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Searched refs:glUniform1uiv_ (Results 1 – 9 of 9) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h59 case GL_UNSIGNED_INT: glUniform1uiv_(loc, size, param->uval); break; in flush()
438 …void setv(const uint *u, int n = 1) { ShaderParamBinding *b = resolve(); if(b) glUniform1uiv_(b->l…
H A Drendergl.cpp200 PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL; variable
613 glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv"); in gl_checkextensions()
676glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT"); in gl_checkextensions()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h59 case GL_UNSIGNED_INT: glUniform1uiv_(loc, size, param->uval); break; in flush()
438 …void setv(const uint *u, int n = 1) { ShaderParamBinding *b = resolve(); if(b) glUniform1uiv_(b->l…
H A Drendergl.cpp200 PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL; variable
613 glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv"); in gl_checkextensions()
676glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT"); in gl_checkextensions()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.h53 case GL_UNSIGNED_INT: glUniform1uiv_(loc, size, param->uval); break; in flush()
445 …void setv(const uint *u, int n = 1) { ShaderParamBinding *b = resolve(); if(b) glUniform1uiv_(b->l…
H A Drendergl.cpp181 PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL; variable
592 glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv"); in gl_checkextensions()
655glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT"); in gl_checkextensions()
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h676 extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h695 extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h695 extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;