Searched refs:gl_forceheight (Results 1 – 3 of 3) sorted by relevance
142 cvar_t *gl_forceheight; variable1423 gl_forceheight = ri.Cvar_Get ("vid_forceheight", "0", 0); in R_Register()1493 if (FLOAT_NE_ZERO(gl_forceheight->value)) in R_SetMode()1494 vid.height = (int)gl_forceheight->value; in R_SetMode()
251 extern cvar_t *gl_forceheight;
259 if (FLOAT_NE_ZERO(gl_forceheight->value)) in GLimp_SetMode()260 height = (int)gl_forceheight->value; in GLimp_SetMode()