Searched refs:gl_bottomtexture (Results 1 – 1 of 1) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 1122 INT32 gl_toptexture = 0, gl_bottomtexture = 0; in HWR_ProcessSeg() local 1149 gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture); in HWR_ProcessSeg() 1218 worldlow > worldbottom) && gl_bottomtexture) //only if VISIBLE!!! in HWR_ProcessSeg() 1223 grTex = HWR_GetTexture(gl_bottomtexture); in HWR_ProcessSeg() 1236 texturevpegbottom %= (textures[gl_bottomtexture]->height)<<FRACBITS; in HWR_ProcessSeg() 1274 HWR_SplitWall(gl_frontsector, wallVerts, gl_bottomtexture, &Surf, FF_CUTLEVEL, NULL, 0); in HWR_ProcessSeg() 1276 …HWR_AddTransparentWall(wallVerts, &Surf, gl_bottomtexture, PF_Environment, false, lightnum, colorm… in HWR_ProcessSeg()
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