/dports/audio/snd/snd-21.2/ |
H A D | snd-gl.scm | 85 (format () "GL_EDGE_FLAG: ~A~%" (glGetBooleanv GL_EDGE_FLAG)) 121 (format () "GL_NORMALIZE: ~A~%" (glGetBooleanv GL_NORMALIZE)) 134 (format () "GL_FOG: ~A~%" (glGetBooleanv GL_FOG)) 136 (format () "GL_LIGHTING: ~A~%" (glGetBooleanv GL_LIGHTING)) 157 (if (car (glGetBooleanv (+ GL_LIGHT0 i))) 175 (format () "GL_CULL_FACE: ~A~%" (glGetBooleanv GL_CULL_FACE)) 208 (format () "GL_BLEND: ~A~%" (glGetBooleanv GL_BLEND)) 211 (format () "GL_DITHER: ~A~%" (glGetBooleanv GL_DITHER)) 212 (format () "GL_LOGIC_OP: ~A~%" (glGetBooleanv GL_LOGIC_OP)) 236 (format () "GL_MAP_COLOR: ~A~%" (glGetBooleanv GL_MAP_COLOR)) [all …]
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiGL/ |
H A D | scopedStateHolder.cpp | 66 glGetBooleanv(GL_DEPTH_TEST, (GLboolean*)&_restoreDepthTest); 67 glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean*)&_restoreDepthWriteMask); 71 glGetBooleanv(GL_BLEND, (GLboolean*)&_restoreblendEnabled); 78 glGetBooleanv( 81 glGetBooleanv( 85 glGetBooleanv(GL_CULL_FACE, (GLboolean*)&_cullFace); 88 glGetBooleanv(GL_RASTERIZER_DISCARD, (GLboolean*)&_rasterizerDiscard); 89 glGetBooleanv(GL_FRAMEBUFFER_SRGB, (GLboolean*)&_restoreFramebufferSRGB);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/browser/gfx/ |
H A D | scoped_app_gl_state_restore.cc | 198 glGetBooleanv(GL_STENCIL_TEST, &stencil_state_.stencil_test_enabled); in ScopedAppGLStateRestoreImpl() 271 glGetBooleanv(GL_BLEND, &blend_enabled_); in SaveHWUIState() 277 glGetBooleanv(GL_SCISSOR_TEST, &scissor_test_); in SaveHWUIState() 285 glGetBooleanv(GL_DEPTH_TEST, &depth_test_); in SaveHWUIState() 286 glGetBooleanv(GL_CULL_FACE, &cull_face_); in SaveHWUIState() 288 glGetBooleanv(GL_COLOR_WRITEMASK, color_mask_); in SaveHWUIState() 294 glGetBooleanv(GL_DEPTH_WRITEMASK, &depth_mask_); in SaveHWUIState() 302 glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT, &sample_coverage_invert_); in SaveHWUIState() 306 glGetBooleanv(GL_DITHER, &enable_dither_); in SaveHWUIState() 309 glGetBooleanv(GL_SAMPLE_COVERAGE, &enable_sample_coverage_); in SaveHWUIState() [all …]
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/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | setOpenGLState.c | 51 glGetBooleanv( GL_LIGHT_MODEL_TWO_SIDE, two_side ); in SetCageOGLState() 52 glGetBooleanv( GL_CULL_FACE, cull_face ); in SetCageOGLState() 96 glGetBooleanv( GL_LIGHT_MODEL_TWO_SIDE, &get_two_side ); in DisableCageOGLState() 100 glGetBooleanv( GL_CULL_FACE, &get_cull_face ); in DisableCageOGLState()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | gles2_conformance.cpp | 41 glGetBooleanv(GL_ACTIVE_TEXTURE, 0); in main() 51 glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &b); in main() 68 glGetBooleanv(GL_SHADER_BINARY_FORMATS, &b); in main() 77 glGetBooleanv(GL_SHADER_COMPILER, &b); in main()
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H A D | cubegeom_glew.c | 106 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(!tempBool); in main() 108 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); in main() 203 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); in main()
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/dports/math/qwtplot3d/qwtplot3d-438c855d/src/ |
H A D | qwt3d_drawable.cpp | 12 glGetBooleanv(GL_LINE_SMOOTH, &ls); in saveGLState() 13 glGetBooleanv(GL_POLYGON_SMOOTH, &pols); in saveGLState() 20 glGetBooleanv(GL_LINE_STIPPLE, &sallowed); in saveGLState() 21 glGetBooleanv(GL_TEXTURE_2D, &tex2d); in saveGLState() 26 glGetBooleanv(GL_POLYGON_OFFSET_FILL, &poloffsfill); in saveGLState()
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/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/src/ |
H A D | qwt3d_drawable.cpp | 12 glGetBooleanv(GL_LINE_SMOOTH, &ls); in saveGLState() 13 glGetBooleanv(GL_POLYGON_SMOOTH, &pols); in saveGLState() 20 glGetBooleanv(GL_LINE_STIPPLE, &sallowed); in saveGLState() 21 glGetBooleanv(GL_TEXTURE_2D, &tex2d); in saveGLState() 26 glGetBooleanv(GL_POLYGON_OFFSET_FILL, &poloffsfill); in saveGLState()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/internals/ |
H A D | vgui_accelerate_x11.cxx | 112 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_glClear() 125 glGetBooleanv(GL_SCISSOR_TEST, &scissor_enabled); in vgui_glClear() 187 glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID, &raster_pos_valid); in vgui_glDrawPixels() 191 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_glDrawPixels() 193 glGetBooleanv(GL_DEPTH_TEST, &depth_test_enabled); in vgui_glDrawPixels() 277 glGetBooleanv(GL_SCISSOR_TEST, &scissor_enabled); in vgui_glDrawPixels() 416 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_choose_cache_format() 418 glGetBooleanv(GL_DEPTH_TEST, &depth_test_enabled); in vgui_choose_cache_format()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/ |
H A D | vtkOpenGLState.cxx | 92 ::glGetBooleanv(GL_DEPTH_WRITEMASK, params); in CheckState() 98 ::glGetBooleanv(GL_COLOR_WRITEMASK, params); in CheckState() 109 ::glGetBooleanv(GL_BLEND, params); in CheckState() 115 ::glGetBooleanv(GL_DEPTH_TEST, params); in CheckState() 121 ::glGetBooleanv(GL_CULL_FACE, params); in CheckState() 128 ::glGetBooleanv(GL_MULTISAMPLE, params); in CheckState() 135 ::glGetBooleanv(GL_SCISSOR_TEST, params); in CheckState() 141 ::glGetBooleanv(GL_STENCIL_TEST, params); in CheckState() 623 ::glGetBooleanv(cap, ¶ms); in ResetEnumState() 695 ::glGetBooleanv(pname, params); in vtkglGetBooleanv() [all …]
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/ |
H A D | glstate.h | 119 glGetBooleanv(cap, &curVal); in IsEnabled() 145 glGetBooleanv(GL_DEPTH_WRITEMASK, &m_OriginalDepthMask); in glDepthMask() 201 glGetBooleanv(GL_COLOR_WRITEMASK, m_OriginalColorMask); in glColorMask()
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | ogl_extensions.c | 193 GL_DEBUG( glGetBooleanv )( GL_AUX_BUFFERS, &pcaps->aux_buffers ); in oglx_Get_Screen_Info() 194 GL_DEBUG( glGetBooleanv )( GL_RGBA_MODE, &pcaps->rgba_mode ); in oglx_Get_Screen_Info() 195 GL_DEBUG( glGetBooleanv )( GL_INDEX_MODE, &pcaps->index_mode ); in oglx_Get_Screen_Info() 196 GL_DEBUG( glGetBooleanv )( GL_DOUBLEBUFFER, &pcaps->doublebuffer ); in oglx_Get_Screen_Info() 197 GL_DEBUG( glGetBooleanv )( GL_STEREO, &pcaps->stereo ); in oglx_Get_Screen_Info()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkOpenGLLabeledContourMapper.cxx | 40 glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); in ApplyStencil() 42 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); in ApplyStencil()
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/dports/math/octomap/octomap-1.9.7/octovis/src/ |
H A D | SelectionBox.cpp | 164 glGetBooleanv(GL_LIGHTING, &lighting); in draw() 165 glGetBooleanv(GL_COLOR_MATERIAL, &colorMaterial); in draw() 247 glGetBooleanv(GL_LIGHTING, &lighting); in drawAxis() 248 glGetBooleanv(GL_COLOR_MATERIAL, &colorMaterial); in drawAxis()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/ |
H A D | OpenGL_DebugFont.cpp | 115 glGetBooleanv(GL_TEXTURE_GEN_S, &m_texGenS); in saveOpenGLState() 116 glGetBooleanv(GL_TEXTURE_GEN_T, &m_texGenT); in saveOpenGLState() 117 glGetBooleanv(GL_TEXTURE_GEN_R, &m_texGenR); in saveOpenGLState() 260 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawFilledRect() 365 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawTexturedRect()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/ |
H A D | OpenGL_DebugFont.cpp | 115 glGetBooleanv(GL_TEXTURE_GEN_S, &m_texGenS); in saveOpenGLState() 116 glGetBooleanv(GL_TEXTURE_GEN_T, &m_texGenT); in saveOpenGLState() 117 glGetBooleanv(GL_TEXTURE_GEN_R, &m_texGenR); in saveOpenGLState() 260 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawFilledRect() 365 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawTexturedRect()
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/dports/science/elmerfem/elmerfem-release-9.0/post/src/graphics/ |
H A D | graphics.c | 138 glGetBooleanv( GL_DEPTH_TEST,&DepthEnabled ); in gra_draw_viewport_frame() 202 glGetBooleanv(GL_TEXTURE_1D,&TexEnabled); in gra_bbox() 210 glGetBooleanv(GL_DEPTH_TEST,&DepthEnabled); in gra_bbox()
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/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/android/src/common/ |
H A D | qandroidvideooutput.cpp | 390 glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); in renderFrameToFbo() 391 glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); in renderFrameToFbo() 392 glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); in renderFrameToFbo() 393 glGetBooleanv(GL_BLEND, &blendEnabled); in renderFrameToFbo()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | SRGBFramebufferTest.cpp | 53 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P() 63 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | SRGBFramebufferTest.cpp | 76 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P() 86 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_depth_clamp/ |
H A D | depth-clamp-status.c | 84 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init() 112 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init()
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | medit.c | 59 glGetBooleanv(GL_RGBA_MODE,&b); in grInfo() 61 glGetBooleanv(GL_DOUBLEBUFFER,&b); in grInfo() 63 glGetBooleanv(GL_STEREO,&b); in grInfo() 306 glGetBooleanv(GL_STEREO,&hasStereo); in main()
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/dports/misc/usd/USD-21.11/pxr/imaging/hgiInterop/ |
H A D | opengl.cpp | 222 glGetBooleanv(GL_DEPTH_WRITEMASK, &restoreDepthMask); in CompositeToInterop() 239 glGetBooleanv(GL_BLEND, &blendEnabled); in CompositeToInterop() 258 glGetBooleanv(GL_SAMPLE_ALPHA_TO_COVERAGE, &restoreAlphaToCoverage); in CompositeToInterop()
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/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/src/mswin/ |
H A D | fg_state_mswin.c | 78 glGetBooleanv ( GL_RGBA_MODE, &boolValue ); in fgPlatformGlutGet() 86 glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); in fgPlatformGlutGet() 94 glGetBooleanv ( GL_STEREO, &boolValue ); in fgPlatformGlutGet()
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/dports/graphics/freeglut/freeglut-3.2.1/src/mswin/ |
H A D | fg_state_mswin.c | 85 glGetBooleanv ( GL_RGBA_MODE, &boolValue ); in fgPlatformGlutGet() 93 glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); in fgPlatformGlutGet() 101 glGetBooleanv ( GL_STEREO, &boolValue ); in fgPlatformGlutGet()
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