/dports/games/crack-attack/crack-attack-1.1.14/src/ |
H A D | obj_garbage_small.cxx | 237 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_0); in generateGarbageSmallList() 242 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_1); in generateGarbageSmallList() 247 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_2); in generateGarbageSmallList() 252 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_3); in generateGarbageSmallList() 257 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_4); in generateGarbageSmallList() 262 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_5); in generateGarbageSmallList() 267 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_6); in generateGarbageSmallList()
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H A D | obj_garbage_thin_cap.cxx | 167 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_0); in generateGarbageThinCapList() 172 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_1); in generateGarbageThinCapList() 177 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_2); in generateGarbageThinCapList() 182 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_3); in generateGarbageThinCapList()
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H A D | obj_garbage_thick_corner.cxx | 139 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_0); in generateGarbageThickCornerList() 144 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_1); in generateGarbageThickCornerList() 149 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_2); in generateGarbageThickCornerList()
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H A D | obj_garbage_thick_middle.cxx | 87 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_0); in generateGarbageThickMiddleList() 92 glTexCoordPointer(3, GL_FLOAT, 0, tex_coords_1); in generateGarbageThickMiddleList()
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H A D | obj_garbage.cxx | 257 glTexCoordPointer(2, GL_FLOAT, 0, tex_coords_flavor); in generateGarbageExtras() 261 glTexCoordPointer(2, GL_FLOAT, 0, tex_coords_lightmap); in generateGarbageExtras() 287 glTexCoordPointer(2, GL_FLOAT, 0, tex_coords_flavor); in generateGarbageExtras()
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/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | VertexArray.cpp | 260 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 3); in DrawArrayT() 276 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 2); in DrawArray2dT() 293 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 2); in DrawArray2dTC() 311 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 2); in DrawArray2dT() 329 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 3); in DrawArrayTN() 355 SET_ENABLE_ACTIVE_TEX(GL_TEXTURE0); glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 3); in DrawArrayTNT() 356 …SET_ENABLE_ACTIVE_TEX(GL_TEXTURE1); glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 3); // FIX… in DrawArrayTNT() 357 SET_ENABLE_ACTIVE_TEX(GL_TEXTURE5); glTexCoordPointer(3, GL_FLOAT, stride, drawArray + 8); in DrawArrayTNT() 358 SET_ENABLE_ACTIVE_TEX(GL_TEXTURE6); glTexCoordPointer(3, GL_FLOAT, stride, drawArray + 11); in DrawArrayTNT() 388 glTexCoordPointer(2, GL_FLOAT, stride, drawArray + 3); in DrawArrayTC()
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H A D | VertexArrayRange.cpp | 37 glTexCoordPointer(2,GL_FLOAT,stride,&drawArray[3]); in DrawArrayT() 50 glTexCoordPointer(2,GL_FLOAT,stride,&drawArray[3]); in DrawArrayT2() 55 glTexCoordPointer(2,GL_FLOAT,stride,&drawArray[5]); in DrawArrayT2() 73 glTexCoordPointer(2,GL_FLOAT,stride,&drawArray[3]); in DrawArrayTN() 90 glTexCoordPointer(2,GL_FLOAT,stride,&drawArray[3]); in DrawArrayTC()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/texturing/ |
H A D | depth-cube-map.c | 203 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[0]); /* +X */ in piglit_display() 208 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[2]); /* +Y */ in piglit_display() 212 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[4]); /* +Z */ in piglit_display() 218 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[1]); /* -X */ in piglit_display() 222 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[3]); /* -Y */ in piglit_display() 226 glTexCoordPointer(3, GL_FLOAT, 0, cube_face_texcoords[5]); /* -Z */ in piglit_display()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/fixedfunc/ |
H A D | GLPointerFunc.java | 56 public void glTexCoordPointer(GLArrayData array); in glTexCoordPointer() method 57 public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer); in glTexCoordPointer() method 58 public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset); in glTexCoordPointer() method
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ |
H A D | pointers.py | 89 …('glTexCoordPointerd', _simple.glTexCoordPointer, _simple.GL_DOUBLE, _simple.GL_TEXTURE_COORD_ARR… 90 …('glTexCoordPointerf', _simple.glTexCoordPointer, _simple.GL_FLOAT, _simple.GL_TEXTURE_COORD_ARRA… 91 …('glTexCoordPointeri', _simple.glTexCoordPointer, _simple.GL_INT, _simple.GL_TEXTURE_COORD_ARRAY_… 92 …('glTexCoordPointerb', _simple.glTexCoordPointer, _simple.GL_BYTE, _simple.GL_TEXTURE_COORD_ARRAY… 93 …('glTexCoordPointers', _simple.glTexCoordPointer, _simple.GL_SHORT, _simple.GL_TEXTURE_COORD_ARRA… 147 glTexCoordPointer = wrapper.wrapper( _simple.glTexCoordPointer ).setPyConverter( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ |
H A D | pointers.py | 89 …('glTexCoordPointerd', _simple.glTexCoordPointer, _simple.GL_DOUBLE, _simple.GL_TEXTURE_COORD_ARR… 90 …('glTexCoordPointerf', _simple.glTexCoordPointer, _simple.GL_FLOAT, _simple.GL_TEXTURE_COORD_ARRA… 91 …('glTexCoordPointeri', _simple.glTexCoordPointer, _simple.GL_INT, _simple.GL_TEXTURE_COORD_ARRAY_… 92 …('glTexCoordPointerb', _simple.glTexCoordPointer, _simple.GL_BYTE, _simple.GL_TEXTURE_COORD_ARRAY… 93 …('glTexCoordPointers', _simple.glTexCoordPointer, _simple.GL_SHORT, _simple.GL_TEXTURE_COORD_ARRA… 147 glTexCoordPointer = wrapper.wrapper( _simple.glTexCoordPointer ).setPyConverter( variable
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/dports/games/brainparty/brainparty/ |
H A D | Texture.cpp | 152 glTexCoordPointer(2, GL_FLOAT, 0, TexCoords); in Draw() 165 glTexCoordPointer(2, GL_FLOAT, 0, TexCoords); in Draw() 184 glTexCoordPointer(2, GL_FLOAT, 0, TexCoords); in Draw() 211 glTexCoordPointer(2, GL_FLOAT, 0, TexCoords); in Draw()
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | gl_ps_strides.c | 211 glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]); in main() 217 glTexCoordPointer(2, GL_FLOAT, 4*4*2, &vertexData[0]); // and now with a different stride in main() 221 glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]); // and back in main()
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/sources/graphics/gl/ |
H A D | model_renderer_gl.cpp | 255 …glTexCoordPointer( 2, GL_FLOAT, 0, (char *) NULL ); // Set The TexCoord Pointer To The TexCoord B… in renderMesh() 263 …glTexCoordPointer( 2, GL_FLOAT, 0, (char *) NULL ); // Set The TexCoord Pointer To The TexCoord B… in renderMesh() 297 glTexCoordPointer(2, GL_FLOAT, 0, mesh->getTexCoords()); in renderMesh() 302 glTexCoordPointer(2, GL_FLOAT, 0, mesh->getTexCoords()); in renderMesh()
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/dports/games/torcs/torcs-1.3.7/src/modules/graphic/ssggraph/ |
H A D | grvtxtable.cpp | 483 glTexCoordPointer(2, GL_FLOAT, 0, texcoords->get(0)); in draw_geometry_array() 488 glTexCoordPointer(2, GL_FLOAT, 0, texcoords1->get(0)); in draw_geometry_array() 494 glTexCoordPointer(2, GL_FLOAT, 0, texcoords2->get(0)); in draw_geometry_array() 650 glTexCoordPointer(2, GL_FLOAT, 0, texcoords->get(0)); in draw_geometry_for_a_car_array() 654 glTexCoordPointer(2, GL_FLOAT, 0, texcoords1->get(0)); in draw_geometry_for_a_car_array() 659 glTexCoordPointer(2, GL_FLOAT, 0, texcoords2->get(0)); in draw_geometry_for_a_car_array() 665 glTexCoordPointer (2, GL_FLOAT, 0, texcoords3->get(0)); in draw_geometry_for_a_car_array()
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmdraw1.c | 354 glTexCoordPointer(tcveclen, GL_FLOAT, sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 462 glTexCoordPointer(tcveclen, GL_FLOAT, sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 589 glTexCoordPointer(tcveclen, GL_FLOAT, sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 764 glTexCoordPointer(tcveclen, GL_FLOAT,sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 883 glTexCoordPointer(tcveclen, GL_FLOAT,sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 949 glTexCoordPointer(tcveclen, GL_FLOAT, sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 1015 glTexCoordPointer(tcveclen, GL_FLOAT,sizeof(float) * tcstride, (const GLvoid *)tc); in OGLPRIMPARMLIST() 1097 glTexCoordPointer(tcveclen, GL_FLOAT,sizeof(float)*tcstride, in OGLPRIMPARMLIST()
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/dports/games/pipewalker/pipewalker-0.9.4/src/ |
H A D | render.cpp | 207 glTexCoordPointer(2, GL_SHORT, 0, tex_bkgr); in draw_begin() 216 glTexCoordPointer(2, GL_SHORT, 0, common_tex); in draw_begin() 232 glTexCoordPointer(2, GL_SHORT, 0, cell_texture); in draw_cell_field() 274 glTexCoordPointer(2, GL_SHORT, 0, tex); in draw() 316 glTexCoordPointer(2, GL_FLOAT, 0, tex); in draw_text() 362 glTexCoordPointer(2, GL_SHORT, 0, tex); in show_loading()
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/dports/graphics/jogamp-jogl/jogl/make/config/jogl/ |
H A D | gl-impl-CustomJavaCode-gles1.java | 313 public final void glTexCoordPointer(GLArrayData array) { in glTexCoordPointer() method 316 …glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.ge… in glTexCoordPointer() 318 …glTexCoordPointer(array.getComponentCount(), array.getComponentType(), array.getStride(), array.ge… in glTexCoordPointer()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | AttributeSpec.h | 126 …glAssert(glTexCoordPointer(S, D, static_cast<GLsizei>(stride), reinterpret_cast<GLvoid*>(offset))); in setup() 145 …glAssert(glTexCoordPointer(S, D, static_cast<GLsizei>(stride), reinterpret_cast<GLvoid*>(offset))); in setup() 165 …glAssert(glTexCoordPointer(S, D, static_cast<GLsizei>(stride), reinterpret_cast<GLvoid*>(offset))); in setup() 185 …glAssert(glTexCoordPointer(S, D, static_cast<GLsizei>(stride), reinterpret_cast<GLvoid*>(offset))); in setup()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/ |
H A D | GL_1_1.py | 65 glTexCoordPointer=wrapper.wrapper(glTexCoordPointer).setInputArraySize( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/ |
H A D | GL_1_1.py | 65 glTexCoordPointer=wrapper.wrapper(glTexCoordPointer).setInputArraySize( variable
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/dports/games/etracer/etr-0.8.1/src/ |
H A D | textures.cpp | 77 glTexCoordPointer(2, GL_SHORT, 0, fullsize_texture); in Draw() 115 glTexCoordPointer(2, GL_SHORT, 0, fullsize_texture); in Draw() 146 glTexCoordPointer(2, GL_SHORT, 0, fullsize_texture); in Draw() 280 glTexCoordPointer(2, GL_FLOAT, 0, tex); in DrawNumChr()
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/dports/games/naev/naev-0.7.0/src/ |
H A D | opengl_vbo.c | 307 glTexCoordPointer( size, type, stride, pointer ); in gl_vboActivateOffset() 313 glTexCoordPointer( size, type, stride, pointer ); in gl_vboActivateOffset() 319 glTexCoordPointer( size, type, stride, pointer ); in gl_vboActivateOffset()
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/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/addons/joglvis/src/main/java/de/lmu/ifi/dbs/elki/joglvis/ |
H A D | ScatterPlot3DVisualization.java | 101 gl.glTexCoordPointer(2, GL.GL_FLOAT, data.stride, data.getOffsetX()); in display() 104 gl.glTexCoordPointer(2, GL.GL_FLOAT, data.stride, data.getOffsetY()); in display() 107 gl.glTexCoordPointer(2, GL.GL_FLOAT, data.stride, data.getOffsetZ()); in display()
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Draw3D.cpp | 88 glTexCoordPointer(2, GL_FLOAT,Stride, TMP + AddStride); in vw_SendVertices() 97 glTexCoordPointer(2, GL_FLOAT, Stride, TMP + AddStride); in vw_SendVertices()
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