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Searched refs:glColorMask (Results 1 – 25 of 2220) sorted by relevance

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/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DchannelManager.cpp60 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in defaults()
370 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel()
373 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); in renderToChannel()
376 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE); in renderToChannel()
379 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); in renderToChannel()
382 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel()
385 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in renderToChannel()
390 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in renderToChannel()
/dports/devel/simgear/simgear-2020.3.11/simgear/canvas/ShivaVG/src/
H A DshPipeline.c353 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath()
364 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath()
372 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath()
376 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath()
403 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath()
414 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath()
420 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in vgDrawPath()
424 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in vgDrawPath()
540 glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); in vgDrawImage()
556 glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); in vgDrawImage()
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/
H A Dglstate.h108 …::glColorMask(m_OriginalColorMask[0], m_OriginalColorMask[1], m_OriginalColorMask[2], m_OriginalCo… in ~GlState()
197 inline void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) in glColorMask() function
203 ::glColorMask(red, green, blue, alpha); in glColorMask()
/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/PEngine/
H A Dapp.cpp626 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in run()
630 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run()
634 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run()
644 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run()
648 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run()
652 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in run()
661 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in run()
665 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in run()
674 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in run()
678 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in run()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLabeledContourMapper.cxx49 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in ApplyStencil()
62 glColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]); in ApplyStencil()
/dports/x11-wm/mutter/mutter-41.1/cogl/cogl/driver/gl/
H A Dcogl-clip-stack-gl.c68 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_rectangle()
115 GE( ctx, glColorMask (TRUE, TRUE, TRUE, TRUE) ); in add_stencil_clip_rectangle()
159 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_region()
242 GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE)); in add_stencil_clip_region()
283 GE( ctx, glColorMask (FALSE, FALSE, FALSE, FALSE) ); in add_stencil_clip_silhouette()
348 GE (ctx, glColorMask (TRUE, TRUE, TRUE, TRUE)); in add_stencil_clip_silhouette()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DColorMaskTest.cpp55 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in TEST_P()
65 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DColorMaskTest.cpp80 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in TEST_P()
90 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in TEST_P()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/tools/compositor_model_bench/
H A Dforward_render_model.cc60 glColorMask(true, true, true, true); in Update()
62 glColorMask(true, true, true, false); in Update()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/tools/compositor_model_bench/
H A Dforward_render_model.cc60 glColorMask(true, true, true, true); in Update()
62 glColorMask(true, true, true, false); in Update()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dno-op-paths.c141 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in set_path_state()
143 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in set_path_state()
145 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in set_path_state()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gl/
H A DRenderSystemGL.cpp528 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in SetStereoMode()
534 glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE); in SetStereoMode()
536 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in SetStereoMode()
541 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); in SetStereoMode()
543 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in SetStereoMode()
548 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in SetStereoMode()
550 glColorMask(GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE); in SetStereoMode()
/dports/games/legesmotus/legesmotus-0.4.0/client/
H A DMask.cpp88 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in draw()
91 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in draw()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DStereo.cpp86 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in InitStereo()
107 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in InitStereo()
/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dsardrawdefs.h82 glColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE); \
85 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
/dports/graphics/py-glooey/glooey-0.3.3/glooey/drawing/
H A Dstencil.py28 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE)
36 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_poly.cpp95 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in WorldDrawing()
105 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in WorldDrawing()
332 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in WorldDrawingShaders()
342 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in WorldDrawingShaders()
506 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DrawWorldAmbientPass()
554 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in BeginLightShadowVolumes()
631 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in BeginLightPass()
870 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DoHorizonPolygon()
901 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in DoHorizonPolygon()
1527 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in StartPortal()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_occlusion_query/
H A Docclusion_query_conform.c87 glColorMask(1, 1, 1, 1); in conformOQ_GetObjivAval_multi1()
94 glColorMask(0, 0, 0, 0); in conformOQ_GetObjivAval_multi1()
149 glColorMask(1, 1, 1, 1); in conformOQ_GetObjivAval_multi2()
156 glColorMask(0, 0, 0, 0); in conformOQ_GetObjivAval_multi2()
/dports/devel/upp/upp/uppsrc/GLDraw/
H A DPolygon.cpp33 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in GLDrawStencil()
66 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); in GLDrawPolygons()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/
H A Dtri-mask-tri.c79 glColorMask(1,1,1,1); in Draw()
91 glColorMask(Rmask, Gmask, Bmask, 0); in Draw()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/
H A Dtri-mask-tri.c79 glColorMask(1,1,1,1); in Draw()
91 glColorMask(Rmask, Gmask, Bmask, 0); in Draw()
/dports/games/ensemblist/ensemblist-040126/
H A Ddraw.c276 glColorMask(0, 0, 0, 0); in zbuffer_restore()
349 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in copyDepthToColor()
411 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in copyStencilToColor()
480 glColorMask(1,1,1,1); in draw_union_of_partial_products()
502 glColorMask(0,0,0,0); in draw_union_of_partial_products()
524 glColorMask(0,0,0,0); in draw_union_of_partial_products()
566 glColorMask(1,1,1,1); in draw_union_of_partial_products()
/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderTechnique.cpp50 glColorMask(m_ColorMaskR, m_ColorMaskG, m_ColorMaskB, m_ColorMaskA); in Bind()
72 glColorMask(1, 1, 1, 1); in Unbind()
/dports/graphics/dilay/dilay-1.9.0/lib/src/view/
H A Dcursor.cpp56 OpenGL::glColorMask (false, false, false, false); in render()
68 OpenGL::glColorMask (true, true, true, true); in render()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dprim.c64 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); in RotateColorMask()
68 glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE); in RotateColorMask()
72 glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE); in RotateColorMask()
76 glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE); in RotateColorMask()
464 glColorMask(1, 1, 1, 1); in Draw()

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