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Searched refs:glUniform3i_ (Results 1 – 20 of 20) sorted by relevance

/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h145 #define glUniform3i_ glUniform3i macro
240 extern PFNGLUNIFORM3IPROC glUniform3i_;
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h141 #define glUniform3i_ glUniform3i macro
236 extern PFNGLUNIFORM3IPROC glUniform3i_;
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h392 #define glUniform3i_ glUniform3i macro
487 extern PFNGLUNIFORM3IPROC glUniform3i_;
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h415 #define glUniform3i_ glUniform3i macro
517 extern PFNGLUNIFORM3IPROC glUniform3i_;
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h415 #define glUniform3i_ glUniform3i macro
517 extern PFNGLUNIFORM3IPROC glUniform3i_;
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.h374 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break;
409 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
H A Drendergl.cpp83 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable
318 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
H A Dshader.cpp450 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.h396 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break;
431 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
H A Drendergl.cpp85 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable
327 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
H A Dshader.cpp454 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h380 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break;
419 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
H A Drendergl.cpp140 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable
490 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
H A Dshader.cpp607 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h380 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break;
419 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
H A Drendergl.cpp140 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable
490 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
H A Dshader.cpp607 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.h387 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break;
426 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
H A Drendergl.cpp128 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable
477 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
H A Dshader.cpp645 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()