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Searched refs:glUniform2fv (Results 1 – 25 of 1970) sorted by relevance

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/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DLineShader.cpp111 glUniform2fv(scaleI, 1, scale); in Draw()
114 glUniform2fv(startI, 1, start); in Draw()
119 glUniform2fv(lengthI, 1, length); in Draw()
122 glUniform2fv(widthI, 1, w); in Draw()
H A DPointerShader.cpp128 glUniform2fv(scaleI, 1, scale); in Bind()
136 glUniform2fv(centerI, 1, c); in Add()
139 glUniform2fv(angleI, 1, a); in Add()
142 glUniform2fv(sizeI, 1, size); in Add()
H A DFillShader.cpp101 glUniform2fv(scaleI, 1, scale); in Fill()
104 glUniform2fv(centerI, 1, centerV); in Fill()
107 glUniform2fv(sizeI, 1, sizeV); in Fill()
H A DOutlineShader.cpp160 glUniform2fv(scaleI, 1, scale); in Draw()
165 glUniform2fv(offI, 1, off); in Draw()
182 glUniform2fv(positionI, 1, position); in Draw()
H A DSpriteShader.cpp239 glUniform2fv(scaleI, 1, scale); in Bind()
250 glUniform2fv(positionI, 1, item.position); in Add()
254 glUniform2fv(blurI, 1, withBlur ? item.blur : UNBLURRED); in Add()
H A DRingShader.cpp149 glUniform2fv(scaleI, 1, scale); in Bind()
165 glUniform2fv(positionI, 1, position); in Add()
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp24 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
75 glUniform2fv(location, 1, inputSize); in refresh()
79 glUniform2fv(location, 1, outputSize); in refresh()
83 glUniform2fv(location, 1, textureSize); in refresh()
187 glUniform2fv = (PFNGLUNIFORM2FVPROC)glGetProcAddress("glUniform2fv"); in init()
193 && glUniform1i && glUniform2fv && glUniform4fv; in init()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.cpp92 PFNGLUNIFORM2FVPROC glUniform2fv = 0; variable
148 glUniform2fv(location, 1, inputSize); in refresh()
152 glUniform2fv(location, 1, outputSize); in refresh()
156 glUniform2fv(location, 1, textureSize); in refresh()
289 glUniform2fv = (PFNGLUNIFORM2FVPROC)glGetProcAddress("glUniform2fv"); in init()
303 && glUniform1i && glUniform2fv && glUniform4fv; in init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dtrirast.c86 glUniform2fv(uv0, 1, v[0]); in Redisplay()
87 glUniform2fv(uv1, 1, v[1]); in Redisplay()
88 glUniform2fv(uv2, 1, v[2]); in Redisplay()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dtrirast.c86 glUniform2fv(uv0, 1, v[0]); in Redisplay()
87 glUniform2fv(uv1, 1, v[1]); in Redisplay()
88 glUniform2fv(uv2, 1, v[2]); in Redisplay()
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h39 PFNGLUNIFORM2FVPROC glUniform2fv; member
81 glw->glUniform2fv = SDL_GL_GetProcAddress("glUniform2fv"); in glw_init()
/dports/graphics/movit/movit-1.6.3/
H A Deffect_util.cpp46 glUniform2fv(location, 1, values); in set_uniform_vec2()
79 glUniform2fv(location, num_values, values); in set_uniform_vec2_array()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/
H A Dshader_glsl.c911 && glUniform1i && glUniform1f && glUniform2fv && glUniform4fv in gl_glsl_init()
1153 glUniform2fv(location, 1, param->result.floatv); in gl_glsl_set_uniform_parameter()
1213 glUniform2fv(uni->input_size, 1, input_size); in gl_glsl_set_params()
1216 glUniform2fv(uni->output_size, 1, output_size); in gl_glsl_set_params()
1219 glUniform2fv(uni->texture_size, 1, texture_size); in gl_glsl_set_params()
1267 glUniform2fv(uni->orig.texture_size, 1, info->tex_size); in gl_glsl_set_params()
1270 glUniform2fv(uni->orig.input_size, 1, info->input_size); in gl_glsl_set_params()
1340 glUniform2fv(uni->pass[i].texture_size, 1, fbo_info[i].tex_size); in gl_glsl_set_params()
1343 glUniform2fv(uni->pass[i].input_size, 1, fbo_info[i].input_size); in gl_glsl_set_params()
1378 glUniform2fv(uni->prev[i].texture_size, 1, prev_info[i].tex_size); in gl_glsl_set_params()
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/dports/games/pink-pony/pink-pony-1.4.1/src/
H A DShader.hh79 glUniform2fv(uniformLocation, 1, (GLfloat*)&vector); in set_uniform()
110 glUniform2fv(uniformLocation, count, elements); in set_uniform2()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/shaders/
H A Dglsl-kwin-blur-2.c211 glUniform2fv(uPixelSize, 1, horizontal); in test()
216 glUniform2fv(uPixelSize, 1, vertical); in test()
H A Dglsl-kwin-blur-1.c182 glUniform2fv(uPixelSize, 1, horizontal); in test()
187 glUniform2fv(uPixelSize, 1, vertical); in test()
/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/
H A Dmain.c180 glUniform2fv(glGetUniformLocation(shader, "ViewportScale"), 1, viewport_scale); in main()
362 glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, left_lens_center); in main()
376 glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, right_lens_center); in main()
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDrivers/engine_rex/
H A DDrawTileCommand.cpp49 ds._ext->glUniform2fv(ds._elevTexelCoeffUL, 1, _elevTexelCoeff.ptr()); in draw()
56 ds._ext->glUniform2fv(ds._morphConstantsUL, 1, _morphConstants.ptr()); in draw()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLSC2/SC/
H A DVERSION_2_0.py123 glUniform2fv=wrapper.wrapper(glUniform2fv).setInputArraySize( variable
/dports/graphics/libgltf/libgltf-0.0.2/src/
H A DShaders.cpp37 glUniform2fv(iLoc, 1, (GLfloat*)vVectors); in setUniform()
44 glUniform2fv(iLoc, 1, (GLfloat*)&vVector); in setUniform()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/opengl/
H A Dqglshaderprogram.cpp1885 glUniform2fv(location, 1, values); in setUniformValue()
1974 glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue()
2084 glUniform2fv(location, 1, values); in setUniformValue()
2113 glUniform2fv(location, 1, values); in setUniformValue()
2142 glUniform2fv(location, 1, values); in setUniformValue()
2171 glUniform2fv(location, 1, values); in setUniformValue()
2331 (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); in setUniformValue()
2411 (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); in setUniformValue()
2687 glUniform2fv(location, count, values); in setUniformValueArray()
2948 (glUniformMatrix3x2fv, glUniform2fv, location, values, count, in setUniformValueArray()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/opengl/
H A Dqglshaderprogram.cpp1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue()
2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue()
2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue()
2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray()
2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/opengl/
H A Dqglshaderprogram.cpp1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue()
2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue()
2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue()
2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray()
2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/opengl/
H A Dqglshaderprogram.cpp1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue()
2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue()
2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue()
2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray()
2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray()
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/opengl/
H A Dqglshaderprogram.cpp1943 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2032 d->glfuncs->glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); in setUniformValue()
2142 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2171 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2200 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2229 d->glfuncs->glUniform2fv(location, 1, values); in setUniformValue()
2330 d->glfuncs->glUniform2fv(location, 3, value.constData()); in setUniformValue()
2405 d->glfuncs->glUniform2fv(location, 4, value.constData()); in setUniformValue()
2671 d->glfuncs->glUniform2fv(location, count, values); in setUniformValueArray()
2904 (d->glfuncs->glUniform2fv, location, values, count, in setUniformValueArray()
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