/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | LinkAndRelinkTest.cpp | 130 glDetachShader(program, vs); in TEST_P() 286 glDetachShader(program, cs); in TEST_P() 335 glDetachShader(program, cs); in TEST_P() 365 glDetachShader(program, vs); in TEST_P() 366 glDetachShader(program, fs); in TEST_P() 406 glDetachShader(program, vs); in TEST_P() 407 glDetachShader(program, fs); in TEST_P() 435 glDetachShader(program, cs); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/linker/ |
H A D | emitstreamvertex_stream_too_large.c | 122 glDetachShader(program, fs); in piglit_init() 123 glDetachShader(program, gs); in piglit_init() 124 glDetachShader(program, vs); in piglit_init()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 20 PFNGLDETACHSHADERPROC glDetachShader = 0; variable 129 glDetachShader(glprogram, fragmentshader); in set_fragment_shader() 148 glDetachShader(glprogram, vertexshader); in set_vertex_shader() 183 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init() 192 && glDetachShader && glLinkProgram && glGetUniformLocation in init()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_shadow/ |
H A D | ssao.cpp | 55 glDetachShader(this->_normalMapShaderProgram, this->_normalMapVert); in ~SSAO() 56 glDetachShader(this->_normalMapShaderProgram, this->_normalMapFrag); in ~SSAO() 62 glDetachShader(this->_ssaoShaderProgram, this->_ssaoVert); in ~SSAO() 63 glDetachShader(this->_ssaoShaderProgram, this->_ssaoFrag); in ~SSAO() 69 glDetachShader(this->_blurShaderProgram, this->_blurVert); in ~SSAO() 70 glDetachShader(this->_blurShaderProgram, this->_blurFrag); in ~SSAO()
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H A D | variance_shadow_mapping.cpp | 41 glDetachShader(this->_depthShaderProgram, this->_depthVert); in ~VarianceShadowMapping() 42 glDetachShader(this->_depthShaderProgram, this->_depthFrag); in ~VarianceShadowMapping()
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H A D | shadow_mapping.cpp | 40 glDetachShader(this->_shadowMappingProgram, this->_shadowMappingVert); in ~ShadowMapping() 41 glDetachShader(this->_shadowMappingProgram, this->_shadowMappingFrag); in ~ShadowMapping()
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H A D | variance_shadow_mapping_blur.cpp | 39 glDetachShader(this->_blurShaderProgram, this->_blurVert); in ~VarianceShadowMappingBlur() 40 glDetachShader(this->_blurShaderProgram, this->_blurFrag); in ~VarianceShadowMappingBlur()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/compiler/stream-qualifier/ |
H A D | stream_value_too_large.c | 154 glDetachShader(program, fs); in test_streams_size() 155 glDetachShader(program, gs); in test_streams_size() 156 glDetachShader(program, vs); in test_streams_size()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 88 PFNGLDETACHSHADERPROC glDetachShader = 0; variable 218 glDetachShader(glprogram, fragmentshader); in set_shader() 224 glDetachShader(glprogram, vertexshader); in set_shader() 285 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init() 302 && glDetachShader && glLinkProgram && glGetUniformLocation in init()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/shader/ |
H A D | program.cpp | 57 glDetachShader(this->id, this->vert->id); in link() 60 glDetachShader(this->id, this->frag->id); in link() 63 glDetachShader(this->id, this->geom->id); in link()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/render_radiance_scaling/ |
H A D | gpuProgram.cpp | 115 glDetachShader(_programId,_vs->id()); in detach() 119 glDetachShader(_programId,_fs->id()); in detach() 123 glDetachShader(_programId,_gs->id()); in detach()
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/dports/cad/horizon-eda/horizon-2.1.0/src/canvas/ |
H A D | gl_util.cpp | 129 glDetachShader(program, vertex); in gl_create_program_from_resource() 130 glDetachShader(program, fragment); in gl_create_program_from_resource() 132 glDetachShader(program, geometry); in gl_create_program_from_resource()
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/dports/science/py-avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | shaderprogram.cpp | 131 glDetachShader(static_cast<GLuint>(m_handle), in attachShader() 137 glDetachShader(static_cast<GLuint>(m_handle), in attachShader() 172 glDetachShader(static_cast<GLuint>(m_handle), in detachShader() 183 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
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/dports/science/avogadrolibs/avogadrolibs-1.94.0/avogadro/rendering/ |
H A D | shaderprogram.cpp | 131 glDetachShader(static_cast<GLuint>(m_handle), in attachShader() 137 glDetachShader(static_cast<GLuint>(m_handle), in attachShader() 172 glDetachShader(static_cast<GLuint>(m_handle), in detachShader() 183 glDetachShader(static_cast<GLuint>(m_handle), in detachShader()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | OpenGLShaderProgram.cpp | 117 glDetachShader(_id, _vertexShader->GetShaderId()); in ~OpenGLShaderProgram() 122 glDetachShader(_id, _fragmentShader->GetShaderId()); in ~OpenGLShaderProgram()
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Shader.cpp | 41 glDetachShader(program, vertexShader); in Shader() 42 glDetachShader(program, fragmentShader); in Shader()
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/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/ |
H A D | vtkShaderProgram.cxx | 204 glDetachShader( in AttachShader() 213 glDetachShader( in AttachShader() 222 glDetachShader( in AttachShader() 268 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader() 281 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader() 295 glDetachShader(static_cast<GLuint>(this->Handle), static_cast<GLuint>(shader->GetHandle())); in DetachShader()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkShaderProgram.cxx | 209 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader() 218 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader() 227 glDetachShader(static_cast<GLuint>(this->Handle), in AttachShader() 274 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader() 288 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader() 303 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/util/ |
H A D | GLSLSimpleProgram.java | 105 gl.glDetachShader(shaderProgram, vertShader); in release() 107 gl.glDetachShader(shaderProgram, fragShader); in release()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL2/ |
H A D | vtkShaderProgram.cxx | 138 glDetachShader(static_cast<GLuint>(Handle), in AttachShader() 147 glDetachShader(static_cast<GLuint>(Handle), in AttachShader() 191 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader() 205 glDetachShader(static_cast<GLuint>(this->Handle), in DetachShader()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | glsurface.cpp | 154 glDetachShader(shaderProgramID, vertexShaderID); in glsurface_initialize() 156 glDetachShader(shaderProgramID, fragmentShaderID); in glsurface_initialize()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | shaders.py | 70 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | shaders.py | 73 glDetachShader = alternate( GL.glDetachShader,shader_objects.glDetachObjectARB ) variable
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/ |
H A D | destroy_shader_program.cpp | 38 glDetachShader(id,s); in destroy_shader_program()
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/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/ |
H A D | destroy_shader_program.cpp | 38 glDetachShader(id,s); in destroy_shader_program()
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