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Searched refs:glGetBooleanv (Results 1 – 25 of 1929) sorted by relevance

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/dports/audio/snd/snd-21.2/
H A Dsnd-gl.scm85 (format () "GL_EDGE_FLAG: ~A~%" (glGetBooleanv GL_EDGE_FLAG))
121 (format () "GL_NORMALIZE: ~A~%" (glGetBooleanv GL_NORMALIZE))
134 (format () "GL_FOG: ~A~%" (glGetBooleanv GL_FOG))
136 (format () "GL_LIGHTING: ~A~%" (glGetBooleanv GL_LIGHTING))
157 (if (car (glGetBooleanv (+ GL_LIGHT0 i)))
175 (format () "GL_CULL_FACE: ~A~%" (glGetBooleanv GL_CULL_FACE))
208 (format () "GL_BLEND: ~A~%" (glGetBooleanv GL_BLEND))
211 (format () "GL_DITHER: ~A~%" (glGetBooleanv GL_DITHER))
212 (format () "GL_LOGIC_OP: ~A~%" (glGetBooleanv GL_LOGIC_OP))
236 (format () "GL_MAP_COLOR: ~A~%" (glGetBooleanv GL_MAP_COLOR))
[all …]
/dports/misc/usd/USD-21.11/pxr/imaging/hgiGL/
H A DscopedStateHolder.cpp66 glGetBooleanv(GL_DEPTH_TEST, (GLboolean*)&_restoreDepthTest);
67 glGetBooleanv(GL_DEPTH_WRITEMASK, (GLboolean*)&_restoreDepthWriteMask);
71 glGetBooleanv(GL_BLEND, (GLboolean*)&_restoreblendEnabled);
78 glGetBooleanv(
81 glGetBooleanv(
85 glGetBooleanv(GL_CULL_FACE, (GLboolean*)&_cullFace);
88 glGetBooleanv(GL_RASTERIZER_DISCARD, (GLboolean*)&_rasterizerDiscard);
89 glGetBooleanv(GL_FRAMEBUFFER_SRGB, (GLboolean*)&_restoreFramebufferSRGB);
/dports/www/chromium-legacy/chromium-88.0.4324.182/android_webview/browser/gfx/
H A Dscoped_app_gl_state_restore.cc198 glGetBooleanv(GL_STENCIL_TEST, &stencil_state_.stencil_test_enabled); in ScopedAppGLStateRestoreImpl()
271 glGetBooleanv(GL_BLEND, &blend_enabled_); in SaveHWUIState()
277 glGetBooleanv(GL_SCISSOR_TEST, &scissor_test_); in SaveHWUIState()
285 glGetBooleanv(GL_DEPTH_TEST, &depth_test_); in SaveHWUIState()
286 glGetBooleanv(GL_CULL_FACE, &cull_face_); in SaveHWUIState()
288 glGetBooleanv(GL_COLOR_WRITEMASK, color_mask_); in SaveHWUIState()
294 glGetBooleanv(GL_DEPTH_WRITEMASK, &depth_mask_); in SaveHWUIState()
302 glGetBooleanv(GL_SAMPLE_COVERAGE_INVERT, &sample_coverage_invert_); in SaveHWUIState()
306 glGetBooleanv(GL_DITHER, &enable_dither_); in SaveHWUIState()
309 glGetBooleanv(GL_SAMPLE_COVERAGE, &enable_sample_coverage_); in SaveHWUIState()
[all …]
/dports/science/xcrysden/xcrysden-1.6.2/C/
H A DsetOpenGLState.c51 glGetBooleanv( GL_LIGHT_MODEL_TWO_SIDE, two_side ); in SetCageOGLState()
52 glGetBooleanv( GL_CULL_FACE, cull_face ); in SetCageOGLState()
96 glGetBooleanv( GL_LIGHT_MODEL_TWO_SIDE, &get_two_side ); in DisableCageOGLState()
100 glGetBooleanv( GL_CULL_FACE, &get_cull_face ); in DisableCageOGLState()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dgles2_conformance.cpp41 glGetBooleanv(GL_ACTIVE_TEXTURE, 0); in main()
51 glGetBooleanv(GL_NUM_SHADER_BINARY_FORMATS, &b); in main()
68 glGetBooleanv(GL_SHADER_BINARY_FORMATS, &b); in main()
77 glGetBooleanv(GL_SHADER_COMPILER, &b); in main()
H A Dcubegeom_glew.c106 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(!tempBool); in main()
108 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); in main()
203 glGetBooleanv(GL_VERTEX_ARRAY, &tempBool); assert(tempBool); in main()
/dports/math/qwtplot3d/qwtplot3d-438c855d/src/
H A Dqwt3d_drawable.cpp12 glGetBooleanv(GL_LINE_SMOOTH, &ls); in saveGLState()
13 glGetBooleanv(GL_POLYGON_SMOOTH, &pols); in saveGLState()
20 glGetBooleanv(GL_LINE_STIPPLE, &sallowed); in saveGLState()
21 glGetBooleanv(GL_TEXTURE_2D, &tex2d); in saveGLState()
26 glGetBooleanv(GL_POLYGON_OFFSET_FILL, &poloffsfill); in saveGLState()
/dports/math/qtiplot-doc/qtiplot-0.9.8.9/3rdparty/qwtplot3d/src/
H A Dqwt3d_drawable.cpp12 glGetBooleanv(GL_LINE_SMOOTH, &ls); in saveGLState()
13 glGetBooleanv(GL_POLYGON_SMOOTH, &pols); in saveGLState()
20 glGetBooleanv(GL_LINE_STIPPLE, &sallowed); in saveGLState()
21 glGetBooleanv(GL_TEXTURE_2D, &tex2d); in saveGLState()
26 glGetBooleanv(GL_POLYGON_OFFSET_FILL, &poloffsfill); in saveGLState()
/dports/misc/vxl/vxl-3.3.2/core/vgui/internals/
H A Dvgui_accelerate_x11.cxx112 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_glClear()
125 glGetBooleanv(GL_SCISSOR_TEST, &scissor_enabled); in vgui_glClear()
187 glGetBooleanv(GL_CURRENT_RASTER_POSITION_VALID, &raster_pos_valid); in vgui_glDrawPixels()
191 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_glDrawPixels()
193 glGetBooleanv(GL_DEPTH_TEST, &depth_test_enabled); in vgui_glDrawPixels()
277 glGetBooleanv(GL_SCISSOR_TEST, &scissor_enabled); in vgui_glDrawPixels()
416 glGetBooleanv(GL_RGBA_MODE, &rgba_mode); in vgui_choose_cache_format()
418 glGetBooleanv(GL_DEPTH_TEST, &depth_test_enabled); in vgui_choose_cache_format()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/
H A DvtkOpenGLState.cxx92 ::glGetBooleanv(GL_DEPTH_WRITEMASK, params); in CheckState()
98 ::glGetBooleanv(GL_COLOR_WRITEMASK, params); in CheckState()
109 ::glGetBooleanv(GL_BLEND, params); in CheckState()
115 ::glGetBooleanv(GL_DEPTH_TEST, params); in CheckState()
121 ::glGetBooleanv(GL_CULL_FACE, params); in CheckState()
128 ::glGetBooleanv(GL_MULTISAMPLE, params); in CheckState()
135 ::glGetBooleanv(GL_SCISSOR_TEST, params); in CheckState()
141 ::glGetBooleanv(GL_STENCIL_TEST, params); in CheckState()
623 ::glGetBooleanv(cap, &params); in ResetEnumState()
695 ::glGetBooleanv(pname, params); in vtkglGetBooleanv()
[all …]
/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/
H A Dglstate.h119 glGetBooleanv(cap, &curVal); in IsEnabled()
145 glGetBooleanv(GL_DEPTH_WRITEMASK, &m_OriginalDepthMask); in glDepthMask()
201 glGetBooleanv(GL_COLOR_WRITEMASK, m_OriginalColorMask); in glColorMask()
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A Dogl_extensions.c193 GL_DEBUG( glGetBooleanv )( GL_AUX_BUFFERS, &pcaps->aux_buffers ); in oglx_Get_Screen_Info()
194 GL_DEBUG( glGetBooleanv )( GL_RGBA_MODE, &pcaps->rgba_mode ); in oglx_Get_Screen_Info()
195 GL_DEBUG( glGetBooleanv )( GL_INDEX_MODE, &pcaps->index_mode ); in oglx_Get_Screen_Info()
196 GL_DEBUG( glGetBooleanv )( GL_DOUBLEBUFFER, &pcaps->doublebuffer ); in oglx_Get_Screen_Info()
197 GL_DEBUG( glGetBooleanv )( GL_STEREO, &pcaps->stereo ); in oglx_Get_Screen_Info()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLabeledContourMapper.cxx40 glGetBooleanv(GL_COLOR_WRITEMASK, colorMask); in ApplyStencil()
42 glGetBooleanv(GL_DEPTH_WRITEMASK, &depthMask); in ApplyStencil()
/dports/math/octomap/octomap-1.9.7/octovis/src/
H A DSelectionBox.cpp164 glGetBooleanv(GL_LIGHTING, &lighting); in draw()
165 glGetBooleanv(GL_COLOR_MATERIAL, &colorMaterial); in draw()
247 glGetBooleanv(GL_LIGHTING, &lighting); in drawAxis()
248 glGetBooleanv(GL_COLOR_MATERIAL, &colorMaterial); in drawAxis()
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/
H A DOpenGL_DebugFont.cpp115 glGetBooleanv(GL_TEXTURE_GEN_S, &m_texGenS); in saveOpenGLState()
116 glGetBooleanv(GL_TEXTURE_GEN_T, &m_texGenT); in saveOpenGLState()
117 glGetBooleanv(GL_TEXTURE_GEN_R, &m_texGenR); in saveOpenGLState()
260 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawFilledRect()
365 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawTexturedRect()
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/
H A DOpenGL_DebugFont.cpp115 glGetBooleanv(GL_TEXTURE_GEN_S, &m_texGenS); in saveOpenGLState()
116 glGetBooleanv(GL_TEXTURE_GEN_T, &m_texGenT); in saveOpenGLState()
117 glGetBooleanv(GL_TEXTURE_GEN_R, &m_texGenR); in saveOpenGLState()
260 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawFilledRect()
365 glGetBooleanv(GL_TEXTURE_2D, &texturesOn); in DrawTexturedRect()
/dports/science/elmerfem/elmerfem-release-9.0/post/src/graphics/
H A Dgraphics.c138 glGetBooleanv( GL_DEPTH_TEST,&DepthEnabled ); in gra_draw_viewport_frame()
202 glGetBooleanv(GL_TEXTURE_1D,&TexEnabled); in gra_bbox()
210 glGetBooleanv(GL_DEPTH_TEST,&DepthEnabled); in gra_bbox()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/plugins/android/src/common/
H A Dqandroidvideooutput.cpp390 glGetBooleanv(GL_STENCIL_TEST, &stencilTestEnabled); in renderFrameToFbo()
391 glGetBooleanv(GL_DEPTH_TEST, &depthTestEnabled); in renderFrameToFbo()
392 glGetBooleanv(GL_SCISSOR_TEST, &scissorTestEnabled); in renderFrameToFbo()
393 glGetBooleanv(GL_BLEND, &blendEnabled); in renderFrameToFbo()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DSRGBFramebufferTest.cpp53 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
63 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/
H A DSRGBFramebufferTest.cpp76 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
86 glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value); in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_depth_clamp/
H A Ddepth-clamp-status.c84 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init()
112 glGetBooleanv(GL_DEPTH_CLAMP, &b); in piglit_init()
/dports/science/medit/medit-2012.02.05_5/sources/
H A Dmedit.c59 glGetBooleanv(GL_RGBA_MODE,&b); in grInfo()
61 glGetBooleanv(GL_DOUBLEBUFFER,&b); in grInfo()
63 glGetBooleanv(GL_STEREO,&b); in grInfo()
306 glGetBooleanv(GL_STEREO,&hasStereo); in main()
/dports/misc/usd/USD-21.11/pxr/imaging/hgiInterop/
H A Dopengl.cpp222 glGetBooleanv(GL_DEPTH_WRITEMASK, &restoreDepthMask); in CompositeToInterop()
239 glGetBooleanv(GL_BLEND, &blendEnabled); in CompositeToInterop()
258 glGetBooleanv(GL_SAMPLE_ALPHA_TO_COVERAGE, &restoreAlphaToCoverage); in CompositeToInterop()
/dports/graphics/mupdf/mupdf-1.18.0-source/thirdparty/freeglut/src/mswin/
H A Dfg_state_mswin.c78 glGetBooleanv ( GL_RGBA_MODE, &boolValue ); in fgPlatformGlutGet()
86 glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); in fgPlatformGlutGet()
94 glGetBooleanv ( GL_STEREO, &boolValue ); in fgPlatformGlutGet()
/dports/graphics/freeglut/freeglut-3.2.1/src/mswin/
H A Dfg_state_mswin.c85 glGetBooleanv ( GL_RGBA_MODE, &boolValue ); in fgPlatformGlutGet()
93 glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue ); in fgPlatformGlutGet()
101 glGetBooleanv ( GL_STEREO, &boolValue ); in fgPlatformGlutGet()

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