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Searched refs:glTexCoord2d (Results 1 – 25 of 925) sorted by relevance

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/dports/deskutils/cairo-dock-plugins/cairo-dock-plug-ins-3.4.1/mail/src/
H A Dcd-mail-applet-init.c58 glTexCoord2d(0., 0.); glVertex3f(-a, a, a); // Bottom Left Of The Texture and Quad in cd_mail_load_cube_calllist()
60 glTexCoord2d(1., 1.); glVertex3f( a, -a, a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist()
61 glTexCoord2d(0., 1.); glVertex3f(-a, -a, a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist()
65 glTexCoord2d(1., 1.); glVertex3f( -a, -a, -a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist()
66 glTexCoord2d(0., 1.); glVertex3f(a, -a, -a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist()
67 glTexCoord2d(0., 0.); glVertex3f(a, a, -a); // Bottom Left Of The Texture and Quad in cd_mail_load_cube_calllist()
71 glTexCoord2d(0., 1.); glVertex3f(-a, a, a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist()
74 glTexCoord2d(1., 1.); glVertex3f( a, a, a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist()
77 glTexCoord2d(1., 1.); glVertex3f( a, -a, -a); // Top Right Of The Texture and Quad in cd_mail_load_cube_calllist()
78 glTexCoord2d(0., 1.); glVertex3f(-a, -a, -a); // Top Left Of The Texture and Quad in cd_mail_load_cube_calllist()
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/dports/astro/nightfall/nightfall-1.92/
H A DLightGLVolume.c191 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
208 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
228 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
230 glTexCoord2d(s, t+dt); in GLMakeVolumeEclipsed()
242 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
299 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
342 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
385 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
427 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
468 glTexCoord2d(s, t); in GLMakeVolumeEclipsed()
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/dports/games/vamos/vamos-0.7.1/body/
H A DDashboard.cc135 glTexCoord2d (0.0, 0.5); in LED_Gauge()
138 glTexCoord2d (1.0, 0.5); in LED_Gauge()
140 glTexCoord2d (1.0, 1.0); in LED_Gauge()
142 glTexCoord2d (0.0, 1.0); in LED_Gauge()
186 glTexCoord2d (0.0, 0.5); in draw()
189 glTexCoord2d (frac, 0.5); in draw()
193 glTexCoord2d (0.0, 0.0); in draw()
346 glTexCoord2d (x2, 1.0); in draw()
348 glTexCoord2d (x1, 1.0); in draw()
350 glTexCoord2d (x1, 0.0); in draw()
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/dports/games/connectfive/connectFive/
H A Dconnect.cpp907 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, topY, backZ ); in drawCube()
908 glTexCoord2d( 0.0, 1.0 ); glVertex3d( rightX, topY, backZ ); in drawCube()
909 glTexCoord2d( 0.0, 0.0 ); glVertex3d( rightX, botY, backZ ); in drawCube()
910 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, botY, backZ ); in drawCube()
915 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, topY, frontZ ); in drawCube()
916 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, botY, frontZ ); in drawCube()
922 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, botY, frontZ ); in drawCube()
923 glTexCoord2d( 1.0, 1.0 ); glVertex3d( leftX, botY, backZ ); in drawCube()
930 glTexCoord2d( 0.0, 1.0 ); glVertex3d( leftX, topY, backZ ); in drawCube()
936 glTexCoord2d( 1.0, 0.0 ); glVertex3d( leftX, topY, backZ ); in drawCube()
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/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLCameraFrustum.cpp253 default: glTexCoord2d(1.0f, 1.0f); break; in drawBilboard()
254 case 1: glTexCoord2d(0.0f, 1.0f); break; in drawBilboard()
255 case 2: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard()
256 case 3: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard()
264 default: glTexCoord2d(0.0f, 1.0f); break; in drawBilboard()
265 case 1: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard()
266 case 2: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard()
267 case 3: glTexCoord2d(1.0f, 1.0f); break; in drawBilboard()
275 default: glTexCoord2d(0.0f, 0.0f); break; in drawBilboard()
276 case 1: glTexCoord2d(1.0f, 0.0f); break; in drawBilboard()
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/dports/games/zaz/zaz-1.0.1/src/
H A Dplayer.cpp443 glTexCoord2d(0, 0); in Render()
445 glTexCoord2d(0, 1); in Render()
447 glTexCoord2d(1, 1); in Render()
449 glTexCoord2d(1, 0); in Render()
462 glTexCoord2d(0.0, 0.0); in Render()
464 glTexCoord2d(0.0, ts); in Render()
466 glTexCoord2d(ts, ts); in Render()
468 glTexCoord2d(ts, 0.0); in Render()
512 glTexCoord2d(0.0, ts); in Render()
514 glTexCoord2d(ts, ts); in Render()
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H A Dsplash.cpp115 glTexCoord2d(tl.x, tl.y); in Render()
117 glTexCoord2d(bl.x, bl.y); in Render()
119 glTexCoord2d(br.x, br.y); in Render()
121 glTexCoord2d(tr.x, tr.y); in Render()
136 glTexCoord2d(tl.x, tl.y); in Render()
138 glTexCoord2d(bl.x, bl.y); in Render()
140 glTexCoord2d(br.x, br.y); in Render()
142 glTexCoord2d(tr.x, tr.y); in Render()
H A Dgameloop.cpp556 glTexCoord2d(0, 0); in Render()
558 glTexCoord2d(0, 1); in Render()
560 glTexCoord2d(1, 1); in Render()
562 glTexCoord2d(1, 0); in Render()
654 glTexCoord2d(0, 0); in Render()
656 glTexCoord2d(0, 1); in Render()
694 glTexCoord2d(0, 0); in Render()
696 glTexCoord2d(0, 1); in Render()
698 glTexCoord2d(1, 1); in Render()
700 glTexCoord2d(1, 0); in Render()
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H A Dmainmenu.cpp620 glTexCoord2d(0, 0); in Render()
622 glTexCoord2d(0, 1); in Render()
624 glTexCoord2d(1, 1); in Render()
626 glTexCoord2d(1, 0); in Render()
746 glTexCoord2d(0, 0); in Render()
748 glTexCoord2d(0, 1); in Render()
1010 glTexCoord2d(0, 0); in Render()
1012 glTexCoord2d(0, 1); in Render()
1014 glTexCoord2d(1, 1); in Render()
1016 glTexCoord2d(1, 0); in Render()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DOpenGLDrawMethods.inl117 glTexCoord2d(0, 0);
119 glTexCoord2d(1, 0);
121 glTexCoord2d(1, 1);
123 glTexCoord2d(0, 1);
146 glTexCoord2d(0, 0);
148 glTexCoord2d(1, 0);
150 glTexCoord2d(1, 1);
152 glTexCoord2d(0, 1);
176 glTexCoord2d(0, 0);
178 glTexCoord2d(1, 0);
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/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/tnzext/
H A Dmeshutils.cpp456 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw()
461 glTexCoord2d(s[e1ovi].x, s[e1ovi].y), in tglDraw()
467 glTexCoord2d(s[e2ovi].x, s[e2ovi].y), in tglDraw()
485 glTexCoord2d(s[e1ovi].x, s[e1ovi].y), in tglDraw()
491 glTexCoord2d(s[e2ovi].x, s[e2ovi].y), in tglDraw()
504 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw()
505 glTexCoord2d(s[1].x, s[1].y), glVertex2d(*d[1], *(d[1] + 1)); in tglDraw()
506 glTexCoord2d(s[2].x, s[2].y), glVertex2d(*d[2], *(d[2] + 1)); in tglDraw()
515 glTexCoord2d(s[0].x, s[0].y), glVertex2d(*d[0], *(d[0] + 1)); in tglDraw()
516 glTexCoord2d(s[1].x, s[1].y), glVertex2d(*d[1], *(d[1] + 1)); in tglDraw()
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/dports/games/lander/lander-0.6.6/src/
H A DImage.cpp47 glTexCoord2d(0.0, 0.0); glVertex2i(-(width/2), -(height/2)); in Draw()
48 glTexCoord2d(0.0, 1.0); glVertex2i(-(width/2), height/2); in Draw()
49 glTexCoord2d(1.0, 1.0); glVertex2i(width/2, height/2); in Draw()
50 glTexCoord2d(1.0, 0.0); glVertex2i(width/2, -(height/2)); in Draw()
H A DAsteroid.cpp162 glTexCoord2d(uppolys[i].texX, 0.0); in GenerateDisplayList()
164 glTexCoord2d(uppolys[i].texX, 1.0); in GenerateDisplayList()
166 glTexCoord2d(uppolys[i].texX + uppolys[i].texwidth, 1.0); in GenerateDisplayList()
168 glTexCoord2d(uppolys[i].texX + uppolys[i].texwidth, 0.0); in GenerateDisplayList()
176 glTexCoord2d(downpolys[i].texX, 0.0); in GenerateDisplayList()
178 glTexCoord2d(downpolys[i].texX, 1.0); in GenerateDisplayList()
180 glTexCoord2d(downpolys[i].texX + downpolys[i].texwidth, 1.0); in GenerateDisplayList()
182 glTexCoord2d(downpolys[i].texX + downpolys[i].texwidth, 0.0); in GenerateDisplayList()
H A DAnimatedImage.cpp70 glTexCoord2d(tex_l, tex_t); glVertex2i(-(frameWidth/2), -(frameHeight/2)); in DrawFrame()
71 glTexCoord2d(tex_l, tex_b); glVertex2i(-(frameWidth/2), frameHeight/2); in DrawFrame()
72 glTexCoord2d(tex_r, tex_b); glVertex2i(frameWidth/2, frameHeight/2); in DrawFrame()
73 glTexCoord2d(tex_r, tex_t); glVertex2i(frameWidth/2, -(frameHeight/2)); in DrawFrame()
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/opengl_demo/
H A Dopengl_helpers.cpp42 glTexCoord2d(1, 0); in display_texture()
44 glTexCoord2d(0, 0); in display_texture()
46 glTexCoord2d(0, 1); in display_texture()
48 glTexCoord2d(1, 1); in display_texture()
/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/
H A Dmain.c365 glTexCoord2d( 0, 0); in main()
367 glTexCoord2d( 1, 0); in main()
369 glTexCoord2d( 1, 1); in main()
371 glTexCoord2d( 0, 1); in main()
379 glTexCoord2d( 0, 0); in main()
381 glTexCoord2d( 1, 0); in main()
383 glTexCoord2d( 1, 1); in main()
385 glTexCoord2d( 0, 1); in main()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DScreenTransition.cpp175 glTexCoord2d(0, 0); in onRender()
177 glTexCoord2d(pw, 0); in onRender()
179 glTexCoord2d(pw, ph); in onRender()
181 glTexCoord2d(0, ph); in onRender()
H A DEffects.cpp129 glTexCoord2d(spost, spost); in render()
132 glTexCoord2d(percentX-spost, spost); in render()
135 glTexCoord2d(percentX-spost, percentY-spost); in render()
138 glTexCoord2d(spost, percentY-spost); in render()
/dports/games/vamos/vamos-0.7.1/track/
H A DStrip_Track.cc87 glTexCoord2d (0.0, 0.0); in Sky_Box()
89 glTexCoord2d (0.0, 1.0); in Sky_Box()
101 glTexCoord2d (0.5, 0.0); in Sky_Box()
103 glTexCoord2d (0.5, 1.0); in Sky_Box()
107 glTexCoord2d (0.5, 0.0); in Sky_Box()
109 glTexCoord2d (0.5, 1.0); in Sky_Box()
121 glTexCoord2d (1.0, 0.0); in Sky_Box()
123 glTexCoord2d (1.0, 1.0); in Sky_Box()
131 glTexCoord2d (0.0, 0.0); in Sky_Box()
133 glTexCoord2d (0.0, 1.0); in Sky_Box()
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/dports/games/scourge/scourge/src/
H A Dequip.cpp366 glTexCoord2d( 0, 0 ); in drawWidgetContents()
368 glTexCoord2d( 1, 0 ); in drawWidgetContents()
370 glTexCoord2d( 0, 1 ); in drawWidgetContents()
372 glTexCoord2d( 1, 1 ); in drawWidgetContents()
446 glTexCoord2d( 0, 0 ); in drawSpells()
448 glTexCoord2d( 1, 0 ); in drawSpells()
450 glTexCoord2d( 0, 1 ); in drawSpells()
452 glTexCoord2d( 1, 1 ); in drawSpells()
566 glTexCoord2d( 0, 0 ); in drawCapabilities()
568 glTexCoord2d( 1, 0 ); in drawCapabilities()
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/dports/emulators/citra/citra-ac98458e0/externals/lodepng/lodepng/examples/
H A Dexample_opengl.cpp139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main()
140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main()
141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main()
142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
/dports/emulators/citra-qt5/citra-ac98458e0/externals/lodepng/lodepng/examples/
H A Dexample_opengl.cpp139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main()
140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main()
141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main()
142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgFloor.cpp184 glTexCoord2d(x,y); in MenuBackground()
187 glTexCoord2d(x+width,y); in MenuBackground()
190 glTexCoord2d(x+width,y-height); in MenuBackground()
193 glTexCoord2d(x,y-height); in MenuBackground()
/dports/graphics/libjxl/libjxl-0.6.1/third_party/lodepng/examples/
H A Dexample_opengl.cpp139 glTexCoord2d( 0, 0); glVertex2f( 0, 0); in main()
140 glTexCoord2d(u3, 0); glVertex2f(width, 0); in main()
141 glTexCoord2d(u3, v3); glVertex2f(width, height); in main()
142 glTexCoord2d( 0, v3); glVertex2f( 0, height); in main()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-bug-22603.c139 glTexCoord2d(0.0,1.0); in piglit_display()
142 glTexCoord2d(0.0,0.0); in piglit_display()
145 glTexCoord2d(1.0,0.0); in piglit_display()
148 glTexCoord2d(1.0,1.0); in piglit_display()

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