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Searched refs:glGetShaderiv_ (Results 1 – 18 of 18) sorted by relevance

/dports/games/neverball/neverball-1.6.0/share/
H A Dglext.c40 PFNGLGETSHADERIV_PROC glGetShaderiv_; variable
154 SDL_GL_GFPA(glGetShaderiv_, "glGetShaderiv"); in glext_init()
H A Dglsl.c56 glGetShaderiv_(shader, GL_COMPILE_STATUS, &s); in check_shader_log()
57 glGetShaderiv_(shader, GL_INFO_LOG_LENGTH, &n); in check_shader_log()
H A Dglext.h239 extern PFNGLGETSHADERIV_PROC glGetShaderiv_;
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h128 #define glGetShaderiv_ glGetShaderiv macro
223 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h124 #define glGetShaderiv_ glGetShaderiv macro
219 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h375 #define glGetShaderiv_ glGetShaderiv macro
470 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h398 #define glGetShaderiv_ glGetShaderiv macro
500 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h398 #define glGetShaderiv_ glGetShaderiv macro
500 extern PFNGLGETSHADERIVPROC glGetShaderiv_;
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dshader.cpp74 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo()
288 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
H A Drendergl.cpp111 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable
460glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dshader.cpp72 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo()
147 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
H A Drendergl.cpp68 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable
310glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dshader.cpp76 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo()
291 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
H A Drendergl.cpp123 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable
473glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
/dports/games/tesseract/tesseract/src/engine/
H A Dshader.cpp76 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo()
291 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
H A Drendergl.cpp123 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable
473glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dshader.cpp73 if(type) glGetShaderiv_(obj, GL_INFO_LOG_LENGTH, &length); in showglslinfo()
148 glGetShaderiv_(obj, GL_COMPILE_STATUS, &success); in compileglslshader()
H A Drendergl.cpp66 PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL; variable
301glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv"); in gl_checkextensions()