/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/pkg/ |
H A D | q2_x11.sh | 7 +set gl_ext_multitexture 0 \
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H A D | q2_xil.sh | 7 +set gl_ext_multitexture 0 \
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H A D | q2_glx.sh | 7 +set gl_ext_multitexture 0 \
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/pkg/ |
H A D | q2_glx.sh | 7 +set gl_ext_multitexture 0 \
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H A D | q2_x11.sh | 7 +set gl_ext_multitexture 0 \
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H A D | q2_xil.sh | 7 +set gl_ext_multitexture 0 \
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_rmain.c | 74 cvar_t *gl_ext_multitexture; variable 810 if(strstr(gl_config.extensions_string, "GL_ARB_multitexture") && gl_ext_multitexture->value){ in GL_Init() 972 gl_ext_multitexture = Cvar_Get("gl_ext_multitexture", "1", CVAR_ARCHIVE); in GL_Register()
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H A D | video.h | 215 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rmain.c | 99 cvar_t *gl_ext_multitexture; variable 1040 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register() 1353 if ( gl_ext_multitexture->value ) in R_Init() 1378 else if ( gl_ext_multitexture->value ) in R_Init()
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H A D | gl_local.h | 199 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_rmain.c | 99 cvar_t *gl_ext_multitexture; variable 1040 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register() 1353 if ( gl_ext_multitexture->value ) in R_Init() 1378 else if ( gl_ext_multitexture->value ) in R_Init()
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H A D | gl_local.h | 199 extern cvar_t *gl_ext_multitexture;
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_rmain.c | 108 cvar_t *gl_ext_multitexture; variable 1382 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register() 1762 if ( FLOAT_NE_ZERO(gl_ext_multitexture->value) ) in R_Init() 1788 else if ( FLOAT_NE_ZERO(gl_ext_multitexture->value) ) in R_Init()
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H A D | gl_local.h | 219 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rmain.c | 117 cvar_t *gl_ext_multitexture; variable 1745 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register() 2019 if ( gl_ext_multitexture->value ) in R_Init() 2044 else if ( gl_ext_multitexture->value ) in R_Init()
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H A D | gl_local.h | 241 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_rmain.c | 117 cvar_t *gl_ext_multitexture; variable 1745 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register() 2019 if ( gl_ext_multitexture->value ) in R_Init() 2044 else if ( gl_ext_multitexture->value ) in R_Init()
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H A D | gl_local.h | 241 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_local.h | 237 extern cvar_t *gl_ext_multitexture;
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/dports/games/quake2-source/quake2-r0.16.2/ |
H A D | README.Solaris | 99 line (without quotes): "+set gl_ext_multitexture 0"
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H A D | README | 291 gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a 321 multitexturing (gl_ext_multitexture 0; vid_restart).
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/dports/games/quake2lnx/quake2-r0.16.2/ |
H A D | README.Solaris | 99 line (without quotes): "+set gl_ext_multitexture 0"
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_local.h | 247 extern cvar_t *gl_ext_multitexture;
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H A D | gl_rmain.c | 160 cvar_t *gl_ext_multitexture; variable 2356 gl_ext_multitexture = ri.Cvar_Get("gl_ext_multitexture", "1", CVAR_ARCHIVE); in R_Register() 2641 if (gl_ext_multitexture->value) { in R_Init() 2674 } else if (gl_ext_multitexture->value) { in R_Init()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_local.h | 230 extern cvar_t *gl_ext_multitexture;
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