/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | glexts.h | 145 #define glUniform3i_ glUniform3i macro 240 extern PFNGLUNIFORM3IPROC glUniform3i_;
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | glexts.h | 141 #define glUniform3i_ glUniform3i macro 236 extern PFNGLUNIFORM3IPROC glUniform3i_;
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | glexts.h | 392 #define glUniform3i_ glUniform3i macro 487 extern PFNGLUNIFORM3IPROC glUniform3i_;
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 415 #define glUniform3i_ glUniform3i macro 517 extern PFNGLUNIFORM3IPROC glUniform3i_;
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 415 #define glUniform3i_ glUniform3i macro 517 extern PFNGLUNIFORM3IPROC glUniform3i_;
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.h | 374 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break; 409 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
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H A D | rendergl.cpp | 83 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable 318 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
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H A D | shader.cpp | 450 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | texture.h | 396 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break; 431 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
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H A D | rendergl.cpp | 85 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable 327 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
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H A D | shader.cpp | 454 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 380 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break; 419 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
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H A D | rendergl.cpp | 140 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable 490 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
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H A D | shader.cpp | 607 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 380 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break; 419 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
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H A D | rendergl.cpp | 140 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable 490 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
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H A D | shader.cpp | 607 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.h | 387 case GL_INT_VEC3: glUniform3i_(b->loc, int(x), int(y), int(z)); break; 426 case GL_INT_VEC3: glUniform3i_(b->loc, x, y, z); break; in sett()
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H A D | rendergl.cpp | 128 PFNGLUNIFORM3IPROC glUniform3i_ = NULL; variable 477 glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i"); in gl_checkextensions()
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H A D | shader.cpp | 645 case GL_INT_VEC3: glUniform3i_(l.loc, int(val[0]), int(val[1]), int(val[2])); break; in setslotparam()
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