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Searched refs:glColor4fv (Results 1 – 25 of 1325) sorted by relevance

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/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DGroundMetalSegment.cpp174glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
175glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
176glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
178glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
179glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface()
180glColor4fv(r0_clr); glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
182glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
183glColor4fv(r0_clr); glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface()
184glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface()
186glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface()
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H A DMenuGL.cpp604 glTexCoord2f(1.0 , 0.0 ); glColor4fv(clr_c); glVertex3f( w+a, 0.0, z); in drawTitleBack()
605 glTexCoord2f(1.0 , 1.0-at); glColor4fv(clr_c); glVertex3f( w+a, h, 0.0); in drawTitleBack()
606 glTexCoord2f(1.0-as, 0.0 ); glColor4fv(clr_w); glVertex3f( w , 0.0, z); in drawTitleBack()
607 glTexCoord2f(1.0-as, 1.0-at); glColor4fv(clr_w); glVertex3f( w , h, 0.0); in drawTitleBack()
608 glTexCoord2f(0.0 , 0.0 ); glColor4fv(clr_w); glVertex3f( 0.0, 0.0, z); in drawTitleBack()
609 glTexCoord2f(0.0 , 1.0-at); glColor4fv(clr_w); glVertex3f( 0.0, h, 0.0); in drawTitleBack()
621 glTexCoord2f(0.0 , 0.0 ); glColor4fv(clr_w); glVertex3f( 0.0, 0.0, z); in drawTitleBack()
622 glTexCoord2f(0.0 , 1.0-at); glColor4fv(clr_w); glVertex3f( 0.0, h, 0.0); in drawTitleBack()
623 glTexCoord2f(1.0-as, 0.0 ); glColor4fv(clr_w); glVertex3f( -w , 0.0, z); in drawTitleBack()
624 glTexCoord2f(1.0-as, 1.0-at); glColor4fv(clr_w); glVertex3f( -w , h, 0.0); in drawTitleBack()
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/dports/games/battalion/battalion1.4b/
H A Dgprim.c501 glColor4fv(c2); in maker()
503 glColor4fv(c3); in maker()
505 glColor4fv(c4); in maker()
507 glColor4fv(c3); in maker()
515 glColor4fv(c1); in maker()
617 glColor4fv(c2); in makerP()
619 glColor4fv(c3); in makerP()
621 glColor4fv(c4); in makerP()
819 glColor4fv(c); in makercube()
881 glColor4fv(c); in makercubeTopBack()
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/dports/x11-toolkits/plib/plib-1.8.5/src/pui/
H A DpuBox.cxx106 glColor4fv ( colour [ mid ] ) ; in draw()
115 glColor4fv ( colour [ hi ] ) ; in draw()
124 glColor4fv ( colour [ lo ] ) ; in draw()
145 glColor4fv ( colour [ mid ] ) ; in draw()
159 glColor4fv ( colour [ mid ] ) ; in draw()
179 glColor4fv ( colour [ lo ] ) ; in draw()
188 glColor4fv ( colour [ hi ] ) ; in draw()
202 glColor4fv ( colour [ hi ] ) ; in draw()
205 glColor4fv ( colour [ mid ] ) ; in draw()
211 glColor4fv ( colour [ lo ] ) ; in draw()
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/dports/science/liboglappth/liboglappth-1.0.0/src/
H A Dtransparent.cpp116 glColor4fv(color[0]); in Render()
119 glColor4fv(color[1]); in Render()
122 glColor4fv(color[2]); in Render()
160 glColor4fv(color[0]); in Render()
163 glColor4fv(color[1]); in Render()
166 glColor4fv(color[2]); in Render()
169 glColor4fv(color[3]); in Render()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Ddlist-beginend.c43 glColor4fv(green); in test_call_list_inside_begin_end()
78 glColor4fv(green); in test_call_list_inside_nested_begin_end()
120 glColor4fv(green); in test_illegal_rect_list_inside_begin_end()
125 glColor4fv(red); in test_illegal_rect_list_inside_begin_end()
163 glColor4fv(green); in test_illegal_drawarrays_list_inside_begin_end()
168 glColor4fv(red); in test_illegal_drawarrays_list_inside_begin_end()
210 glColor4fv(red); in test_illegal_drawarrays_list_inside_begin_end2()
244 glColor4fv(green); in test_separate_begin_vertex_end_lists()
288 glColor4fv(green); in test_illegal_begin_mode()
H A Dscissor-stencil-clear.c77 glColor4fv(green); in piglit_display()
82 glColor4fv(blue); in piglit_display()
87 glColor4fv(red); in piglit_display()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A DRotateWidget.h98 ::glColor4fv(A.data()); in glColor4fv()
106 ::glColor4fv(B.data()); in glColor4fv()
412 glColor4fv(m_is_enabled,MAYA_GREY); in draw()
420 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw()
423 glColor4fv(m_is_enabled,MAYA_CYAN); in draw()
434 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw()
437 glColor4fv(m_is_enabled,MAYA_BLUE); in draw()
442 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw()
445 glColor4fv(m_is_enabled,MAYA_GREEN); in draw()
454 glColor4fv(m_is_enabled,MAYA_RED); in draw()
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H A Ddraw_floor.cpp50 glColor4fv(colorA); in draw_floor()
53 glColor4fv(colorB); in draw_floor()
115 glColor4fv(colorA); in draw_floor_outline()
119 glColor4fv(colorB); in draw_floor_outline()
133 glColor4fv(colorA); in draw_floor_outline()
137 glColor4fv(colorB); in draw_floor_outline()
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Faders.cpp124 glColor4fv(Fader.Color); in OGL_DoFades()
161 glColor4fv(BlendColor); in OGL_DoFades()
171 glColor4fv(BlendColor); in OGL_DoFades()
185 glColor4fv(BlendColor); in OGL_DoFades()
190 glColor4fv(BlendColor); in OGL_DoFades()
201 glColor4fv(BlendColor); in OGL_DoFades()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/hiz/
H A Dhiz-util.c223 glColor4fv(hiz_green); in hiz_run_test_depth_test_common()
228 glColor4fv(hiz_blue); in hiz_run_test_depth_test_common()
325 glColor4fv(hiz_green); in hiz_run_test_depth_read_common()
330 glColor4fv(hiz_blue); in hiz_run_test_depth_read_common()
430 glColor4fv(hiz_grey); in hiz_run_test_stencil_test_common()
435 glColor4fv(hiz_green); in hiz_run_test_stencil_test_common()
440 glColor4fv(hiz_blue); in hiz_run_test_stencil_test_common()
543 glColor4fv(hiz_grey); in hiz_run_test_stencil_read_common()
553 glColor4fv(hiz_blue); in hiz_run_test_stencil_read_common()
681 glColor4fv(hiz_grey); in hiz_run_test_depth_stencil_test_fbo()
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/dports/x11-toolkits/pangolin/Pangolin-0.6/src/display/widgets/
H A Dwidgets.cpp106 glColor4fv(colour_s2); in DrawShadowRect()
123 glColor4fv(c1); in DrawShadowRect()
126 glColor4fv(c2); in DrawShadowRect()
200 glColor4fv(colour_bg); in Render()
255 glColor4fv(colour_fg ); in Render()
257 glColor4fv(colour_tx); in Render()
292 glColor4fv(colour_fg); in Render()
294 glColor4fv(colour_tx); in Render()
342 glColor4fv(colour_tx); in Render()
487 glColor4fv(colour_tx); in Render()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/
H A Dcopyteximage-border.c67 glColor4fv(red); in piglit_display()
69 glColor4fv(green); in piglit_display()
71 glColor4fv(blue); in piglit_display()
73 glColor4fv(white); in piglit_display()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Duser-clip.c55 glColor4fv(green); in piglit_display()
57 glColor4fv(red); in piglit_display()
59 glColor4fv(green); in piglit_display()
H A Dstencil-drawpixels.c81 glColor4fv(red); in piglit_display()
86 glColor4fv(green); in piglit_display()
91 glColor4fv(blue); in piglit_display()
/dports/games/nighthawk/nighthawk/src/
H A Dintro.cc129 glColor4fv(bm_colour); in main_logo_fg()
215 glColor4fv(bm_colour); in credit_8_fg()
242 glColor4fv(bm_colour); in contacts_1_fg()
266 glColor4fv(bm_colour); in contacts_2_fg()
297 glColor4fv(bm_colour); in contacts_4_fg()
323 glColor4fv(bm_colour); in display_scores_fg()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/
H A Dfbo-copyteximage-simple.c93 glColor4fv(red); in create_fbo()
95 glColor4fv(green); in create_fbo()
97 glColor4fv(blue); in create_fbo()
99 glColor4fv(white); in create_fbo()
H A Dfbo-copyteximage.c95 glColor4fv(red); in create_fbo()
97 glColor4fv(green); in create_fbo()
99 glColor4fv(blue); in create_fbo()
101 glColor4fv(white); in create_fbo()
H A Dfbo-generatemipmap-viewport.c94 glColor4fv(red); in create_fbo()
96 glColor4fv(green); in create_fbo()
98 glColor4fv(blue); in create_fbo()
100 glColor4fv(white); in create_fbo()
H A Dfbo-generatemipmap-npot.c92 glColor4fv(red); in create_fbo()
94 glColor4fv(green); in create_fbo()
96 glColor4fv(blue); in create_fbo()
98 glColor4fv(white); in create_fbo()
H A Dfbo-generatemipmap-scissor.c95 glColor4fv(red); in create_fbo()
97 glColor4fv(green); in create_fbo()
99 glColor4fv(blue); in create_fbo()
101 glColor4fv(white); in create_fbo()
H A Dfbo-generatemipmap.c92 glColor4fv(red); in create_fbo()
94 glColor4fv(green); in create_fbo()
96 glColor4fv(blue); in create_fbo()
98 glColor4fv(white); in create_fbo()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glx/
H A Dglx-multi-context-ib-1.c106 glColor4fv(red); in context0_frame()
128 glColor4fv(red); in context1_frame()
133 glColor4fv(green); in context1_frame()
135 glColor4fv(red); in context1_frame()
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_shockwave.cpp118 glColor4fv (colors[i + 1]); in drawShockwave()
121 glColor4fv (colors[i]); in drawShockwave()
141 glColor4fv (colors[i]); in drawShockwave()
144 glColor4fv (colors[i + 1]); in drawShockwave()
/dports/games/crrcsim/crrcsim-0.9.13/src/mod_mode/F3A/
H A DhandlerF3A.cpp477 glColor4fv(color_alpha); in draw_f3a_grid_plane()
493 glColor4fv(color_alpha); in draw_f3a_grid_plane()
508 glColor4fv(color_alpha); in draw_f3a_grid_plane()
525 glColor4fv(color_alpha); in draw_f3a_grid_plane()
582 glColor4fv(color1_alpha); in draw_f3a_trajectory()
642 glColor4fv(color2_alpha); in draw_f3a_trajectory()
712 glColor4fv(black); in draw_f3a_horizon()
715 glColor4fv(ground_alpha); in draw_f3a_horizon()
717 glColor4fv(sky_alpha); in draw_f3a_horizon()
762 glColor4fv(black_alpha); in draw_f3a_horizon()
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