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Searched refs:glMaterialfv (Results 1 – 25 of 1590) sorted by relevance

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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dmaterial.c109 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
111 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
113 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
122 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
126 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
135 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
139 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
148 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
150 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
163 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
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H A Daccanti.c55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit()
56 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); in myinit()
84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects()
92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects()
99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects()
105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dmaterial.c109 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
111 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
113 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
122 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
126 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
135 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
139 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display()
148 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display()
150 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
163 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display()
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/
H A Dcrrc_builtin_scenery.cpp289 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_water); in compile_display_list()
290 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_water); in compile_display_list()
291 glMaterialfv(GL_FRONT,GL_SPECULAR,no_mat); in compile_display_list()
293 glMaterialfv(GL_FRONT,GL_EMISSION,no_mat); in compile_display_list()
310 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_grass); in compile_display_list()
311 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in compile_display_list()
312 glMaterialfv(GL_FRONT,GL_SPECULAR,no_mat); in compile_display_list()
314 glMaterialfv(GL_FRONT,GL_EMISSION,no_mat); in compile_display_list()
1362 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_log); in draw()
1363 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw()
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/
H A Dbfish.c115 glMaterialfv (GL_FRONT, GL_SHININESS, fin_shininess); in DrawAnimatedBFish()
116 glMaterialfv (GL_FRONT, GL_AMBIENT, fin_ambient); in DrawAnimatedBFish()
117 glMaterialfv (GL_FRONT, GL_DIFFUSE, fin_diffuse); in DrawAnimatedBFish()
118 glMaterialfv (GL_FRONT, GL_SPECULAR, fin_specular); in DrawAnimatedBFish()
132 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish()
133 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish()
134 glMaterialfv (GL_FRONT, GL_SPECULAR, shadow_specular); in DrawAnimatedBFish()
150 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish()
151 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish()
192 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish()
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H A Dchromis.c69 glMaterialfv (GL_FRONT, GL_SHININESS, eye_shininess); in DrawAnimatedChromis()
70 glMaterialfv (GL_FRONT, GL_AMBIENT, eye_ambient); in DrawAnimatedChromis()
71 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_diffuse); in DrawAnimatedChromis()
72 glMaterialfv (GL_FRONT, GL_SPECULAR, eye_specular); in DrawAnimatedChromis()
76 glMaterialfv (GL_FRONT, GL_SHININESS, eye_outer_shininess); in DrawAnimatedChromis()
77 glMaterialfv (GL_FRONT, GL_AMBIENT, eye_outer_ambient); in DrawAnimatedChromis()
78 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_outer_diffuse); in DrawAnimatedChromis()
79 glMaterialfv (GL_FRONT, GL_SPECULAR, eye_outer_specular); in DrawAnimatedChromis()
110 glMaterialfv (GL_FRONT, GL_AMBIENT, userDefined_border_ambient); in DrawAnimatedChromis()
117 glMaterialfv (GL_FRONT, GL_AMBIENT, userDefined_body_ambient); in DrawAnimatedChromis()
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H A Dfish2.c172 glMaterialfv (GL_FRONT, GL_SHININESS, EyePupil_shininess); in DrawAnimatedFish2()
173 glMaterialfv (GL_FRONT, GL_AMBIENT, EyePupil_ambient); in DrawAnimatedFish2()
174 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyePupil_diffuse); in DrawAnimatedFish2()
175 glMaterialfv (GL_FRONT, GL_SPECULAR, EyePupil_specular); in DrawAnimatedFish2()
179 glMaterialfv (GL_FRONT, GL_SHININESS, EyeWhite_shininess); in DrawAnimatedFish2()
180 glMaterialfv (GL_FRONT, GL_AMBIENT, EyeWhite_ambient); in DrawAnimatedFish2()
181 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyeWhite_diffuse); in DrawAnimatedFish2()
182 glMaterialfv (GL_FRONT, GL_SPECULAR, EyeWhite_specular); in DrawAnimatedFish2()
203 glMaterialfv (GL_FRONT, GL_AMBIENT, UserDefined_ambient); in DrawAnimatedFish2()
204 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_diffuse); in DrawAnimatedFish2()
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H A Dfish.c251 glMaterialfv (GL_FRONT, GL_AMBIENT, UserDefined_ambient); in DrawAnimatedFish()
252 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_diffuse); in DrawAnimatedFish()
253 glMaterialfv (GL_FRONT, GL_SPECULAR, UserDefined_specular); in DrawAnimatedFish()
279 glMaterialfv (GL_FRONT, GL_SHININESS, EyeWhite_shininess); in DrawAnimatedFish()
280 glMaterialfv (GL_FRONT, GL_AMBIENT, EyeWhite_ambient); in DrawAnimatedFish()
281 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyeWhite_diffuse); in DrawAnimatedFish()
282 glMaterialfv (GL_FRONT, GL_SPECULAR, EyeWhite_specular); in DrawAnimatedFish()
286 glMaterialfv (GL_FRONT, GL_SHININESS, EyePupil_shininess); in DrawAnimatedFish()
287 glMaterialfv (GL_FRONT, GL_AMBIENT, EyePupil_ambient); in DrawAnimatedFish()
288 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyePupil_diffuse); in DrawAnimatedFish()
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/
H A Dhud.c69 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_crosshair()
98 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_crosshair()
123 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in draw_text_in_color()
134 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in draw_text_in_color()
173 glMaterialfv(GL_FRONT, GL_EMISSION, emit_red); in draw_shield_gauge()
180 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in draw_shield_gauge()
215 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge()
227 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge()
250 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge()
262 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge()
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H A Ddebug.c59 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad); in init_debug_axes()
62 glMaterialfv(GL_FRONT, GL_EMISSION, high_red); in init_debug_axes()
66 glMaterialfv(GL_FRONT, GL_EMISSION, low_red); in init_debug_axes()
71 glMaterialfv(GL_FRONT, GL_EMISSION, high_green); in init_debug_axes()
75 glMaterialfv(GL_FRONT, GL_EMISSION, low_green); in init_debug_axes()
80 glMaterialfv(GL_FRONT, GL_EMISSION, high_blue); in init_debug_axes()
84 glMaterialfv(GL_FRONT, GL_EMISSION, low_blue); in init_debug_axes()
90 glMaterialfv(GL_FRONT, GL_EMISSION, white); in init_debug_axes()
99 glMaterialfv(GL_FRONT, GL_EMISSION, normal); in init_debug_axes()
119 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad); in init_debug_grid()
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H A Dtarget.c117 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls()
118 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_target_dls()
135 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls()
143 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls()
144 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_target_dls()
150 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls()
155 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls()
179 glMaterialfv(GL_FRONT, GL_EMISSION, sc_emit0); in init_target_dls()
187 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls()
303 glMaterialfv(GL_FRONT, GL_EMISSION, emit_inrange); in draw_lcs()
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/dports/science/xcrysden/xcrysden-1.6.2/C/
H A Dlighting.c683 glMaterialfv(front, GL_DIFFUSE,
685 glMaterialfv(front, GL_AMBIENT,
692 glMaterialfv(back, GL_SPECULAR,
694 glMaterialfv(back, GL_DIFFUSE,
696 glMaterialfv(back, GL_AMBIENT,
698 glMaterialfv(back, GL_EMISSION,
712 glMaterialfv(front, GL_DIFFUSE,
723 glMaterialfv(back, GL_DIFFUSE,
725 glMaterialfv(back, GL_AMBIENT,
766 glMaterialfv(back, GL_DIFFUSE,
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dmorph3d.c375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra()
380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra()
386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra()
391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra()
406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube()
409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube()
412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube()
415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube()
418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube()
421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dmorph3d.c375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra()
380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra()
386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra()
391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra()
406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube()
409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube()
412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube()
415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube()
418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube()
421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Ddlist-materials.c70 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list()
75 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list()
79 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list()
84 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list()
88 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list()
93 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list()
114 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black); in test_material()
115 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material()
116 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in test_material()
117 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in test_material()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dmorph3d.c503 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra()
510 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra()
516 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra()
521 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra()
530 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube()
535 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube()
538 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube()
541 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube()
544 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube()
809 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dmorph3d.c323 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra()
330 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra()
336 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra()
341 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra()
350 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube()
355 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube()
358 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube()
361 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube()
364 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube()
634 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit()
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H A Dcircuit.c513 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in wire()
514 glMaterialfv(GL_FRONT, GL_SHININESS, &shin); in wire()
519 glMaterialfv(GL_FRONT, GL_SPECULAR, nospec); in wire()
657 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawResistor()
684 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawRCA()
713 glMaterialfv(GL_FRONT, GL_DIFFUSE, col); in DrawSwitch()
714 glMaterialfv(GL_FRONT, GL_AMBIENT, dark); in DrawSwitch()
715 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawSwitch()
733 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawSwitch()
753 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawFuse()
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/
H A Dmorph3d.pp406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]);
441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]);
444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]);
447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]);
450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]);
453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]);
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A Ddraw_floor.cpp27 glMaterialfv(GL_FRONT, GL_AMBIENT, black); in draw_floor()
28 glMaterialfv(GL_FRONT, GL_DIFFUSE, black); in draw_floor()
29 glMaterialfv(GL_FRONT, GL_SPECULAR, black); in draw_floor()
30 glMaterialfv(GL_FRONT, GL_EMISSION, black); in draw_floor()
89 glMaterialfv(GL_FRONT, GL_AMBIENT, black); in draw_floor_outline()
90 glMaterialfv(GL_FRONT, GL_DIFFUSE, black); in draw_floor_outline()
91 glMaterialfv(GL_FRONT, GL_SPECULAR, black); in draw_floor_outline()
92 glMaterialfv(GL_FRONT, GL_EMISSION, black); in draw_floor_outline()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DMaterial.cpp384 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, _ambientFront.ptr() ); in apply()
388 glMaterialfv( GL_FRONT, GL_AMBIENT, _ambientFront.ptr() ); in apply()
389 glMaterialfv( GL_BACK, GL_AMBIENT, _ambientBack.ptr() ); in apply()
397 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, _diffuseFront.ptr() ); in apply()
401 glMaterialfv( GL_FRONT, GL_DIFFUSE, _diffuseFront.ptr() ); in apply()
402 glMaterialfv( GL_BACK, GL_DIFFUSE, _diffuseBack.ptr() ); in apply()
410 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, _specularFront.ptr() ); in apply()
414 glMaterialfv( GL_FRONT, GL_SPECULAR, _specularFront.ptr() ); in apply()
415 glMaterialfv( GL_BACK, GL_SPECULAR, _specularBack.ptr() ); in apply()
427 glMaterialfv( GL_FRONT, GL_EMISSION, _emissionFront.ptr() ); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DMaterial.cpp385 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, _ambientFront.ptr() ); in apply()
389 glMaterialfv( GL_FRONT, GL_AMBIENT, _ambientFront.ptr() ); in apply()
390 glMaterialfv( GL_BACK, GL_AMBIENT, _ambientBack.ptr() ); in apply()
398 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, _diffuseFront.ptr() ); in apply()
402 glMaterialfv( GL_FRONT, GL_DIFFUSE, _diffuseFront.ptr() ); in apply()
403 glMaterialfv( GL_BACK, GL_DIFFUSE, _diffuseBack.ptr() ); in apply()
411 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, _specularFront.ptr() ); in apply()
415 glMaterialfv( GL_FRONT, GL_SPECULAR, _specularFront.ptr() ); in apply()
416 glMaterialfv( GL_BACK, GL_SPECULAR, _specularBack.ptr() ); in apply()
428 glMaterialfv( GL_FRONT, GL_EMISSION, _emissionFront.ptr() ); in apply()
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/include/
H A Dgl_aux.h196 glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess+col_scheme); in set_material()
197 glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular+col_scheme*4); in set_material()
198 glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse+col_scheme*4); in set_material()
199 glMaterialfv(GL_FRONT, GL_AMBIENT, front_mat_ambient+col_scheme*4); in set_material()
202 glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess+col_scheme); in set_material()
203 glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular+col_scheme*4); in set_material()
204 glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse+col_scheme*4); in set_material()
205 glMaterialfv(GL_BACK, GL_AMBIENT, back_mat_ambient+col_scheme*4); in set_material()
206 glMaterialfv(GL_BACK, GL_EMISSION, back_mat_emission+col_scheme*4); in set_material()
262 glMaterialfv(GL_FRONT, GL_SPECULAR, in Key()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/common_ogl/
H A Dogl_utils.cpp135 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetMaterial()
136 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetMaterial()
137 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetMaterial()
138 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetMaterial()
152 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetDiffuseMaterial()
153 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetDiffuseMaterial()
154 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetDiffuseMaterial()
155 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetDiffuseMaterial()

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