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Searched refs:gl_clear (Results 1 – 25 of 56) sorted by relevance

123

/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_rmain.c92 cvar_t *gl_clear; variable
622 if(gl_clear->value) in GL_Clear()
636 if(gl_clear->value) in GL_Clear()
956 gl_clear = Cvar_Get("gl_clear", "0", 0); in GL_Register()
H A Dvideo.h227 extern cvar_t *gl_clear;
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dr_cvar.h22 extern struct cvar_s *gl_clear;
/dports/games/tenebrae/tenebrae_0/
H A Dglquake2.h193 extern cvar_t gl_clear;
H A Dgl_vidsdl.c48 extern cvar_t gl_clear; in GL_BeginRendering()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rmain.c164 cvar_t *gl_clear; variable
1082 if (FLOAT_NE_ZERO(gl_clear->value)) in R_Clear()
1084 if (gl_clear->value == 2) in R_Clear()
1111 if (FLOAT_NE_ZERO(gl_clear->value)) in R_Clear()
1113 if (gl_clear->value == 2) in R_Clear()
1366 gl_clear = ri.Cvar_Get ("gl_clear", "0", 0); in R_Register()
H A Dgl_local.h277 extern cvar_t *gl_clear;
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dvid_common_gl.c129 cvar_t *gl_clear; variable
348 gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL, "Set to 1 to make " in GL_Common_Init_Cvars()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dglquake.h233 extern cvar_t gl_clear;
H A Dgl_rmain.c101 cvar_t gl_clear = {"gl_clear","0"}; variable
1400 if (gl_clear.value) in R_Clear()
1412 if (gl_clear.value) in R_Clear()
1431 if (gl_clear.value) in R_Clear()
H A Dgl_rmisc.c92 Cvar_RegisterVariable (&gl_clear); in R_Init()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dglquake.h240 extern cvar_t gl_clear;
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_rmain.c121 cvar_t *gl_clear; variable
771 if (gl_clear->value) in R_Clear()
790 if (gl_clear->value) in R_Clear()
1020 gl_clear = ri.Cvar_Get ("gl_clear", "0", 0); in R_Register()
H A Dgl_local.h226 extern cvar_t *gl_clear;
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_rmain.c121 cvar_t *gl_clear; variable
771 if (gl_clear->value) in R_Clear()
790 if (gl_clear->value) in R_Clear()
1020 gl_clear = ri.Cvar_Get ("gl_clear", "0", 0); in R_Register()
H A Dgl_local.h226 extern cvar_t *gl_clear;
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dgl_rmain.c93 cvar_t gl_clear = {"gl_clear", "0", CVAR_NONE}; variable
1805 if (gl_clear.integer) in R_Clear()
1817 if (gl_clear.integer) in R_Clear()
1836 if (gl_clear.integer) in R_Clear()
H A Dgl_rmisc.c216 Cvar_RegisterVariable (&gl_clear); in R_Init()
/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_main.c69 cvar_t *gl_clear; variable
517 if( gl_clear->integer ) { in GL_BeginFrame()
727 gl_clear = cvar.Get( "gl_clear", "0", 0 ); in GL_Register()
H A Dgl_local.h97 extern cvar_t *gl_clear;
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmain.c98 cvar_t gl_clear = {"gl_clear", "0", CVAR_NONE}; variable
1887 if (gl_clear.integer) in R_Clear()
1899 if (gl_clear.integer) in R_Clear()
1918 if (gl_clear.integer) in R_Clear()
H A Dgl_rmisc.c199 Cvar_RegisterVariable (&gl_clear); in R_Init()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_state.c442 if (gl_clear->intVal) { in RB_ClearBuffers()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_main.c143 cvar_t *gl_clear; variable
990 if (gl_clear->integer) in R_Clear()
1239 gl_clear = Cvar_Get ("gl_clear", "0", CVARDOC_BOOL); in R_Register()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_main.c143 cvar_t *gl_clear; variable
990 if (gl_clear->integer) in R_Clear()
1239 gl_clear = Cvar_Get ("gl_clear", "0", CVARDOC_BOOL); in R_Register()

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