/dports/cad/gmsh/gmsh-4.9.2-source/contrib/Netgen/libsrc/visualization/ |
H A D | mvdraw.cpp | 175 glMultMatrixf (transmat); in CalcTransformationMatrices() 176 glMultMatrixf (rotmat); in CalcTransformationMatrices() 199 glMultMatrixf (transmat); in ArbitraryRotation() 200 glMultMatrixf (rotmat); in ArbitraryRotation() 247 glMultMatrixf (transmat); in StandardRotation() 248 glMultMatrixf (rotmat); in StandardRotation() 271 glMultMatrixf (rotmat); in MouseMove() 312 glMultMatrixf (transmat); in MouseMove() 326 glMultMatrixf (transmat); in MouseMove() 335 glMultMatrixf (rotmat); in MouseMove() [all …]
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/dports/math/sisl/SISL-SISL-4.6.0-44-g9114631/examples/viewer/src/ |
H A D | transfutils.cpp | 79 glMultMatrixf(oldModelView); in rotate() 89 glMultMatrixf(oldModelView); in rotate() 99 glMultMatrixf(oldModelView); in rotate() 119 glMultMatrixf(oldModelView); in translate()
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | ViewFrustum.cxx | 44 glMultMatrixf(viewMatrix); in executeView() 49 glMultMatrixf(viewMatrix); in executeOrientation() 55 glMultMatrixf(billboardMatrix); in executeBillboard()
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H A D | MeshRenderNode.cxx | 59 glMultMatrixf(xformMatrix); in render() 83 glMultMatrixf(xformMatrix); in renderRadar() 96 glMultMatrixf(xformMatrix); in renderShadow()
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | ViewFrustum.cxx | 44 glMultMatrixf(viewMatrix); in executeView() 49 glMultMatrixf(viewMatrix); in executeOrientation() 55 glMultMatrixf(billboardMatrix); in executeBillboard()
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H A D | MeshRenderNode.cxx | 59 glMultMatrixf(xformMatrix); in render() 83 glMultMatrixf(xformMatrix); in renderRadar() 96 glMultMatrixf(xformMatrix); in renderShadow()
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/dports/games/scorched3d/scorched/src/client/tankgraph/ |
H A D | TargetRendererImplTarget.cpp | 126 glMultMatrixf(GLCameraFrustum::instance()->getBilboardMatrix()); in render() 132 glMultMatrixf(cachedMatrix_); in render() 156 glMultMatrixf(GLCameraFrustum::instance()->getBilboardMatrix()); in renderReflection() 161 glMultMatrixf(cachedMatrix_); in renderReflection() 182 glMultMatrixf(cachedMatrix_); in renderShadow()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/ |
H A D | MatrixMultTest.cpp | 40 glMultMatrixf(testMatrix.data()); in TEST_P() 58 glMultMatrixf(testMatrix.data()); in TEST_P() 61 glMultMatrixf(testMatrix.data()); in TEST_P()
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/dports/games/csmash/csmash-0.6.6/ |
H A D | parts.cpp | 948 glMultMatrixf((float*)&aff); in render() 956 glMultMatrixf((float*)&aff); in render() 965 glMultMatrixf((float*)&aff); in render() 974 glMultMatrixf((float*)&aff); in render() 983 glMultMatrixf((float*)&aff); in render() 993 glMultMatrixf((float*)&aff); in render() 1002 glMultMatrixf((float*)&aff); in render() 1014 glMultMatrixf((float*)&aff); in render() 1059 glMultMatrixf((float*)&aff); in renderWire() 1125 glMultMatrixf((float*)&aff); in renderWire() [all …]
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/ |
H A D | PMVMatrix.java | 605 public final void glMultMatrixf(final FloatBuffer m) { in glMultMatrixf() method in PMVMatrix 621 public final void glMultMatrixf(final float[] m, final int m_offset) { in glMultMatrixf() method in PMVMatrix 638 glMultMatrixf(FloatUtil.makeTranslation(matrixTxSx, false, x, y, z), 0); in glTranslatef() 643 glMultMatrixf(FloatUtil.makeScale(matrixTxSx, false, x, y, z), 0); in glScalef() 648 …glMultMatrixf(FloatUtil.makeRotationAxis(mat4Tmp1, 0, ang_deg * FloatUtil.PI / 180.0f, x, y, z, ma… in glRotatef() 655 glMultMatrixf(quat.toMatrix(mat4Tmp1, 0), 0); in glRotate() 660 … glMultMatrixf( FloatUtil.makeOrtho(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar), 0 ); in glOrthof() 672 …glMultMatrixf( FloatUtil.makeFrustum(mat4Tmp1, 0, true, left, right, bottom, top, zNear, zFar), 0 … in glFrustumf() 690 …glMultMatrixf( FloatUtil.makePerspective(mat4Tmp1, 0, true, fovy_deg * FloatUtil.PI / 180.0f, aspe… in gluPerspective() 709 glMultMatrixf( in gluLookAt() [all …]
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/ |
H A D | deprecated_math.h | 40 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrixE() 45 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrix() 66 glMultMatrixf((const GLfloat *)(matrix.V())); in glMultMatrixDirect()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/ |
H A D | deprecated_math.h | 40 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrixE() 45 glMultMatrixf((const GLfloat *)(matrix.transpose().V())); in glMultMatrix() 66 glMultMatrixf((const GLfloat *)(matrix.V())); in glMultMatrixDirect()
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/dports/games/linwarrior/linwarrior/source/ |
H A D | cWeapon.cpp | 239 glMultMatrixf(mPosef); in drawSolid() 332 glMultMatrixf(n); in drawEffect() 481 glMultMatrixf(mPosef); in drawSolid() 563 glMultMatrixf(n); in drawEffect() 705 glMultMatrixf(mPosef); in drawSolid() 756 glMultMatrixf(n); in drawEffect() 893 glMultMatrixf(mPosef); in drawSolid() 991 glMultMatrixf(mPosef); in drawEffect() 1313 glMultMatrixf(b); in drawSolid() 1351 glMultMatrixf(n); in drawEffect() [all …]
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H A D | cBackground.cpp | 160 glMultMatrixf(n); // Transpose to undo previous transpose. in drawGround() 209 glMultMatrixf(m); in drawUpperDome() 277 glMultMatrixf(m); in drawLowerDome() 353 glMultMatrixf(m); in drawClouds() 448 glMultMatrixf(m); in drawMountains() 497 glMultMatrixf(m); in drawOrbit()
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H A D | cMech.cpp | 278 glMultMatrixf(rot_inv); in multEyeMatrix() 279 glMultMatrixf(pos_inv); in multEyeMatrix() 286 glMultMatrixf(camera); in multEyeMatrix() 290 glMultMatrixf(camera); in multEyeMatrix() 294 glMultMatrixf(camera); in multEyeMatrix() 299 glMultMatrixf(camera); in multEyeMatrix() 303 glMultMatrixf(pos_inv); in multEyeMatrix() 307 glMultMatrixf(pos_inv); in multEyeMatrix() 763 glMultMatrixf(m); in transform() 807 glMultMatrixf(m); in drawSolid() [all …]
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/ |
H A D | GLMatrixFunc.java | 120 public void glMultMatrixf(java.nio.FloatBuffer m) ; in glMultMatrixf() method 124 public void glMultMatrixf(float[] m, int m_offset); in glMultMatrixf() method
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/dports/science/medit/medit-2012.02.05_5/sources/ |
H A D | clip.c | 74 glMultMatrixf(cliptr->rot); in updateClip() 117 glMultMatrixf(cliptr->tra); in updateClip() 118 glMultMatrixf(cliptr->rot); in updateClip() 142 glMultMatrixf(view->oldmat); in updateClip() 144 glMultMatrixf(cliptr->matrix); in updateClip() 266 glMultMatrixf(cliptr->matrix); in drawClip()
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H A D | cube.c | 33 glMultMatrixf(cubetr->rot); in updateCube() 52 glMultMatrixf(cubetr->tra); in updateCube() 53 glMultMatrixf(cubetr->rot); in updateCube()
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/dports/math/freefem++/FreeFem-sources-4.6/src/medit/ |
H A D | clip.c | 99 glMultMatrixf(cliptr->rot); in updateClip() 141 glMultMatrixf(cliptr->tra); in updateClip() 142 glMultMatrixf(cliptr->rot); in updateClip() 165 glMultMatrixf(view->oldmat); in updateClip() 167 glMultMatrixf(cliptr->matrix); in updateClip() 314 glMultMatrixf(cliptr->matrix); in drawClip()
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H A D | cube.c | 59 glMultMatrixf(cubetr->rot); in updateCube() 78 glMultMatrixf(cubetr->tra); in updateCube() 79 glMultMatrixf(cubetr->rot); in updateCube()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grvtxtable.cpp | 366 glMultMatrixf((float *)mat); in draw_geometry_for_a_car() 378 glMultMatrixf((float *)mat); in draw_geometry_for_a_car() 563 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array() 605 glMultMatrixf((float *)mat4); in draw_geometry_for_a_car_array() 607 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array() 608 glMultMatrixf((float *)mat2); in draw_geometry_for_a_car_array() 623 glMultMatrixf((float *)mat); in draw_geometry_for_a_car_array()
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | HUDDrawer.cpp | 54 glMultMatrixf(camera->GetProjectionMatrix()); in DrawModel() 68 glMultMatrixf(m.m); in DrawModel() 197 glMultMatrixf(camera->GetProjectionMatrix()); in DrawTargetReticle() 200 glMultMatrixf(camera->GetViewMatrix()); in DrawTargetReticle()
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/dports/games/spring/spring_98.0/rts/Rendering/Models/ |
H A D | 3DModel.cpp | 113 glMultMatrixf(mat); in DrawStatic() 253 glMultMatrixf(modelSpaceMat); in Draw() 264 glMultMatrixf(modelSpaceMat); in DrawLOD()
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/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/ |
H A D | ogl.cxx | 323 glMultMatrixf((GLfloat*) mat_cam); in OglSetupSecondPass() 331 glMultMatrixf((GLfloat*) mat_spt); in OglSetupSecondPass() 342 glMultMatrixf((GLfloat*) mat_cam); in OglSetupSecondPass() 350 glMultMatrixf((GLfloat*) mat_spt); in OglSetupSecondPass()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/example/ |
H A D | example5.cpp | 249 glMultMatrixf( lights_rotation ); in myGlutDisplay() 255 glMultMatrixf( view_rotate ); in myGlutDisplay() 265 glMultMatrixf( sphere_rotate ); in myGlutDisplay() 276 glMultMatrixf( torus_rotate ); in myGlutDisplay()
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