Searched refs:glUniform1uiv_ (Results 1 – 9 of 9) sorted by relevance
59 case GL_UNSIGNED_INT: glUniform1uiv_(loc, size, param->uval); break; in flush()438 …void setv(const uint *u, int n = 1) { ShaderParamBinding *b = resolve(); if(b) glUniform1uiv_(b->l…
200 PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL; variable613 glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv"); in gl_checkextensions()676 … glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT"); in gl_checkextensions()
53 case GL_UNSIGNED_INT: glUniform1uiv_(loc, size, param->uval); break; in flush()445 …void setv(const uint *u, int n = 1) { ShaderParamBinding *b = resolve(); if(b) glUniform1uiv_(b->l…
181 PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL; variable592 glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv"); in gl_checkextensions()655 … glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT"); in gl_checkextensions()
676 extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;
695 extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;