/dports/graphics/opencsg/OpenCSG-1.4.2/src/ |
H A D | channelManager.cpp | 60 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in defaults() 370 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel() 373 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); in renderToChannel() 376 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); in renderToChannel() 379 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); in renderToChannel() 382 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel() 385 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in renderToChannel() 390 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel()
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/dports/devel/simgear/simgear-2020.3.11/simgear/canvas/ShivaVG/src/ |
H A D | shPipeline.c | 353 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath() 364 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath() 372 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath() 376 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath() 403 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath() 414 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath() 420 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath() 424 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath() 540 glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); in vgDrawImage() 556 glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); in vgDrawImage()
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glstate.h | 108 …::glColorMask(m_OriginalColorMask[0], m_OriginalColorMask[1], m_OriginalColorMask[2], m_OriginalCo… in ~GlState() 197 inline void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask() function 203 ::glColorMask(red, green, blue, alpha); in glColorMask()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/ |
H A D | app.cpp | 626 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in run() 630 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run() 634 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run() 644 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run() 648 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run() 652 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in run() 661 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run() 665 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in run() 674 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in run() 678 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkOpenGLLabeledContourMapper.cxx | 49 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in ApplyStencil() 62 glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); in ApplyStencil()
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/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/ |
H A D | cogl-clip-stack-gl.c | 68 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_rectangle() 115 GE( ctx, glColorMask (TRUE, TRUE, TRUE, TRUE) ); in add_stencil_clip_rectangle() 159 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_region() 242 GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE)); in add_stencil_clip_region() 283 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_silhouette() 348 GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE)); in add_stencil_clip_silhouette()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ColorMaskTest.cpp | 55 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in TEST_P() 65 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | ColorMaskTest.cpp | 80 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in TEST_P() 90 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/tools/compositor_model_bench/ |
H A D | forward_render_model.cc | 60 glColorMask(true, true, true, true); in Update() 62 glColorMask(true, true, true, false); in Update()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/tools/compositor_model_bench/ |
H A D | forward_render_model.cc | 60 glColorMask(true, true, true, true); in Update() 62 glColorMask(true, true, true, false); in Update()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | no-op-paths.c | 141 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in set_path_state() 143 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in set_path_state() 145 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in set_path_state()
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/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gl/ |
H A D | RenderSystemGL.cpp | 528 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in SetStereoMode() 534 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in SetStereoMode() 536 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in SetStereoMode() 541 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in SetStereoMode() 543 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in SetStereoMode() 548 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in SetStereoMode() 550 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in SetStereoMode()
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/dports/games/legesmotus/legesmotus-0.4.0/client/ |
H A D | Mask.cpp | 88 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in draw() 91 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in draw()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/ |
H A D | Stereo.cpp | 86 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in InitStereo() 107 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in InitStereo()
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | sardrawdefs.h | 82 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); \ 85 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
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/dports/graphics/py-glooey/glooey-0.3.3/glooey/drawing/ |
H A D | stencil.py | 28 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE) 36 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_poly.cpp | 95 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in WorldDrawing() 105 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in WorldDrawing() 332 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in WorldDrawingShaders() 342 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in WorldDrawingShaders() 506 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DrawWorldAmbientPass() 554 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in BeginLightShadowVolumes() 631 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in BeginLightPass() 870 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DoHorizonPolygon() 901 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DoHorizonPolygon() 1527 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in StartPortal() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_occlusion_query/ |
H A D | occlusion_query_conform.c | 87 glColorMask(1, 1, 1, 1); in conformOQ_GetObjivAval_multi1() 94 glColorMask(0, 0, 0, 0); in conformOQ_GetObjivAval_multi1() 149 glColorMask(1, 1, 1, 1); in conformOQ_GetObjivAval_multi2() 156 glColorMask(0, 0, 0, 0); in conformOQ_GetObjivAval_multi2()
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/dports/devel/upp/upp/uppsrc/GLDraw/ |
H A D | Polygon.cpp | 33 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in GLDrawStencil() 66 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in GLDrawPolygons()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/ |
H A D | tri-mask-tri.c | 79 glColorMask(1,1,1,1); in Draw() 91 glColorMask(Rmask, Gmask, Bmask, 0); in Draw()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/ |
H A D | tri-mask-tri.c | 79 glColorMask(1,1,1,1); in Draw() 91 glColorMask(Rmask, Gmask, Bmask, 0); in Draw()
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/dports/games/ensemblist/ensemblist-040126/ |
H A D | draw.c | 276 glColorMask(0, 0, 0, 0); in zbuffer_restore() 349 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in copyDepthToColor() 411 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in copyStencilToColor() 480 glColorMask(1,1,1,1); in draw_union_of_partial_products() 502 glColorMask(0,0,0,0); in draw_union_of_partial_products() 524 glColorMask(0,0,0,0); in draw_union_of_partial_products() 566 glColorMask(1,1,1,1); in draw_union_of_partial_products()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/ |
H A D | ShaderTechnique.cpp | 50 glColorMask(m_ColorMaskR, m_ColorMaskG, m_ColorMaskB, m_ColorMaskA); in Bind() 72 glColorMask(1, 1, 1, 1); in Unbind()
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/dports/graphics/dilay/dilay-1.9.0/lib/src/view/ |
H A D | cursor.cpp | 56 OpenGL::glColorMask (false, false, false, false); in render() 68 OpenGL::glColorMask (true, true, true, true); in render()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | prim.c | 64 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in RotateColorMask() 68 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in RotateColorMask() 72 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in RotateColorMask() 76 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in RotateColorMask() 464 glColorMask(1, 1, 1, 1); in Draw()
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