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Searched refs:glShaderSource (Results 1 – 25 of 2326) sorted by relevance

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/dports/astro/opencpn/OpenCPN-5.2.4/plugins/grib_pi/src/
H A Dpi_shaders.cpp208 glShaderSource(pi_color_tri_vertex_shader, 1, &color_tri_vertex_shader_source, NULL); in pi_loadShaders()
221 glShaderSource(pi_color_tri_fragment_shader, 1, &color_tri_fragment_shader_source, NULL); in pi_loadShaders()
250 glShaderSource(pi_colorv_tri_vertex_shader, 1, &colorv_tri_vertex_shader_source, NULL); in pi_loadShaders()
263 glShaderSource(pi_colorv_tri_fragment_shader, 1, &colorv_tri_fragment_shader_source, NULL); in pi_loadShaders()
292 glShaderSource(pi_texture_2D_vertex_shader, 1, &texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
305 glShaderSource(pi_texture_2D_fragment_shader, 1, &texture_2D_fragment_shader_source, NULL); in pi_loadShaders()
335glShaderSource(fade_texture_2D_vertex_shader, 1, &fade_texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
377glShaderSource(pi_circle_filled_vertex_shader, 1, &circle_filled_vertex_shader_source, NULL); in pi_loadShaders()
391glShaderSource(pi_circle_filled_fragment_shader, 1, &circle_filled_fragment_shader_source, NULL); in pi_loadShaders()
423 glShaderSource(FBO_texture_2D_vertex_shader, 1, &FBO_texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
[all …]
/dports/astro/opencpn/OpenCPN-5.2.4/plugins/wmm_pi/src/
H A Dpi_shaders.cpp207 glShaderSource(pi_color_tri_vertex_shader, 1, &color_tri_vertex_shader_source, NULL); in pi_loadShaders()
220 glShaderSource(pi_color_tri_fragment_shader, 1, &color_tri_fragment_shader_source, NULL); in pi_loadShaders()
249 glShaderSource(pi_colorv_tri_vertex_shader, 1, &colorv_tri_vertex_shader_source, NULL); in pi_loadShaders()
262 glShaderSource(pi_colorv_tri_fragment_shader, 1, &colorv_tri_fragment_shader_source, NULL); in pi_loadShaders()
291 glShaderSource(pi_texture_2D_vertex_shader, 1, &texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
304 glShaderSource(pi_texture_2D_fragment_shader, 1, &texture_2D_fragment_shader_source, NULL); in pi_loadShaders()
334glShaderSource(fade_texture_2D_vertex_shader, 1, &fade_texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
376glShaderSource(pi_circle_filled_vertex_shader, 1, &circle_filled_vertex_shader_source, NULL); in pi_loadShaders()
390glShaderSource(pi_circle_filled_fragment_shader, 1, &circle_filled_fragment_shader_source, NULL); in pi_loadShaders()
422 glShaderSource(FBO_texture_2D_vertex_shader, 1, &FBO_texture_2D_vertex_shader_source, NULL); in pi_loadShaders()
[all …]
/dports/astro/opencpn/OpenCPN-5.2.4/src/
H A Dshaders.cpp242 glShaderSource(color_tri_vertex_shader_p[index], 1, &color_tri_vertex_shader_source, NULL); in loadShaders()
255glShaderSource(color_tri_fragment_shader_p[index], 1, &color_tri_fragment_shader_source, NULL); in loadShaders()
285 glShaderSource(texture_2D_vertex_shader_p[index], 1, &texture_2D_vertex_shader_source, NULL); in loadShaders()
298glShaderSource(texture_2D_fragment_shader_p[index], 1, &texture_2D_fragment_shader_source, NULL); in loadShaders()
326glShaderSource(fade_texture_2D_vertex_shader_p[index], 1, &fade_texture_2D_vertex_shader_source, N… in loadShaders()
368glShaderSource(circle_filled_vertex_shader_p[index], 1, &circle_filled_vertex_shader_source, NULL); in loadShaders()
382glShaderSource(circle_filled_fragment_shader_p[index], 1, &circle_filled_fragment_shader_source, N… in loadShaders()
414glShaderSource(FBO_texture_2D_vertex_shader_p[index], 1, &FBO_texture_2D_vertex_shader_source, NUL… in loadShaders()
427glShaderSource(FBO_texture_2D_fragment_shader_p[index], 1, &FBO_texture_2D_fragment_shader_source,… in loadShaders()
456glShaderSource(texture_2DA_vertex_shader_p[index], 1, &texture_2DA_vertex_shader_source, NULL); in loadShaders()
[all …]
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DMatrixTest.cpp89 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P()
153 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P()
219 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P()
295 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/linker/
H A Demitstreamvertex_stream_too_large.c102 glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); in piglit_init()
106 glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); in piglit_init()
111 glShaderSource(gs, 1, (const GLchar **) &shader_text, NULL); in piglit_init()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp17 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable
136 glShaderSource(fragmentshader, 1, &source, 0); in set_fragment_shader()
155 glShaderSource(vertexshader, 1, &source, 0); in set_vertex_shader()
180 glShaderSource = (PFNGLSHADERSOURCEPROC)glGetProcAddress("glShaderSource"); in init()
191 && glDeleteShader && glShaderSource && glCompileShader && glAttachShader in init()
/dports/emulators/vt100/terminal-simulator-0.2/vt100/
H A Dopengl.c15 static PFNGLSHADERSOURCEPROC glShaderSource; variable
34 glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource"); in init_proc()
50 return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv && in init_proc()
78 glShaderSource (shader, 1, (const char**)&src, 0); in compile()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/compiler/stream-qualifier/
H A Dstream_value_too_large.c104 glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL); in compile_shaders()
178 glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); in piglit_init()
181 glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); in piglit_init()
/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/
H A DShaderWrapper.cpp76 glShaderSource(vertex_shader_, 1, &vertex_shader_code_buffer, NULL); in CompileShaders()
86 glShaderSource(geometry_shader_, 1, &geometry_shader_code_buffer, NULL); in CompileShaders()
96 glShaderSource(fragment_shader_, 1, &fragment_shader_code_buffer, NULL); in CompileShaders()
/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Shader/
H A DShaderWrapper.cpp76 glShaderSource(vertex_shader_, 1, &vertex_shader_code_buffer, NULL); in CompileShaders()
86 glShaderSource(geometry_shader_, 1, &geometry_shader_code_buffer, NULL); in CompileShaders()
96 glShaderSource(fragment_shader_, 1, &fragment_shader_code_buffer, NULL); in CompileShaders()
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dtex_nonbyte.c64 glShaderSource(vs, 1, &vertexShader, NULL); in shaders()
70 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders()
89 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
H A Dgl_ps.c63 glShaderSource(vs, 1, &vertexShader, NULL); in shaders()
69 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders()
91 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
H A Dgl_ps_strides.c63 glShaderSource(vs, 1, &vertexShader, NULL); in shaders()
69 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders()
91 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
H A Dwebgl_shader_source_length.cpp55 GL_CALL( glShaderSource(shader, 1, &tempSource, NULL) ); in main()
62 GL_CALL( glShaderSource(shader, 1, &tempSource, NULL) ); in main()
H A Dclientside_vertex_arrays_es3.c71 glShaderSource(vertex_shader, 1, &source, NULL); in main()
87 glShaderSource(fragment_shader, 1, &source, NULL); in main()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp85 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable
252 glShaderSource(fragmentshader, 1, &source, 0); in set_fragment_shader()
259 glShaderSource(vertexshader, 1, &source, 0); in set_vertex_shader()
282 glShaderSource = (PFNGLSHADERSOURCEPROC)glGetProcAddress("glShaderSource"); in init()
301 && glDeleteShader && glShaderSource && glCompileShader && glAttachShader in init()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dbuilt-in-constants.c582 glShaderSource(test_vs, 3, shader_source, NULL); in piglit_init()
596 glShaderSource(test_tcs, 3, shader_source, NULL); in piglit_init()
610 glShaderSource(test_tes, 3, shader_source, NULL); in piglit_init()
629 glShaderSource(test_gs, 3, shader_source, NULL); in piglit_init()
648 glShaderSource(test_fs, 3, shader_source, NULL); in piglit_init()
662 glShaderSource(test_cs, 3, shader_source, NULL); in piglit_init()
H A Dglsl-fwidth.c116 glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg()
117 glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg()
118 glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL); in compileLinkProg()
H A Dvp-ignore-input.c93 glShaderSource(vs, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg()
94 glShaderSource(fs, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp729 glShaderSource(shader, 1, &brokenShader, DE_NULL); in test()
822 glShaderSource(shader, 1, &brokenShader, DE_NULL); in test()
842 glShaderSource(shader, 2, shaders, DE_NULL); in test()
1235 glShaderSource(shaderVert, 1, &vtxSource, DE_NULL); in test()
1236 glShaderSource(shaderFrag, 1, &frgSource, DE_NULL); in test()
1515 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1516 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1680 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test()
1763 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1764 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
[all …]
/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/
H A DrdpEgl.c324 glShaderSource(egl->vertex_shader[0], 1, &vsource, &vlength); in rdpEglCreate()
325 glShaderSource(egl->fragment_shader[0], 1, &fsource, &flength); in rdpEglCreate()
349 glShaderSource(egl->vertex_shader[1], 1, &vsource, &vlength); in rdpEglCreate()
350 glShaderSource(egl->fragment_shader[1], 1, &fsource, &flength); in rdpEglCreate()
374 glShaderSource(egl->vertex_shader[2], 1, &vsource, &vlength); in rdpEglCreate()
375 glShaderSource(egl->fragment_shader[2], 1, &fsource, &flength); in rdpEglCreate()
399 glShaderSource(egl->vertex_shader[3], 1, &vsource, &vlength); in rdpEglCreate()
400 glShaderSource(egl->fragment_shader[3], 1, &fsource, &flength); in rdpEglCreate()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/derivatives/
H A Dglsl-derivs.c118 glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg()
119 glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg()
120 glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL); in compileLinkProg()
/dports/emulators/sameboy/SameBoy-0.14.7/SDL/
H A Dopengl_compat.h39 #define glShaderSource GL_COMPAT_WRAPPER(glShaderSource) macro
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dshaders.cpp324 PFNGLSHADERSOURCEPROC glShaderSource; variable
407 glShaderSource(fs, 1, (const char**)&(fragment_shaders[ShaderIndex]), nullptr); in LoadShaders()
421 glShaderSource(vs, 1, (const char**)&vertex_shader, nullptr); in LoadShaders()
458 glShaderSource = (PFNGLSHADERSOURCEPROC)(uintptr_t)SDL_GL_GetProcAddress("glShaderSource"); in LoadShaderExtensions()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/
H A Dshader_basic.h14 glShaderSource(vs, 1, &stringV,NULL); in SetFromString()
21 glShaderSource(fs, 1, &stringF,NULL); in SetFromString()

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