/dports/games/searchandrescue/searchandrescue_1.4.0/sar/ |
H A D | sardrawutils.c | 119 glNormal3f(0.33f, 0.33f, -0.88f); in SARDrawBoxNS() 124 glNormal3f(-0.33f, 0.33f, 0.88f); in SARDrawBoxNS() 128 glNormal3f(0.33f, -0.33f, 0.88f); in SARDrawBoxNS() 130 glNormal3f(0.33f, 0.33f, 0.88f); in SARDrawBoxNS() 140 glNormal3f(-0.88f, 0.33f, 0.33f); in SARDrawBoxNS() 145 glNormal3f(0.88f, 0.33f, -0.33f); in SARDrawBoxNS() 147 glNormal3f(0.88f, 0.33f, 0.33f); in SARDrawBoxNS() 149 glNormal3f(0.88f, -0.33f, 0.33f); in SARDrawBoxNS() 155 glNormal3f(0.33f, 0.88f, 0.33f); in SARDrawBoxNS() 219 glNormal3f(0.33f, 0.33f, 0.88f); in SARDrawBoxBaseNS() [all …]
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H A D | sardrawhelipad.c | 104 glNormal3f(0.0, 1.0, -0.0); in SARDrawHelipadEdgeLighting() 387 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawHelipadBuilding() 394 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawHelipadBuilding() 401 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawHelipadBuilding() 424 glNormal3f(0.0f, 0.7f, 0.7f); in SARDrawHelipadBuilding() 483 glNormal3f(0.0f, -1.0f, 0.0f); in SARDrawHelipadBuilding() 510 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawHelipadBuilding() 553 glNormal3f( in SARDrawHelipadBuilding() 624 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawHelipadBuilding() 694 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawHelipadVehicle() [all …]
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H A D | sardrawpm_controltower.c | 80 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledControlTower() 91 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledControlTower() 102 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledControlTower() 113 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledControlTower() 145 glNormal3f(0.0f, -0.2f, -0.8f); in SARDrawPremodeledControlTower() 151 glNormal3f(0.6f, -0.2f, -0.6f); in SARDrawPremodeledControlTower() 158 glNormal3f(0.8f, -0.2f, 0.0f); in SARDrawPremodeledControlTower() 164 glNormal3f(0.6f, -0.2f, 0.6f); in SARDrawPremodeledControlTower() 171 glNormal3f(0.0f, -0.2f, 0.8f); in SARDrawPremodeledControlTower() 177 glNormal3f(-0.6f, -0.2f, 0.6f); in SARDrawPremodeledControlTower() [all …]
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H A D | sardrawpm_building.c | 78 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledBuilding() 89 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding() 100 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledBuilding() 111 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding() 142 glNormal3f(0.0f, 0.0f, -1.0f); in SARDrawPremodeledBuilding() 153 glNormal3f(-1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding() 164 glNormal3f(0.0f, 0.0f, 1.0f); in SARDrawPremodeledBuilding() 175 glNormal3f(1.0f, 0.0f, 0.0f); in SARDrawPremodeledBuilding() 213 glNormal3f(0.0f, 1.0f, 0.0f); in SARDrawPremodeledBuilding()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | tangram_shapes.c | 50 glNormal3f(0, 1, 0); in tri_45_90() 52 glNormal3f(0, 1, 0); in tri_45_90() 54 glNormal3f(0, 1, 0); in tri_45_90() 57 glNormal3f(0, -1, 0); in tri_45_90() 59 glNormal3f(0, -1, 0); in tri_45_90() 61 glNormal3f(0, -1, 0); in tri_45_90() 66 glNormal3f(1, 0, 1); in tri_45_90() 68 glNormal3f(1, 0, 1); in tri_45_90() 70 glNormal3f(1, 0, 1); in tri_45_90() 72 glNormal3f(1, 0, 1); in tri_45_90() [all …]
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/dports/games/crrcsim/crrcsim-0.9.13/src/mod_landscape/ |
H A D | crrc_builtin_scenery.cpp | 782 glNormal3f(0,1,0); in draw() 784 glNormal3f(0,1,0); in draw() 786 glNormal3f(0,1,0); in draw() 788 glNormal3f(0,1,0); in draw() 807 glNormal3f(0,1,0); in draw() 810 glNormal3f(0,1,0); in draw() 813 glNormal3f(0,1,0); in draw() 816 glNormal3f(0,1,0); in draw() 835 glNormal3f(0,1,0); in draw() 837 glNormal3f(0,1,0); in draw() [all …]
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/dports/games/shaaft/Shaaft-0.5.0/game/ |
H A D | BlockViewGLSmooth.cpp | 150 glNormal3f( 0,0,1); in draw() 496 glNormal3f(-1,-1,1); in drawElement() 498 glNormal3f( 1,-1,1); in drawElement() 500 glNormal3f( 1, 1,1); in drawElement() 502 glNormal3f(-1, 1,1); in drawElement() 527 glNormal3f( 0,0,1); in drawElement() 533 glNormal3f( 0,0,-1); in drawElement() 539 glNormal3f( 0, 1,0); in drawElement() 551 glNormal3f( 1,0,0); in drawElement() 557 glNormal3f(-1,0,0); in drawElement() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/trivial/ |
H A D | tri-unfilled-tri-lit.c | 82 glNormal3f(0,0,.7); in Draw() 84 glNormal3f(.8,0,0); in Draw() 86 glNormal3f(0,.9,0); in Draw() 94 glNormal3f(0,0,.7); in Draw() 96 glNormal3f(.8,0,0); in Draw() 98 glNormal3f(0,.9,0); in Draw() 106 glNormal3f(.8,0,0); in Draw() 108 glNormal3f(0,0,.7); in Draw() 110 glNormal3f(0,.9,0); in Draw() 118 glNormal3f(.8,0,0); in Draw() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/trivial/ |
H A D | tri-unfilled-tri-lit.c | 82 glNormal3f(0,0,.7); in Draw() 84 glNormal3f(.8,0,0); in Draw() 86 glNormal3f(0,.9,0); in Draw() 94 glNormal3f(0,0,.7); in Draw() 96 glNormal3f(.8,0,0); in Draw() 98 glNormal3f(0,.9,0); in Draw() 106 glNormal3f(.8,0,0); in Draw() 108 glNormal3f(0,0,.7); in Draw() 110 glNormal3f(0,.9,0); in Draw() 118 glNormal3f(.8,0,0); in Draw() [all …]
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | table.c | 46 glNormal3f( 0.0, -1.0, 0.0 ); in my_glBox() 50 glNormal3f( 1.0, 0.0, 0.0 ); in my_glBox() 54 glNormal3f( 0.0, 1.0, 0.0 ); in my_glBox() 58 glNormal3f( -1.0, 0.0, 0.0 ); in my_glBox() 62 glNormal3f( 0.0, 0.0, -1.0 ); in my_glBox() 66 glNormal3f( 0.0, 0.0, 1.0 ); in my_glBox() 79 glNormal3f( n.x, n.y, n.z ); in autonormalize_quad() 99 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle() 101 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle() 103 glNormal3f( n.x, n.y, n.z ); in autonormalize_triangle() [all …]
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | Pit.cpp | 292 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() 294 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() 296 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() 298 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() 322 glNormal3f(0.0f,1.0f,0.0f); in CreateBack() 324 glNormal3f(0.0f,1.0f,0.0f); in CreateBack() 326 glNormal3f(0.0f,1.0f,0.0f); in CreateBack() 328 glNormal3f(0.0f,1.0f,0.0f); in CreateBack() 359 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() 362 glNormal3f(1.0f,0.0f,0.0f); in CreateBack() [all …]
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H A D | MenuGrid.cpp | 155 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube() 160 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube() 165 glNormal3f(0.0f,0.0f,-1.0f); in CreateCube() 192 glNormal3f(1.0f,0.0f,0.0f); in CreateCube() 197 glNormal3f(1.0f,0.0f,0.0f); in CreateCube() 202 glNormal3f(1.0f,0.0f,0.0f); in CreateCube() 207 glNormal3f(1.0f,0.0f,0.0f); in CreateCube() 213 glNormal3f(0.0f,1.0f,0.0f); in CreateCube() 218 glNormal3f(0.0f,1.0f,0.0f); in CreateCube() 223 glNormal3f(0.0f,1.0f,0.0f); in CreateCube() [all …]
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/dports/devel/vcglib/vcglib-2020.09/wrap/gl/ |
H A D | addons.h | 139 glNormal3f(0,0,1); in Cylinder() 149 glNormal3f(-1,0,0); in Cylinder() 152 glNormal3f(-1,0,0); in Cylinder() 157 glNormal3f(-1,0,0); in Cylinder() 164 glNormal3f(1,0,0); in Cylinder() 167 glNormal3f(1,0,0); in Cylinder() 172 glNormal3f(1,0,0); in Cylinder() 215 glNormal3f( 0.0, 0.0, 1); in Diamond() 230 glNormal3f( 0.0, 0.0, 1); in Diamond() 233 glNormal3f(-1,0.0 , 0.0); in Diamond() [all …]
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/gl/ |
H A D | addons.h | 139 glNormal3f(0,0,1); in Cylinder() 149 glNormal3f(-1,0,0); in Cylinder() 152 glNormal3f(-1,0,0); in Cylinder() 157 glNormal3f(-1,0,0); in Cylinder() 164 glNormal3f(1,0,0); in Cylinder() 167 glNormal3f(1,0,0); in Cylinder() 172 glNormal3f(1,0,0); in Cylinder() 215 glNormal3f( 0.0, 0.0, 1); in Diamond() 230 glNormal3f( 0.0, 0.0, 1); in Diamond() 233 glNormal3f(-1,0.0 , 0.0); in Diamond() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengles/ |
H A D | Gears.java | 392 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 395 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 413 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 416 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 419 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 422 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 431 imb.glNormal3f(0.0f, 0.0f, 1.0f); in gear() 482 imb.glNormal3f(v, -u, 0.0f); in gear() 485 imb.glNormal3f(v, -u, 0.0f); in gear() 497 imb.glNormal3f(v, -u, 0.0f); in gear() [all …]
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/dports/games/glaxium/glaxium_0.5/ |
H A D | spirale.cpp | 87 glNormal3f(1,0,0); in draw() 93 glNormal3f(0,1,0); in draw() 97 glNormal3f(0,-1,0); in draw() 101 glNormal3f(1,0,0); in draw() 104 glNormal3f(-1,0,0); in draw() 106 glNormal3f(-1,0,0); in draw() 111 glNormal3f(0,1,0); in draw() 115 glNormal3f(0,-1,0); in draw()
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H A D | tank.cpp | 64 glNormal3f(0,0,-1); in drawShadowable() 75 glNormal3f(0,-1,0); in drawShadowable() 82 glNormal3f(0,0,1); in drawShadowable() 88 glNormal3f(0,1,0); in drawShadowable() 99 glNormal3f(0,0,-1); in drawShadowable() 111 glNormal3f(0,-1,0); in drawShadowable() 118 glNormal3f(0,0,1); in drawShadowable() 124 glNormal3f(0,1,0); in drawShadowable() 207 glNormal3f(0,0,1); in draw() 213 glNormal3f(0,1,0); in draw() [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | FieldView.cpp | 112 glNormal3f( 0.0F, 0.0F, 1.0F ); in Init() 126 glNormal3f( 0.0F, 0.0F, 1.0F ); in Init() 153 glNormal3f( 1.0F, 0.0F, 0.0F ); in Redraw() 161 glNormal3f( 0.0F, 1.0F, 0.0F ); in Redraw() 203 glNormal3f( 0.0F, 1.0F, 0.0F ); in Redraw() 425 glNormal3f( 0.0F, 0.0F, -1.0 ); in RedrawAlpha() 431 glNormal3f( 1.0, 0.0F, 0.0F ); in RedrawAlpha() 437 glNormal3f( -1.0, 0.0F, 0.0F ); in RedrawAlpha() 443 glNormal3f( 0.0F, 1.0, 0.0F ); in RedrawAlpha() 449 glNormal3f( 0.0F, -1.0, 0.0F ); in RedrawAlpha() [all …]
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/dports/games/critterding/critterding-beta12/src/utils/ |
H A D | displaylists.cpp | 68 glNormal3f( 1.0f, 0.0f, 0.0f); in generateList() 74 glNormal3f( 0.0f, 0.0f,-1.0f); in generateList() 80 glNormal3f(-1.0f, 0.0f, 0.0f); in generateList() 86 glNormal3f( 0.0f, 0.0f, 1.0f); in generateList() 92 glNormal3f( 0.0f, 1.0f, 0.0f); in generateList() 98 glNormal3f(0.0f, -1.0f, 0.0f); in generateList()
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/dports/lang/racket/racket-8.3/share/pkgs/games/jewel/ |
H A D | shapes.rkt | 186 (glNormal3f 0.0 sizey 0.0) 192 (glNormal3f 0.0 0.0 sizez) 198 (glNormal3f 0.0 0.0 (- sizez)) 204 (glNormal3f sizex 0.0 0.0) 210 (glNormal3f (- sizex) 0.0 0.0) 216 (glNormal3f 0.0 (- sizey) 0.0) 224 (glNormal3f 0.0 sizey sizez) 301 (glNormal3f sizex sizey sizez) 361 (glNormal3f 0.0 -1.0 0.0) 369 (glNormal3f 0.0 1.0 0.0) [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/glu/ |
H A D | Sphere.java | 93 glNormal3f(0.0f, 0.0f, 1.0f); in draw() 101 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 130 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 138 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 151 glNormal3f(0.0f, 0.0f, -1.0f); in draw() 161 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 182 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 197 glNormal3f(x * nsign, y * nsign, z * nsign); in draw() 206 glNormal3f(0.0f, 0.0f, nsign); in draw() 209 glNormal3f(0.0f, 0.0f, -nsign); in draw() [all …]
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/dports/math/g2o/g2o-20201223_git/g2o/stuff/ |
H A D | opengl_primitives.cpp | 66 glNormal3f(0.f,0.f,1.f); in drawArrow2D() 116 glNormal3f( 0.0f, 0.0f,-1.0f); in drawBox() 122 glNormal3f( 0.0f, 0.0f,1.0f); in drawBox() 128 glNormal3f(-1.0f, 0.0f, 0.0f); in drawBox() 134 glNormal3f( 1.0f, 0.0f, 0.0f); in drawBox() 140 glNormal3f( 0.0f, -1.0f, 0.0f); in drawBox() 146 glNormal3f( 0.0f, 1.0f, 0.0f); in drawBox() 160 glNormal3f( 0.0f, 0.0f, 1.0f); in drawPlane() 266 glNormal3f(0.f, 0.f, -1.f); in drawSlice() 271 glNormal3f(0.f, 0.f, 1.f); in drawSlice() [all …]
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/dports/games/linwarrior/linwarrior/source/psi3d/ |
H A D | snippetsgl.h | 131 glNormal3f(0,0,1); \ 191 glNormal3f(0, 0, -1); \ 195 glNormal3f(0, 0, +1); \ 199 glNormal3f(0, -1, 0); \ 203 glNormal3f(0, +1, 0); \ 207 glNormal3f(+1, 0, 0); \ 211 glNormal3f(-1, 0, 0); \ 236 glNormal3f(0, 0, -1); \ 242 glNormal3f(0, 0, +1); \ 248 glNormal3f(+1, 0, 0); \ [all …]
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/dports/games/linwarrior/linwarrior/source/ |
H A D | cTree.cpp | 172 glNormal3f(0, +1, 0); in drawRubberTreeLeaf() 176 glNormal3f(-1, +1, 0); in drawRubberTreeLeaf() 189 glNormal3f(+1, +1, 0); in drawRubberTreeLeaf() 205 glNormal3f(0, +1, 0); in drawRubberTreeLeaf() 230 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf() 235 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf() 238 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf() 241 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf() 246 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf() 249 glNormal3f(0, +1, 0); in drawCaribeanTreeLeaf()
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/dports/astro/nightfall/nightfall-1.92/ |
H A D | LightGLVolume.c | 146 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed() 155 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed() 190 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed() 207 glNormal3f(C*FirstVertPtr->l, C2*FirstVertPtr->m, FirstVertPtr->n); in GLMakeVolumeEclipsed() 227 glNormal3f(C*SurfPtr->l, C2*SurfPtr->m, SurfPtr->n); in GLMakeVolumeEclipsed() 241 glNormal3f(C*FirstVertPtr->l, C2*FirstVertPtr->m, FirstVertPtr->n); in GLMakeVolumeEclipsed() 298 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed() 341 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed() 384 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed() 426 glNormal3f(C*SurfPtr->l , C2*SurfPtr->m , SurfPtr->n); in GLMakeVolumeEclipsed() [all …]
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