Searched refs:glShadeModel_FORMAT (Results 1 – 3 of 3) sorted by relevance
2080 #define glShadeModel_FORMAT FORMAT_void_GLenum macro3816 packed_data->format = glShadeModel_FORMAT; \
6180 #define glShadeModel_FORMAT FORMAT_void_GLenum macro12489 packed_data->format = glShadeModel_FORMAT; in push_glShadeModel()
16477 #define glShadeModel_FORMAT FORMAT_void_GLenum macro