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Searched refs:glTexExID (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_texture.c216 gltexture->texid_p = &gltexture->glTexExID[cm][0][0]; in gld_GetTextureTexID()
226 gltexture->texid_p = &gltexture->glTexExID[cm][gltexture->player_cm][boom_cm]; in gld_GetTextureTexID()
252 texture->glTexExID = NewIntDynArray(3, dims); in gld_AddNewGLTexItem()
1292 if ((*items) && (*items)[i]->glTexExID[j][n][cm]) in gld_CleanTexItems()
1294 glDeleteTextures(1,&((*items)[i]->glTexExID[j][n][cm])); in gld_CleanTexItems()
1300 Z_Free((*items)[i]->glTexExID); in gld_CleanTexItems()
1301 (*items)[i]->glTexExID = NULL; in gld_CleanTexItems()
H A Dgl_intern.h111 GLuint ***glTexExID; member
H A Dgl_hires.c1244 texid = &gltexture->glTexExID[CR_DEFAULT][0][0]; in gld_LoadHiresTex()