/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | alphamap.c | 62 glTexCoord2f(1.0f, 1.0f); glVertex2i( - 8, 0); in draw_window_alphaborder() 63 glTexCoord2f(1.0f, 0.5f); glVertex2i( 0, 0); in draw_window_alphaborder() 64 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, 16); in draw_window_alphaborder() 65 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, 16); in draw_window_alphaborder() 67 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, 16); in draw_window_alphaborder() 68 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, 16); in draw_window_alphaborder() 69 glTexCoord2f(0.1f, 0.5f); glVertex2i( 0, h ); in draw_window_alphaborder() 70 glTexCoord2f(0.1f, 1.0f); glVertex2i( - 8, h ); in draw_window_alphaborder() 72 glTexCoord2f(0.5f, 1.0f); glVertex2i( - 8, h ); in draw_window_alphaborder() 73 glTexCoord2f(0.5f, 0.5f); glVertex2i( 0, h ); in draw_window_alphaborder() [all …]
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/dports/x11-toolkits/plib/plib-1.8.5/src/pui/ |
H A D | puArrowButton.cxx | 50 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 51 glVertex2i ( pos_x , pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 52 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 58 glVertex2i ( pos_x - size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 59 glVertex2i ( pos_x , pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 60 glVertex2i ( pos_x + size_x/4, pos_y + size_y/4 ) ; in UL_RTTI_DEF1() 66 glVertex2i ( pos_x - size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 67 glVertex2i ( pos_x , pos_y ) ; in UL_RTTI_DEF1() 68 glVertex2i ( pos_x + size_x/4, pos_y - size_y/4 ) ; in UL_RTTI_DEF1() 70 glVertex2i ( pos_x - size_x/4, pos_y ) ; in UL_RTTI_DEF1() [all …]
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H A D | puBox.cxx | 117 glVertex2i ( dx + min[0] + border, dy + min[1] + border ) ; in draw() 118 glVertex2i ( dx + min[0], dy + min[1] ) ; in draw() 119 glVertex2i ( dx + min[0] + border, dy + max[1] - border ) ; in draw() 120 glVertex2i ( dx + min[0], dy + max[1] ) ; in draw() 121 glVertex2i ( dx + max[0] - border, dy + max[1] - border ) ; in draw() 122 glVertex2i ( dx + max[0], dy + max[1] ) ; in draw() 126 glVertex2i ( dx + min[0], dy + min[1] ) ; in draw() 127 glVertex2i ( dx + min[0] + border, dy + min[1] + border ) ; in draw() 128 glVertex2i ( dx + max[0], dy + min[1] ) ; in draw() 129 glVertex2i ( dx + max[0] - border, dy + min[1] + border ) ; in draw() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | prim.c | 142 glVertex2i(0, 0); in Point() 178 glVertex2i(0, 0); in Lines() 197 glVertex2i(0, 0); in LineStrip() 235 glVertex2i(0, 0); in LineLoop() 239 glVertex2i(0, 0); in LineLoop() 289 glVertex2i(0, 0); in Triangles() 313 glVertex2i(0, 0); in TriangleStrip() 344 glVertex2i(0, 0); in TriangleFan() 352 glVertex2i(0, 0); in TriangleFan() 396 glVertex2i(0, 0); in PolygonFunc() [all …]
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/samples/ |
H A D | prim.c | 129 glVertex2i(0, 0); in Point() 164 glVertex2i(0, 0); in Lines() 183 glVertex2i(0, 0); in LineStrip() 221 glVertex2i(0, 0); in LineLoop() 225 glVertex2i(0, 0); in LineLoop() 275 glVertex2i(0, 0); in Triangles() 299 glVertex2i(0, 0); in TriangleStrip() 330 glVertex2i(0, 0); in TriangleFan() 338 glVertex2i(0, 0); in TriangleFan() 382 glVertex2i(0, 0); in PolygonFunc() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/samples/ |
H A D | prim.c | 129 glVertex2i(0, 0); in Point() 164 glVertex2i(0, 0); in Lines() 183 glVertex2i(0, 0); in LineStrip() 221 glVertex2i(0, 0); in LineLoop() 225 glVertex2i(0, 0); in LineLoop() 275 glVertex2i(0, 0); in Triangles() 299 glVertex2i(0, 0); in TriangleStrip() 330 glVertex2i(0, 0); in TriangleFan() 338 glVertex2i(0, 0); in TriangleFan() 382 glVertex2i(0, 0); in PolygonFunc() [all …]
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | prim.c | 142 glVertex2i(0, 0); in Point() 178 glVertex2i(0, 0); in Lines() 197 glVertex2i(0, 0); in LineStrip() 235 glVertex2i(0, 0); in LineLoop() 239 glVertex2i(0, 0); in LineLoop() 289 glVertex2i(0, 0); in Triangles() 313 glVertex2i(0, 0); in TriangleStrip() 344 glVertex2i(0, 0); in TriangleFan() 352 glVertex2i(0, 0); in TriangleFan() 396 glVertex2i(0, 0); in PolygonFunc() [all …]
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/ |
H A D | glui_panel.cpp | 56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw() 62 glVertex2i( w, top ); in draw() 63 glVertex2i( w, h ); in draw() 64 glVertex2i( 0, h ); in draw() 65 glVertex2i( w, h ); in draw() 104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw() 107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw() 108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw() [all …]
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H A D | glui_rollout.cpp | 192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw() 193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw() 210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw() 218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw() 219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 225 glVertex2i(right-10,top+3); in draw() 267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_tree.cpp | 174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw() 175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw() 205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw() 213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw() 214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 225 glVertex2i(left+8,top+3); in draw() 270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_button.cpp | 122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed() 123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed() 127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed() 128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed() 142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text() 143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text() 164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text() 165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
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/dports/devel/glui/glui-2.36/src/ |
H A D | glui_panel.cpp | 58 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 59 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw() 64 glVertex2i( w, top ); in draw() 65 glVertex2i( w, h ); in draw() 66 glVertex2i( 0, h ); in draw() 67 glVertex2i( w, h ); in draw() 106 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 107 glVertex2i( w, h ); glVertex2i( 0, h ); in draw() 109 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw() 110 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw() [all …]
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H A D | glui_rollout.cpp | 194 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw() 195 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw() 212 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 215 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw() 220 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw() 221 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 227 glVertex2i(right-10,top+3); in draw() 269 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 270 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 274 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_tree.cpp | 184 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); 185 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); 215 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); 218 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); 223 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); 224 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); 235 glVertex2i(left+8,top+3); 280 glVertex2i( left, top ); glVertex2i( right, top ); 281 glVertex2i( right, bottom ); glVertex2i( left,bottom ); 285 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); [all …]
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H A D | glui_button.cpp | 122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed() 123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed() 127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed() 128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed() 142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text() 143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text() 164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text() 165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/glui/ |
H A D | glui_panel.cpp | 56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw() 62 glVertex2i( w, top ); in draw() 63 glVertex2i( w, h ); in draw() 64 glVertex2i( 0, h ); in draw() 65 glVertex2i( w, h ); in draw() 104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw() 107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw() 108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw() [all …]
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H A D | glui_rollout.cpp | 192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw() 193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw() 210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw() 218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw() 219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 225 glVertex2i(right-10,top+3); in draw() 267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_tree.cpp | 174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw() 175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw() 205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw() 213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw() 214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 225 glVertex2i(left+8,top+3); in draw() 270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_button.cpp | 122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed() 123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed() 127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed() 128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed() 142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text() 143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text() 164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text() 165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/glui/ |
H A D | glui_panel.cpp | 56 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 57 glVertex2i( 0, top ); glVertex2i( 0, h ); in draw() 62 glVertex2i( w, top ); in draw() 63 glVertex2i( w, h ); in draw() 64 glVertex2i( 0, h ); in draw() 65 glVertex2i( w, h ); in draw() 104 glVertex2i( 0, top ); glVertex2i( w, top ); in draw() 105 glVertex2i( w, h ); glVertex2i( 0, h ); in draw() 107 glVertex2i( 1, top+1 ); glVertex2i( w-1, top+1 ); in draw() 108 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw() [all …]
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H A D | glui_rollout.cpp | 192 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw() 193 glVertex2i( right-1, bottom-1 ); glVertex2i( left+1, bottom-1 ); in draw() 210 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 213 glVertex2i(right-14,1+(top+bottom)/2);glVertex2i(right-5,1+(top+bottom)/2); in draw() 218 glVertex2i(right-9,top+3); glVertex2i(right-9,bottom-4); in draw() 219 glVertex2i(right-14,(top+bottom)/2); glVertex2i(right-5,(top+bottom)/2); in draw() 225 glVertex2i(right-10,top+3); in draw() 267 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 268 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 272 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_tree.cpp | 174 glVertex2i( left+17, top+1 ); glVertex2i( right-1, top+1 ); in draw() 175 glVertex2i( right-1, bottom-1 ); glVertex2i( left+17, bottom-1 ); in draw() 205 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 208 glVertex2i(left+4,1+(top+bottom)/2);glVertex2i(left+13,1+(top+bottom)/2); in draw() 213 glVertex2i(left+9,top+3); glVertex2i(left+9,bottom-4); in draw() 214 glVertex2i(left+4,(top+bottom)/2); glVertex2i(left+13,(top+bottom)/2); in draw() 225 glVertex2i(left+8,top+3); in draw() 270 glVertex2i( left, top ); glVertex2i( right, top ); in draw_pressed() 271 glVertex2i( right, bottom ); glVertex2i( left,bottom ); in draw_pressed() 275 glVertex2i( left+1, top+1 ); glVertex2i( right-1, top+1 ); in draw_pressed() [all …]
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H A D | glui_button.cpp | 122 glVertex2i( 0, 0 ); glVertex2i( w, 0 ); in draw_pressed() 123 glVertex2i( w, h ); glVertex2i( 0, h ); in draw_pressed() 127 glVertex2i( 1, 1 ); glVertex2i( w-1, 1 ); in draw_pressed() 128 glVertex2i( w-1, h-1 ); glVertex2i( 1, h-1 ); in draw_pressed() 142 glVertex2i( 2, 2 ); glVertex2i( w-2, 2 ); in draw_text() 143 glVertex2i( w-2, h-2 ); glVertex2i( 2, h-2 ); in draw_text() 164 glVertex2i( 3, 3 ); glVertex2i( w-3, 3 ); in draw_text() 165 glVertex2i( w-3, h-3 ); glVertex2i( 3, h-3 ); in draw_text()
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/dports/games/pouetchess/pouetChess_0.11/src/ |
H A D | utils.cpp | 43 glVertex2i(X, Y); in dessiner_rectangle() 47 glVertex2i(X, Y); in dessiner_rectangle() 55 glVertex2i(x1, y1); in dessiner_rectangle_2() 56 glVertex2i(x1, y2); in dessiner_rectangle_2() 57 glVertex2i(x2, y2); in dessiner_rectangle_2() 58 glVertex2i(x2, y1); in dessiner_rectangle_2() 59 glVertex2i(x1, y1); in dessiner_rectangle_2() 67 glVertex2i(x1, y1); in dessiner_rectangle_plein() 68 glVertex2i(x1, y2); in dessiner_rectangle_plein() 69 glVertex2i(x2, y2); in dessiner_rectangle_plein() [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | TitleView.cpp | 131 glVertex2i( 30, 250 ); in RedrawAlpha() 132 glVertex2i( 330, 250 ); in RedrawAlpha() 133 glVertex2i( 330, 570 ); in RedrawAlpha() 134 glVertex2i( 30, 570 ); in RedrawAlpha() 136 glVertex2i( 430, 320 ); in RedrawAlpha() 137 glVertex2i( 730, 320 ); in RedrawAlpha() 138 glVertex2i( 730, 570 ); in RedrawAlpha() 139 glVertex2i( 430, 570 ); in RedrawAlpha() 141 glVertex2i( 430, 50 ); in RedrawAlpha() 142 glVertex2i( 730, 50 ); in RedrawAlpha() [all …]
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