Searched refs:gl_customshaders (Results 1 – 1 of 1) sorted by relevance
608 static shadersource_t gl_customshaders[HWR_MAXSHADERS]; variable921 gl_customshaders[SHADER_DEFAULT].vertex = NULL; in HWRAPI()922 gl_customshaders[SHADER_DEFAULT].fragment = NULL; in HWRAPI()948 if ((i == SHADER_DEFAULT) || !(gl_customshaders[i].vertex || gl_customshaders[i].fragment)) in HWRAPI()952 if (gl_customshaders[i].vertex) in HWRAPI()953 vert_shader = gl_customshaders[i].vertex; in HWRAPI()954 if (gl_customshaders[i].fragment) in HWRAPI()955 frag_shader = gl_customshaders[i].fragment; in HWRAPI()1008 shader = &gl_customshaders[number]; in HWRAPI()1094 shadersource_t *shader = &gl_customshaders[i]; in HWRAPI()