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Searched refs:glNormal3f (Results 1 – 25 of 1304) sorted by relevance

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/dports/games/searchandrescue/searchandrescue_1.4.0/sar/
H A Dsardrawutils.c119 glNormal3f(0.33f, 0.33f, -0.88f); in SARDrawBoxNS()
124 glNormal3f(-0.33f, 0.33f, 0.88f); in SARDrawBoxNS()
128 glNormal3f(0.33f, -0.33f, 0.88f); in SARDrawBoxNS()
130 glNormal3f(0.33f, 0.33f, 0.88f); in SARDrawBoxNS()
140 glNormal3f(-0.88f, 0.33f, 0.33f); in SARDrawBoxNS()
145 glNormal3f(0.88f, 0.33f, -0.33f); in SARDrawBoxNS()
147 glNormal3f(0.88f, 0.33f, 0.33f); in SARDrawBoxNS()
149 glNormal3f(0.88f, -0.33f, 0.33f); in SARDrawBoxNS()
155 glNormal3f(0.33f, 0.88f, 0.33f); in SARDrawBoxNS()
219 glNormal3f(0.33f, 0.33f, 0.88f); in SARDrawBoxBaseNS()
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H A Dsardrawhelipad.c104 glNormal3f(0.0, 1.0, -0.0); in SARDrawHelipadEdgeLighting()
387 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawHelipadBuilding()
394 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawHelipadBuilding()
401 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawHelipadBuilding()
424 glNormal3f(0.0f, 0.7f, 0.7f); in SARDrawHelipadBuilding()
483 glNormal3f(0.0f, -1.0f, 0.0f); in SARDrawHelipadBuilding()
510 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawHelipadBuilding()
553 glNormal3f( in SARDrawHelipadBuilding()
624 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawHelipadBuilding()
694 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawHelipadVehicle()
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H A Dsardrawpm_controltower.c80 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledControlTower()
91 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledControlTower()
102 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledControlTower()
113 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledControlTower()
145 glNormal3f(0.0f, -0.2f, -0.8f); in SARDrawPremodeledControlTower()
151 glNormal3f(0.6f, -0.2f, -0.6f); in SARDrawPremodeledControlTower()
158 glNormal3f(0.8f, -0.2f, 0.0f); in SARDrawPremodeledControlTower()
164 glNormal3f(0.6f, -0.2f, 0.6f); in SARDrawPremodeledControlTower()
171 glNormal3f(0.0f, -0.2f, 0.8f); in SARDrawPremodeledControlTower()
177 glNormal3f(-0.6f, -0.2f, 0.6f); in SARDrawPremodeledControlTower()
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H A Dsardrawpm_building.c78 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledBuilding()
89 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding()
100 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledBuilding()
111 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding()
142 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledBuilding()
153 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding()
164 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledBuilding()
175 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding()
213 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawPremodeledBuilding()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dtangram_shapes.c50 glNormal3f(0, 1, 0); in tri_45_90()
52 glNormal3f(0, 1, 0); in tri_45_90()
54 glNormal3f(0, 1, 0); in tri_45_90()
57 glNormal3f(0, -1, 0); in tri_45_90()
59 glNormal3f(0, -1, 0); in tri_45_90()
61 glNormal3f(0, -1, 0); in tri_45_90()
66 glNormal3f(1, 0, 1); in tri_45_90()
68 glNormal3f(1, 0, 1); in tri_45_90()
70 glNormal3f(1, 0, 1); in tri_45_90()
72 glNormal3f(1, 0, 1); in tri_45_90()
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/
H A Dcrrc_builtin_scenery.cpp782 glNormal3f(0,1,0); in draw()
784 glNormal3f(0,1,0); in draw()
786 glNormal3f(0,1,0); in draw()
788 glNormal3f(0,1,0); in draw()
807 glNormal3f(0,1,0); in draw()
810 glNormal3f(0,1,0); in draw()
813 glNormal3f(0,1,0); in draw()
816 glNormal3f(0,1,0); in draw()
835 glNormal3f(0,1,0); in draw()
837 glNormal3f(0,1,0); in draw()
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/dports/games/shaaft/Shaaft-0.5.0/game/
H A DBlockViewGLSmooth.cpp150 glNormal3f( 0,0,1); in draw()
496 glNormal3f(-1,-1,1); in drawElement()
498 glNormal3f( 1,-1,1); in drawElement()
500 glNormal3f( 1, 1,1); in drawElement()
502 glNormal3f(-1, 1,1); in drawElement()
527 glNormal3f( 0,0,1); in drawElement()
533 glNormal3f( 0,0,-1); in drawElement()
539 glNormal3f( 0, 1,0); in drawElement()
551 glNormal3f( 1,0,0); in drawElement()
557 glNormal3f(-1,0,0); in drawElement()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/
H A Dtri-unfilled-tri-lit.c82 glNormal3f(0,0,.7); in Draw()
84 glNormal3f(.8,0,0); in Draw()
86 glNormal3f(0,.9,0); in Draw()
94 glNormal3f(0,0,.7); in Draw()
96 glNormal3f(.8,0,0); in Draw()
98 glNormal3f(0,.9,0); in Draw()
106 glNormal3f(.8,0,0); in Draw()
108 glNormal3f(0,0,.7); in Draw()
110 glNormal3f(0,.9,0); in Draw()
118 glNormal3f(.8,0,0); in Draw()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/
H A Dtri-unfilled-tri-lit.c82 glNormal3f(0,0,.7); in Draw()
84 glNormal3f(.8,0,0); in Draw()
86 glNormal3f(0,.9,0); in Draw()
94 glNormal3f(0,0,.7); in Draw()
96 glNormal3f(.8,0,0); in Draw()
98 glNormal3f(0,.9,0); in Draw()
106 glNormal3f(.8,0,0); in Draw()
108 glNormal3f(0,0,.7); in Draw()
110 glNormal3f(0,.9,0); in Draw()
118 glNormal3f(.8,0,0); in Draw()
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/dports/games/foobillard/foobillard-3.0a/src/
H A Dtable.c46 glNormal3f( 0.0, -1.0, 0.0 ); in my_glBox()
50 glNormal3f( 1.0, 0.0, 0.0 ); in my_glBox()
54 glNormal3f( 0.0, 1.0, 0.0 ); in my_glBox()
58 glNormal3f( -1.0, 0.0, 0.0 ); in my_glBox()
62 glNormal3f( 0.0, 0.0, -1.0 ); in my_glBox()
66 glNormal3f( 0.0, 0.0, 1.0 ); in my_glBox()
79 glNormal3f( n.x, n.y, n.z ); in autonormalize_quad()
99 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle()
101 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle()
103 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle()
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/dports/games/blockout/BL_SRC/BlockOut/
H A DPit.cpp292 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
294 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
296 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
298 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
322 glNormal3f(0.0f,1.0f,0.0f); in CreateBack()
324 glNormal3f(0.0f,1.0f,0.0f); in CreateBack()
326 glNormal3f(0.0f,1.0f,0.0f); in CreateBack()
328 glNormal3f(0.0f,1.0f,0.0f); in CreateBack()
359 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
362 glNormal3f(1.0f,0.0f,0.0f); in CreateBack()
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H A DMenuGrid.cpp155 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube()
160 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube()
165 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube()
192 glNormal3f(1.0f,0.0f,0.0f); in CreateCube()
197 glNormal3f(1.0f,0.0f,0.0f); in CreateCube()
202 glNormal3f(1.0f,0.0f,0.0f); in CreateCube()
207 glNormal3f(1.0f,0.0f,0.0f); in CreateCube()
213 glNormal3f(0.0f,1.0f,0.0f); in CreateCube()
218 glNormal3f(0.0f,1.0f,0.0f); in CreateCube()
223 glNormal3f(0.0f,1.0f,0.0f); in CreateCube()
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/
H A Daddons.h139 glNormal3f(0,0,1); in Cylinder()
149 glNormal3f(-1,0,0); in Cylinder()
152 glNormal3f(-1,0,0); in Cylinder()
157 glNormal3f(-1,0,0); in Cylinder()
164 glNormal3f(1,0,0); in Cylinder()
167 glNormal3f(1,0,0); in Cylinder()
172 glNormal3f(1,0,0); in Cylinder()
215 glNormal3f( 0.0, 0.0, 1); in Diamond()
230 glNormal3f( 0.0, 0.0, 1); in Diamond()
233 glNormal3f(-1,0.0 , 0.0); in Diamond()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/
H A Daddons.h139 glNormal3f(0,0,1); in Cylinder()
149 glNormal3f(-1,0,0); in Cylinder()
152 glNormal3f(-1,0,0); in Cylinder()
157 glNormal3f(-1,0,0); in Cylinder()
164 glNormal3f(1,0,0); in Cylinder()
167 glNormal3f(1,0,0); in Cylinder()
172 glNormal3f(1,0,0); in Cylinder()
215 glNormal3f( 0.0, 0.0, 1); in Diamond()
230 glNormal3f( 0.0, 0.0, 1); in Diamond()
233 glNormal3f(-1,0.0 , 0.0); in Diamond()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/
H A DGears.java392 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
395 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
413 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
416 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
419 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
422 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
431 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear()
482 imb.glNormal3f(v, -u, 0.0f); in gear()
485 imb.glNormal3f(v, -u, 0.0f); in gear()
497 imb.glNormal3f(v, -u, 0.0f); in gear()
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/dports/games/glaxium/glaxium_0.5/
H A Dspirale.cpp87 glNormal3f(1,0,0); in draw()
93 glNormal3f(0,1,0); in draw()
97 glNormal3f(0,-1,0); in draw()
101 glNormal3f(1,0,0); in draw()
104 glNormal3f(-1,0,0); in draw()
106 glNormal3f(-1,0,0); in draw()
111 glNormal3f(0,1,0); in draw()
115 glNormal3f(0,-1,0); in draw()
H A Dtank.cpp64 glNormal3f(0,0,-1); in drawShadowable()
75 glNormal3f(0,-1,0); in drawShadowable()
82 glNormal3f(0,0,1); in drawShadowable()
88 glNormal3f(0,1,0); in drawShadowable()
99 glNormal3f(0,0,-1); in drawShadowable()
111 glNormal3f(0,-1,0); in drawShadowable()
118 glNormal3f(0,0,1); in drawShadowable()
124 glNormal3f(0,1,0); in drawShadowable()
207 glNormal3f(0,0,1); in draw()
213 glNormal3f(0,1,0); in draw()
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/dports/games/csmash/csmash-0.6.6/
H A DFieldView.cpp112 glNormal3f( 0.0F, 0.0F, 1.0F ); in Init()
126 glNormal3f( 0.0F, 0.0F, 1.0F ); in Init()
153 glNormal3f( 1.0F, 0.0F, 0.0F ); in Redraw()
161 glNormal3f( 0.0F, 1.0F, 0.0F ); in Redraw()
203 glNormal3f( 0.0F, 1.0F, 0.0F ); in Redraw()
425 glNormal3f( 0.0F, 0.0F, -1.0 ); in RedrawAlpha()
431 glNormal3f( 1.0, 0.0F, 0.0F ); in RedrawAlpha()
437 glNormal3f( -1.0, 0.0F, 0.0F ); in RedrawAlpha()
443 glNormal3f( 0.0F, 1.0, 0.0F ); in RedrawAlpha()
449 glNormal3f( 0.0F, -1.0, 0.0F ); in RedrawAlpha()
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/dports/games/critterding/critterding-beta12/src/utils/
H A Ddisplaylists.cpp68 glNormal3f( 1.0f, 0.0f, 0.0f); in generateList()
74 glNormal3f( 0.0f, 0.0f,-1.0f); in generateList()
80 glNormal3f(-1.0f, 0.0f, 0.0f); in generateList()
86 glNormal3f( 0.0f, 0.0f, 1.0f); in generateList()
92 glNormal3f( 0.0f, 1.0f, 0.0f); in generateList()
98 glNormal3f(0.0f, -1.0f, 0.0f); in generateList()
/dports/lang/racket/racket-8.3/share/pkgs/games/jewel/
H A Dshapes.rkt186 (glNormal3f 0.0 sizey 0.0)
192 (glNormal3f 0.0 0.0 sizez)
198 (glNormal3f 0.0 0.0 (- sizez))
204 (glNormal3f sizex 0.0 0.0)
210 (glNormal3f (- sizex) 0.0 0.0)
216 (glNormal3f 0.0 (- sizey) 0.0)
224 (glNormal3f 0.0 sizey sizez)
301 (glNormal3f sizex sizey sizez)
361 (glNormal3f 0.0 -1.0 0.0)
369 (glNormal3f 0.0 1.0 0.0)
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/glu/
H A DSphere.java93 glNormal3f(0.0f, 0.0f, 1.0f); in draw()
101 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
130 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
138 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
151 glNormal3f(0.0f, 0.0f, -1.0f); in draw()
161 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
182 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
197 glNormal3f(x * nsign, y * nsign, z * nsign); in draw()
206 glNormal3f(0.0f, 0.0f, nsign); in draw()
209 glNormal3f(0.0f, 0.0f, -nsign); in draw()
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/dports/math/g2o/g2o-20201223_git/g2o/stuff/
H A Dopengl_primitives.cpp66 glNormal3f(0.f,0.f,1.f); in drawArrow2D()
116 glNormal3f( 0.0f, 0.0f,-1.0f); in drawBox()
122 glNormal3f( 0.0f, 0.0f,1.0f); in drawBox()
128 glNormal3f(-1.0f, 0.0f, 0.0f); in drawBox()
134 glNormal3f( 1.0f, 0.0f, 0.0f); in drawBox()
140 glNormal3f( 0.0f, -1.0f, 0.0f); in drawBox()
146 glNormal3f( 0.0f, 1.0f, 0.0f); in drawBox()
160 glNormal3f( 0.0f, 0.0f, 1.0f); in drawPlane()
266 glNormal3f(0.f, 0.f, -1.f); in drawSlice()
271 glNormal3f(0.f, 0.f, 1.f); in drawSlice()
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/dports/games/linwarrior/linwarrior/source/psi3d/
H A Dsnippetsgl.h131 glNormal3f(0,0,1); \
191 glNormal3f(0, 0, -1); \
195 glNormal3f(0, 0, +1); \
199 glNormal3f(0, -1, 0); \
203 glNormal3f(0, +1, 0); \
207 glNormal3f(+1, 0, 0); \
211 glNormal3f(-1, 0, 0); \
236 glNormal3f(0, 0, -1); \
242 glNormal3f(0, 0, +1); \
248 glNormal3f(+1, 0, 0); \
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/dports/games/linwarrior/linwarrior/source/
H A DcTree.cpp172 glNormal3f(0, +1, 0); in drawRubberTreeLeaf()
176 glNormal3f(-1, +1, 0); in drawRubberTreeLeaf()
189 glNormal3f(+1, +1, 0); in drawRubberTreeLeaf()
205 glNormal3f(0, +1, 0); in drawRubberTreeLeaf()
230 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
235 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
238 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
241 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
246 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
249 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
/dports/astro/nightfall/nightfall-1.92/
H A DLightGLVolume.c146 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed()
155 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed()
190 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed()
207 glNormal3f(C*FirstVertPtr->l, C2*FirstVertPtr->m, FirstVertPtr->n); in GLMakeVolumeEclipsed()
227 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed()
241 glNormal3f(C*FirstVertPtr->l, C2*FirstVertPtr->m, FirstVertPtr->n); in GLMakeVolumeEclipsed()
298 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed()
341 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed()
384 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed()
426 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed()
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