/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/ |
H A D | GroundMetalSegment.cpp | 174 …glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface() 175 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface() 176 …glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface() 178 …glColor4fv(c0_clr); glTexCoord2f( rep, rep); glVertex3f( pos[0], -size[1]+pos[1], pos[2]); in drawSurface() 179 …glColor4fv(r2_clr); glTexCoord2f( 0.0, 0.0); glVertex3f(-size[0]+pos[0], pos[1], pos[2]); in drawSurface() 180 …glColor4fv(r0_clr); glTexCoord2f( 0.0, rep); glVertex3f(-size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface() 182 …glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface() 183 …glColor4fv(r0_clr); glTexCoord2f( 0.0, 0.0); glVertex3f( size[0]+pos[0], pos[1], pos[2]); in drawSurface() 184 …glColor4fv(c1_clr); glTexCoord2f( rep, 0.0); glVertex3f( pos[0], pos[1], pos[2]); in drawSurface() 186 …glColor4fv(r1_clr); glTexCoord2f( 0.0, rep); glVertex3f( size[0]+pos[0], -size[1]+pos[1], pos[2]); in drawSurface() [all …]
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H A D | MenuGL.cpp | 604 glTexCoord2f(1.0 , 0.0 ); glColor4fv(clr_c); glVertex3f( w+a, 0.0, z); in drawTitleBack() 605 glTexCoord2f(1.0 , 1.0-at); glColor4fv(clr_c); glVertex3f( w+a, h, 0.0); in drawTitleBack() 606 glTexCoord2f(1.0-as, 0.0 ); glColor4fv(clr_w); glVertex3f( w , 0.0, z); in drawTitleBack() 607 glTexCoord2f(1.0-as, 1.0-at); glColor4fv(clr_w); glVertex3f( w , h, 0.0); in drawTitleBack() 608 glTexCoord2f(0.0 , 0.0 ); glColor4fv(clr_w); glVertex3f( 0.0, 0.0, z); in drawTitleBack() 609 glTexCoord2f(0.0 , 1.0-at); glColor4fv(clr_w); glVertex3f( 0.0, h, 0.0); in drawTitleBack() 621 glTexCoord2f(0.0 , 0.0 ); glColor4fv(clr_w); glVertex3f( 0.0, 0.0, z); in drawTitleBack() 622 glTexCoord2f(0.0 , 1.0-at); glColor4fv(clr_w); glVertex3f( 0.0, h, 0.0); in drawTitleBack() 623 glTexCoord2f(1.0-as, 0.0 ); glColor4fv(clr_w); glVertex3f( -w , 0.0, z); in drawTitleBack() 624 glTexCoord2f(1.0-as, 1.0-at); glColor4fv(clr_w); glVertex3f( -w , h, 0.0); in drawTitleBack() [all …]
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/dports/games/battalion/battalion1.4b/ |
H A D | gprim.c | 501 glColor4fv(c2); in maker() 503 glColor4fv(c3); in maker() 505 glColor4fv(c4); in maker() 507 glColor4fv(c3); in maker() 515 glColor4fv(c1); in maker() 617 glColor4fv(c2); in makerP() 619 glColor4fv(c3); in makerP() 621 glColor4fv(c4); in makerP() 819 glColor4fv(c); in makercube() 881 glColor4fv(c); in makercubeTopBack() [all …]
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/dports/x11-toolkits/plib/plib-1.8.5/src/pui/ |
H A D | puBox.cxx | 106 glColor4fv ( colour [ mid ] ) ; in draw() 115 glColor4fv ( colour [ hi ] ) ; in draw() 124 glColor4fv ( colour [ lo ] ) ; in draw() 145 glColor4fv ( colour [ mid ] ) ; in draw() 159 glColor4fv ( colour [ mid ] ) ; in draw() 179 glColor4fv ( colour [ lo ] ) ; in draw() 188 glColor4fv ( colour [ hi ] ) ; in draw() 202 glColor4fv ( colour [ hi ] ) ; in draw() 205 glColor4fv ( colour [ mid ] ) ; in draw() 211 glColor4fv ( colour [ lo ] ) ; in draw() [all …]
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/dports/science/liboglappth/liboglappth-1.0.0/src/ |
H A D | transparent.cpp | 116 glColor4fv(color[0]); in Render() 119 glColor4fv(color[1]); in Render() 122 glColor4fv(color[2]); in Render() 160 glColor4fv(color[0]); in Render() 163 glColor4fv(color[1]); in Render() 166 glColor4fv(color[2]); in Render() 169 glColor4fv(color[3]); in Render()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | dlist-beginend.c | 43 glColor4fv(green); in test_call_list_inside_begin_end() 78 glColor4fv(green); in test_call_list_inside_nested_begin_end() 120 glColor4fv(green); in test_illegal_rect_list_inside_begin_end() 125 glColor4fv(red); in test_illegal_rect_list_inside_begin_end() 163 glColor4fv(green); in test_illegal_drawarrays_list_inside_begin_end() 168 glColor4fv(red); in test_illegal_drawarrays_list_inside_begin_end() 210 glColor4fv(red); in test_illegal_drawarrays_list_inside_begin_end2() 244 glColor4fv(green); in test_separate_begin_vertex_end_lists() 288 glColor4fv(green); in test_illegal_begin_mode()
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H A D | scissor-stencil-clear.c | 77 glColor4fv(green); in piglit_display() 82 glColor4fv(blue); in piglit_display() 87 glColor4fv(red); in piglit_display()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | RotateWidget.h | 98 ::glColor4fv(A.data()); in glColor4fv() 106 ::glColor4fv(B.data()); in glColor4fv() 412 glColor4fv(m_is_enabled,MAYA_GREY); in draw() 420 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw() 423 glColor4fv(m_is_enabled,MAYA_CYAN); in draw() 434 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw() 437 glColor4fv(m_is_enabled,MAYA_BLUE); in draw() 442 glColor4fv(m_is_enabled,MAYA_YELLOW); in draw() 445 glColor4fv(m_is_enabled,MAYA_GREEN); in draw() 454 glColor4fv(m_is_enabled,MAYA_RED); in draw() [all …]
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H A D | draw_floor.cpp | 50 glColor4fv(colorA); in draw_floor() 53 glColor4fv(colorB); in draw_floor() 115 glColor4fv(colorA); in draw_floor_outline() 119 glColor4fv(colorB); in draw_floor_outline() 133 glColor4fv(colorA); in draw_floor_outline() 137 glColor4fv(colorB); in draw_floor_outline()
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | OGL_Faders.cpp | 124 glColor4fv(Fader.Color); in OGL_DoFades() 161 glColor4fv(BlendColor); in OGL_DoFades() 171 glColor4fv(BlendColor); in OGL_DoFades() 185 glColor4fv(BlendColor); in OGL_DoFades() 190 glColor4fv(BlendColor); in OGL_DoFades() 201 glColor4fv(BlendColor); in OGL_DoFades()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/hiz/ |
H A D | hiz-util.c | 223 glColor4fv(hiz_green); in hiz_run_test_depth_test_common() 228 glColor4fv(hiz_blue); in hiz_run_test_depth_test_common() 325 glColor4fv(hiz_green); in hiz_run_test_depth_read_common() 330 glColor4fv(hiz_blue); in hiz_run_test_depth_read_common() 430 glColor4fv(hiz_grey); in hiz_run_test_stencil_test_common() 435 glColor4fv(hiz_green); in hiz_run_test_stencil_test_common() 440 glColor4fv(hiz_blue); in hiz_run_test_stencil_test_common() 543 glColor4fv(hiz_grey); in hiz_run_test_stencil_read_common() 553 glColor4fv(hiz_blue); in hiz_run_test_stencil_read_common() 681 glColor4fv(hiz_grey); in hiz_run_test_depth_stencil_test_fbo() [all …]
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/dports/x11-toolkits/pangolin/Pangolin-0.6/src/display/widgets/ |
H A D | widgets.cpp | 106 glColor4fv(colour_s2); in DrawShadowRect() 123 glColor4fv(c1); in DrawShadowRect() 126 glColor4fv(c2); in DrawShadowRect() 200 glColor4fv(colour_bg); in Render() 255 glColor4fv(colour_fg ); in Render() 257 glColor4fv(colour_tx); in Render() 292 glColor4fv(colour_fg); in Render() 294 glColor4fv(colour_tx); in Render() 342 glColor4fv(colour_tx); in Render() 487 glColor4fv(colour_tx); in Render() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | copyteximage-border.c | 67 glColor4fv(red); in piglit_display() 69 glColor4fv(green); in piglit_display() 71 glColor4fv(blue); in piglit_display() 73 glColor4fv(white); in piglit_display()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | user-clip.c | 55 glColor4fv(green); in piglit_display() 57 glColor4fv(red); in piglit_display() 59 glColor4fv(green); in piglit_display()
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H A D | stencil-drawpixels.c | 81 glColor4fv(red); in piglit_display() 86 glColor4fv(green); in piglit_display() 91 glColor4fv(blue); in piglit_display()
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/dports/games/nighthawk/nighthawk/src/ |
H A D | intro.cc | 129 glColor4fv(bm_colour); in main_logo_fg() 215 glColor4fv(bm_colour); in credit_8_fg() 242 glColor4fv(bm_colour); in contacts_1_fg() 266 glColor4fv(bm_colour); in contacts_2_fg() 297 glColor4fv(bm_colour); in contacts_4_fg() 323 glColor4fv(bm_colour); in display_scores_fg()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/fbo/ |
H A D | fbo-copyteximage-simple.c | 93 glColor4fv(red); in create_fbo() 95 glColor4fv(green); in create_fbo() 97 glColor4fv(blue); in create_fbo() 99 glColor4fv(white); in create_fbo()
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H A D | fbo-copyteximage.c | 95 glColor4fv(red); in create_fbo() 97 glColor4fv(green); in create_fbo() 99 glColor4fv(blue); in create_fbo() 101 glColor4fv(white); in create_fbo()
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H A D | fbo-generatemipmap-viewport.c | 94 glColor4fv(red); in create_fbo() 96 glColor4fv(green); in create_fbo() 98 glColor4fv(blue); in create_fbo() 100 glColor4fv(white); in create_fbo()
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H A D | fbo-generatemipmap-npot.c | 92 glColor4fv(red); in create_fbo() 94 glColor4fv(green); in create_fbo() 96 glColor4fv(blue); in create_fbo() 98 glColor4fv(white); in create_fbo()
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H A D | fbo-generatemipmap-scissor.c | 95 glColor4fv(red); in create_fbo() 97 glColor4fv(green); in create_fbo() 99 glColor4fv(blue); in create_fbo() 101 glColor4fv(white); in create_fbo()
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H A D | fbo-generatemipmap.c | 92 glColor4fv(red); in create_fbo() 94 glColor4fv(green); in create_fbo() 96 glColor4fv(blue); in create_fbo() 98 glColor4fv(white); in create_fbo()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/glx/ |
H A D | glx-multi-context-ib-1.c | 106 glColor4fv(red); in context0_frame() 128 glColor4fv(red); in context1_frame() 133 glColor4fv(green); in context1_frame() 135 glColor4fv(red); in context1_frame()
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/dports/graphics/reallyslick/rss-glx_0.9.1/src/ |
H A D | skyrocket_shockwave.cpp | 118 glColor4fv (colors[i + 1]); in drawShockwave() 121 glColor4fv (colors[i]); in drawShockwave() 141 glColor4fv (colors[i]); in drawShockwave() 144 glColor4fv (colors[i + 1]); in drawShockwave()
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_mode/F3A/ |
H A D | handlerF3A.cpp | 477 glColor4fv(color_alpha); in draw_f3a_grid_plane() 493 glColor4fv(color_alpha); in draw_f3a_grid_plane() 508 glColor4fv(color_alpha); in draw_f3a_grid_plane() 525 glColor4fv(color_alpha); in draw_f3a_grid_plane() 582 glColor4fv(color1_alpha); in draw_f3a_trajectory() 642 glColor4fv(color2_alpha); in draw_f3a_trajectory() 712 glColor4fv(black); in draw_f3a_horizon() 715 glColor4fv(ground_alpha); in draw_f3a_horizon() 717 glColor4fv(sky_alpha); in draw_f3a_horizon() 762 glColor4fv(black_alpha); in draw_f3a_horizon() [all …]
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