/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | material.c | 109 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 111 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() 113 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 122 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 126 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 135 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 139 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 148 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 150 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() 163 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() [all …]
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H A D | accanti.c | 55 glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); in myinit() 56 glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); in myinit() 84 glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); in displayObjects() 92 glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); in displayObjects() 99 glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); in displayObjects() 105 glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); in displayObjects()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | material.c | 109 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 111 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() 113 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 122 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 126 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 135 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 139 glMaterialfv(GL_FRONT, GL_EMISSION, no_mat); in display() 148 glMaterialfv(GL_FRONT, GL_AMBIENT, no_mat); in display() 150 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() 163 glMaterialfv(GL_FRONT, GL_SPECULAR, no_mat); in display() [all …]
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_builtin_scenery.cpp | 289 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_water); in compile_display_list() 290 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_water); in compile_display_list() 291 glMaterialfv(GL_FRONT,GL_SPECULAR,no_mat); in compile_display_list() 293 glMaterialfv(GL_FRONT,GL_EMISSION,no_mat); in compile_display_list() 310 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_grass); in compile_display_list() 311 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_grass); in compile_display_list() 312 glMaterialfv(GL_FRONT,GL_SPECULAR,no_mat); in compile_display_list() 314 glMaterialfv(GL_FRONT,GL_EMISSION,no_mat); in compile_display_list() 1362 glMaterialfv(GL_FRONT,GL_AMBIENT,mat_log); in draw() 1363 glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_log); in draw() [all …]
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/dports/x11-wm/compiz-plugins-unsupported/compiz-plugins-unsupported-0.8.8/src/atlantis/ |
H A D | bfish.c | 115 glMaterialfv (GL_FRONT, GL_SHININESS, fin_shininess); in DrawAnimatedBFish() 116 glMaterialfv (GL_FRONT, GL_AMBIENT, fin_ambient); in DrawAnimatedBFish() 117 glMaterialfv (GL_FRONT, GL_DIFFUSE, fin_diffuse); in DrawAnimatedBFish() 118 glMaterialfv (GL_FRONT, GL_SPECULAR, fin_specular); in DrawAnimatedBFish() 132 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish() 133 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish() 134 glMaterialfv (GL_FRONT, GL_SPECULAR, shadow_specular); in DrawAnimatedBFish() 150 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish() 151 glMaterialfv (GL_FRONT, GL_DIFFUSE, shadow_diffuse); in DrawAnimatedBFish() 192 glMaterialfv (GL_FRONT, GL_AMBIENT, shadow_ambient); in DrawAnimatedBFish() [all …]
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H A D | chromis.c | 69 glMaterialfv (GL_FRONT, GL_SHININESS, eye_shininess); in DrawAnimatedChromis() 70 glMaterialfv (GL_FRONT, GL_AMBIENT, eye_ambient); in DrawAnimatedChromis() 71 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_diffuse); in DrawAnimatedChromis() 72 glMaterialfv (GL_FRONT, GL_SPECULAR, eye_specular); in DrawAnimatedChromis() 76 glMaterialfv (GL_FRONT, GL_SHININESS, eye_outer_shininess); in DrawAnimatedChromis() 77 glMaterialfv (GL_FRONT, GL_AMBIENT, eye_outer_ambient); in DrawAnimatedChromis() 78 glMaterialfv (GL_FRONT, GL_DIFFUSE, eye_outer_diffuse); in DrawAnimatedChromis() 79 glMaterialfv (GL_FRONT, GL_SPECULAR, eye_outer_specular); in DrawAnimatedChromis() 110 glMaterialfv (GL_FRONT, GL_AMBIENT, userDefined_border_ambient); in DrawAnimatedChromis() 117 glMaterialfv (GL_FRONT, GL_AMBIENT, userDefined_body_ambient); in DrawAnimatedChromis() [all …]
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H A D | fish2.c | 172 glMaterialfv (GL_FRONT, GL_SHININESS, EyePupil_shininess); in DrawAnimatedFish2() 173 glMaterialfv (GL_FRONT, GL_AMBIENT, EyePupil_ambient); in DrawAnimatedFish2() 174 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyePupil_diffuse); in DrawAnimatedFish2() 175 glMaterialfv (GL_FRONT, GL_SPECULAR, EyePupil_specular); in DrawAnimatedFish2() 179 glMaterialfv (GL_FRONT, GL_SHININESS, EyeWhite_shininess); in DrawAnimatedFish2() 180 glMaterialfv (GL_FRONT, GL_AMBIENT, EyeWhite_ambient); in DrawAnimatedFish2() 181 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyeWhite_diffuse); in DrawAnimatedFish2() 182 glMaterialfv (GL_FRONT, GL_SPECULAR, EyeWhite_specular); in DrawAnimatedFish2() 203 glMaterialfv (GL_FRONT, GL_AMBIENT, UserDefined_ambient); in DrawAnimatedFish2() 204 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_diffuse); in DrawAnimatedFish2() [all …]
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H A D | fish.c | 251 glMaterialfv (GL_FRONT, GL_AMBIENT, UserDefined_ambient); in DrawAnimatedFish() 252 glMaterialfv (GL_FRONT, GL_DIFFUSE, UserDefined_diffuse); in DrawAnimatedFish() 253 glMaterialfv (GL_FRONT, GL_SPECULAR, UserDefined_specular); in DrawAnimatedFish() 279 glMaterialfv (GL_FRONT, GL_SHININESS, EyeWhite_shininess); in DrawAnimatedFish() 280 glMaterialfv (GL_FRONT, GL_AMBIENT, EyeWhite_ambient); in DrawAnimatedFish() 281 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyeWhite_diffuse); in DrawAnimatedFish() 282 glMaterialfv (GL_FRONT, GL_SPECULAR, EyeWhite_specular); in DrawAnimatedFish() 286 glMaterialfv (GL_FRONT, GL_SHININESS, EyePupil_shininess); in DrawAnimatedFish() 287 glMaterialfv (GL_FRONT, GL_AMBIENT, EyePupil_ambient); in DrawAnimatedFish() 288 glMaterialfv (GL_FRONT, GL_DIFFUSE, EyePupil_diffuse); in DrawAnimatedFish() [all …]
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/ |
H A D | hud.c | 69 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_crosshair() 98 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_crosshair() 123 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in draw_text_in_color() 134 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in draw_text_in_color() 173 glMaterialfv(GL_FRONT, GL_EMISSION, emit_red); in draw_shield_gauge() 180 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in draw_shield_gauge() 215 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge() 227 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge() 250 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge() 262 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_collision_warning_gauge() [all …]
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H A D | debug.c | 59 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad); in init_debug_axes() 62 glMaterialfv(GL_FRONT, GL_EMISSION, high_red); in init_debug_axes() 66 glMaterialfv(GL_FRONT, GL_EMISSION, low_red); in init_debug_axes() 71 glMaterialfv(GL_FRONT, GL_EMISSION, high_green); in init_debug_axes() 75 glMaterialfv(GL_FRONT, GL_EMISSION, low_green); in init_debug_axes() 80 glMaterialfv(GL_FRONT, GL_EMISSION, high_blue); in init_debug_axes() 84 glMaterialfv(GL_FRONT, GL_EMISSION, low_blue); in init_debug_axes() 90 glMaterialfv(GL_FRONT, GL_EMISSION, white); in init_debug_axes() 99 glMaterialfv(GL_FRONT, GL_EMISSION, normal); in init_debug_axes() 119 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad); in init_debug_grid() [all …]
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H A D | target.c | 117 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls() 118 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_target_dls() 135 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls() 143 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls() 144 glMaterialfv(GL_FRONT, GL_EMISSION, emit0); in init_target_dls() 150 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls() 155 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ad0); in init_target_dls() 179 glMaterialfv(GL_FRONT, GL_EMISSION, sc_emit0); in init_target_dls() 187 glMaterialfv(GL_FRONT, GL_EMISSION, emit_off); in init_target_dls() 303 glMaterialfv(GL_FRONT, GL_EMISSION, emit_inrange); in draw_lcs() [all …]
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/dports/science/xcrysden/xcrysden-1.6.2/C/ |
H A D | lighting.c | 683 glMaterialfv(front, GL_DIFFUSE, 685 glMaterialfv(front, GL_AMBIENT, 692 glMaterialfv(back, GL_SPECULAR, 694 glMaterialfv(back, GL_DIFFUSE, 696 glMaterialfv(back, GL_AMBIENT, 698 glMaterialfv(back, GL_EMISSION, 712 glMaterialfv(front, GL_DIFFUSE, 723 glMaterialfv(back, GL_DIFFUSE, 725 glMaterialfv(back, GL_AMBIENT, 766 glMaterialfv(back, GL_DIFFUSE, [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 375 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_tetra() 380 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_tetra() 386 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_tetra() 391 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_tetra() 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); in draw_cube() 409 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); in draw_cube() 412 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); in draw_cube() 415 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); in draw_cube() 418 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); in draw_cube() 421 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); in draw_cube() [all …]
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | dlist-materials.c | 70 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 75 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 79 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 84 glMaterialfv(GL_FRONT_AND_BACK, mat, red); in make_list() 88 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list() 93 glMaterialfv(GL_FRONT_AND_BACK, mat, green); in make_list() 114 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, black); in test_material() 115 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, black); in test_material() 116 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); in test_material() 117 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); in test_material()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | morph3d.c | 503 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 510 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 516 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 521 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 530 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 535 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 538 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 541 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 544 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 809 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | morph3d.c | 323 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_tetra() 330 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_tetra() 336 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_tetra() 341 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_tetra() 350 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[0]); in draw_cube() 355 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[1]); in draw_cube() 358 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[2]); in draw_cube() 361 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[3]); in draw_cube() 364 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mp->MaterialColor[4]); in draw_cube() 634 glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_shininess); in pinit() [all …]
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H A D | circuit.c | 513 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in wire() 514 glMaterialfv(GL_FRONT, GL_SHININESS, &shin); in wire() 519 glMaterialfv(GL_FRONT, GL_SPECULAR, nospec); in wire() 657 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawResistor() 684 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawRCA() 713 glMaterialfv(GL_FRONT, GL_DIFFUSE, col); in DrawSwitch() 714 glMaterialfv(GL_FRONT, GL_AMBIENT, dark); in DrawSwitch() 715 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawSwitch() 733 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawSwitch() 753 glMaterialfv(GL_FRONT, GL_SPECULAR, spec); in DrawFuse() [all …]
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/dports/graphics/fpc-opengl/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/opengl/examples/ |
H A D | morph3d.pp | 406 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 411 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 417 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 422 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 438 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[0]); 441 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[1]); 444 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[2]); 447 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[3]); 450 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[4]); 453 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialColor[5]); [all …]
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | draw_floor.cpp | 27 glMaterialfv(GL_FRONT, GL_AMBIENT, black); in draw_floor() 28 glMaterialfv(GL_FRONT, GL_DIFFUSE, black); in draw_floor() 29 glMaterialfv(GL_FRONT, GL_SPECULAR, black); in draw_floor() 30 glMaterialfv(GL_FRONT, GL_EMISSION, black); in draw_floor() 89 glMaterialfv(GL_FRONT, GL_AMBIENT, black); in draw_floor_outline() 90 glMaterialfv(GL_FRONT, GL_DIFFUSE, black); in draw_floor_outline() 91 glMaterialfv(GL_FRONT, GL_SPECULAR, black); in draw_floor_outline() 92 glMaterialfv(GL_FRONT, GL_EMISSION, black); in draw_floor_outline()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Material.cpp | 384 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, _ambientFront.ptr() ); in apply() 388 glMaterialfv( GL_FRONT, GL_AMBIENT, _ambientFront.ptr() ); in apply() 389 glMaterialfv( GL_BACK, GL_AMBIENT, _ambientBack.ptr() ); in apply() 397 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, _diffuseFront.ptr() ); in apply() 401 glMaterialfv( GL_FRONT, GL_DIFFUSE, _diffuseFront.ptr() ); in apply() 402 glMaterialfv( GL_BACK, GL_DIFFUSE, _diffuseBack.ptr() ); in apply() 410 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, _specularFront.ptr() ); in apply() 414 glMaterialfv( GL_FRONT, GL_SPECULAR, _specularFront.ptr() ); in apply() 415 glMaterialfv( GL_BACK, GL_SPECULAR, _specularBack.ptr() ); in apply() 427 glMaterialfv( GL_FRONT, GL_EMISSION, _emissionFront.ptr() ); in apply() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Material.cpp | 385 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, _ambientFront.ptr() ); in apply() 389 glMaterialfv( GL_FRONT, GL_AMBIENT, _ambientFront.ptr() ); in apply() 390 glMaterialfv( GL_BACK, GL_AMBIENT, _ambientBack.ptr() ); in apply() 398 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, _diffuseFront.ptr() ); in apply() 402 glMaterialfv( GL_FRONT, GL_DIFFUSE, _diffuseFront.ptr() ); in apply() 403 glMaterialfv( GL_BACK, GL_DIFFUSE, _diffuseBack.ptr() ); in apply() 411 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, _specularFront.ptr() ); in apply() 415 glMaterialfv( GL_FRONT, GL_SPECULAR, _specularFront.ptr() ); in apply() 416 glMaterialfv( GL_BACK, GL_SPECULAR, _specularBack.ptr() ); in apply() 428 glMaterialfv( GL_FRONT, GL_EMISSION, _emissionFront.ptr() ); in apply() [all …]
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/include/ |
H A D | gl_aux.h | 196 glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess+col_scheme); in set_material() 197 glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular+col_scheme*4); in set_material() 198 glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse+col_scheme*4); in set_material() 199 glMaterialfv(GL_FRONT, GL_AMBIENT, front_mat_ambient+col_scheme*4); in set_material() 202 glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess+col_scheme); in set_material() 203 glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular+col_scheme*4); in set_material() 204 glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse+col_scheme*4); in set_material() 205 glMaterialfv(GL_BACK, GL_AMBIENT, back_mat_ambient+col_scheme*4); in set_material() 206 glMaterialfv(GL_BACK, GL_EMISSION, back_mat_emission+col_scheme*4); in set_material() 262 glMaterialfv(GL_FRONT, GL_SPECULAR, in Key() [all …]
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/common_ogl/ |
H A D | ogl_utils.cpp | 135 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetMaterial() 136 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetMaterial() 137 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetMaterial() 138 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetMaterial() 152 glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r ); in OglSetDiffuseMaterial() 153 glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r ); in OglSetDiffuseMaterial() 154 glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r ); in OglSetDiffuseMaterial() 155 glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.r ); in OglSetDiffuseMaterial()
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