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Searched refs:glDisable (Results 1 – 25 of 3442) sorted by relevance

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/dports/games/tuxracer/tuxracer-0.61/src/
H A Dgl_util.c65 glDisable( GL_LIGHTING ); in set_gl_options()
66 glDisable( GL_NORMALIZE ); in set_gl_options()
67 glDisable( GL_ALPHA_TEST ); in set_gl_options()
76 glDisable( GL_FOG ); in set_gl_options()
82 glDisable( GL_LIGHTING ); in set_gl_options()
83 glDisable( GL_NORMALIZE ); in set_gl_options()
102 glDisable( GL_LIGHTING ); in set_gl_options()
103 glDisable( GL_NORMALIZE ); in set_gl_options()
119 glDisable( GL_LIGHTING ); in set_gl_options()
136 glDisable( GL_LIGHTING ); in set_gl_options()
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/dports/games/etracer/etr-0.8.1/src/
H A Dogl.cpp203 glDisable(GL_CULL_FACE); in set_gl_options()
204 glDisable(GL_LIGHTING); in set_gl_options()
205 glDisable(GL_NORMALIZE); in set_gl_options()
223 glDisable(GL_CULL_FACE); in set_gl_options()
224 glDisable(GL_LIGHTING); in set_gl_options()
225 glDisable(GL_NORMALIZE); in set_gl_options()
242 glDisable(GL_NORMALIZE); in set_gl_options()
280 glDisable(GL_LIGHTING); in set_gl_options()
299 glDisable(GL_LIGHTING); in set_gl_options()
316 glDisable(GL_LIGHTING); in set_gl_options()
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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dstategl.c329 glDisable(cap); in StateGLDisableF()
337 glDisable(cap); in StateGLDisableF()
345 glDisable(cap); in StateGLDisableF()
353 glDisable(cap); in StateGLDisableF()
361 glDisable(cap); in StateGLDisableF()
377 glDisable(cap); in StateGLDisableF()
385 glDisable(cap); in StateGLDisableF()
393 glDisable(cap); in StateGLDisableF()
401 glDisable(cap); in StateGLDisableF()
409 glDisable(cap); in StateGLDisableF()
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/dports/cad/z88/Z88OS-15/src/z88o/win/
H A Dale88o.c179 glDisable(GL_NORMALIZE); in ale88o()
180 glDisable(GL_LIGHTING); in ale88o()
190 glDisable(GL_LIGHTING); in ale88o()
200 glDisable(GL_LIGHTING); in ale88o()
210 glDisable(GL_LIGHTING); in ale88o()
220 glDisable(GL_LIGHTING); in ale88o()
230 glDisable(GL_LIGHTING); in ale88o()
240 glDisable(GL_LIGHTING); in ale88o()
250 glDisable(GL_LIGHTING); in ale88o()
260 glDisable(GL_LIGHTING); in ale88o()
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/dports/games/edge/Edge-1.35-source/src/
H A Dr_main.cc105 glDisable(GL_LIGHTING); in RGL_SetupMatrices2D()
150 glDisable(GL_LIGHTING); in RGL_SetupMatrices3D()
270 glDisable(GL_FOG); in RGL_SoftInit()
271 glDisable(GL_BLEND); in RGL_SoftInit()
272 glDisable(GL_LIGHTING); in RGL_SoftInit()
273 glDisable(GL_CULL_FACE); in RGL_SoftInit()
274 glDisable(GL_DEPTH_TEST); in RGL_SoftInit()
275 glDisable(GL_SCISSOR_TEST); in RGL_SoftInit()
278 glDisable(GL_LINE_SMOOTH); in RGL_SoftInit()
284 glDisable(GL_DITHER); in RGL_SoftInit()
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/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/Animated-icons/src/
H A Dapplet-rotation.c100 glDisable(GL_TEXTURE_2D); in cd_animation_render_capsule()
105 glDisable(GL_TEXTURE_2D); in cd_animation_render_capsule()
108 glDisable (GL_DEPTH_TEST); in cd_animation_render_capsule()
109 glDisable (GL_BLEND); in cd_animation_render_capsule()
147 glDisable(GL_TEXTURE_2D); in cd_animation_render_cube()
152 glDisable(GL_TEXTURE_2D); in cd_animation_render_cube()
155 glDisable (GL_DEPTH_TEST); in cd_animation_render_cube()
156 glDisable (GL_BLEND); in cd_animation_render_cube()
192 glDisable(GL_TEXTURE_2D); in cd_animation_render_square()
197 glDisable(GL_TEXTURE_2D); in cd_animation_render_square()
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/dports/games/gltron/gltron-0.70/src/video/
H A Drecognizer.c53 glDisable(GL_BLEND); in drawRecognizerShadow()
74 glDisable(GL_STENCIL_TEST); in drawRecognizerShadow()
76 glDisable(GL_BLEND); in drawRecognizerShadow()
77 glDisable(GL_CULL_FACE); in drawRecognizerShadow()
96 glDisable(GL_LIGHT0); in drawRecognizer()
97 glDisable(GL_LIGHT1); in drawRecognizer()
101 glDisable(GL_BLEND); in drawRecognizer()
118 glDisable(GL_LIGHT2); in drawRecognizer()
120 glDisable(GL_LIGHTING); in drawRecognizer()
127 glDisable(GL_LINE_SMOOTH); in drawRecognizer()
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H A Dtrail_render.c10 glDisable(GL_CULL_FACE); in trailStatesNormal()
39 glDisable(GL_CULL_FACE); in trailStatesShadowed()
40 glDisable(GL_TEXTURE_2D); in trailStatesShadowed()
42 glDisable(GL_LIGHTING); in trailStatesShadowed()
46 glDisable(GL_COLOR_MATERIAL); in trailStatesRestore()
48 glDisable(GL_CULL_FACE); in trailStatesRestore()
49 glDisable(GL_TEXTURE_2D); in trailStatesRestore()
50 glDisable(GL_BLEND); in trailStatesRestore()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dselect.cpp243 glDisable(GL_TEXTURE_GEN_S); in reset_under_the_mouse()
244 glDisable(GL_TEXTURE_GEN_T); in reset_under_the_mouse()
245 glDisable(GL_TEXTURE_GEN_Q); in reset_under_the_mouse()
246 glDisable(GL_TEXTURE_GEN_R); in reset_under_the_mouse()
250 glDisable(GL_TEXTURE_GEN_S); in reset_under_the_mouse()
256 glDisable(GL_FOG); in reset_under_the_mouse()
257 glDisable(GL_LIGHTING); in reset_under_the_mouse()
260 glDisable(GL_TEXTURE_2D); in reset_under_the_mouse()
305 glDisable(GL_ALPHA_TEST); in reset_under_the_mouse()
306 glDisable(GL_TEXTURE_2D); in reset_under_the_mouse()
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H A Dshadows.c259 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadows()
301 glDisable(GL_CULL_FACE); in display_shadows()
339 glDisable(GL_TEXTURE_2D); in display_3d_ground_objects()
347 glDisable(GL_CULL_FACE); in display_3d_ground_objects()
382 glDisable(GL_TEXTURE_2D); in display_3d_non_ground_objects()
391 glDisable(GL_CULL_FACE); in display_3d_non_ground_objects()
451 glDisable(GL_LIGHTING); in render_light_view()
621 glDisable(GL_TEXTURE_2D); in setup_cloud_texturing()
726 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene()
745 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene()
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/dports/graphics/glexcess/glexcess/
H A Dscene06.cpp129 glDisable (GL_CULL_FACE); in e_InitGL()
233 glDisable(GL_TEXTURE_2D); in e_Clear()
234 glDisable(GL_DEPTH_TEST); in e_Clear()
241 glDisable(GL_BLEND); in e_Clear()
260 glDisable(GL_DEPTH_TEST); in e_DrawGLScene()
262 glDisable(GL_FOG); in e_DrawGLScene()
263 glDisable(GL_TEXTURE_2D); in e_DrawGLScene()
540 glDisable(GL_BLEND); in e_DrawGLScene()
587 glDisable(GL_BLEND); in e_DrawGLScene()
603 glDisable(GL_CULL_FACE); in e_DrawGLScene()
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H A Dscene03.cpp159 glDisable(GL_LIGHTING); in b_InitGL()
208 glDisable(GL_BLEND); in b_clear()
335 glDisable(GL_BLEND); in b_DrawGLScene()
392 glDisable(GL_BLEND); in b_DrawGLScene()
415 glDisable(GL_BLEND); in b_DrawGLScene()
467 glDisable(GL_BLEND); in b_DrawGLScene()
511 glDisable(GL_BLEND); in b_DrawGLScene()
527 glDisable(GL_BLEND); in b_DrawGLScene()
568 glDisable(GL_BLEND); in b_DrawGLScene()
604 glDisable(GL_BLEND); in b_DrawGLScene()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dshadows.c89 glDisable(GL_CULL_FACE); in draw_3d_object_shadow()
95 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadow()
117 glDisable(GL_ALPHA_TEST); in draw_3d_object_shadow()
153 glDisable(GL_CULL_FACE); in display_shadows()
246 glDisable(GL_CULL_FACE); in display_night_shadows()
313 glDisable(GL_CULL_FACE); in display_3d_ground_objects()
380 glDisable(GL_CULL_FACE); in display_3d_non_ground_objects()
391 glDisable(GL_LIGHTING); in draw_sun_shadowed_scene()
428 glDisable(GL_BLEND); in draw_sun_shadowed_scene()
446 glDisable(GL_LIGHTING); in draw_night_shadowed_scene()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/
H A Dgl_unit.c66 glDisable(GL_FOG); in sdlgl_unit_startup()
67 glDisable(GL_BLEND); in sdlgl_unit_startup()
68 glDisable(GL_LIGHTING); in sdlgl_unit_startup()
69 glDisable(GL_TEXTURE_2D); in sdlgl_unit_startup()
70 glDisable(GL_CULL_FACE); in sdlgl_unit_startup()
71 glDisable(GL_DEPTH_TEST); in sdlgl_unit_startup()
72 glDisable(GL_SCISSOR_TEST); in sdlgl_unit_startup()
78 glDisable(GL_DITHER); in sdlgl_unit_startup()
92 glDisable(GL_LIGHTING); in sdlgl_unit_startup()
193 glDisable(GL_TEXTURE_2D); in flush_units()
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/dports/lang/smalltalk/smalltalk-3.2.5/packages/sdl/cairo/
H A DCairoSDL.st144 glDisable: const glAlphaTest;
145 glDisable: const glClipPlane0;
146 glDisable: const glClipPlane1;
147 glDisable: const glClipPlane2;
148 glDisable: const glClipPlane3;
153 glDisable: const glCullFace;
154 glDisable: const glDepthTest;
155 "glDisable: const glDither;"
156 glDisable: const glFog;
157 glDisable: const glLighting;
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/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_draw.cpp74 glDisable(GL_ALPHA_TEST); in DrawPic()
98 glDisable(GL_BLEND); in DrawPic()
129 glDisable(GL_ALPHA_TEST); in DrawPicShadow()
143 glDisable(GL_BLEND); in DrawPicShadow()
207 glDisable(GL_TEXTURE_2D); in FillRect()
208 glDisable(GL_ALPHA_TEST); in FillRect()
243 glDisable(GL_ALPHA_TEST); in ShadeRect()
244 glDisable(GL_TEXTURE_2D); in ShadeRect()
256 glDisable(GL_BLEND); in ShadeRect()
294 glDisable(GL_BLEND); in DrawConsoleBackground()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/decorate_background/
H A Dcubemap.cpp85 glDisable(GL_LIGHTING); in DrawEnvCubeOld()
86 glDisable(GL_TEXTURE_1D); in DrawEnvCubeOld()
130 glDisable(GL_LIGHTING); in DrawEnvCubeExt()
131 glDisable(GL_TEXTURE_1D); in DrawEnvCubeExt()
132 glDisable(GL_TEXTURE_2D); in DrawEnvCubeExt()
176 glDisable(GL_TEXTURE_GEN_S); in DrawEnvCubeExt()
177 glDisable(GL_TEXTURE_GEN_T); in DrawEnvCubeExt()
178 glDisable(GL_TEXTURE_GEN_R); in DrawEnvCubeExt()
219 glDisable(GL_TEXTURE_1D); in LoadOld()
260 glDisable(GL_TEXTURE_1D); in LoadExt()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/glu/
H A Dnurbs.c220 glDisable(GL_MAP1_VERTEX_3); in gluEndCurve()
221 glDisable(GL_MAP1_VERTEX_4); in gluEndCurve()
222 glDisable(GL_MAP1_INDEX); in gluEndCurve()
223 glDisable(GL_MAP1_COLOR_4); in gluEndCurve()
224 glDisable(GL_MAP1_NORMAL); in gluEndCurve()
229 glDisable(GL_MAP2_VERTEX_3); in gluEndCurve()
230 glDisable(GL_MAP2_VERTEX_4); in gluEndCurve()
231 glDisable(GL_MAP2_INDEX); in gluEndCurve()
232 glDisable(GL_MAP2_COLOR_4); in gluEndCurve()
233 glDisable(GL_MAP2_NORMAL); in gluEndCurve()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/general/
H A Dpoint-line-no-cull.c146 glDisable(GL_BLEND); in test_lines_no_culling()
147 glDisable(GL_LINE_SMOOTH); in test_lines_no_culling()
148 glDisable(GL_CULL_FACE); in test_lines_no_culling()
227 glDisable(GL_BLEND); in test_points_no_culling()
229 glDisable(GL_CULL_FACE); in test_points_no_culling()
276 glDisable(GL_BLEND); in test_lines_no_stippling()
277 glDisable(GL_LINE_SMOOTH); in test_lines_no_stippling()
322 glDisable(GL_BLEND); in test_points_no_stippling()
367 glDisable(GL_BLEND); in test_lines_no_pgonmode()
368 glDisable(GL_LINE_SMOOTH); in test_lines_no_pgonmode()
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/dports/games/bzflag-server/bzflag-2.4.22/src/ogl/
H A DOpenGLGState.cxx454 glDisable(GL_TEXTURE_2D); in resetOpenGLState()
470 glDisable(GL_LIGHTING); in resetOpenGLState()
475 glDisable(GL_BLEND); in resetOpenGLState()
778 glDisable(GL_BLEND); in setOpenGLState()
1371 glDisable(GL_TEXTURE_2D); in initGLState()
1373 glDisable(GL_LIGHTING); in initGLState()
1375 glDisable(GL_BLEND); in initGLState()
1377 glDisable(GL_LINE_SMOOTH); in initGLState()
1378 glDisable(GL_POINT_SMOOTH); in initGLState()
1379 glDisable(GL_LINE_STIPPLE); in initGLState()
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/dports/games/bzflag/bzflag-2.4.22/src/ogl/
H A DOpenGLGState.cxx454 glDisable(GL_TEXTURE_2D); in resetOpenGLState()
470 glDisable(GL_LIGHTING); in resetOpenGLState()
475 glDisable(GL_BLEND); in resetOpenGLState()
778 glDisable(GL_BLEND); in setOpenGLState()
1371 glDisable(GL_TEXTURE_2D); in initGLState()
1373 glDisable(GL_LIGHTING); in initGLState()
1375 glDisable(GL_BLEND); in initGLState()
1377 glDisable(GL_LINE_SMOOTH); in initGLState()
1378 glDisable(GL_POINT_SMOOTH); in initGLState()
1379 glDisable(GL_LINE_STIPPLE); in initGLState()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameInitDispose.cpp228 glDisable(GL_BLEND); in LoadingScreen()
260 glDisable(GL_BLEND); in LoadingScreen()
300 glDisable(GL_BLEND); in LoadingScreen()
340 glDisable(GL_BLEND); in LoadingScreen()
405 glDisable(GL_TEXTURE_2D); in FadeLoadingScreen()
408 glDisable(GL_DEPTH_TEST); in FadeLoadingScreen()
409 glDisable(GL_CULL_FACE); in FadeLoadingScreen()
410 glDisable(GL_LIGHTING); in FadeLoadingScreen()
422 glDisable(GL_BLEND); in FadeLoadingScreen()
436 glDisable(GL_TEXTURE_2D); in FadeLoadingScreen()
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/dports/audio/mumble/mumble-1.3.3/overlay_gl/
H A Doverlay.c543 glDisable(GL_ALPHA_TEST); in drawContext()
544 glDisable(GL_AUTO_NORMAL); in drawContext()
547 glDisable(GL_COLOR_TABLE); in drawContext()
550 glDisable(GL_CULL_FACE); in drawContext()
551 glDisable(GL_DEPTH_TEST); in drawContext()
552 glDisable(GL_DITHER); in drawContext()
553 glDisable(GL_FOG); in drawContext()
554 glDisable(GL_HISTOGRAM); in drawContext()
556 glDisable(GL_LIGHTING); in drawContext()
557 glDisable(GL_NORMALIZE); in drawContext()
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/dports/audio/murmur/mumble-1.3.3/overlay_gl/
H A Doverlay.c542 glDisable(GL_ALPHA_TEST); in drawContext()
543 glDisable(GL_AUTO_NORMAL); in drawContext()
546 glDisable(GL_COLOR_TABLE); in drawContext()
549 glDisable(GL_CULL_FACE); in drawContext()
550 glDisable(GL_DEPTH_TEST); in drawContext()
551 glDisable(GL_DITHER); in drawContext()
552 glDisable(GL_FOG); in drawContext()
553 glDisable(GL_HISTOGRAM); in drawContext()
555 glDisable(GL_LIGHTING); in drawContext()
556 glDisable(GL_NORMALIZE); in drawContext()
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/dports/games/blackshadeselite/blackshadeselite/Source/
H A DGameDraw.cpp77 glDisable(GL_TEXTURE_2D); in LoadingScreen()
79 glDisable(GL_CULL_FACE); in LoadingScreen()
80 glDisable(GL_LIGHTING); in LoadingScreen()
131 glDisable(GL_BLEND); in LoadingScreen()
138 glDisable(GL_LIGHTING); in LoadingScreen()
188 glDisable(GL_BLEND); in LoadingScreen()
314 glDisable(GL_BLEND); in DrawFlash()
330 glDisable(GL_FOG); in DrawMainMenu()
1039 glDisable(GL_BLEND); in DrawGame()
1102 glDisable(GL_FOG); in DrawGame()
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