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Searched refs:gl_ext_multitexture (Results 1 – 25 of 29) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/pkg/
H A Dq2_x11.sh7 +set gl_ext_multitexture 0 \
H A Dq2_xil.sh7 +set gl_ext_multitexture 0 \
H A Dq2_glx.sh7 +set gl_ext_multitexture 0 \
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/pkg/
H A Dq2_glx.sh7 +set gl_ext_multitexture 0 \
H A Dq2_x11.sh7 +set gl_ext_multitexture 0 \
H A Dq2_xil.sh7 +set gl_ext_multitexture 0 \
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_rmain.c74 cvar_t *gl_ext_multitexture; variable
810 if(strstr(gl_config.extensions_string, "GL_ARB_multitexture") && gl_ext_multitexture->value){ in GL_Init()
972 gl_ext_multitexture = Cvar_Get("gl_ext_multitexture", "1", CVAR_ARCHIVE); in GL_Register()
H A Dvideo.h215 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_rmain.c99 cvar_t *gl_ext_multitexture; variable
1040 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
1353 if ( gl_ext_multitexture->value ) in R_Init()
1378 else if ( gl_ext_multitexture->value ) in R_Init()
H A Dgl_local.h199 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_rmain.c99 cvar_t *gl_ext_multitexture; variable
1040 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
1353 if ( gl_ext_multitexture->value ) in R_Init()
1378 else if ( gl_ext_multitexture->value ) in R_Init()
H A Dgl_local.h199 extern cvar_t *gl_ext_multitexture;
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rmain.c108 cvar_t *gl_ext_multitexture; variable
1382 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
1762 if ( FLOAT_NE_ZERO(gl_ext_multitexture->value) ) in R_Init()
1788 else if ( FLOAT_NE_ZERO(gl_ext_multitexture->value) ) in R_Init()
H A Dgl_local.h219 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c117 cvar_t *gl_ext_multitexture; variable
1745 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
2019 if ( gl_ext_multitexture->value ) in R_Init()
2044 else if ( gl_ext_multitexture->value ) in R_Init()
H A Dgl_local.h241 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c117 cvar_t *gl_ext_multitexture; variable
1745 gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE ); in R_Register()
2019 if ( gl_ext_multitexture->value ) in R_Init()
2044 else if ( gl_ext_multitexture->value ) in R_Init()
H A Dgl_local.h241 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_local.h237 extern cvar_t *gl_ext_multitexture;
/dports/games/quake2-source/quake2-r0.16.2/
H A DREADME.Solaris99 line (without quotes): "+set gl_ext_multitexture 0"
H A DREADME291 gl_ext_multitexture 0 // disable OpenGL Multitexturing (requires a
321 multitexturing (gl_ext_multitexture 0; vid_restart).
/dports/games/quake2lnx/quake2-r0.16.2/
H A DREADME.Solaris99 line (without quotes): "+set gl_ext_multitexture 0"
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_local.h247 extern cvar_t *gl_ext_multitexture;
H A Dgl_rmain.c160 cvar_t *gl_ext_multitexture; variable
2356 gl_ext_multitexture = ri.Cvar_Get("gl_ext_multitexture", "1", CVAR_ARCHIVE); in R_Register()
2641 if (gl_ext_multitexture->value) { in R_Init()
2674 } else if (gl_ext_multitexture->value) { in R_Init()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_local.h230 extern cvar_t *gl_ext_multitexture;

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