/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_stencil8/ |
H A D | stencil-texture.c | 56 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexImage() 62 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexImage() 70 glBindTexture(GL_TEXTURE_3D, tex[2]); in try_TexImage() 108 glBindTexture(GL_TEXTURE_1D, 0); in try_TexImage() 109 glBindTexture(GL_TEXTURE_2D, 0); in try_TexImage() 110 glBindTexture(GL_TEXTURE_3D, 0); in try_TexImage() 135 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexStorage() 139 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexStorage() 167 glBindTexture(GL_TEXTURE_1D, 0); in try_TexStorage() 168 glBindTexture(GL_TEXTURE_2D, 0); in try_TexStorage() [all …]
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/boxes/ |
H A D | glbuffers.cpp | 75 glBindTexture(GL_TEXTURE_2D, m_texture); in GLTexture2D() 85 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D() 122 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D() 130 glBindTexture(GL_TEXTURE_2D, 0); in load() 141 glBindTexture(GL_TEXTURE_2D, 0); in unbind() 165 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D() 175 glBindTexture(GL_TEXTURE_3D, 0); in load() 186 glBindTexture(GL_TEXTURE_3D, 0); in unbind() 209 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube() 257 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube() [all …]
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/widgets/graphicsview/boxes/ |
H A D | glbuffers.cpp | 82 glBindTexture(GL_TEXTURE_2D, m_texture); in GLTexture2D() 92 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D() 129 glBindTexture(GL_TEXTURE_2D, 0); in GLTexture2D() 137 glBindTexture(GL_TEXTURE_2D, 0); in load() 148 glBindTexture(GL_TEXTURE_2D, 0); in unbind() 172 glBindTexture(GL_TEXTURE_3D, 0); in GLTexture3D() 182 glBindTexture(GL_TEXTURE_3D, 0); in load() 193 glBindTexture(GL_TEXTURE_3D, 0); in unbind() 216 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube() 264 glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in GLTextureCube() [all …]
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in SetUp() 94 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 115 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 118 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 153 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 157 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 294 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 297 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 316 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() [all …]
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H A D | CopyCompressedTextureTest.cpp | 135 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 144 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 154 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 213 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 240 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 248 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 268 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 277 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 337 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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H A D | StateChangeTest.cpp | 91 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 99 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 122 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 130 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 151 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 173 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 190 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 207 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 225 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 245 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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H A D | TextureTest.cpp | 115 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 123 glBindTexture(GL_TEXTURE_2D, texture2D); in create2DTexture() 1189 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 1212 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 1235 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 1261 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 1284 glBindTexture(GL_TEXTURE_2D, mTexture2D); in TEST_P() 1404 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P() 1452 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P() 1609 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Texture.cpp | 26 glBindTexture( GL_TEXTURE_2D, m_Id ); in Create() 45 glBindTexture( GL_TEXTURE_2D, m_Id ); in Create() 132 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap() 157 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap() 179 glBindTexture( GL_TEXTURE_2D, m_Id ); in LoadMipMap() 204 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load() 228 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load() 249 glBindTexture( GL_TEXTURE_2D, m_Id ); in Load() 270 glBindTexture( GL_TEXTURE_2D, m_Id ); in Bind() 279 glBindTexture( GL_TEXTURE_2D, m_Id ); in Bind() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ext_packed_depth_stencil/ |
H A D | depth-stencil-texture.c | 255 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexImage() 262 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexImage() 283 glBindTexture(GL_TEXTURE_3D, tex[2]); in try_TexImage() 314 glBindTexture(GL_TEXTURE_1D, 0); in try_TexImage() 316 glBindTexture(GL_TEXTURE_2D, 0); in try_TexImage() 318 glBindTexture(GL_TEXTURE_3D, 0); in try_TexImage() 369 glBindTexture(GL_TEXTURE_1D, tex[0]); in try_TexStorage() 374 glBindTexture(GL_TEXTURE_2D, tex[1]); in try_TexStorage() 397 glBindTexture(GL_TEXTURE_1D, 0); in try_TexStorage() 399 glBindTexture(GL_TEXTURE_2D, 0); in try_TexStorage() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | CopyTextureTest.cpp | 32 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in testSetUp() 81 glBindTexture(GL_TEXTURE_2D, destTexture); in testGradientDownsampleUniqueValues() 415 glBindTexture(target, mTextures[0]); in initializeSourceTexture() 599 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 603 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 839 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 842 glBindTexture(GL_TEXTURE_2D, textures[1]); in TEST_P() 1017 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() 1191 glBindTexture(GL_TEXTURE_2D, textures[0]); in TEST_P() 2288 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() [all …]
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H A D | TextureRectangleTest.cpp | 54 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 99 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 193 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 242 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 263 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 289 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 322 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 357 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 380 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() 401 glBindTexture(GL_TEXTURE_RECTANGLE_ANGLE, tex); in TEST_P() [all …]
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H A D | WEBGLVideoTextureTest.cpp | 73 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 83 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 123 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 132 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 181 glBindTexture(GL_TEXTURE_2D, texture2D); in TEST_P() 188 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, textureVideoImage); in TEST_P() 205 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P() 206 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 240 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, texture); in TEST_P() 249 glBindTexture(GL_TEXTURE_VIDEO_IMAGE_WEBGL, 0); in TEST_P()
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H A D | CopyCompressedTextureTest.cpp | 118 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 127 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 137 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 195 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 204 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 222 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 230 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 252 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() 261 glBindTexture(GL_TEXTURE_2D, mTextures[1]); in TEST_P() 325 glBindTexture(GL_TEXTURE_2D, mTextures[0]); in TEST_P() [all …]
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H A D | FramebufferTest.cpp | 80 glBindTexture(GL_TEXTURE_2D, mTexture); in testTextureFormat() 569 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 634 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 669 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 735 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() 739 glBindTexture(GL_TEXTURE_3D, texB); in TEST_P() 965 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 981 glBindTexture(GL_TEXTURE_2D, texture); in TEST_P() 2365 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2463 glBindTexture(GL_TEXTURE_2D, texA); in TEST_P() [all …]
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H A D | CopyTexImageTest.cpp | 96 glBindTexture(GL_TEXTURE_2D, tex); in runCopyTexImageTest() 331 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 346 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 625 glBindTexture(GL_TEXTURE_2D, tex); in TEST_P() 693 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 947 glBindTexture(GL_TEXTURE_2D, 0); 948 glBindTexture(GL_TEXTURE_3D, 0); 994 glBindTexture(GL_TEXTURE_2D, 0); 995 glBindTexture(GL_TEXTURE_3D, 0); 1038 glBindTexture(GL_TEXTURE_2D, 0); [all …]
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H A D | TextureTest.cpp | 168 glBindTexture(GL_TEXTURE_2D, 0); in setUpFramebuffer() 1783 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2268 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2275 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2282 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 2289 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 3863 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 3920 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 3966 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() 4005 glBindTexture(GL_TEXTURE_2D, 0); in TEST_P() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_texture_view/ |
H A D | params.c | 73 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param() 98 glBindTexture(GL_TEXTURE_2D, tex[1]); in invalid_texture_param() 105 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param() 113 glBindTexture(GL_TEXTURE_2D, tex[0]); in invalid_texture_param() 145 glBindTexture(target, tex[0]); in invalid_layer_param() 183 glBindTexture(GL_TEXTURE_1D, tex[0]); in invalid_level_param() 213 glBindTexture(GL_TEXTURE_1D, tex[0]); in levels_clamping() 223 glBindTexture(GL_TEXTURE_1D_ARRAY, tex[1]); in levels_clamping() 241 glBindTexture(GL_TEXTURE_1D, tex[0]); in levels_clamping() 267 glBindTexture(GL_TEXTURE_1D_ARRAY, tex[0]); in layers_clamping() [all …]
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H A D | queries.c | 56 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]); in query_default_state() 59 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]); in query_default_state() 149 glBindTexture(GL_TEXTURE_2D, tex[0]); in query_levels_test() 154 glBindTexture(GL_TEXTURE_2D, tex[1]); in query_levels_test() 170 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[0]); in query_levels_test() 175 glBindTexture(GL_TEXTURE_CUBE_MAP, tex[1]); in query_levels_test() 187 glBindTexture(GL_TEXTURE_CUBE_MAP, viewtex); in query_levels_test() 251 glBindTexture(GL_TEXTURE_2D_ARRAY, tex[0]); in query_layers_state() 259 glBindTexture(GL_TEXTURE_2D_ARRAY, viewtex); in query_layers_state()
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/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | DrawExternalCandy.cxx | 157 glBindTexture(GL_TEXTURE_2D, losebar_texture); in drawExternalCandy() 290 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 308 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 323 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 334 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 340 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 347 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 367 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 373 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() 388 glBindTexture(GL_TEXTURE_2D, in drawExternalCandy() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | trinity-fp1.c | 65 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in DoFrame() 69 glBindTexture(GL_TEXTURE_2D, TexNormal); in DoFrame() 73 glBindTexture(GL_TEXTURE_2D, TexSpecular); in DoFrame() 77 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() 81 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() 85 glBindTexture(GL_TEXTURE_2D, TexLookup); in DoFrame() 261 glBindTexture(GL_TEXTURE_2D, TexDiffuse); in piglit_init() 276 glBindTexture(GL_TEXTURE_2D, TexNormal); in piglit_init() 291 glBindTexture(GL_TEXTURE_2D, TexSpecular); in piglit_init() 306 glBindTexture(GL_TEXTURE_2D, TexLookup); in piglit_init()
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | DynWater.cpp | 115 glBindTexture(GL_TEXTURE_2D, foamTex); in LOG_REGISTER_SECTION_GLOBAL() 161 glBindTexture(GL_TEXTURE_2D, waveTex1); in LOG_REGISTER_SECTION_GLOBAL() 176 glBindTexture(GL_TEXTURE_2D, waveTex2); in LOG_REGISTER_SECTION_GLOBAL() 218 glBindTexture(GL_TEXTURE_2D, zeroTex); in LOG_REGISTER_SECTION_GLOBAL() 712 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() 714 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() 716 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() 749 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() 751 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() 753 glBindTexture(GL_TEXTURE_2D, 0); in DrawWaves() [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | TrainingView.cpp | 52 glBindTexture( GL_TEXTURE_2D, m_max ); in Init() 76 glBindTexture(GL_TEXTURE_2D, m_max ); in RedrawAlpha() 85 …glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[((Training *)m_playGame)->GetTrainingCoun… in RedrawAlpha() 93 …glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[(((Training *)m_playGame)->GetTrainingCou… in RedrawAlpha() 100 …glBindTexture(GL_TEXTURE_2D, theBall.GetView()->m_number[((Training *)m_playGame)->GetTrainingCoun… in RedrawAlpha() 109 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha() 118 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha() 126 glBindTexture(GL_TEXTURE_2D, in RedrawAlpha()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grmultitexstate.cpp | 32 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply() 38 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply() 42 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply() 46 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ; in apply() 49 glBindTexture ( GL_TEXTURE_2D, getTextureHandle() ) ; in apply()
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/dports/games/spring/spring_98.0/rts/Map/SMF/ |
H A D | SMFRenderState.cpp | 216 glBindTexture(GL_TEXTURE_2D, smfGroundDrawer->GetActiveInfoTexture()); in Enable() 225 glBindTexture(GL_TEXTURE_2D, smfMap->GetShadingTexture()); in Enable() 240 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable() 259 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable() 279 glBindTexture(GL_TEXTURE_2D, smfMap->GetShadingTexture()); in Enable() 289 glBindTexture(GL_TEXTURE_2D, smfMap->GetDetailTexture()); in Enable() 376 glBindTexture(GL_TEXTURE_2D, shadowHandler->shadowTexture); in Enable() 397 glBindTexture(GL_TEXTURE_2D, 0); in Disable() 399 glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, 0); in Disable() 400 glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, 0); in Disable() [all …]
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/dports/benchmarks/glmark2/glmark2-2021.12/src/scene-terrain/ |
H A D | terrain-renderer.cpp | 71 glBindTexture(GL_TEXTURE_2D, diffuse1_tex_); 75 glBindTexture(GL_TEXTURE_2D, diffuse2_tex_); 79 glBindTexture(GL_TEXTURE_2D, detail_tex_); 145 glBindTexture(GL_TEXTURE_2D, diffuse1_tex_); 148 glBindTexture(GL_TEXTURE_2D, diffuse2_tex_); 151 glBindTexture(GL_TEXTURE_2D, detail_tex_); 154 glBindTexture(GL_TEXTURE_2D, normal_map_tex_); 157 glBindTexture(GL_TEXTURE_2D, specular_map_tex_); 160 glBindTexture(GL_TEXTURE_2D, height_map_tex_);
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