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Searched refs:glDetachShader (Results 1 – 25 of 1554) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DLinkAndRelinkTest.cpp130 glDetachShader(program, vs); in TEST_P()
286 glDetachShader(program, cs); in TEST_P()
335 glDetachShader(program, cs); in TEST_P()
365 glDetachShader(program, vs); in TEST_P()
366 glDetachShader(program, fs); in TEST_P()
406 glDetachShader(program, vs); in TEST_P()
407 glDetachShader(program, fs); in TEST_P()
435 glDetachShader(program, cs); in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/linker/
H A Demitstreamvertex_stream_too_large.c122 glDetachShader(program, fs); in piglit_init()
123 glDetachShader(program, gs); in piglit_init()
124 glDetachShader(program, vs); in piglit_init()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp20 PFNGLDETACHSHADERPROC glDetachShader = 0; variable
129 glDetachShader(glprogram, fragmentshader); in set_fragment_shader()
148 glDetachShader(glprogram, vertexshader); in set_vertex_shader()
183 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
192 && glDetachShader && glLinkProgram && glGetUniformLocation in init()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/
H A Dssao.cpp55 glDetachShader(this->_normalMapShaderProgram, this->_normalMapVert); in ~SSAO()
56 glDetachShader(this->_normalMapShaderProgram, this->_normalMapFrag); in ~SSAO()
62 glDetachShader(this->_ssaoShaderProgram, this->_ssaoVert); in ~SSAO()
63 glDetachShader(this->_ssaoShaderProgram, this->_ssaoFrag); in ~SSAO()
69 glDetachShader(this->_blurShaderProgram, this->_blurVert); in ~SSAO()
70 glDetachShader(this->_blurShaderProgram, this->_blurFrag); in ~SSAO()
H A Dvariance_shadow_mapping.cpp41 glDetachShader(this->_depthShaderProgram, this->_depthVert); in ~VarianceShadowMapping()
42 glDetachShader(this->_depthShaderProgram, this->_depthFrag); in ~VarianceShadowMapping()
H A Dshadow_mapping.cpp40 glDetachShader(this->_shadowMappingProgram, this->_shadowMappingVert); in ~ShadowMapping()
41 glDetachShader(this->_shadowMappingProgram, this->_shadowMappingFrag); in ~ShadowMapping()
H A Dvariance_shadow_mapping_blur.cpp39 glDetachShader(this->_blurShaderProgram, this->_blurVert); in ~VarianceShadowMappingBlur()
40 glDetachShader(this->_blurShaderProgram, this->_blurFrag); in ~VarianceShadowMappingBlur()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/compiler/stream-qualifier/
H A Dstream_value_too_large.c154 glDetachShader(program, fs); in test_streams_size()
155 glDetachShader(program, gs); in test_streams_size()
156 glDetachShader(program, vs); in test_streams_size()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp88 PFNGLDETACHSHADERPROC glDetachShader = 0; variable
218 glDetachShader(glprogram, fragmentshader); in set_shader()
224 glDetachShader(glprogram, vertexshader); in set_shader()
285 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
302 && glDetachShader && glLinkProgram && glGetUniformLocation in init()
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/shader/
H A Dprogram.cpp57 glDetachShader(this->id, this->vert->id); in link()
60 glDetachShader(this->id, this->frag->id); in link()
63 glDetachShader(this->id, this->geom->id); in link()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/
H A DgpuProgram.cpp115 glDetachShader(_programId,_vs->id()); in detach()
119 glDetachShader(_programId,_fs->id()); in detach()
123 glDetachShader(_programId,_gs->id()); in detach()
/dports/cad/horizon-eda/horizon-2.1.0/src/canvas/
H A Dgl_util.cpp129 glDetachShader(program, vertex); in gl_create_program_from_resource()
130 glDetachShader(program, fragment); in gl_create_program_from_resource()
132 glDetachShader(program, geometry); in gl_create_program_from_resource()
/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dshaderprogram.cpp131 glDetachShader(static_cast<GLuint>(m_handle), in attachShader()
137 glDetachShader(static_cast<GLuint>(m_handle), in attachShader()
172 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
183 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/
H A Dshaderprogram.cpp131 glDetachShader(static_cast<GLuint>(m_handle), in attachShader()
137 glDetachShader(static_cast<GLuint>(m_handle), in attachShader()
172 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
183 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DOpenGLShaderProgram.cpp117 glDetachShader(_id, _vertexShader->GetShaderId()); in ~OpenGLShaderProgram()
122 glDetachShader(_id, _fragmentShader->GetShaderId()); in ~OpenGLShaderProgram()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DShader.cpp41 glDetachShader(program, vertexShader); in Shader()
42 glDetachShader(program, fragmentShader); in Shader()
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/
H A DvtkShaderProgram.cxx204 glDetachShader( in AttachShader()
213 glDetachShader( in AttachShader()
222 glDetachShader( in AttachShader()
268 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader()
281 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader()
295 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkShaderProgram.cxx209 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader()
218 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader()
227 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader()
274 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
288 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
303 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/util/
H A DGLSLSimpleProgram.java105 gl.glDetachShader(shaderProgram, vertShader); in release()
107 gl.glDetachShader(shaderProgram, fragShader); in release()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/
H A DvtkShaderProgram.cxx138 glDetachShader(static_cast<GLuint>(Handle), in AttachShader()
147 glDetachShader(static_cast<GLuint>(Handle), in AttachShader()
191 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
205 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dglsurface.cpp154 glDetachShader(shaderProgramID, vertexShaderID); in glsurface_initialize()
156 glDetachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dshaders.py70 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dshaders.py73 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Ddestroy_shader_program.cpp38 glDetachShader(id,s); in destroy_shader_program()
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Ddestroy_shader_program.cpp38 glDetachShader(id,s); in destroy_shader_program()

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