/dports/games/tuxracer/tuxracer-0.61/src/ |
H A D | gl_util.c | 65 glDisable( GL_LIGHTING ); in set_gl_options() 66 glDisable( GL_NORMALIZE ); in set_gl_options() 67 glDisable( GL_ALPHA_TEST ); in set_gl_options() 76 glDisable( GL_FOG ); in set_gl_options() 82 glDisable( GL_LIGHTING ); in set_gl_options() 83 glDisable( GL_NORMALIZE ); in set_gl_options() 102 glDisable( GL_LIGHTING ); in set_gl_options() 103 glDisable( GL_NORMALIZE ); in set_gl_options() 119 glDisable( GL_LIGHTING ); in set_gl_options() 136 glDisable( GL_LIGHTING ); in set_gl_options() [all …]
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | ogl.cpp | 203 glDisable(GL_CULL_FACE); in set_gl_options() 204 glDisable(GL_LIGHTING); in set_gl_options() 205 glDisable(GL_NORMALIZE); in set_gl_options() 223 glDisable(GL_CULL_FACE); in set_gl_options() 224 glDisable(GL_LIGHTING); in set_gl_options() 225 glDisable(GL_NORMALIZE); in set_gl_options() 242 glDisable(GL_NORMALIZE); in set_gl_options() 280 glDisable(GL_LIGHTING); in set_gl_options() 299 glDisable(GL_LIGHTING); in set_gl_options() 316 glDisable(GL_LIGHTING); in set_gl_options() [all …]
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | stategl.c | 329 glDisable(cap); in StateGLDisableF() 337 glDisable(cap); in StateGLDisableF() 345 glDisable(cap); in StateGLDisableF() 353 glDisable(cap); in StateGLDisableF() 361 glDisable(cap); in StateGLDisableF() 377 glDisable(cap); in StateGLDisableF() 385 glDisable(cap); in StateGLDisableF() 393 glDisable(cap); in StateGLDisableF() 401 glDisable(cap); in StateGLDisableF() 409 glDisable(cap); in StateGLDisableF() [all …]
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/dports/cad/z88/Z88OS-15/src/z88o/win/ |
H A D | ale88o.c | 179 glDisable(GL_NORMALIZE); in ale88o() 180 glDisable(GL_LIGHTING); in ale88o() 190 glDisable(GL_LIGHTING); in ale88o() 200 glDisable(GL_LIGHTING); in ale88o() 210 glDisable(GL_LIGHTING); in ale88o() 220 glDisable(GL_LIGHTING); in ale88o() 230 glDisable(GL_LIGHTING); in ale88o() 240 glDisable(GL_LIGHTING); in ale88o() 250 glDisable(GL_LIGHTING); in ale88o() 260 glDisable(GL_LIGHTING); in ale88o() [all …]
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | r_main.cc | 105 glDisable(GL_LIGHTING); in RGL_SetupMatrices2D() 150 glDisable(GL_LIGHTING); in RGL_SetupMatrices3D() 270 glDisable(GL_FOG); in RGL_SoftInit() 271 glDisable(GL_BLEND); in RGL_SoftInit() 272 glDisable(GL_LIGHTING); in RGL_SoftInit() 273 glDisable(GL_CULL_FACE); in RGL_SoftInit() 274 glDisable(GL_DEPTH_TEST); in RGL_SoftInit() 275 glDisable(GL_SCISSOR_TEST); in RGL_SoftInit() 278 glDisable(GL_LINE_SMOOTH); in RGL_SoftInit() 284 glDisable(GL_DITHER); in RGL_SoftInit() [all …]
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/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/Animated-icons/src/ |
H A D | applet-rotation.c | 100 glDisable(GL_TEXTURE_2D); in cd_animation_render_capsule() 105 glDisable(GL_TEXTURE_2D); in cd_animation_render_capsule() 108 glDisable (GL_DEPTH_TEST); in cd_animation_render_capsule() 109 glDisable (GL_BLEND); in cd_animation_render_capsule() 147 glDisable(GL_TEXTURE_2D); in cd_animation_render_cube() 152 glDisable(GL_TEXTURE_2D); in cd_animation_render_cube() 155 glDisable (GL_DEPTH_TEST); in cd_animation_render_cube() 156 glDisable (GL_BLEND); in cd_animation_render_cube() 192 glDisable(GL_TEXTURE_2D); in cd_animation_render_square() 197 glDisable(GL_TEXTURE_2D); in cd_animation_render_square() [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | recognizer.c | 53 glDisable(GL_BLEND); in drawRecognizerShadow() 74 glDisable(GL_STENCIL_TEST); in drawRecognizerShadow() 76 glDisable(GL_BLEND); in drawRecognizerShadow() 77 glDisable(GL_CULL_FACE); in drawRecognizerShadow() 96 glDisable(GL_LIGHT0); in drawRecognizer() 97 glDisable(GL_LIGHT1); in drawRecognizer() 101 glDisable(GL_BLEND); in drawRecognizer() 118 glDisable(GL_LIGHT2); in drawRecognizer() 120 glDisable(GL_LIGHTING); in drawRecognizer() 127 glDisable(GL_LINE_SMOOTH); in drawRecognizer() [all …]
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H A D | trail_render.c | 10 glDisable(GL_CULL_FACE); in trailStatesNormal() 39 glDisable(GL_CULL_FACE); in trailStatesShadowed() 40 glDisable(GL_TEXTURE_2D); in trailStatesShadowed() 42 glDisable(GL_LIGHTING); in trailStatesShadowed() 46 glDisable(GL_COLOR_MATERIAL); in trailStatesRestore() 48 glDisable(GL_CULL_FACE); in trailStatesRestore() 49 glDisable(GL_TEXTURE_2D); in trailStatesRestore() 50 glDisable(GL_BLEND); in trailStatesRestore()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | select.cpp | 243 glDisable(GL_TEXTURE_GEN_S); in reset_under_the_mouse() 244 glDisable(GL_TEXTURE_GEN_T); in reset_under_the_mouse() 245 glDisable(GL_TEXTURE_GEN_Q); in reset_under_the_mouse() 246 glDisable(GL_TEXTURE_GEN_R); in reset_under_the_mouse() 250 glDisable(GL_TEXTURE_GEN_S); in reset_under_the_mouse() 256 glDisable(GL_FOG); in reset_under_the_mouse() 257 glDisable(GL_LIGHTING); in reset_under_the_mouse() 260 glDisable(GL_TEXTURE_2D); in reset_under_the_mouse() 305 glDisable(GL_ALPHA_TEST); in reset_under_the_mouse() 306 glDisable(GL_TEXTURE_2D); in reset_under_the_mouse() [all …]
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H A D | shadows.c | 259 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadows() 301 glDisable(GL_CULL_FACE); in display_shadows() 339 glDisable(GL_TEXTURE_2D); in display_3d_ground_objects() 347 glDisable(GL_CULL_FACE); in display_3d_ground_objects() 382 glDisable(GL_TEXTURE_2D); in display_3d_non_ground_objects() 391 glDisable(GL_CULL_FACE); in display_3d_non_ground_objects() 451 glDisable(GL_LIGHTING); in render_light_view() 621 glDisable(GL_TEXTURE_2D); in setup_cloud_texturing() 726 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene() 745 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene() [all …]
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/dports/graphics/glexcess/glexcess/ |
H A D | scene06.cpp | 129 glDisable (GL_CULL_FACE); in e_InitGL() 233 glDisable(GL_TEXTURE_2D); in e_Clear() 234 glDisable(GL_DEPTH_TEST); in e_Clear() 241 glDisable(GL_BLEND); in e_Clear() 260 glDisable(GL_DEPTH_TEST); in e_DrawGLScene() 262 glDisable(GL_FOG); in e_DrawGLScene() 263 glDisable(GL_TEXTURE_2D); in e_DrawGLScene() 540 glDisable(GL_BLEND); in e_DrawGLScene() 587 glDisable(GL_BLEND); in e_DrawGLScene() 603 glDisable(GL_CULL_FACE); in e_DrawGLScene() [all …]
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H A D | scene03.cpp | 159 glDisable(GL_LIGHTING); in b_InitGL() 208 glDisable(GL_BLEND); in b_clear() 335 glDisable(GL_BLEND); in b_DrawGLScene() 392 glDisable(GL_BLEND); in b_DrawGLScene() 415 glDisable(GL_BLEND); in b_DrawGLScene() 467 glDisable(GL_BLEND); in b_DrawGLScene() 511 glDisable(GL_BLEND); in b_DrawGLScene() 527 glDisable(GL_BLEND); in b_DrawGLScene() 568 glDisable(GL_BLEND); in b_DrawGLScene() 604 glDisable(GL_BLEND); in b_DrawGLScene() [all …]
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | shadows.c | 89 glDisable(GL_CULL_FACE); in draw_3d_object_shadow() 95 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadow() 117 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadow() 153 glDisable(GL_CULL_FACE); in display_shadows() 246 glDisable(GL_CULL_FACE); in display_night_shadows() 313 glDisable(GL_CULL_FACE); in display_3d_ground_objects() 380 glDisable(GL_CULL_FACE); in display_3d_non_ground_objects() 391 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene() 428 glDisable(GL_BLEND); in draw_sun_shadowed_scene() 446 glDisable(GL_LIGHTING); in draw_night_shadowed_scene() [all …]
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_unit.c | 66 glDisable(GL_FOG); in sdlgl_unit_startup() 67 glDisable(GL_BLEND); in sdlgl_unit_startup() 68 glDisable(GL_LIGHTING); in sdlgl_unit_startup() 69 glDisable(GL_TEXTURE_2D); in sdlgl_unit_startup() 70 glDisable(GL_CULL_FACE); in sdlgl_unit_startup() 71 glDisable(GL_DEPTH_TEST); in sdlgl_unit_startup() 72 glDisable(GL_SCISSOR_TEST); in sdlgl_unit_startup() 78 glDisable(GL_DITHER); in sdlgl_unit_startup() 92 glDisable(GL_LIGHTING); in sdlgl_unit_startup() 193 glDisable(GL_TEXTURE_2D); in flush_units() [all …]
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/sdl/cairo/ |
H A D | CairoSDL.st | 144 glDisable: const glAlphaTest; 145 glDisable: const glClipPlane0; 146 glDisable: const glClipPlane1; 147 glDisable: const glClipPlane2; 148 glDisable: const glClipPlane3; 153 glDisable: const glCullFace; 154 glDisable: const glDepthTest; 155 "glDisable: const glDither;" 156 glDisable: const glFog; 157 glDisable: const glLighting; [all …]
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_draw.cpp | 74 glDisable(GL_ALPHA_TEST); in DrawPic() 98 glDisable(GL_BLEND); in DrawPic() 129 glDisable(GL_ALPHA_TEST); in DrawPicShadow() 143 glDisable(GL_BLEND); in DrawPicShadow() 207 glDisable(GL_TEXTURE_2D); in FillRect() 208 glDisable(GL_ALPHA_TEST); in FillRect() 243 glDisable(GL_ALPHA_TEST); in ShadeRect() 244 glDisable(GL_TEXTURE_2D); in ShadeRect() 256 glDisable(GL_BLEND); in ShadeRect() 294 glDisable(GL_BLEND); in DrawConsoleBackground() [all …]
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/ |
H A D | cubemap.cpp | 85 glDisable(GL_LIGHTING); in DrawEnvCubeOld() 86 glDisable(GL_TEXTURE_1D); in DrawEnvCubeOld() 130 glDisable(GL_LIGHTING); in DrawEnvCubeExt() 131 glDisable(GL_TEXTURE_1D); in DrawEnvCubeExt() 132 glDisable(GL_TEXTURE_2D); in DrawEnvCubeExt() 176 glDisable(GL_TEXTURE_GEN_S); in DrawEnvCubeExt() 177 glDisable(GL_TEXTURE_GEN_T); in DrawEnvCubeExt() 178 glDisable(GL_TEXTURE_GEN_R); in DrawEnvCubeExt() 219 glDisable(GL_TEXTURE_1D); in LoadOld() 260 glDisable(GL_TEXTURE_1D); in LoadExt() [all …]
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/glu/ |
H A D | nurbs.c | 220 glDisable(GL_MAP1_VERTEX_3); in gluEndCurve() 221 glDisable(GL_MAP1_VERTEX_4); in gluEndCurve() 222 glDisable(GL_MAP1_INDEX); in gluEndCurve() 223 glDisable(GL_MAP1_COLOR_4); in gluEndCurve() 224 glDisable(GL_MAP1_NORMAL); in gluEndCurve() 229 glDisable(GL_MAP2_VERTEX_3); in gluEndCurve() 230 glDisable(GL_MAP2_VERTEX_4); in gluEndCurve() 231 glDisable(GL_MAP2_INDEX); in gluEndCurve() 232 glDisable(GL_MAP2_COLOR_4); in gluEndCurve() 233 glDisable(GL_MAP2_NORMAL); in gluEndCurve() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/ |
H A D | point-line-no-cull.c | 146 glDisable(GL_BLEND); in test_lines_no_culling() 147 glDisable(GL_LINE_SMOOTH); in test_lines_no_culling() 148 glDisable(GL_CULL_FACE); in test_lines_no_culling() 227 glDisable(GL_BLEND); in test_points_no_culling() 229 glDisable(GL_CULL_FACE); in test_points_no_culling() 276 glDisable(GL_BLEND); in test_lines_no_stippling() 277 glDisable(GL_LINE_SMOOTH); in test_lines_no_stippling() 322 glDisable(GL_BLEND); in test_points_no_stippling() 367 glDisable(GL_BLEND); in test_lines_no_pgonmode() 368 glDisable(GL_LINE_SMOOTH); in test_lines_no_pgonmode() [all …]
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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 454 glDisable(GL_TEXTURE_2D); in resetOpenGLState() 470 glDisable(GL_LIGHTING); in resetOpenGLState() 475 glDisable(GL_BLEND); in resetOpenGLState() 778 glDisable(GL_BLEND); in setOpenGLState() 1371 glDisable(GL_TEXTURE_2D); in initGLState() 1373 glDisable(GL_LIGHTING); in initGLState() 1375 glDisable(GL_BLEND); in initGLState() 1377 glDisable(GL_LINE_SMOOTH); in initGLState() 1378 glDisable(GL_POINT_SMOOTH); in initGLState() 1379 glDisable(GL_LINE_STIPPLE); in initGLState() [all …]
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/ |
H A D | OpenGLGState.cxx | 454 glDisable(GL_TEXTURE_2D); in resetOpenGLState() 470 glDisable(GL_LIGHTING); in resetOpenGLState() 475 glDisable(GL_BLEND); in resetOpenGLState() 778 glDisable(GL_BLEND); in setOpenGLState() 1371 glDisable(GL_TEXTURE_2D); in initGLState() 1373 glDisable(GL_LIGHTING); in initGLState() 1375 glDisable(GL_BLEND); in initGLState() 1377 glDisable(GL_LINE_SMOOTH); in initGLState() 1378 glDisable(GL_POINT_SMOOTH); in initGLState() 1379 glDisable(GL_LINE_STIPPLE); in initGLState() [all …]
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/ |
H A D | GameInitDispose.cpp | 228 glDisable(GL_BLEND); in LoadingScreen() 260 glDisable(GL_BLEND); in LoadingScreen() 300 glDisable(GL_BLEND); in LoadingScreen() 340 glDisable(GL_BLEND); in LoadingScreen() 405 glDisable(GL_TEXTURE_2D); in FadeLoadingScreen() 408 glDisable(GL_DEPTH_TEST); in FadeLoadingScreen() 409 glDisable(GL_CULL_FACE); in FadeLoadingScreen() 410 glDisable(GL_LIGHTING); in FadeLoadingScreen() 422 glDisable(GL_BLEND); in FadeLoadingScreen() 436 glDisable(GL_TEXTURE_2D); in FadeLoadingScreen() [all …]
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/dports/audio/mumble/mumble-1.3.3/overlay_gl/ |
H A D | overlay.c | 543 glDisable(GL_ALPHA_TEST); in drawContext() 544 glDisable(GL_AUTO_NORMAL); in drawContext() 547 glDisable(GL_COLOR_TABLE); in drawContext() 550 glDisable(GL_CULL_FACE); in drawContext() 551 glDisable(GL_DEPTH_TEST); in drawContext() 552 glDisable(GL_DITHER); in drawContext() 553 glDisable(GL_FOG); in drawContext() 554 glDisable(GL_HISTOGRAM); in drawContext() 556 glDisable(GL_LIGHTING); in drawContext() 557 glDisable(GL_NORMALIZE); in drawContext() [all …]
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/dports/audio/murmur/mumble-1.3.3/overlay_gl/ |
H A D | overlay.c | 542 glDisable(GL_ALPHA_TEST); in drawContext() 543 glDisable(GL_AUTO_NORMAL); in drawContext() 546 glDisable(GL_COLOR_TABLE); in drawContext() 549 glDisable(GL_CULL_FACE); in drawContext() 550 glDisable(GL_DEPTH_TEST); in drawContext() 551 glDisable(GL_DITHER); in drawContext() 552 glDisable(GL_FOG); in drawContext() 553 glDisable(GL_HISTOGRAM); in drawContext() 555 glDisable(GL_LIGHTING); in drawContext() 556 glDisable(GL_NORMALIZE); in drawContext() [all …]
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/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | GameDraw.cpp | 77 glDisable(GL_TEXTURE_2D); in LoadingScreen() 79 glDisable(GL_CULL_FACE); in LoadingScreen() 80 glDisable(GL_LIGHTING); in LoadingScreen() 131 glDisable(GL_BLEND); in LoadingScreen() 138 glDisable(GL_LIGHTING); in LoadingScreen() 188 glDisable(GL_BLEND); in LoadingScreen() 314 glDisable(GL_BLEND); in DrawFlash() 330 glDisable(GL_FOG); in DrawMainMenu() 1039 glDisable(GL_BLEND); in DrawGame() 1102 glDisable(GL_FOG); in DrawGame() [all …]
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