/dports/games/battalion/battalion1.4b/ |
H A D | text.c | 256 glPushMatrix(); in showText() 265 glPushMatrix(); in showText() 392 glPushMatrix(); in showScores() 399 glPushMatrix(); in showScores() 408 glPushMatrix(); in showScores() 417 glPushMatrix(); in showScores() 428 glPushMatrix(); in showScores() 435 glPushMatrix(); in showScores() 444 glPushMatrix(); in showScores() 453 glPushMatrix(); in showScores() [all …]
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H A D | graphics.c | 500 glPushMatrix(); in drawMonster() 549 glPushMatrix(); in drawMonster() 631 glPushMatrix(); in drawSimpleMonster() 681 glPushMatrix(); in drawSimpleMonster() 821 glPushMatrix(); in drawFlutter() 869 glPushMatrix(); in drawTechs() 886 glPushMatrix(); in drawTechs() 894 glPushMatrix(); in drawTechs() 918 glPushMatrix(); in drawSimpleTechs() 1075 glPushMatrix(); in drawHeroDude() [all …]
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Tisch.cpp | 183 glPushMatrix(); in Initialisiere() 544 glPushMatrix(); in Initialisiere() 590 glPushMatrix(); in Initialisiere() 596 glPushMatrix(); in Initialisiere() 601 glPushMatrix(); in Initialisiere() 608 glPushMatrix(); in Initialisiere() 615 glPushMatrix(); in Initialisiere() 622 glPushMatrix(); in Initialisiere() 628 glPushMatrix(); in Initialisiere() 635 glPushMatrix(); in Initialisiere() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | combiner.c | 149 glPushMatrix(); in display() 157 glPushMatrix(); in display() 163 glPushMatrix(); in display() 181 glPushMatrix(); in display() 189 glPushMatrix(); in display() 195 glPushMatrix(); in display() 201 glPushMatrix(); in display() 207 glPushMatrix(); in display() 233 glPushMatrix(); in display() 240 glPushMatrix(); in display() [all …]
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H A D | material.c | 107 glPushMatrix(); in display() 120 glPushMatrix(); in display() 133 glPushMatrix(); in display() 146 glPushMatrix(); in display() 159 glPushMatrix(); in display() 172 glPushMatrix(); in display() 185 glPushMatrix(); in display() 198 glPushMatrix(); in display() 211 glPushMatrix(); in display() 224 glPushMatrix(); in display() [all …]
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H A D | accanti.c | 78 glPushMatrix (); in displayObjects() 81 glPushMatrix (); in displayObjects() 88 glPushMatrix (); in displayObjects() 96 glPushMatrix (); in displayObjects() 103 glPushMatrix (); in displayObjects() 124 glPushMatrix (); in display()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | combiner.c | 149 glPushMatrix(); in display() 157 glPushMatrix(); in display() 163 glPushMatrix(); in display() 181 glPushMatrix(); in display() 189 glPushMatrix(); in display() 195 glPushMatrix(); in display() 201 glPushMatrix(); in display() 207 glPushMatrix(); in display() 233 glPushMatrix(); in display() 240 glPushMatrix(); in display() [all …]
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H A D | material.c | 107 glPushMatrix(); in display() 120 glPushMatrix(); in display() 133 glPushMatrix(); in display() 146 glPushMatrix(); in display() 159 glPushMatrix(); in display() 172 glPushMatrix(); in display() 185 glPushMatrix(); in display() 198 glPushMatrix(); in display() 211 glPushMatrix(); in display() 224 glPushMatrix(); in display() [all …]
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H A D | accanti.c | 78 glPushMatrix (); in displayObjects() 81 glPushMatrix (); in displayObjects() 88 glPushMatrix (); in displayObjects() 96 glPushMatrix (); in displayObjects() 103 glPushMatrix (); in displayObjects() 124 glPushMatrix (); in display()
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/dports/games/violetland/violetland-0.5/src/system/graphic/text/ |
H A D | TextObject.cpp | 26 glPushMatrix(); in draw() 32 glPushMatrix(); in draw() 37 glPushMatrix(); in draw() 42 glPushMatrix(); in draw() 47 glPushMatrix(); in draw() 52 glPushMatrix(); in draw() 57 glPushMatrix(); in draw() 62 glPushMatrix(); in draw() 67 glPushMatrix(); in draw() 74 glPushMatrix(); in draw()
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/dports/games/trigger-rally/trigger-rally-0.6.6.1/src/Trigger/ |
H A D | render.cpp | 64 glPushMatrix(); in drawBlades() 99 glPushMatrix(); in renderWater() 161 glPushMatrix(); in renderSky() 222 glPushMatrix(); in renderStateLoading() 385 glPushMatrix(); in renderStateEnd() 431 glPushMatrix(); in renderStateEnd() 440 glPushMatrix(); in renderStateEnd() 504 glPushMatrix(); in renderStateChoose() 634 glPushMatrix(); in renderStateChoose() 1219 glPushMatrix(); in renderStateGame() [all …]
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/dports/graphics/glexcess/glexcess/ |
H A D | scene10.cpp | 245 glPushMatrix(); in i_DrawGLScene() 265 glPushMatrix(); in i_DrawGLScene() 311 glPushMatrix(); in i_DrawGLScene() 326 glPushMatrix(); in i_DrawGLScene() 336 glPushMatrix(); in i_DrawGLScene() 379 glPushMatrix(); in i_DrawGLScene() 447 glPushMatrix(); in i_DrawGLScene() 515 glPushMatrix(); in i_DrawGLScene() 583 glPushMatrix(); in i_DrawGLScene() 651 glPushMatrix(); in i_DrawGLScene() [all …]
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H A D | scene09.cpp | 339 glPushMatrix(); in h_DrawGLScene() 351 glPushMatrix(); in h_DrawGLScene() 360 glPushMatrix(); in h_DrawGLScene() 368 glPushMatrix(); in h_DrawGLScene() 376 glPushMatrix(); in h_DrawGLScene() 384 glPushMatrix(); in h_DrawGLScene() 392 glPushMatrix(); in h_DrawGLScene() 401 glPushMatrix(); in h_DrawGLScene() 409 glPushMatrix(); in h_DrawGLScene() 425 glPushMatrix(); in h_DrawGLScene() [all …]
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H A D | scene11.cpp | 285 glPushMatrix(); in j_drawtrail() 319 glPushMatrix(); in j_DrawGLScene() 375 glPushMatrix(); in j_DrawGLScene() 404 glPushMatrix(); in j_DrawGLScene() 415 glPushMatrix(); in j_DrawGLScene() 423 glPushMatrix(); in j_DrawGLScene() 431 glPushMatrix(); in j_DrawGLScene() 441 glPushMatrix(); in j_DrawGLScene() 449 glPushMatrix(); in j_DrawGLScene() 457 glPushMatrix(); in j_DrawGLScene() [all …]
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/dports/games/netherearth/netherearth-0.51/ |
H A D | robots.cpp | 126 glPushMatrix(); in DrawRobot() 143 glPushMatrix(); in DrawRobot() 147 glPushMatrix(); in DrawRobot() 152 glPushMatrix(); in DrawRobot() 160 glPushMatrix(); in DrawRobot() 164 glPushMatrix(); in DrawRobot() 168 glPushMatrix(); in DrawRobot() 179 glPushMatrix(); in DrawRobot() 185 glPushMatrix(); in DrawRobot() 196 glPushMatrix(); in DrawRobot() [all …]
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/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cHud.cpp | 74 glPushMatrix (); in Render() 82 glPushMatrix (); in Render() 96 glPushMatrix (); in Render() 107 glPushMatrix (); in Render() 129 glPushMatrix (); in Render() 143 glPushMatrix (); in Render() 154 glPushMatrix (); in Render()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/ |
H A D | morph3d.c | 377 glPushMatrix(); in draw_tetra() 383 glPushMatrix(); in draw_tetra() 438 glPushMatrix(); in draw_octa() 444 glPushMatrix(); in draw_octa() 450 glPushMatrix(); in draw_octa() 459 glPushMatrix(); in draw_octa() 465 glPushMatrix(); in draw_octa() 490 glPushMatrix(); in draw_dodeca() 494 glPushMatrix(); in draw_dodeca() 499 glPushMatrix(); in draw_dodeca() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/ |
H A D | morph3d.c | 377 glPushMatrix(); in draw_tetra() 383 glPushMatrix(); in draw_tetra() 438 glPushMatrix(); in draw_octa() 444 glPushMatrix(); in draw_octa() 450 glPushMatrix(); in draw_octa() 459 glPushMatrix(); in draw_octa() 465 glPushMatrix(); in draw_octa() 490 glPushMatrix(); in draw_dodeca() 494 glPushMatrix(); in draw_dodeca() 499 glPushMatrix(); in draw_dodeca() [all …]
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/ |
H A D | hud.c | 71 glPushMatrix(); in init_crosshair() 118 glPushMatrix(); in draw_text_in_color() 159 glPushMatrix(); in draw_shield_gauge() 274 glPushMatrix(); in init_collision_warning_gauge() 291 glPushMatrix(); in init_collision_warning_gauge() 308 glPushMatrix(); in init_collision_warning_gauge() 388 glPushMatrix(); in draw_collision_warning_gauge() 394 glPushMatrix(); in draw_collision_warning_gauge() 400 glPushMatrix(); in draw_collision_warning_gauge() 406 glPushMatrix(); in draw_collision_warning_gauge() [all …]
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | cage.c | 229 glPushMatrix(); in draw_impossiblecage() 235 glPushMatrix(); in draw_impossiblecage() 241 glPushMatrix(); in draw_impossiblecage() 247 glPushMatrix(); in draw_impossiblecage() 252 glPushMatrix(); in draw_impossiblecage() 258 glPushMatrix(); in draw_impossiblecage() 263 glPushMatrix(); in draw_impossiblecage() 268 glPushMatrix(); in draw_impossiblecage() 274 glPushMatrix(); in draw_impossiblecage() 279 glPushMatrix(); in draw_impossiblecage() [all …]
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | cage.c | 222 glPushMatrix(); in draw_impossiblecage() 228 glPushMatrix(); in draw_impossiblecage() 234 glPushMatrix(); in draw_impossiblecage() 240 glPushMatrix(); in draw_impossiblecage() 245 glPushMatrix(); in draw_impossiblecage() 251 glPushMatrix(); in draw_impossiblecage() 256 glPushMatrix(); in draw_impossiblecage() 261 glPushMatrix(); in draw_impossiblecage() 267 glPushMatrix(); in draw_impossiblecage() 272 glPushMatrix(); in draw_impossiblecage() [all …]
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/dports/math/g2o/g2o-20201223_git/g2o/stuff/ |
H A D | opengl_primitives.cpp | 76 glPushMatrix(); in drawPoseBox() 78 glPushMatrix(); in drawPoseBox() 85 glPushMatrix(); in drawPoseBox() 92 glPushMatrix(); in drawPoseBox() 99 glPushMatrix(); in drawPoseBox() 178 glPushMatrix(); in drawEllipsoid() 188 glPushMatrix(); in drawCone() 198 glPushMatrix(); in drawCylinder() 217 glPushMatrix(); in drawPyramid() 227 glPushMatrix(); in drawRangeRing() [all …]
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/dports/devel/codeblocks/codeblocks-20.03/src/plugins/scriptedwizard/resources/glut/files/ |
H A D | main.cpp | 49 glPushMatrix(); in display() 56 glPushMatrix(); in display() 63 glPushMatrix(); in display() 70 glPushMatrix(); in display() 77 glPushMatrix(); in display() 84 glPushMatrix(); in display()
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/dports/devel/codeblocks/codeblocks-20.03/src/templates/common/ |
H A D | glut-main.cpp | 45 glPushMatrix(); in display() 52 glPushMatrix(); in display() 59 glPushMatrix(); in display() 66 glPushMatrix(); in display() 73 glPushMatrix(); in display() 80 glPushMatrix(); in display()
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/dports/graphics/opencsg/OpenCSG-1.4.2/example/ |
H A D | main.cpp | 86 glPushMatrix(); in setBasicShape() 94 glPushMatrix(); in setBasicShape() 102 glPushMatrix(); in setBasicShape() 130 glPushMatrix(); in setWidget() 138 glPushMatrix(); in setWidget() 147 glPushMatrix(); in setWidget() 167 glPushMatrix(); in setGrid2D() 269 glPushMatrix(); in setConcave() 281 glPushMatrix(); in setConcave() 291 glPushMatrix(); in setConcave() [all …]
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