Searched refs:glSDL_UpdateRect (Results 1 – 12 of 12) sorted by relevance
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/graphics/ |
H A D | glSDL.h | 105 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 193 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL.c | 1025 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | glSDL.h | 101 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 288 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL.c | 715 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | glSDL.h | 109 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 342 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL-0.6.h | 100 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 287 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL-0.8.h | 109 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 342 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL-0.7.h | 108 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); 256 #define SDL_UpdateRect glSDL_UpdateRect
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H A D | glSDL-0.6.c | 717 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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H A D | glSDL-0.7.c | 896 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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H A D | glSDL.c | 1034 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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H A D | glSDL-0.8.c | 1034 void glSDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) in glSDL_UpdateRect() function
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