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Searched refs:gl_lightmodes (Results 1 – 3 of 3) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_struct.h75 extern const char *gl_lightmodes[];
H A Dgl_light.c50 const char *gl_lightmodes[] = {"glboom", "gzdoom", "fog based"}; variable
H A Dm_menu.c3177 … S_CHOICE, m_null, G_X, G_Y+ 8*8, {"gl_lightmode"}, 0, 0, M_ChangeLightMode, gl_lightmodes},