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Searched refs:glMultMatrixf (Results 1 – 25 of 1327) sorted by relevance

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/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/visualization/
H A Dmvdraw.cpp175 glMultMatrixf (transmat); in CalcTransformationMatrices()
176 glMultMatrixf (rotmat); in CalcTransformationMatrices()
199 glMultMatrixf (transmat); in ArbitraryRotation()
200 glMultMatrixf (rotmat); in ArbitraryRotation()
247 glMultMatrixf (transmat); in StandardRotation()
248 glMultMatrixf (rotmat); in StandardRotation()
271 glMultMatrixf (rotmat); in MouseMove()
312 glMultMatrixf (transmat); in MouseMove()
326 glMultMatrixf (transmat); in MouseMove()
335 glMultMatrixf (rotmat); in MouseMove()
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/
H A Dtransfutils.cpp79 glMultMatrixf(oldModelView); in rotate()
89 glMultMatrixf(oldModelView); in rotate()
99 glMultMatrixf(oldModelView); in rotate()
119 glMultMatrixf(oldModelView); in translate()
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DViewFrustum.cxx44 glMultMatrixf(viewMatrix); in executeView()
49 glMultMatrixf(viewMatrix); in executeOrientation()
55 glMultMatrixf(billboardMatrix); in executeBillboard()
H A DMeshRenderNode.cxx59 glMultMatrixf(xformMatrix); in render()
83 glMultMatrixf(xformMatrix); in renderRadar()
96 glMultMatrixf(xformMatrix); in renderShadow()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DViewFrustum.cxx44 glMultMatrixf(viewMatrix); in executeView()
49 glMultMatrixf(viewMatrix); in executeOrientation()
55 glMultMatrixf(billboardMatrix); in executeBillboard()
H A DMeshRenderNode.cxx59 glMultMatrixf(xformMatrix); in render()
83 glMultMatrixf(xformMatrix); in renderRadar()
96 glMultMatrixf(xformMatrix); in renderShadow()
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DTargetRendererImplTarget.cpp126 glMultMatrixf(GLCameraFrustum::instance()->getBilboardMatrix()); in render()
132 glMultMatrixf(cachedMatrix_); in render()
156 glMultMatrixf(GLCameraFrustum::instance()->getBilboardMatrix()); in renderReflection()
161 glMultMatrixf(cachedMatrix_); in renderReflection()
182 glMultMatrixf(cachedMatrix_); in renderShadow()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/
H A DMatrixMultTest.cpp40 glMultMatrixf(testMatrix.data()); in TEST_P()
58 glMultMatrixf(testMatrix.data()); in TEST_P()
61 glMultMatrixf(testMatrix.data()); in TEST_P()
/dports/games/csmash/csmash-0.6.6/
H A Dparts.cpp948 glMultMatrixf((float*)&aff); in render()
956 glMultMatrixf((float*)&aff); in render()
965 glMultMatrixf((float*)&aff); in render()
974 glMultMatrixf((float*)&aff); in render()
983 glMultMatrixf((float*)&aff); in render()
993 glMultMatrixf((float*)&aff); in render()
1002 glMultMatrixf((float*)&aff); in render()
1014 glMultMatrixf((float*)&aff); in render()
1059 glMultMatrixf((float*)&aff); in renderWire()
1125 glMultMatrixf((float*)&aff); in renderWire()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/
H A DPMVMatrix.java605 public final void glMultMatrixf(final FloatBuffer m) { in glMultMatrixf() method in PMVMatrix
621 public final void glMultMatrixf(final float[] m, final int m_offset) { in glMultMatrixf() method in PMVMatrix
638 glMultMatrixf(FloatUtil.makeTranslation(matrixTxSx, false, x, y, z), 0); in glTranslatef()
643 glMultMatrixf(FloatUtil.makeScale(matrixTxSx, false, x, y, z), 0); in glScalef()
648glMultMatrixf(FloatUtil.makeRotationAxis(mat4Tmp1, 0, ang_deg * FloatUtil.PI / 180.0f, x, y, z, ma… in glRotatef()
655 glMultMatrixf(quat.toMatrix(mat4Tmp1, 0), 0); in glRotate()
660glMultMatrixf( FloatUtil.makeOrtho(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar), 0 ); in glOrthof()
672glMultMatrixf( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar), 0 … in glFrustumf()
690glMultMatrixf( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspe… in gluPerspective()
709 glMultMatrixf( in gluLookAt()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/
H A Ddeprecated_math.h40 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrixE()
45 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrix()
66 glMultMatrixf((const GLfloat *)(matrix.V())); in glMultMatrixDirect()
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/
H A Ddeprecated_math.h40 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrixE()
45 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrix()
66 glMultMatrixf((const GLfloat *)(matrix.V())); in glMultMatrixDirect()
/dports/games/linwarrior/linwarrior/source/
H A DcWeapon.cpp239 glMultMatrixf(mPosef); in drawSolid()
332 glMultMatrixf(n); in drawEffect()
481 glMultMatrixf(mPosef); in drawSolid()
563 glMultMatrixf(n); in drawEffect()
705 glMultMatrixf(mPosef); in drawSolid()
756 glMultMatrixf(n); in drawEffect()
893 glMultMatrixf(mPosef); in drawSolid()
991 glMultMatrixf(mPosef); in drawEffect()
1313 glMultMatrixf(b); in drawSolid()
1351 glMultMatrixf(n); in drawEffect()
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H A DcBackground.cpp160 glMultMatrixf(n); // Transpose to undo previous transpose. in drawGround()
209 glMultMatrixf(m); in drawUpperDome()
277 glMultMatrixf(m); in drawLowerDome()
353 glMultMatrixf(m); in drawClouds()
448 glMultMatrixf(m); in drawMountains()
497 glMultMatrixf(m); in drawOrbit()
H A DcMech.cpp278 glMultMatrixf(rot_inv); in multEyeMatrix()
279 glMultMatrixf(pos_inv); in multEyeMatrix()
286 glMultMatrixf(camera); in multEyeMatrix()
290 glMultMatrixf(camera); in multEyeMatrix()
294 glMultMatrixf(camera); in multEyeMatrix()
299 glMultMatrixf(camera); in multEyeMatrix()
303 glMultMatrixf(pos_inv); in multEyeMatrix()
307 glMultMatrixf(pos_inv); in multEyeMatrix()
763 glMultMatrixf(m); in transform()
807 glMultMatrixf(m); in drawSolid()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/
H A DGLMatrixFunc.java120 public void glMultMatrixf(java.nio.FloatBuffer m) ; in glMultMatrixf() method
124 public void glMultMatrixf(float[] m, int m_offset); in glMultMatrixf() method
/dports/science/medit/medit-2012.02.05_5/sources/
H A Dclip.c74 glMultMatrixf(cliptr->rot); in updateClip()
117 glMultMatrixf(cliptr->tra); in updateClip()
118 glMultMatrixf(cliptr->rot); in updateClip()
142 glMultMatrixf(view->oldmat); in updateClip()
144 glMultMatrixf(cliptr->matrix); in updateClip()
266 glMultMatrixf(cliptr->matrix); in drawClip()
H A Dcube.c33 glMultMatrixf(cubetr->rot); in updateCube()
52 glMultMatrixf(cubetr->tra); in updateCube()
53 glMultMatrixf(cubetr->rot); in updateCube()
/dports/math/freefem++/FreeFem-sources-4.6/src/medit/
H A Dclip.c99 glMultMatrixf(cliptr->rot); in updateClip()
141 glMultMatrixf(cliptr->tra); in updateClip()
142 glMultMatrixf(cliptr->rot); in updateClip()
165 glMultMatrixf(view->oldmat); in updateClip()
167 glMultMatrixf(cliptr->matrix); in updateClip()
314 glMultMatrixf(cliptr->matrix); in drawClip()
H A Dcube.c59 glMultMatrixf(cubetr->rot); in updateCube()
78 glMultMatrixf(cubetr->tra); in updateCube()
79 glMultMatrixf(cubetr->rot); in updateCube()
/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/
H A Dgrvtxtable.cpp366 glMultMatrixf((float *)mat); in draw_geometry_for_a_car()
378 glMultMatrixf((float *)mat); in draw_geometry_for_a_car()
563 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array()
605 glMultMatrixf((float *)mat4); in draw_geometry_for_a_car_array()
607 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array()
608 glMultMatrixf((float *)mat2); in draw_geometry_for_a_car_array()
623 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array()
/dports/games/spring/spring_98.0/rts/Rendering/
H A DHUDDrawer.cpp54 glMultMatrixf(camera->GetProjectionMatrix()); in DrawModel()
68 glMultMatrixf(m.m); in DrawModel()
197 glMultMatrixf(camera->GetProjectionMatrix()); in DrawTargetReticle()
200 glMultMatrixf(camera->GetViewMatrix()); in DrawTargetReticle()
/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A D3DModel.cpp113 glMultMatrixf(mat); in DrawStatic()
253 glMultMatrixf(modelSpaceMat); in Draw()
264 glMultMatrixf(modelSpaceMat); in DrawLOD()
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx323 glMultMatrixf((GLfloat*) mat_cam); in OglSetupSecondPass()
331 glMultMatrixf((GLfloat*) mat_spt); in OglSetupSecondPass()
342 glMultMatrixf((GLfloat*) mat_cam); in OglSetupSecondPass()
350 glMultMatrixf((GLfloat*) mat_spt); in OglSetupSecondPass()
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/
H A Dexample5.cpp249 glMultMatrixf( lights_rotation ); in myGlutDisplay()
255 glMultMatrixf( view_rotate ); in myGlutDisplay()
265 glMultMatrixf( sphere_rotate ); in myGlutDisplay()
276 glMultMatrixf( torus_rotate ); in myGlutDisplay()

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