/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/mail/src/ |
H A D | cd-mail-applet-init.c | 58 glTexCoord2d(0., 0.); glVertex3f(-a, a, a); // Bottom Left Of The Texture and Quad in cd_mail_load_cube_calllist() 60 glTexCoord2d(1., 1.); glVertex3f( a, -a, a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist() 61 glTexCoord2d(0., 1.); glVertex3f(-a, -a, a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist() 65 glTexCoord2d(1., 1.); glVertex3f( -a, -a, -a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist() 66 glTexCoord2d(0., 1.); glVertex3f(a, -a, -a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist() 67 glTexCoord2d(0., 0.); glVertex3f(a, a, -a); // Bottom Left Of The Texture and Quad in cd_mail_load_cube_calllist() 71 glTexCoord2d(0., 1.); glVertex3f(-a, a, a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist() 74 glTexCoord2d(1., 1.); glVertex3f( a, a, a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist() 77 glTexCoord2d(1., 1.); glVertex3f( a, -a, -a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist() 78 glTexCoord2d(0., 1.); glVertex3f(-a, -a, -a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist() [all …]
|
/dports/astro/nightfall/nightfall-1.92/ |
H A D | LightGLVolume.c | 191 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 208 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 228 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 230 glTexCoord2d(s, t+dt); in GLMakeVolumeEclipsed() 242 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 299 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 342 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 385 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 427 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() 468 glTexCoord2d(s, t); in GLMakeVolumeEclipsed() [all …]
|
/dports/games/vamos/vamos-0.7.1/body/ |
H A D | Dashboard.cc | 135 glTexCoord2d (0.0, 0.5); in LED_Gauge() 138 glTexCoord2d (1.0, 0.5); in LED_Gauge() 140 glTexCoord2d (1.0, 1.0); in LED_Gauge() 142 glTexCoord2d (0.0, 1.0); in LED_Gauge() 186 glTexCoord2d (0.0, 0.5); in draw() 189 glTexCoord2d (frac, 0.5); in draw() 193 glTexCoord2d (0.0, 0.0); in draw() 346 glTexCoord2d (x2, 1.0); in draw() 348 glTexCoord2d (x1, 1.0); in draw() 350 glTexCoord2d (x1, 0.0); in draw() [all …]
|
/dports/games/connectfive/connectFive/ |
H A D | connect.cpp | 907 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, topY, backZ ); in drawCube() 908 glTexCoord2d( 0.0, 1.0 ); glVertex3d( rightX, topY, backZ ); in drawCube() 909 glTexCoord2d( 0.0, 0.0 ); glVertex3d( rightX, botY, backZ ); in drawCube() 910 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, botY, backZ ); in drawCube() 915 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, topY, frontZ ); in drawCube() 916 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, botY, frontZ ); in drawCube() 922 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, botY, frontZ ); in drawCube() 923 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, botY, backZ ); in drawCube() 930 glTexCoord2d( 0.0, 1.0 ); glVertex3d( leftX, topY, backZ ); in drawCube() 936 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, topY, backZ ); in drawCube() [all …]
|
/dports/games/scorched3d/scorched/src/client/GLEXT/ |
H A D | GLCameraFrustum.cpp | 253 default: glTexCoord2d(1.0f, 1.0f); break; in drawBilboard() 254 case 1: glTexCoord2d(0.0f, 1.0f); break; in drawBilboard() 255 case 2: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard() 256 case 3: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard() 264 default: glTexCoord2d(0.0f, 1.0f); break; in drawBilboard() 265 case 1: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard() 266 case 2: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard() 267 case 3: glTexCoord2d(1.0f, 1.0f); break; in drawBilboard() 275 default: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard() 276 case 1: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard() [all …]
|
/dports/games/zaz/zaz-1.0.1/src/ |
H A D | player.cpp | 443 glTexCoord2d(0, 0); in Render() 445 glTexCoord2d(0, 1); in Render() 447 glTexCoord2d(1, 1); in Render() 449 glTexCoord2d(1, 0); in Render() 462 glTexCoord2d(0.0, 0.0); in Render() 464 glTexCoord2d(0.0, ts); in Render() 466 glTexCoord2d(ts, ts); in Render() 468 glTexCoord2d(ts, 0.0); in Render() 512 glTexCoord2d(0.0, ts); in Render() 514 glTexCoord2d(ts, ts); in Render() [all …]
|
H A D | splash.cpp | 115 glTexCoord2d(tl.x, tl.y); in Render() 117 glTexCoord2d(bl.x, bl.y); in Render() 119 glTexCoord2d(br.x, br.y); in Render() 121 glTexCoord2d(tr.x, tr.y); in Render() 136 glTexCoord2d(tl.x, tl.y); in Render() 138 glTexCoord2d(bl.x, bl.y); in Render() 140 glTexCoord2d(br.x, br.y); in Render() 142 glTexCoord2d(tr.x, tr.y); in Render()
|
H A D | gameloop.cpp | 556 glTexCoord2d(0, 0); in Render() 558 glTexCoord2d(0, 1); in Render() 560 glTexCoord2d(1, 1); in Render() 562 glTexCoord2d(1, 0); in Render() 654 glTexCoord2d(0, 0); in Render() 656 glTexCoord2d(0, 1); in Render() 694 glTexCoord2d(0, 0); in Render() 696 glTexCoord2d(0, 1); in Render() 698 glTexCoord2d(1, 1); in Render() 700 glTexCoord2d(1, 0); in Render() [all …]
|
H A D | mainmenu.cpp | 620 glTexCoord2d(0, 0); in Render() 622 glTexCoord2d(0, 1); in Render() 624 glTexCoord2d(1, 1); in Render() 626 glTexCoord2d(1, 0); in Render() 746 glTexCoord2d(0, 0); in Render() 748 glTexCoord2d(0, 1); in Render() 1010 glTexCoord2d(0, 0); in Render() 1012 glTexCoord2d(0, 1); in Render() 1014 glTexCoord2d(1, 1); in Render() 1016 glTexCoord2d(1, 0); in Render() [all …]
|
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/ |
H A D | OpenGLDrawMethods.inl | 117 glTexCoord2d(0, 0); 119 glTexCoord2d(1, 0); 121 glTexCoord2d(1, 1); 123 glTexCoord2d(0, 1); 146 glTexCoord2d(0, 0); 148 glTexCoord2d(1, 0); 150 glTexCoord2d(1, 1); 152 glTexCoord2d(0, 1); 176 glTexCoord2d(0, 0); 178 glTexCoord2d(1, 0); [all …]
|
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnzext/ |
H A D | meshutils.cpp | 456 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw() 461 glTexCoord2d(s[e1ovi].x, s[e1ovi].y), in tglDraw() 467 glTexCoord2d(s[e2ovi].x, s[e2ovi].y), in tglDraw() 485 glTexCoord2d(s[e1ovi].x, s[e1ovi].y), in tglDraw() 491 glTexCoord2d(s[e2ovi].x, s[e2ovi].y), in tglDraw() 504 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw() 505 glTexCoord2d(s[1].x, s[1].y), glVertex2d(*d[1], *(d[1] + 1)); in tglDraw() 506 glTexCoord2d(s[2].x, s[2].y), glVertex2d(*d[2], *(d[2] + 1)); in tglDraw() 515 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw() 516 glTexCoord2d(s[1].x, s[1].y), glVertex2d(*d[1], *(d[1] + 1)); in tglDraw() [all …]
|
/dports/games/lander/lander-0.6.6/src/ |
H A D | Image.cpp | 47 glTexCoord2d(0.0, 0.0); glVertex2i(-(width/2), -(height/2)); in Draw() 48 glTexCoord2d(0.0, 1.0); glVertex2i(-(width/2), height/2); in Draw() 49 glTexCoord2d(1.0, 1.0); glVertex2i(width/2, height/2); in Draw() 50 glTexCoord2d(1.0, 0.0); glVertex2i(width/2, -(height/2)); in Draw()
|
H A D | Asteroid.cpp | 162 glTexCoord2d(uppolys[i].texX, 0.0); in GenerateDisplayList() 164 glTexCoord2d(uppolys[i].texX, 1.0); in GenerateDisplayList() 166 glTexCoord2d(uppolys[i].texX + uppolys[i].texwidth, 1.0); in GenerateDisplayList() 168 glTexCoord2d(uppolys[i].texX + uppolys[i].texwidth, 0.0); in GenerateDisplayList() 176 glTexCoord2d(downpolys[i].texX, 0.0); in GenerateDisplayList() 178 glTexCoord2d(downpolys[i].texX, 1.0); in GenerateDisplayList() 180 glTexCoord2d(downpolys[i].texX + downpolys[i].texwidth, 1.0); in GenerateDisplayList() 182 glTexCoord2d(downpolys[i].texX + downpolys[i].texwidth, 0.0); in GenerateDisplayList()
|
H A D | AnimatedImage.cpp | 70 glTexCoord2d(tex_l, tex_t); glVertex2i(-(frameWidth/2), -(frameHeight/2)); in DrawFrame() 71 glTexCoord2d(tex_l, tex_b); glVertex2i(-(frameWidth/2), frameHeight/2); in DrawFrame() 72 glTexCoord2d(tex_r, tex_b); glVertex2i(frameWidth/2, frameHeight/2); in DrawFrame() 73 glTexCoord2d(tex_r, tex_t); glVertex2i(frameWidth/2, -(frameHeight/2)); in DrawFrame()
|
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/opengl_demo/ |
H A D | opengl_helpers.cpp | 42 glTexCoord2d(1, 0); in display_texture() 44 glTexCoord2d(0, 0); in display_texture() 46 glTexCoord2d(0, 1); in display_texture() 48 glTexCoord2d(1, 1); in display_texture()
|
/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/ |
H A D | main.c | 365 glTexCoord2d( 0, 0); in main() 367 glTexCoord2d( 1, 0); in main() 369 glTexCoord2d( 1, 1); in main() 371 glTexCoord2d( 0, 1); in main() 379 glTexCoord2d( 0, 0); in main() 381 glTexCoord2d( 1, 0); in main() 383 glTexCoord2d( 1, 1); in main() 385 glTexCoord2d( 0, 1); in main()
|
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | ScreenTransition.cpp | 175 glTexCoord2d(0, 0); in onRender() 177 glTexCoord2d(pw, 0); in onRender() 179 glTexCoord2d(pw, ph); in onRender() 181 glTexCoord2d(0, ph); in onRender()
|
H A D | Effects.cpp | 129 glTexCoord2d(spost, spost); in render() 132 glTexCoord2d(percentX-spost, spost); in render() 135 glTexCoord2d(percentX-spost, percentY-spost); in render() 138 glTexCoord2d(spost, percentY-spost); in render()
|
/dports/games/vamos/vamos-0.7.1/track/ |
H A D | Strip_Track.cc | 87 glTexCoord2d (0.0, 0.0); in Sky_Box() 89 glTexCoord2d (0.0, 1.0); in Sky_Box() 101 glTexCoord2d (0.5, 0.0); in Sky_Box() 103 glTexCoord2d (0.5, 1.0); in Sky_Box() 107 glTexCoord2d (0.5, 0.0); in Sky_Box() 109 glTexCoord2d (0.5, 1.0); in Sky_Box() 121 glTexCoord2d (1.0, 0.0); in Sky_Box() 123 glTexCoord2d (1.0, 1.0); in Sky_Box() 131 glTexCoord2d (0.0, 0.0); in Sky_Box() 133 glTexCoord2d (0.0, 1.0); in Sky_Box() [all …]
|
/dports/games/scourge/scourge/src/ |
H A D | equip.cpp | 366 glTexCoord2d( 0, 0 ); in drawWidgetContents() 368 glTexCoord2d( 1, 0 ); in drawWidgetContents() 370 glTexCoord2d( 0, 1 ); in drawWidgetContents() 372 glTexCoord2d( 1, 1 ); in drawWidgetContents() 446 glTexCoord2d( 0, 0 ); in drawSpells() 448 glTexCoord2d( 1, 0 ); in drawSpells() 450 glTexCoord2d( 0, 1 ); in drawSpells() 452 glTexCoord2d( 1, 1 ); in drawSpells() 566 glTexCoord2d( 0, 0 ); in drawCapabilities() 568 glTexCoord2d( 1, 0 ); in drawCapabilities() [all …]
|
/dports/emulators/citra/citra-ac98458e0/externals/lodepng/lodepng/examples/ |
H A D | example_opengl.cpp | 139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main() 140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main() 141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main() 142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
|
/dports/emulators/citra-qt5/citra-ac98458e0/externals/lodepng/lodepng/examples/ |
H A D | example_opengl.cpp | 139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main() 140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main() 141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main() 142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
|
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/ |
H A D | gFloor.cpp | 184 glTexCoord2d(x,y); in MenuBackground() 187 glTexCoord2d(x+width,y); in MenuBackground() 190 glTexCoord2d(x+width,y-height); in MenuBackground() 193 glTexCoord2d(x,y-height); in MenuBackground()
|
/dports/graphics/libjxl/libjxl-0.6.1/third_party/lodepng/examples/ |
H A D | example_opengl.cpp | 139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main() 140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main() 141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main() 142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
|
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-bug-22603.c | 139 glTexCoord2d(0.0,1.0); in piglit_display() 142 glTexCoord2d(0.0,0.0); in piglit_display() 145 glTexCoord2d(1.0,0.0); in piglit_display() 148 glTexCoord2d(1.0,1.0); in piglit_display()
|