/dports/games/neverball/neverball-1.6.0/share/ |
H A D | glext.c | 40 PFNGLGETSHADERIV_PROC glGetShaderiv_; variable 154 SDL_GL_GFPA(glGetShaderiv_, "glGetShaderiv"); in glext_init()
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H A D | glsl.c | 56 glGetShaderiv_(shader, GL_COMPILE_STATUS, &s); in check_shader_log() 57 glGetShaderiv_(shader, GL_INFO_LOG_LENGTH, &n); in check_shader_log()
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H A D | glext.h | 239 extern PFNGLGETSHADERIV_PROC glGetShaderiv_;
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | glexts.h | 128 #define glGetShaderiv_ glGetShaderiv macro 223 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | glexts.h | 124 #define glGetShaderiv_ glGetShaderiv macro 219 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | glexts.h | 375 #define glGetShaderiv_ glGetShaderiv macro 470 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 398 #define glGetShaderiv_ glGetShaderiv macro 500 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 398 #define glGetShaderiv_ glGetShaderiv macro 500 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | shader.cpp | 74 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo() 288 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
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H A D | rendergl.cpp | 111 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable 460 … glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 72 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo() 147 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
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H A D | rendergl.cpp | 68 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable 310 … glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | shader.cpp | 76 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo() 291 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
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H A D | rendergl.cpp | 123 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable 473 … glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | shader.cpp | 76 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo() 291 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
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H A D | rendergl.cpp | 123 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable 473 … glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shader.cpp | 73 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo() 148 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
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H A D | rendergl.cpp | 66 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable 301 … glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
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