Searched refs:glSeedTbl (Results 1 – 9 of 9) sorted by relevance
17 DWORD glSeedTbl[NUMLEVELS]; variable1457 sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]); in PressChar()1698 CreateL5Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()1708 CreateL2Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()1714 CreateL3Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()1724 CreateL4Dungeon(glSeedTbl[currlevel], lvldir); in CreateLevel()1758 glSeedTbl[currlevel] = setseed; in LoadGameLevel()1764 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()1784 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()1804 SetRndSeed(glSeedTbl[currlevel]); in LoadGameLevel()[all …]
28 extern DWORD glSeedTbl[NUMLEVELS];
3441 CreateL2Dungeon(glSeedTbl[6], 4); in CreateL2Dungeon()3447 CreateL2Dungeon(glSeedTbl[6], 4); in CreateL2Dungeon()3451 CreateL2Dungeon(glSeedTbl[7], 4); in CreateL2Dungeon()
812 glSeedTbl[i] = AdvanceRndSeed(); in NetInit()
1023 glSeedTbl[i] = file.nextBE<Uint32>(); in LoadGame()1792 file.writeBE<Uint32>(glSeedTbl[i]); in SaveGame()1916 glSeedTbl[0] = AdvanceRndSeed(); in SaveLevel()
150 SetRndSeed(glSeedTbl[15]); in InitQuests()
2240 SetRndSeed(glSeedTbl[currlevel] * SDL_GetTicks()); in SetupTownStores()
485 glSeedTbl[0] = AdvanceRndSeed(); in delta_leave_sync()
1498 SetRndSeed(glSeedTbl[16]); in AddStoryBook()