/dports/astro/opencpn/OpenCPN-5.2.4/plugins/grib_pi/src/ |
H A D | pi_shaders.cpp | 208 glShaderSource(pi_color_tri_vertex_shader, 1, &color_tri_vertex_shader_source, NULL); in pi_loadShaders() 221 glShaderSource(pi_color_tri_fragment_shader, 1, &color_tri_fragment_shader_source, NULL); in pi_loadShaders() 250 glShaderSource(pi_colorv_tri_vertex_shader, 1, &colorv_tri_vertex_shader_source, NULL); in pi_loadShaders() 263 glShaderSource(pi_colorv_tri_fragment_shader, 1, &colorv_tri_fragment_shader_source, NULL); in pi_loadShaders() 292 glShaderSource(pi_texture_2D_vertex_shader, 1, &texture_2D_vertex_shader_source, NULL); in pi_loadShaders() 305 glShaderSource(pi_texture_2D_fragment_shader, 1, &texture_2D_fragment_shader_source, NULL); in pi_loadShaders() 335 … glShaderSource(fade_texture_2D_vertex_shader, 1, &fade_texture_2D_vertex_shader_source, NULL); in pi_loadShaders() 377 … glShaderSource(pi_circle_filled_vertex_shader, 1, &circle_filled_vertex_shader_source, NULL); in pi_loadShaders() 391 … glShaderSource(pi_circle_filled_fragment_shader, 1, &circle_filled_fragment_shader_source, NULL); in pi_loadShaders() 423 glShaderSource(FBO_texture_2D_vertex_shader, 1, &FBO_texture_2D_vertex_shader_source, NULL); in pi_loadShaders() [all …]
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/dports/astro/opencpn/OpenCPN-5.2.4/plugins/wmm_pi/src/ |
H A D | pi_shaders.cpp | 207 glShaderSource(pi_color_tri_vertex_shader, 1, &color_tri_vertex_shader_source, NULL); in pi_loadShaders() 220 glShaderSource(pi_color_tri_fragment_shader, 1, &color_tri_fragment_shader_source, NULL); in pi_loadShaders() 249 glShaderSource(pi_colorv_tri_vertex_shader, 1, &colorv_tri_vertex_shader_source, NULL); in pi_loadShaders() 262 glShaderSource(pi_colorv_tri_fragment_shader, 1, &colorv_tri_fragment_shader_source, NULL); in pi_loadShaders() 291 glShaderSource(pi_texture_2D_vertex_shader, 1, &texture_2D_vertex_shader_source, NULL); in pi_loadShaders() 304 glShaderSource(pi_texture_2D_fragment_shader, 1, &texture_2D_fragment_shader_source, NULL); in pi_loadShaders() 334 … glShaderSource(fade_texture_2D_vertex_shader, 1, &fade_texture_2D_vertex_shader_source, NULL); in pi_loadShaders() 376 … glShaderSource(pi_circle_filled_vertex_shader, 1, &circle_filled_vertex_shader_source, NULL); in pi_loadShaders() 390 … glShaderSource(pi_circle_filled_fragment_shader, 1, &circle_filled_fragment_shader_source, NULL); in pi_loadShaders() 422 glShaderSource(FBO_texture_2D_vertex_shader, 1, &FBO_texture_2D_vertex_shader_source, NULL); in pi_loadShaders() [all …]
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/dports/astro/opencpn/OpenCPN-5.2.4/src/ |
H A D | shaders.cpp | 242 glShaderSource(color_tri_vertex_shader_p[index], 1, &color_tri_vertex_shader_source, NULL); in loadShaders() 255 … glShaderSource(color_tri_fragment_shader_p[index], 1, &color_tri_fragment_shader_source, NULL); in loadShaders() 285 glShaderSource(texture_2D_vertex_shader_p[index], 1, &texture_2D_vertex_shader_source, NULL); in loadShaders() 298 … glShaderSource(texture_2D_fragment_shader_p[index], 1, &texture_2D_fragment_shader_source, NULL); in loadShaders() 326 …glShaderSource(fade_texture_2D_vertex_shader_p[index], 1, &fade_texture_2D_vertex_shader_source, N… in loadShaders() 368 …glShaderSource(circle_filled_vertex_shader_p[index], 1, &circle_filled_vertex_shader_source, NULL); in loadShaders() 382 …glShaderSource(circle_filled_fragment_shader_p[index], 1, &circle_filled_fragment_shader_source, N… in loadShaders() 414 …glShaderSource(FBO_texture_2D_vertex_shader_p[index], 1, &FBO_texture_2D_vertex_shader_source, NUL… in loadShaders() 427 …glShaderSource(FBO_texture_2D_fragment_shader_p[index], 1, &FBO_texture_2D_fragment_shader_source,… in loadShaders() 456 … glShaderSource(texture_2DA_vertex_shader_p[index], 1, &texture_2DA_vertex_shader_source, NULL); in loadShaders() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | MatrixTest.cpp | 89 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 153 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 219 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P() 295 glShaderSource(vs, 1, sourceVsArray, nullptr); in TEST_P()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/linker/ |
H A D | emitstreamvertex_stream_too_large.c | 102 glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); in piglit_init() 106 glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); in piglit_init() 111 glShaderSource(gs, 1, (const GLchar **) &shader_text, NULL); in piglit_init()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 17 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable 136 glShaderSource(fragmentshader, 1, &source, 0); in set_fragment_shader() 155 glShaderSource(vertexshader, 1, &source, 0); in set_vertex_shader() 180 glShaderSource = (PFNGLSHADERSOURCEPROC)glGetProcAddress("glShaderSource"); in init() 191 && glDeleteShader && glShaderSource && glCompileShader && glAttachShader in init()
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/dports/emulators/vt100/terminal-simulator-0.2/vt100/ |
H A D | opengl.c | 15 static PFNGLSHADERSOURCEPROC glShaderSource; variable 34 glShaderSource = (PFNGLSHADERSOURCEPROC)SDL_GL_GetProcAddress("glShaderSource"); in init_proc() 50 return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv && in init_proc() 78 glShaderSource (shader, 1, (const char**)&src, 0); in compile()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_gpu_shader5/compiler/stream-qualifier/ |
H A D | stream_value_too_large.c | 104 glShaderSource(shader, 1, (const GLchar **) &shader_text, NULL); in compile_shaders() 178 glShaderSource(vs, 1, (const GLchar **) &vs_source, NULL); in piglit_init() 181 glShaderSource(fs, 1, (const GLchar **) &fs_source, NULL); in piglit_init()
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Shader/ |
H A D | ShaderWrapper.cpp | 76 glShaderSource(vertex_shader_, 1, &vertex_shader_code_buffer, NULL); in CompileShaders() 86 glShaderSource(geometry_shader_, 1, &geometry_shader_code_buffer, NULL); in CompileShaders() 96 glShaderSource(fragment_shader_, 1, &fragment_shader_code_buffer, NULL); in CompileShaders()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Shader/ |
H A D | ShaderWrapper.cpp | 76 glShaderSource(vertex_shader_, 1, &vertex_shader_code_buffer, NULL); in CompileShaders() 86 glShaderSource(geometry_shader_, 1, &geometry_shader_code_buffer, NULL); in CompileShaders() 96 glShaderSource(fragment_shader_, 1, &fragment_shader_code_buffer, NULL); in CompileShaders()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | tex_nonbyte.c | 64 glShaderSource(vs, 1, &vertexShader, NULL); in shaders() 70 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders() 89 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
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H A D | gl_ps.c | 63 glShaderSource(vs, 1, &vertexShader, NULL); in shaders() 69 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders() 91 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
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H A D | gl_ps_strides.c | 63 glShaderSource(vs, 1, &vertexShader, NULL); in shaders() 69 glShaderSource(fs, 1, &fragmentShader, NULL); in shaders() 91 glShaderSource(vs, 1, &fakeVertexShader, NULL); in shaders()
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H A D | webgl_shader_source_length.cpp | 55 GL_CALL( glShaderSource(shader, 1, &tempSource, NULL) ); in main() 62 GL_CALL( glShaderSource(shader, 1, &tempSource, NULL) ); in main()
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H A D | clientside_vertex_arrays_es3.c | 71 glShaderSource(vertex_shader, 1, &source, NULL); in main() 87 glShaderSource(fragment_shader, 1, &source, NULL); in main()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 85 PFNGLSHADERSOURCEPROC glShaderSource = 0; variable 252 glShaderSource(fragmentshader, 1, &source, 0); in set_fragment_shader() 259 glShaderSource(vertexshader, 1, &source, 0); in set_vertex_shader() 282 glShaderSource = (PFNGLSHADERSOURCEPROC)glGetProcAddress("glShaderSource"); in init() 301 && glDeleteShader && glShaderSource && glCompileShader && glAttachShader in init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | built-in-constants.c | 582 glShaderSource(test_vs, 3, shader_source, NULL); in piglit_init() 596 glShaderSource(test_tcs, 3, shader_source, NULL); in piglit_init() 610 glShaderSource(test_tes, 3, shader_source, NULL); in piglit_init() 629 glShaderSource(test_gs, 3, shader_source, NULL); in piglit_init() 648 glShaderSource(test_fs, 3, shader_source, NULL); in piglit_init() 662 glShaderSource(test_cs, 3, shader_source, NULL); in piglit_init()
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H A D | glsl-fwidth.c | 116 glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg() 117 glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg() 118 glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL); in compileLinkProg()
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H A D | vp-ignore-input.c | 93 glShaderSource(vs, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg() 94 glShaderSource(fs, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 729 glShaderSource(shader, 1, &brokenShader, DE_NULL); in test() 822 glShaderSource(shader, 1, &brokenShader, DE_NULL); in test() 842 glShaderSource(shader, 2, shaders, DE_NULL); in test() 1235 glShaderSource(shaderVert, 1, &vtxSource, DE_NULL); in test() 1236 glShaderSource(shaderFrag, 1, &frgSource, DE_NULL); in test() 1515 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test() 1516 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() 1680 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test() 1763 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test() 1764 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test() [all …]
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/dports/x11-drivers/xorgxrdp/xorgxrdp-0.2.17/module/ |
H A D | rdpEgl.c | 324 glShaderSource(egl->vertex_shader[0], 1, &vsource, &vlength); in rdpEglCreate() 325 glShaderSource(egl->fragment_shader[0], 1, &fsource, &flength); in rdpEglCreate() 349 glShaderSource(egl->vertex_shader[1], 1, &vsource, &vlength); in rdpEglCreate() 350 glShaderSource(egl->fragment_shader[1], 1, &fsource, &flength); in rdpEglCreate() 374 glShaderSource(egl->vertex_shader[2], 1, &vsource, &vlength); in rdpEglCreate() 375 glShaderSource(egl->fragment_shader[2], 1, &fsource, &flength); in rdpEglCreate() 399 glShaderSource(egl->vertex_shader[3], 1, &vsource, &vlength); in rdpEglCreate() 400 glShaderSource(egl->fragment_shader[3], 1, &fsource, &flength); in rdpEglCreate()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.10/execution/derivatives/ |
H A D | glsl-derivs.c | 118 glShaderSource(vs1, 1, (const GLchar **) &vertShaderText, NULL); in compileLinkProg() 119 glShaderSource(fs1, 1, (const GLchar **) &fragShaderText, NULL); in compileLinkProg() 120 glShaderSource(fs2, 1, (const GLchar **) &fragShaderText2, NULL); in compileLinkProg()
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/dports/emulators/sameboy/SameBoy-0.14.7/SDL/ |
H A D | opengl_compat.h | 39 #define glShaderSource GL_COMPAT_WRAPPER(glShaderSource) macro
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/ |
H A D | shaders.cpp | 324 PFNGLSHADERSOURCEPROC glShaderSource; variable 407 glShaderSource(fs, 1, (const char**)&(fragment_shaders[ShaderIndex]), nullptr); in LoadShaders() 421 glShaderSource(vs, 1, (const char**)&vertex_shader, nullptr); in LoadShaders() 458 glShaderSource = (PFNGLSHADERSOURCEPROC)(uintptr_t)SDL_GL_GetProcAddress("glShaderSource"); in LoadShaderExtensions()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/edit_kinect/ |
H A D | shader_basic.h | 14 glShaderSource(vs, 1, &stringV,NULL); in SetFromString() 21 glShaderSource(fs, 1, &stringF,NULL); in SetFromString()
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