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Searched refs:glVertex2i (Results 1 – 25 of 1169) sorted by relevance

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/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dalphamap.c62 glTexCoord2f(1.0f, 1.0f); glVertex2i( - 8, 0); in draw_window_alphaborder()
63 glTexCoord2f(1.0f, 0.5f); glVertex2i( 0, 0); in draw_window_alphaborder()
64 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, 16); in draw_window_alphaborder()
65 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, 16); in draw_window_alphaborder()
67 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, 16); in draw_window_alphaborder()
68 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, 16); in draw_window_alphaborder()
69 glTexCoord2f(0.1f, 0.5f); glVertex2i( 0, h ); in draw_window_alphaborder()
70 glTexCoord2f(0.1f, 1.0f); glVertex2i( - 8, h ); in draw_window_alphaborder()
72 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, h ); in draw_window_alphaborder()
73 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, h ); in draw_window_alphaborder()
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/dports/x11-toolkits/plib/plib-1.8.5/src/pui/
H A DpuArrowButton.cxx50 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
51 glVertex2i ( pos_x , pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
52 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
58 glVertex2i ( pos_x - size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
59 glVertex2i ( pos_x , pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
60 glVertex2i ( pos_x + size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1()
66 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
67 glVertex2i ( pos_x , pos_y ) ; in UL_RTTI_DEF1()
68 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1()
70 glVertex2i ( pos_x - size_x/4, pos_y ) ; in UL_RTTI_DEF1()
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H A DpuBox.cxx117 glVertex2i ( dx + min[0] + border, dy + min[1] + border ) ; in draw()
118 glVertex2i ( dx + min[0], dy + min[1] ) ; in draw()
119 glVertex2i ( dx + min[0] + border, dy + max[1] - border ) ; in draw()
120 glVertex2i ( dx + min[0], dy + max[1] ) ; in draw()
121 glVertex2i ( dx + max[0] - border, dy + max[1] - border ) ; in draw()
122 glVertex2i ( dx + max[0], dy + max[1] ) ; in draw()
126 glVertex2i ( dx + min[0], dy + min[1] ) ; in draw()
127 glVertex2i ( dx + min[0] + border, dy + min[1] + border ) ; in draw()
128 glVertex2i ( dx + max[0], dy + min[1] ) ; in draw()
129 glVertex2i ( dx + max[0] - border, dy + min[1] + border ) ; in draw()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dprim.c142 glVertex2i(0, 0); in Point()
178 glVertex2i(0, 0); in Lines()
197 glVertex2i(0, 0); in LineStrip()
235 glVertex2i(0, 0); in LineLoop()
239 glVertex2i(0, 0); in LineLoop()
289 glVertex2i(0, 0); in Triangles()
313 glVertex2i(0, 0); in TriangleStrip()
344 glVertex2i(0, 0); in TriangleFan()
352 glVertex2i(0, 0); in TriangleFan()
396 glVertex2i(0, 0); in PolygonFunc()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/samples/
H A Dprim.c129 glVertex2i(0, 0); in Point()
164 glVertex2i(0, 0); in Lines()
183 glVertex2i(0, 0); in LineStrip()
221 glVertex2i(0, 0); in LineLoop()
225 glVertex2i(0, 0); in LineLoop()
275 glVertex2i(0, 0); in Triangles()
299 glVertex2i(0, 0); in TriangleStrip()
330 glVertex2i(0, 0); in TriangleFan()
338 glVertex2i(0, 0); in TriangleFan()
382 glVertex2i(0, 0); in PolygonFunc()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/samples/
H A Dprim.c129 glVertex2i(0, 0); in Point()
164 glVertex2i(0, 0); in Lines()
183 glVertex2i(0, 0); in LineStrip()
221 glVertex2i(0, 0); in LineLoop()
225 glVertex2i(0, 0); in LineLoop()
275 glVertex2i(0, 0); in Triangles()
299 glVertex2i(0, 0); in TriangleStrip()
330 glVertex2i(0, 0); in TriangleFan()
338 glVertex2i(0, 0); in TriangleFan()
382 glVertex2i(0, 0); in PolygonFunc()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dprim.c142 glVertex2i(0, 0); in Point()
178 glVertex2i(0, 0); in Lines()
197 glVertex2i(0, 0); in LineStrip()
235 glVertex2i(0, 0); in LineLoop()
239 glVertex2i(0, 0); in LineLoop()
289 glVertex2i(0, 0); in Triangles()
313 glVertex2i(0, 0); in TriangleStrip()
344 glVertex2i(0, 0); in TriangleFan()
352 glVertex2i(0, 0); in TriangleFan()
396 glVertex2i(0, 0); in PolygonFunc()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/
H A Dglui_panel.cpp56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw()
62 glVertex2i( w, top ); in draw()
63 glVertex2i( w, h ); in draw()
64 glVertex2i( 0, h ); in draw()
65 glVertex2i( w, h ); in draw()
104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw()
107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw()
108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw()
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H A Dglui_rollout.cpp192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw()
193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw()
210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw()
218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw()
219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
225 glVertex2i(right-10,top+3); in draw()
267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
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H A Dglui_tree.cpp174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw()
175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw()
205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw()
213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw()
214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
225 glVertex2i(left+8,top+3); in draw()
270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
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H A Dglui_button.cpp122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed()
123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed()
127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed()
128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed()
142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text()
143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text()
164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text()
165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
/dports/devel/glui/glui-2.36/src/
H A Dglui_panel.cpp58 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
59 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw()
64 glVertex2i( w, top ); in draw()
65 glVertex2i( w, h ); in draw()
66 glVertex2i( 0, h ); in draw()
67 glVertex2i( w, h ); in draw()
106 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
107 glVertex2i( w, h ); glVertex2i( 0, h ); in draw()
109 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw()
110 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw()
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H A Dglui_rollout.cpp194 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw()
195 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw()
212 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
215 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw()
220 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw()
221 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
227 glVertex2i(right-10,top+3); in draw()
269 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
270 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
274 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
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H A Dglui_tree.cpp184 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 );
185 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 );
215 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2);
218 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2);
223 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4);
224 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2);
235 glVertex2i(left+8,top+3);
280 glVertex2i( left, top ); glVertex2i( right, top );
281 glVertex2i( right, bottom ); glVertex2i( left,bottom );
285 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 );
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H A Dglui_button.cpp122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed()
123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed()
127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed()
128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed()
142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text()
143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text()
164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text()
165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/glui/
H A Dglui_panel.cpp56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw()
62 glVertex2i( w, top ); in draw()
63 glVertex2i( w, h ); in draw()
64 glVertex2i( 0, h ); in draw()
65 glVertex2i( w, h ); in draw()
104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw()
107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw()
108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw()
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H A Dglui_rollout.cpp192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw()
193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw()
210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw()
218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw()
219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
225 glVertex2i(right-10,top+3); in draw()
267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
[all …]
H A Dglui_tree.cpp174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw()
175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw()
205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw()
213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw()
214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
225 glVertex2i(left+8,top+3); in draw()
270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
[all …]
H A Dglui_button.cpp122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed()
123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed()
127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed()
128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed()
142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text()
143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text()
164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text()
165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/glui/
H A Dglui_panel.cpp56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw()
62 glVertex2i( w, top ); in draw()
63 glVertex2i( w, h ); in draw()
64 glVertex2i( 0, h ); in draw()
65 glVertex2i( w, h ); in draw()
104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw()
105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw()
107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw()
108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw()
[all …]
H A Dglui_rollout.cpp192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw()
193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw()
210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw()
218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw()
219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw()
225 glVertex2i(right-10,top+3); in draw()
267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
[all …]
H A Dglui_tree.cpp174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw()
175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw()
205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw()
213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw()
214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw()
225 glVertex2i(left+8,top+3); in draw()
270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed()
271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed()
275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed()
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H A Dglui_button.cpp122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed()
123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed()
127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed()
128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed()
142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text()
143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text()
164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text()
165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
/dports/games/pouetchess/pouetChess_0.11/src/
H A Dutils.cpp43 glVertex2i(X, Y); in dessiner_rectangle()
47 glVertex2i(X, Y); in dessiner_rectangle()
55 glVertex2i(x1, y1); in dessiner_rectangle_2()
56 glVertex2i(x1, y2); in dessiner_rectangle_2()
57 glVertex2i(x2, y2); in dessiner_rectangle_2()
58 glVertex2i(x2, y1); in dessiner_rectangle_2()
59 glVertex2i(x1, y1); in dessiner_rectangle_2()
67 glVertex2i(x1, y1); in dessiner_rectangle_plein()
68 glVertex2i(x1, y2); in dessiner_rectangle_plein()
69 glVertex2i(x2, y2); in dessiner_rectangle_plein()
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/dports/games/csmash/csmash-0.6.6/
H A DTitleView.cpp131 glVertex2i( 30, 250 ); in RedrawAlpha()
132 glVertex2i( 330, 250 ); in RedrawAlpha()
133 glVertex2i( 330, 570 ); in RedrawAlpha()
134 glVertex2i( 30, 570 ); in RedrawAlpha()
136 glVertex2i( 430, 320 ); in RedrawAlpha()
137 glVertex2i( 730, 320 ); in RedrawAlpha()
138 glVertex2i( 730, 570 ); in RedrawAlpha()
139 glVertex2i( 430, 570 ); in RedrawAlpha()
141 glVertex2i( 430, 50 ); in RedrawAlpha()
142 glVertex2i( 730, 50 ); in RedrawAlpha()
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