Searched refs:gl_cull_nodes (Results 1 – 3 of 3) sorted by relevance
66 cvar_t *gl_cull_nodes; variable461 if( gl_cull_nodes->integer ) { in GL_RenderFrame()725 gl_cull_nodes = cvar.Get( "gl_cull_nodes", "1", 0 ); in GL_Register()
96 extern cvar_t *gl_cull_nodes;
503 if( gl_cull_nodes->integer && clipflags != NODE_UNCLIPPED && in GL_WorldNode_r()