Searched refs:glTexExID (Results 1 – 3 of 3) sorted by relevance
216 gltexture->texid_p = &gltexture->glTexExID[cm][0][0]; in gld_GetTextureTexID()226 gltexture->texid_p = &gltexture->glTexExID[cm][gltexture->player_cm][boom_cm]; in gld_GetTextureTexID()252 texture->glTexExID = NewIntDynArray(3, dims); in gld_AddNewGLTexItem()1292 if ((*items) && (*items)[i]->glTexExID[j][n][cm]) in gld_CleanTexItems()1294 glDeleteTextures(1,&((*items)[i]->glTexExID[j][n][cm])); in gld_CleanTexItems()1300 Z_Free((*items)[i]->glTexExID); in gld_CleanTexItems()1301 (*items)[i]->glTexExID = NULL; in gld_CleanTexItems()
111 GLuint ***glTexExID; member
1244 texid = &gltexture->glTexExID[CR_DEFAULT][0][0]; in gld_LoadHiresTex()