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Searched refs:gl_cull_nodes (Results 1 – 3 of 3) sorted by relevance

/dports/games/q2pro/q2pro/ref_newgl/
H A Dgl_main.c66 cvar_t *gl_cull_nodes; variable
461 if( gl_cull_nodes->integer ) { in GL_RenderFrame()
725 gl_cull_nodes = cvar.Get( "gl_cull_nodes", "1", 0 ); in GL_Register()
H A Dgl_local.h96 extern cvar_t *gl_cull_nodes;
H A Dgl_world.c503 if( gl_cull_nodes->integer && clipflags != NODE_UNCLIPPED && in GL_WorldNode_r()