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Searched refs:gl_customshaders (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c608 static shadersource_t gl_customshaders[HWR_MAXSHADERS]; variable
921 gl_customshaders[SHADER_DEFAULT].vertex = NULL; in HWRAPI()
922 gl_customshaders[SHADER_DEFAULT].fragment = NULL; in HWRAPI()
948 if ((i == SHADER_DEFAULT) || !(gl_customshaders[i].vertex || gl_customshaders[i].fragment)) in HWRAPI()
952 if (gl_customshaders[i].vertex) in HWRAPI()
953 vert_shader = gl_customshaders[i].vertex; in HWRAPI()
954 if (gl_customshaders[i].fragment) in HWRAPI()
955 frag_shader = gl_customshaders[i].fragment; in HWRAPI()
1008 shader = &gl_customshaders[number]; in HWRAPI()
1094 shadersource_t *shader = &gl_customshaders[i]; in HWRAPI()