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Searched refs:gl_lightmode_fogbased (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_struct.h67 gl_lightmode_fogbased, enumerator
H A Dgl_light.c119 if (gl_compatibility && gl_lightmode == gl_lightmode_fogbased) in M_ChangeLightMode()
H A Dgl_main.c1233 (gl_fog || gl_lightmode == gl_lightmode_fogbased) && in gld_StartDrawScene()
1708 frontsector->lightlevel + (gl_lightmode == gl_lightmode_fogbased ? rellight : 0), in gld_AddWall()