE_2D, TexLookup); in piglit_init()
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DDynWater.cpp115 glBindTexture(GL_TEXTURE_2D, foamTex); in LOG_REGISTER_SECTION_GLOBAL()
161 glBindTexture(GL_TEXTURE_2D, waveTex1); in LOG_REGISTER_SECTION_GLOBAL()
176 glBindTexture(GL_TEXTURE_2D, waveTex2); in LOG_REGISTER_SECTION_GLOBAL()
218 glBindTexture(GL_TEXTURE_2D, zeroTex); in LOG_REGISTER_SECTION_GLOBAL()
712 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
714 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
716 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
749 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
751 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
753 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves()
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/dports/games/csmash/csmash-0.6.6/
H A DTrainingView.cpp52 glBindTexture( GL_TEXTURE_2D, m_max ); in Init()
76 glBindTexture(GL_TEXTURE_2D, m_max ); in RedrawAlpha()
85glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[((Training *)m_playGame)->GetTrainingCoun… in RedrawAlpha()
93glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[(((Training *)m_playGame)->GetTrainingCou… in RedrawAlpha()
100glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[((Training *)m_playGame)->GetTrainingCoun… in RedrawAlpha()
109 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha()
118 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha()
126 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrmultitexstate.cpp32 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply()
38 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply()
42 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply()
46 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply()
49 glBindTexture ( GL_TEXTURE_2D, getTextureHandle() ) ; in apply()
/dports/games/spring/spring_98.0/rts/Map/SMF/
H A DSMFRenderState.cpp216 glBindTexture(GL_TEXTURE_2D, smfGroundDrawer->GetActiveInfoTexture()); in Enable()
225 glBindTexture(GL_TEXTURE_2D, smfMap->GetShadingTexture()); in Enable()
240 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
259 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
279 glBindTexture(GL_TEXTURE_2D, smfMap->GetShadingTexture()); in Enable()
289 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable()
376 glBindTexture(GL_TEXTURE_2D, shadowHandler->shadowTexture); in Enable()
397 glBindTexture(GL_TEXTURE_2D, 0); in Disable()
399 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, 0); in Disable()
400 glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, 0); in Disable()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/
H A Dterrain-renderer.cpp71 glBindTexture(GL_TEXTURE_2D, diffuse1_tex_);
75 glBindTexture(GL_TEXTURE_2D, diffuse2_tex_);
79 glBindTexture(GL_TEXTURE_2D, detail_tex_);
145 glBindTexture(GL_TEXTURE_2D, diffuse1_tex_);
148 glBindTexture(GL_TEXTURE_2D, diffuse2_tex_);
151 glBindTexture(GL_TEXTURE_2D, detail_tex_);
154 glBindTexture(GL_TEXTURE_2D, normal_map_tex_);
157 glBindTexture(GL_TEXTURE_2D, specular_map_tex_);
160 glBindTexture(GL_TEXTURE_2D, height_map_tex_);

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