/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | LineShader.cpp | 111 glUniform2fv(scaleI, 1, scale); in Draw() 114 glUniform2fv(startI, 1, start); in Draw() 119 glUniform2fv(lengthI, 1, length); in Draw() 122 glUniform2fv(widthI, 1, w); in Draw()
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H A D | PointerShader.cpp | 128 glUniform2fv(scaleI, 1, scale); in Bind() 136 glUniform2fv(centerI, 1, c); in Add() 139 glUniform2fv(angleI, 1, a); in Add() 142 glUniform2fv(sizeI, 1, size); in Add()
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H A D | FillShader.cpp | 101 glUniform2fv(scaleI, 1, scale); in Fill() 104 glUniform2fv(centerI, 1, centerV); in Fill() 107 glUniform2fv(sizeI, 1, sizeV); in Fill()
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H A D | OutlineShader.cpp | 160 glUniform2fv(scaleI, 1, scale); in Draw() 165 glUniform2fv(offI, 1, off); in Draw() 182 glUniform2fv(positionI, 1, position); in Draw()
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H A D | SpriteShader.cpp | 239 glUniform2fv(scaleI, 1, scale); in Bind() 250 glUniform2fv(positionI, 1, item.position); in Add() 254 glUniform2fv(blurI, 1, withBlur ? item.blur : UNBLURRED); in Add()
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H A D | RingShader.cpp | 149 glUniform2fv(scaleI, 1, scale); in Bind() 165 glUniform2fv(positionI, 1, position); in Add()
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 24 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable 75 glUniform2fv(location, 1, inputSize); in refresh() 79 glUniform2fv(location, 1, outputSize); in refresh() 83 glUniform2fv(location, 1, textureSize); in refresh() 187 glUniform2fv = (PFNGLUNIFORM2FVPROC)glGetProcAddress("glUniform2fv"); in init() 193 && glUniform1i && glUniform2fv && glUniform4fv; in init()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.cpp | 92 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable 148 glUniform2fv(location, 1, inputSize); in refresh() 152 glUniform2fv(location, 1, outputSize); in refresh() 156 glUniform2fv(location, 1, textureSize); in refresh() 289 glUniform2fv = (PFNGLUNIFORM2FVPROC)glGetProcAddress("glUniform2fv"); in init() 303 && glUniform1i && glUniform2fv && glUniform4fv; in init()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/ |
H A D | trirast.c | 86 glUniform2fv(uv0, 1, v[0]); in Redisplay() 87 glUniform2fv(uv1, 1, v[1]); in Redisplay() 88 glUniform2fv(uv2, 1, v[2]); in Redisplay()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/ |
H A D | trirast.c | 86 glUniform2fv(uv0, 1, v[0]); in Redisplay() 87 glUniform2fv(uv1, 1, v[1]); in Redisplay() 88 glUniform2fv(uv2, 1, v[2]); in Redisplay()
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/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/ |
H A D | wx-sdl2-glw.h | 39 PFNGLUNIFORM2FVPROC glUniform2fv; member 81 glw->glUniform2fv = SDL_GL_GetProcAddress("glUniform2fv"); in glw_init()
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/dports/graphics/movit/movit-1.6.3/ |
H A D | effect_util.cpp | 46 glUniform2fv(location, 1, values); in set_uniform_vec2() 79 glUniform2fv(location, num_values, values); in set_uniform_vec2_array()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/ |
H A D | shader_glsl.c | 911 && glUniform1i && glUniform1f && glUniform2fv && glUniform4fv in gl_glsl_init() 1153 glUniform2fv(location, 1, param->result.floatv); in gl_glsl_set_uniform_parameter() 1213 glUniform2fv(uni->input_size, 1, input_size); in gl_glsl_set_params() 1216 glUniform2fv(uni->output_size, 1, output_size); in gl_glsl_set_params() 1219 glUniform2fv(uni->texture_size, 1, texture_size); in gl_glsl_set_params() 1267 glUniform2fv(uni->orig.texture_size, 1, info->tex_size); in gl_glsl_set_params() 1270 glUniform2fv(uni->orig.input_size, 1, info->input_size); in gl_glsl_set_params() 1340 glUniform2fv(uni->pass[i].texture_size, 1, fbo_info[i].tex_size); in gl_glsl_set_params() 1343 glUniform2fv(uni->pass[i].input_size, 1, fbo_info[i].input_size); in gl_glsl_set_params() 1378 glUniform2fv(uni->prev[i].texture_size, 1, prev_info[i].tex_size); in gl_glsl_set_params() [all …]
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/dports/games/pink-pony/pink-pony-1.4.1/src/ |
H A D | Shader.hh | 79 glUniform2fv(uniformLocation, 1, (GLfloat*)&vector); in set_uniform() 110 glUniform2fv(uniformLocation, count, elements); in set_uniform2()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/ |
H A D | glsl-kwin-blur-2.c | 211 glUniform2fv(uPixelSize, 1, horizontal); in test() 216 glUniform2fv(uPixelSize, 1, vertical); in test()
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H A D | glsl-kwin-blur-1.c | 182 glUniform2fv(uPixelSize, 1, horizontal); in test() 187 glUniform2fv(uPixelSize, 1, vertical); in test()
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/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/ |
H A D | main.c | 180 glUniform2fv(glGetUniformLocation(shader, "ViewportScale"), 1, viewport_scale); in main() 362 glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, left_lens_center); in main() 376 glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, right_lens_center); in main()
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/ |
H A D | DrawTileCommand.cpp | 49 ds._ext->glUniform2fv(ds._elevTexelCoeffUL, 1, _elevTexelCoeff.ptr()); in draw() 56 ds._ext->glUniform2fv(ds._morphConstantsUL, 1, _morphConstants.ptr()); in draw()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/ |
H A D | VERSION_2_0.py | 123 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
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/dports/graphics/libgltf/libgltf-0.0.2/src/ |
H A D | Shaders.cpp | 37 glUniform2fv(iLoc, 1, (GLfloat*)vVectors); in setUniform() 44 glUniform2fv(iLoc, 1, (GLfloat*)&vVector); in setUniform()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/ |
H A D | qglshaderprogram.cpp | 1885 glUniform2fv(location, 1, values); in setUniformValue() 1974 glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue() 2084 glUniform2fv(location, 1, values); in setUniformValue() 2113 glUniform2fv(location, 1, values); in setUniformValue() 2142 glUniform2fv(location, 1, values); in setUniformValue() 2171 glUniform2fv(location, 1, values); in setUniformValue() 2331 (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); in setUniformValue() 2411 (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); in setUniformValue() 2687 glUniform2fv(location, count, values); in setUniformValueArray() 2948 (glUniformMatrix3x2fv, glUniform2fv, location, values, count, in setUniformValueArray() [all …]
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/opengl/ |
H A D | qglshaderprogram.cpp | 1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue() 2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue() 2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue() 2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray() 2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray() [all …]
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/opengl/ |
H A D | qglshaderprogram.cpp | 1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue() 2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue() 2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue() 2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray() 2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray() [all …]
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/opengl/ |
H A D | qglshaderprogram.cpp | 1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue() 2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue() 2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue() 2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray() 2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray() [all …]
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/opengl/ |
H A D | qglshaderprogram.cpp | 1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue() 2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue() 2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue() 2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue() 2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray() 2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray() [all …]
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